X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=actions.c;h=1c52d28f9c2bfeb741960290162ef5d17fa27701;hp=b6fbfa2200afb5985300108b53191ede1326cf3e;hb=de5696431d57e1ce7e18e753de035da1334b761a;hpb=babf08ddc426a0466517f1c750db12321de749d1 diff --git a/actions.c b/actions.c index b6fbfa2..1c52d28 100644 --- a/actions.c +++ b/actions.c @@ -725,17 +725,26 @@ int fill(token_t verb, token_t obj) static int find(token_t verb, token_t obj) /* Find. Might be carrying it, or it might be here. Else give caveat. */ { - int spk = actions[verb].message; + if (TOTING(obj)) { + rspeak(ALREADY_CARRYING); + return GO_CLEAROBJ; + } + + if (game.closed) { + rspeak(NEEDED_NEARBY); + return GO_CLEAROBJ; + } + if (AT(obj) || (LIQUID() == obj && AT(BOTTLE)) || obj == LIQLOC(game.loc) || - (obj == DWARF && atdwrf(game.loc) > 0)) - spk = YOU_HAVEIT; - if (game.closed) - spk = NEEDED_NEARBY; - if (TOTING(obj)) - spk = ALREADY_CARRYING; - rspeak(spk); + (obj == DWARF && atdwrf(game.loc) > 0)) { + rspeak(YOU_HAVEIT); + return GO_CLEAROBJ; + } + + + rspeak(actions[verb].message); return GO_CLEAROBJ; } @@ -778,19 +787,21 @@ static int fly(token_t verb, token_t obj) static int inven(void) /* Inventory. If object, treat same as find. Else report on current burden. */ { - int spk = NO_CARRY; + bool empty = true; for (int i = 1; i <= NOBJECTS; i++) { if (i == BEAR || !TOTING(i)) continue; - if (spk == NO_CARRY) + if (empty) { rspeak(NOW_HOLDING); + empty = false; + } pspeak(i, touch, -1, false); - spk = NO_MESSAGE; } if (TOTING(BEAR)) - spk = TAME_BEAR; - rspeak(spk); + rspeak(TAME_BEAR); + if (empty) + rspeak(NO_CARRY); return GO_CLEAROBJ; } @@ -874,8 +885,7 @@ static int lock(token_t verb, token_t obj) obj = GRATE; if (HERE(CHAIN)) obj = CHAIN; - if (obj == NO_OBJECT || - obj == INTRANSITIVE) { + if (obj == INTRANSITIVE) { rspeak(NOTHING_LOCKED); return GO_CLEAROBJ; } @@ -883,26 +893,17 @@ static int lock(token_t verb, token_t obj) /* Lock, unlock object. Special stuff for opening clam/oyster * and for chain. */ - int spk = actions[verb].message; - if (obj == CLAM || obj == OYSTER) - return bivalve(verb, obj); - if (obj == DOOR) - spk = (game.prop[DOOR] == DOOR_UNRUSTED) ? OK_MAN : RUSTY_DOOR; - if (obj == CAGE) - spk = NO_LOCK; - if (obj == KEYS) - spk = CANNOT_UNLOCK; if (obj == GRATE || obj == CHAIN) { - spk = NO_KEYS; if (HERE(KEYS)) { if (obj == CHAIN) return chain(verb); if (game.closng) { - spk = EXIT_CLOSED; + rspeak(EXIT_CLOSED); if (!game.panic) game.clock2 = PANICTIME; game.panic = true; + return GO_CLEAROBJ ; } else { state_change(GRATE, (verb == LOCK) ? GRATE_CLOSED : @@ -910,8 +911,27 @@ static int lock(token_t verb, token_t obj) return GO_CLEAROBJ; } } + rspeak(NO_KEYS); + return GO_CLEAROBJ; } - rspeak(spk); + + switch (obj) { + case CLAM: + case OYSTER: + return bivalve(verb, obj); + case DOOR: + rspeak((game.prop[DOOR] == DOOR_UNRUSTED) ? OK_MAN : RUSTY_DOOR); + break; + case CAGE: + rspeak( NO_LOCK); + break; + case KEYS: + rspeak(CANNOT_UNLOCK); + break; + default: + rspeak(actions[verb].message); + } + return GO_CLEAROBJ; }