X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=actions.c;h=2ac545c726e699bcd60065f11948ac95c613b73a;hp=5689ad2c41d8862c8cf4525ae1b35d84304971e2;hb=c35cf999660d640bcf839792fa280855cf45c31b;hpb=e46cbdf194bf086ea4d4b091746cb81dd469a443 diff --git a/actions.c b/actions.c index 5689ad2..2ac545c 100644 --- a/actions.c +++ b/actions.c @@ -7,6 +7,7 @@ static int fill(token_t, token_t); static void state_change(long obj, long state) +/* Object must have a change-message list for this to be useful; only some do */ { game.prop[obj] = state; pspeak(obj, change, state, true); @@ -260,7 +261,7 @@ static int vbreak(token_t verb, token_t obj) if (TOTING(VASE)) drop(VASE, game.loc); state_change(VASE, VASE_BROKEN); - game.fixed[VASE] = -1; + game.fixed[VASE] = IS_FIXED; return GO_CLEAROBJ; } rspeak(actions[verb].message); @@ -301,8 +302,9 @@ static int vcarry(token_t verb, token_t obj) return GO_CLEAROBJ; } - if (game.fixed[obj] != 0) { - if (obj == PLANT && game.prop[PLANT] <= 0) { + if (game.fixed[obj] != IS_FREE) { + /* Next guard tests whether plant is tiny or stashed */ + if (obj == PLANT && game.prop[PLANT] <= PLANT_THIRSTY) { rspeak(DEEP_ROOTS); return GO_CLEAROBJ; } @@ -337,7 +339,7 @@ static int vcarry(token_t verb, token_t obj) rspeak(YOU_JOKING); return GO_CLEAROBJ; } - int spk; + if (obj == WATER || obj == OIL) { if (!HERE(BOTTLE) || @@ -355,39 +357,38 @@ static int vcarry(token_t verb, token_t obj) obj = BOTTLE; } - spk = CARRY_LIMIT; if (game.holdng >= INVLIMIT) { - rspeak(spk); + rspeak(CARRY_LIMIT); return GO_CLEAROBJ; - } else if (obj == BIRD && game.prop[BIRD] != BIRD_CAGED && -1 - game.prop[BIRD] != BIRD_CAGED) { + + } + + if (obj == BIRD && game.prop[BIRD] != BIRD_CAGED && STASHED(BIRD) != BIRD_CAGED) { if (game.prop[BIRD] == BIRD_FOREST_UNCAGED) { DESTROY(BIRD); rspeak(BIRD_CRAP); return GO_CLEAROBJ; } - if (!TOTING(CAGE)) - spk = CANNOT_CARRY; - if (TOTING(ROD)) - spk = BIRD_EVADES; - if (spk == CANNOT_CARRY || - spk == BIRD_EVADES) { - rspeak(spk); + if (!TOTING(CAGE)) { + rspeak(CANNOT_CARRY); + return GO_CLEAROBJ; + } + if (TOTING(ROD)) { + rspeak(BIRD_EVADES); return GO_CLEAROBJ; } game.prop[BIRD] = BIRD_CAGED; } - /* FIXME: Arithmetic on state numbers */ if ((obj == BIRD || obj == CAGE) && - (game.prop[BIRD] == BIRD_CAGED || - -1 - game.prop[BIRD] == 1)) + (game.prop[BIRD] == BIRD_CAGED || STASHED(BIRD) == BIRD_CAGED)) + /* expression maps BIRD to CAGE and CAGE to BIRD */ carry(BIRD + CAGE - obj, game.loc); carry(obj, game.loc); if (obj == BOTTLE && LIQUID() != NO_OBJECT) game.place[LIQUID()] = CARRIED; - if (GSTONE(obj) && game.prop[obj] != 0) { - game.prop[obj] - = STATE_GROUND; + if (GSTONE(obj) && game.prop[obj] != STATE_FOUND) { + game.prop[obj] = STATE_FOUND; game.prop[CAVITY] = CAVITY_EMPTY; } rspeak(OK_MAN); @@ -407,16 +408,16 @@ static int chain(token_t verb) return GO_CLEAROBJ; } game.prop[CHAIN] = CHAIN_HEAP; - game.fixed[CHAIN] = CHAIN_HEAP; + game.fixed[CHAIN] = IS_FREE; if (game.prop[BEAR] != BEAR_DEAD) game.prop[BEAR] = CONTENTED_BEAR; switch (game.prop[BEAR]) { case BEAR_DEAD: - game.fixed[BEAR] = -1; + game.fixed[BEAR] = IS_FIXED; break; default: - game.fixed[BEAR] = 0; + game.fixed[BEAR] = IS_FREE; } rspeak(CHAIN_UNLOCKED); return GO_CLEAROBJ; @@ -435,7 +436,7 @@ static int chain(token_t verb) if (TOTING(CHAIN)) drop(CHAIN, game.loc); - game.fixed[CHAIN] = -1; + game.fixed[CHAIN] = IS_FIXED; rspeak(CHAIN_LOCKED); return GO_CLEAROBJ; @@ -446,12 +447,11 @@ static int discard(token_t verb, token_t obj, bool just_do_it) * bird (might attack snake or dragon) and cage (might contain bird) and vase. * Drop coins at vending machine for extra batteries. */ { - int spk = actions[verb].message; if (!just_do_it) { if (TOTING(ROD2) && obj == ROD && !TOTING(ROD)) obj = ROD2; if (!TOTING(obj)) { - rspeak(spk); + rspeak(actions[verb].message); return GO_CLEAROBJ; } if (obj == BIRD && HERE(SNAKE)) { @@ -464,11 +464,11 @@ static int discard(token_t verb, token_t obj, bool just_do_it) } else if ((GSTONE(obj) && AT(CAVITY) && game.prop[CAVITY] != CAVITY_FULL)) { rspeak(GEM_FITS); - game.prop[obj] = 1; + game.prop[obj] = STATE_IN_CAVITY; game.prop[CAVITY] = CAVITY_FULL; if (HERE(RUG) && ((obj == EMERALD && game.prop[RUG] != RUG_HOVER) || (obj == RUBY && game.prop[RUG] == RUG_HOVER))) { - spk = RUG_RISES; + int spk = RUG_RISES; if (TOTING(RUG)) spk = RUG_WIGGLES; if (obj == RUBY) @@ -478,7 +478,7 @@ static int discard(token_t verb, token_t obj, bool just_do_it) /* FIXME: Arithmetic on state numbers */ int k = 2 - game.prop[RUG]; game.prop[RUG] = k; - if (k == 2) + if (k == RUG_HOVER) k = objects[SAPPH].plac; move(RUG + NOBJECTS, k); } @@ -503,18 +503,17 @@ static int discard(token_t verb, token_t obj, bool just_do_it) game.loc == objects[PILLOW].plac) { rspeak(OK_MAN); } else { - game.prop[VASE] = VASE_BROKEN; - if (AT(PILLOW)) - game.prop[VASE] = VASE_WHOLE; - pspeak(VASE, look, game.prop[VASE] + 1, true); + state_change(VASE, AT(PILLOW) + ? VASE_WHOLE + : VASE_DROPPED); if (game.prop[VASE] != VASE_WHOLE) - game.fixed[VASE] = -1; + game.fixed[VASE] = IS_FIXED; } } int k = LIQUID(); if (k == obj) obj = BOTTLE; - if (obj == BOTTLE && k != 0) + if (obj == BOTTLE && k != NO_OBJECT) game.place[k] = LOC_NOWHERE; if (obj == CAGE && game.prop[BIRD] == BIRD_CAGED) drop(BIRD, game.loc); @@ -548,9 +547,8 @@ static int drink(token_t verb, token_t obj) return GO_CLEAROBJ; } if (LIQUID() == WATER && HERE(BOTTLE)) { - game.prop[BOTTLE] = EMPTY_BOTTLE; game.place[WATER] = LOC_NOWHERE; - rspeak(BOTTLE_EMPTY); + state_change(BOTTLE, EMPTY_BOTTLE); return GO_CLEAROBJ; } @@ -662,8 +660,8 @@ static int feed(token_t verb, token_t obj) if (HERE(FOOD)) { DESTROY(FOOD); game.prop[BEAR] = SITTING_BEAR; - game.fixed[AXE] = 0; - game.prop[AXE] = 0; + game.fixed[AXE] = IS_FREE; + game.prop[AXE] = AXE_HERE; spk = BEAR_TAMED; } } else if (obj == OGRE) { @@ -691,8 +689,8 @@ int fill(token_t verb, token_t obj) } rspeak(SHATTER_VASE); game.prop[VASE] = VASE_BROKEN; - game.fixed[VASE] = -1; - return (discard(verb, obj, true)); + game.fixed[VASE] = IS_FIXED; + return (discard(verb, VASE, true)); } if (obj == URN) { @@ -743,13 +741,11 @@ int fill(token_t verb, token_t obj) return GO_CLEAROBJ; } - game.prop[BOTTLE] = (LIQLOC(game.loc) == OIL) ? OIL_BOTTLE : WATER_BOTTLE; + state_change(BOTTLE, (LIQLOC(game.loc) == OIL) + ? OIL_BOTTLE + : WATER_BOTTLE); if (TOTING(BOTTLE)) game.place[LIQUID()] = CARRIED; - if (LIQUID() == OIL) - rspeak(BOTTLED_OIL); - else - rspeak(BOTTLED_WATER); return GO_CLEAROBJ; } @@ -807,10 +803,10 @@ static int fly(token_t verb, token_t obj) /* FIXME: Arithmetic on location values */ game.newloc = game.place[RUG] + game.fixed[RUG] - game.loc; - if (game.prop[SAPPH] >= 0) { - rspeak(RUG_RETURNS); - } else { + if (game.prop[SAPPH] == STATE_NOTFOUND) { rspeak(RUG_GOES); + } else { + rspeak(RUG_RETURNS); } return GO_TERMINATE; } @@ -873,7 +869,7 @@ static int light(token_t verb, token_t obj) } static int listen(void) -/* Listen. Intransitive only. Print stuff based on objsnd/locsnd. */ +/* Listen. Intransitive only. Print stuff based on object sound proprties. */ { long sound = locations[game.loc].sound; if (sound != SILENT) { @@ -893,8 +889,7 @@ static int listen(void) long packed_zzword = token_to_packed(game.zzword); pspeak(i, hear, mi, true, packed_zzword); rspeak(NO_MESSAGE); - /* FIXME: Magic number, sensitive to bird state logic */ - if (i == BIRD && game.prop[i] == 5) + if (i == BIRD && mi == BIRD_ENDSTATE) DESTROY(BIRD); return GO_CLEAROBJ; } @@ -1111,7 +1106,6 @@ static int say(struct command_t *command) char word1[TOKLEN + 1]; packed_to_token(command->wd1, word1); int wd = (int) get_vocab_id(word1); - /* FIXME: magic numbers */ if (wd == MOTION_WORD(XYZZY) || wd == MOTION_WORD(PLUGH) || wd == MOTION_WORD(PLOVER) || @@ -1138,8 +1132,6 @@ static int throw (struct command_t *command) * (Only way to do so!) Axe also special for dragon, bear, and * troll. Treasures special for troll. */ { - if (TOTING(ROD2) && command->obj == ROD && !TOTING(ROD)) - command->obj = ROD2; if (!TOTING(command->obj)) { rspeak(actions[command->verb].message); return GO_CLEAROBJ; @@ -1173,7 +1165,7 @@ static int throw (struct command_t *command) else if (HERE(BEAR) && game.prop[BEAR] == UNTAMED_BEAR) { /* This'll teach him to throw the axe at the bear! */ drop(AXE, game.loc); - game.fixed[AXE] = -1; + game.fixed[AXE] = IS_FIXED; juggle(BEAR); state_change(AXE, AXE_LOST); return GO_CLEAROBJ; @@ -1225,7 +1217,7 @@ static int wave(token_t verb, token_t obj) if (game.prop[BIRD] == BIRD_UNCAGED && game.loc == game.place[STEPS] && game.prop[JADE] < 0) { drop(JADE, game.loc); - game.prop[JADE] = 0; + game.prop[JADE] = STATE_FOUND; --game.tally; rspeak(NECKLACE_FLY); return GO_CLEAROBJ;