X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=TODO;h=58197760316e0d4f749b41d3cb1b71959e6879f0;hp=3e7758d1e1c3e04b4051ee008af8e27b9db606c5;hb=0dd40bba32c9b5225e4d2126a50b7d6516791d06;hpb=0599a20f1f56d045d694dab6fba0553799214663 diff --git a/TODO b/TODO index 3e7758d..5819776 100644 --- a/TODO +++ b/TODO @@ -1,13 +1,19 @@ = Open Adventure TODO = -* Use a real pseudorandom-number generator with a seed rather than just - time-sampling. +The FORTRANish mess that once was is now mostly idiomatic C. Some issues +remain to be cleaned up: -* Add command log replay. Note that the replay log needs to begin - with the random-number seed. +* Remaining unstructured gotos in do_command(). -* Use that feature to make regression tests from walkthroughs. +* The program is still pretty much typeless. Some attempt has been + made to introduce semantic types, but the job is barely started. -* Translate the FORTRANish mess to actual C. +* More possible vase tests: FILL VASE while it's on the ground next to you; + DROP VASE in the Soft Room; DROP VASE in the well house and confirm + that you do/don't get points for it; die while carrying the vase and + confirm that it doesn't break. + +We are aware that the lamp currently used as the project logo is a +hurricane lamp, not a proper miner's lamp. Submissions of potential +replacement images would be welcome. -* Inline the database so the code doesn't need an external file.