Do not base endgame bonus on arbitrary messages
[open-adventure.git] / score.c
diff --git a/score.c b/score.c
index c31ee6a88dc2ec7bcc0d0c856869b0f4d585c5cf..8bd3cce1793af69a20c7b186a99ba58f7c27de1b 100644 (file)
--- a/score.c
+++ b/score.c
@@ -71,13 +71,13 @@ long score(enum termination mode)
         score += 25;
     mxscor += 25;
     if (game.closed) {
-        if (game.bonus == 0)
+        if (game.bonus == none)
             score += 10;
-        if (game.bonus == SPLATTER_MESSAGE)
+        if (game.bonus == splatter)
             score += 25;
-        if (game.bonus == DEFEAT_MESSAGE)
+        if (game.bonus == defeat)
             score += 30;
-        if (game.bonus == VICTORY_MESSAGE)
+        if (game.bonus == victory)
             score += 45;
     }
     mxscor += 45;