X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=TODO;h=58197760316e0d4f749b41d3cb1b71959e6879f0;hp=4c7ab1bb9e628a08bd5e8f187b6217308efc8953;hb=0dd40bba32c9b5225e4d2126a50b7d6516791d06;hpb=8e86d0dca3e10ec1ed9f205b9e8222f6555612ad diff --git a/TODO b/TODO index 4c7ab1b..5819776 100644 --- a/TODO +++ b/TODO @@ -1,9 +1,19 @@ = Open Adventure TODO = -* Add command logging and command log replay. +The FORTRANish mess that once was is now mostly idiomatic C. Some issues +remain to be cleaned up: -* Use that feature to make regression tests from walkthroughs. +* Remaining unstructured gotos in do_command(). -* Translate the FORTRANish mess to actual C. +* The program is still pretty much typeless. Some attempt has been + made to introduce semantic types, but the job is barely started. + +* More possible vase tests: FILL VASE while it's on the ground next to you; + DROP VASE in the Soft Room; DROP VASE in the well house and confirm + that you do/don't get points for it; die while carrying the vase and + confirm that it doesn't break. + +We are aware that the lamp currently used as the project logo is a +hurricane lamp, not a proper miner's lamp. Submissions of potential +replacement images would be welcome. -* Inline the database so the code doesn't need an external file.