X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=TODO;h=429052847b5b7b9b703d39e4cb1d8fc4330caf30;hp=3fe80a7dc885c4bd88ffc5cb80a1c50a0432bb33;hb=e7dc3eab5d7eb798199e59081e846582af7205a7;hpb=809f53d099f51558e69f0be8038844f445ddbb60 diff --git a/TODO b/TODO index 3fe80a7..4290528 100644 --- a/TODO +++ b/TODO @@ -1,17 +1,17 @@ = Open Adventure TODO = -* Use a real pseudorandom-number generator with a seed rather than just - time-sampling. +The FORTRANish mess that once was is now mostly idiomatic C. Some issues +remain to be cleaned up: -* Add command logging and command log replay. Note that the replay log - needs to begin with the random-number seed. +* The program is still pretty much typeless. Some attempt has been + made to introduce semantic types, but the job is barely started. -* Use that feature to make regression tests from walkthroughs. +* More possible vase tests: FILL VASE while it's on the ground next to you; + DROP VASE in the Soft Room; DROP VASE in the well house and confirm + that you do/don't get points for it; die while carrying the vase and + confirm that it doesn't break. -* Add command-line option to disable all extension features. First - extension features: (1) Command prompt, (2) initial resource-allocation - number display suppressed. +We are aware that the lamp currently used as the project logo is a +hurricane lamp, not a proper miner's lamp. Submissions of potential +replacement images would be welcome. -* Translate the FORTRANish mess to actual C. - -* Inline the database so the code doesn't need an external file.