const char* message;
}} special_t;
+enum desttype_t {{dest_goto, dest_special, dest_speak}};
+
typedef struct {{
const long motion;
const long cond;
- const long dest;
+ const enum desttype_t desttype;
+ const long destval;
const bool nodwarves;
const bool stop;
}} travelop_t;
* encoding description for travel.
*/
#define T_TERMINATE(entry) ((entry).motion == 1)
-#define L_SPEAK(loc) ((loc) - 500)
extern const location_t locations[];
extern const object_t objects[];
#
# In order to de-crypticize the runtime code, we're going to break these
# magic numbers up into a struct.
- travel = [[0, "LOC_NOWHERE", 0, 0, 0, "false", "false"]]
+ travel = [[0, "LOC_NOWHERE", 0, 0, 0, 0, "false", "false"]]
tkey = [0]
oldloc = 0
while ltravel:
while rule:
cond = newloc // 1000
dest = newloc % 1000
+ if dest <= 300:
+ desttype = "dest_goto";
+ destval = locnames[dest]
+ elif dest > 500:
+ desttype = "dest_speak";
+ destval = msgnames[dest - 500]
+ else:
+ desttype = "dest_special";
+ destval = locnames[dest - 300]
travel.append([len(tkey)-1,
locnames[len(tkey)-1],
rule.pop(0),
cond,
- locnames[dest] if dest <= 300 else dest,
+ desttype,
+ destval,
"true" if cond==100 else "false",
"false"])
travel[-1][-1] = "true"
template = """ {{ // from {}: {}
.motion = {},
.cond = {},
- .dest = {},
+ .desttype = {},
+ .destval = {},
.nodwarves = {},
.stop = {},
}},