X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=actions.c;h=13fc8c5dfdf7bee165612b5c0e3b5af818b84231;hp=9c54e17fb1d605dcc3c57bc0cec95960c85c948d;hb=481d198d392dded279274bd4152c8a2c8891fe41;hpb=8fcbc8ecba9a3cf8970a6ab116d160edf7f26395 diff --git a/actions.c b/actions.c index 9c54e17..13fc8c5 100644 --- a/actions.c +++ b/actions.c @@ -1086,39 +1086,45 @@ static int wake(token_t verb, token_t obj) } } +static token_t birdspeak(void) +{ + switch (game.prop[BIRD]) { + case BIRD_CAGED: + return CAGE_FLY; + default: + return FREE_FLY; + } +} + static int wave(token_t verb, token_t obj) /* Wave. No effect unless waving rod at fissure or at bird. */ { - int spk = actions[verb].message; - if ((!TOTING(obj)) && (obj != ROD || !TOTING(ROD2))) - spk = ARENT_CARRYING; if (obj != ROD || !TOTING(obj) || (!HERE(BIRD) && (game.closng || !AT(FISSURE)))) { - rspeak(spk); + rspeak(((!TOTING(obj)) && (obj != ROD || !TOTING(ROD2))) ? ARENT_CARRYING : actions[verb].message); return GO_CLEAROBJ; } - /* FIXME: Arithemetic on property values */ - if (HERE(BIRD)) - spk = FREE_FLY + MOD(game.prop[BIRD], 2); - if (spk == FREE_FLY && game.loc == game.place[STEPS] && game.prop[JADE] < 0) { + + if (game.prop[BIRD] == BIRD_UNCAGED && game.loc == game.place[STEPS] && game.prop[JADE] < 0) { drop(JADE, game.loc); game.prop[JADE] = 0; --game.tally; - spk = NECKLACE_FLY; - rspeak(spk); + rspeak(NECKLACE_FLY); return GO_CLEAROBJ; } else { if (game.closed) { - rspeak(spk); + rspeak(birdspeak()); return GO_DWARFWAKE; } if (game.closng || !AT(FISSURE)) { - rspeak(spk); + rspeak(birdspeak()); return GO_CLEAROBJ; } if (HERE(BIRD)) - rspeak(spk); + rspeak(birdspeak()); + + /* FIXME: Arithemetic on property values */ game.prop[FISSURE] = 1 - game.prop[FISSURE]; pspeak(FISSURE, look, 2 - game.prop[FISSURE], true); return GO_CLEAROBJ; @@ -1130,8 +1136,6 @@ int action(struct command_t *command) * unless verb is "say", which snarfs arbitrary second word. */ { - token_t spk = actions[command->verb].message; - if (command->part == unknown) { /* Analyse an object word. See if the thing is here, whether * we've got a verb yet, and so on. Object must be here @@ -1160,8 +1164,7 @@ int action(struct command_t *command) /* FALL THROUGH */; } else if (command->obj == KNIFE && game.knfloc == game.loc) { game.knfloc = -1; - spk = KNIVES_VANISH; - rspeak(spk); + rspeak(KNIVES_VANISH); return GO_CLEAROBJ; } else if (command->obj == ROD && HERE(ROD2)) { command->obj = ROD2; @@ -1211,7 +1214,7 @@ int action(struct command_t *command) case TAME: return GO_UNKNOWN; case GO: { - rspeak(spk); + rspeak(actions[command->verb].message); return GO_CLEAROBJ; } case ATTACK: @@ -1292,11 +1295,11 @@ int action(struct command_t *command) case WAVE: return wave(command->verb, command->obj); case TAME: { - rspeak(spk); + rspeak(actions[command->verb].message); return GO_CLEAROBJ; } case GO: { - rspeak(spk); + rspeak(actions[command->verb].message); return GO_CLEAROBJ; } case ATTACK: @@ -1312,7 +1315,7 @@ int action(struct command_t *command) case THROW: return throw (command); case QUIT: { - rspeak(spk); + rspeak(actions[command->verb].message); return GO_CLEAROBJ; } case FIND: @@ -1327,15 +1330,15 @@ int action(struct command_t *command) blast(); return GO_CLEAROBJ; case SCORE: { - rspeak(spk); + rspeak(actions[command->verb].message); return GO_CLEAROBJ; } case GIANTWORDS: { - rspeak(spk); + rspeak(actions[command->verb].message); return GO_CLEAROBJ; } case BRIEF: { - rspeak(spk); + rspeak(actions[command->verb].message); return GO_CLEAROBJ; } case READ: @@ -1345,17 +1348,17 @@ int action(struct command_t *command) case WAKE: return wake(command->verb, command->obj); case SAVE: { - rspeak(spk); + rspeak(actions[command->verb].message); return GO_CLEAROBJ; } case RESUME: { - rspeak(spk); + rspeak(actions[command->verb].message); return GO_CLEAROBJ; } case FLY: return fly(command->verb, command->obj); case LISTEN: { - rspeak(spk); + rspeak(actions[command->verb].message); return GO_CLEAROBJ; } case PART: