Abolish as many undifferentiated long variables as possible.
[open-adventure.git] / main.c
diff --git a/main.c b/main.c
index 66f63f993dc32a845689dd817851acd570a9dcb7..a42fe3e235682752dd6db009298dadb94635c2d2 100644 (file)
--- a/main.c
+++ b/main.c
@@ -318,7 +318,7 @@ static bool dwarfmove(void)
 /* Dwarves move.  Return true if player survives, false if he dies. */
 {
     int kk, stick, attack;
-    long tk[21];
+    loc_t tk[21];
 
     /*  Dwarf stuff.  See earlier comments for description of
      *  variables.  Remember sixth dwarf is pirate and is thus
@@ -508,7 +508,7 @@ static void croak(void)
     }
 }
 
-static bool traveleq(long a, long b)
+static bool traveleq(int a, int b)
 /* Are two travel entries equal for purposes of skip after failed condition? */
 {
     return (travel[a].condtype == travel[b].condtype)
@@ -947,7 +947,7 @@ static void listobjects(void)
     if (!DARK(game.loc)) {
         ++game.abbrev[game.loc];
         for (int i = game.atloc[game.loc]; i != 0; i = game.link[i]) {
-            long obj = i;
+            obj_t obj = i;
             if (obj > NOBJECTS)
                 obj = obj - NOBJECTS;
             if (obj == STEPS && TOTING(NUGGET))
@@ -986,45 +986,10 @@ static void listobjects(void)
     }
 }
 
-static bool get_command_input(struct command_t *command)
-{
-    char inputbuf[LINESIZE];
-    char word1[TOKLEN + 1];
-    char word2[TOKLEN + 1];
-    char* input;
-
-    for (;;) {
-        input = get_input();
-        if (input == NULL)
-            return false;
-        if (word_count(input) > 2) {
-            rspeak(TWO_WORDS);
-            free(input);
-            continue;
-        }
-        if (strcmp(input, "") != 0)
-            break;
-        free(input);
-    }
-
-    strncpy(inputbuf, input, LINESIZE - 1);
-    free(input);
-
-    tokenize(inputbuf, command);
-
-    packed_to_token(command->wd1, word1);
-    packed_to_token(command->wd2, word2);
-    get_vocab_metadata(word1, &(command->id1), &(command->type1));
-    get_vocab_metadata(word2, &(command->id2), &(command->type2));
-
-    return true;
-}
-
 static bool do_command()
 /* Get and execute a command */
 {
     static struct command_t command;
-    char word1[TOKLEN + 1];
 
     command.verb = 0;
 
@@ -1121,7 +1086,7 @@ Lclearobj:
             lampcheck();
 
         if (command.type1 == MOTION && command.id1 == ENTER
-           && (command.id2 == STREAM || command.id2 == WATER)) {
+            && (command.id2 == STREAM || command.id2 == WATER)) {
             if (LIQLOC(game.loc) == WATER)
                 rspeak(FEET_WET);
             else
@@ -1130,29 +1095,33 @@ Lclearobj:
             goto Lclearobj;
         }
 
-       /* Ugly translationms to get around word polyvalence. */
-       if (command.type1 == ACTION && command.id1 == SAY
-               && command.id2 != WORD_NOT_FOUND && command.id2 != WORD_EMPTY) {
-            command.id1 = command.id2;
-            command.type1 = command.type2;
-            strncpy(command.raw1, command.raw2, LINESIZE - 1);
-            command.id2 = WORD_EMPTY;
-            command.type2 = NO_WORD_TYPE;
-            strncpy(command.raw2, "", LINESIZE - 1);
-        } else if (command.type1 == OBJECT) {
+        if (command.type1 == OBJECT) {
+            if (command.id1 == GRATE) {
+                command.type1 = MOTION;
+                if (game.loc == LOC_START ||
+                    game.loc == LOC_VALLEY ||
+                    game.loc == LOC_SLIT) {
+                    command.id1 = DEPRESSION;
+                }
+                if (game.loc == LOC_COBBLE ||
+                    game.loc == LOC_DEBRIS ||
+                    game.loc == LOC_AWKWARD ||
+                    game.loc == LOC_BIRD ||
+                    game.loc == LOC_PITTOP) {
+                    command.id1 = ENTRANCE;
+                }
+            }
             if (!((command.id1 != WATER && command.id1 != OIL) || (command.id2 != PLANT && command.id2 != DOOR))) {
                 if (AT(command.id2)) {
                     command.id2 = POUR;
                     command.type2 = ACTION;
                     strncpy(command.raw2, "POUR", LINESIZE - 1);
-                    command.wd2 = token_to_packed("POUR");
                 }
             }
             if (command.id1 == CAGE && command.id2 == BIRD && HERE(CAGE) && HERE(BIRD)) {
                 command.id1 = CARRY;
                 command.type1 = ACTION;
                 strncpy(command.raw2, "CATCH", LINESIZE - 1);
-                command.wd1 = token_to_packed("CATCH");
             }
         }
 
@@ -1165,10 +1134,6 @@ Lookup:
             if (++game.igo == 10)
                 rspeak(GO_UNNEEDED);
         }
-        packed_to_token(command.wd1, word1);
-        long defn;
-        enum wordtype type;
-        get_vocab_metadata(word1, &defn, &type);
         if (command.id1 == WORD_NOT_FOUND) {
             if (fallback_handler(command))
                 continue;
@@ -1176,7 +1141,7 @@ Lookup:
             sspeak(DONT_KNOW, command.raw1);
             goto Lclearobj;
         }
-        switch (type) {
+        switch (command.type1) {
         case NO_WORD_TYPE: // FIXME: treating NO_WORD_TYPE as a motion word is confusing
         case MOTION:
             playermove(command.id1);
@@ -1187,7 +1152,7 @@ Lookup:
             break;
         case ACTION:
             command.part = intransitive;
-            command.verb = defn;
+            command.verb = command.id1;
             break;
         case SPECIAL:
             speak(specials[command.id1].message);
@@ -1204,14 +1169,11 @@ Lookup:
             return true;
         case GO_TOP:
             continue;  /* back to top of main interpreter loop */
-        case GO_LOOKUP:
-            goto Lookup;
         case GO_WORD2:
             /* Get second word for analysis. */
             command.id1 = command.id2;
             command.type1 = command.type2;
             strncpy(command.raw1, command.raw2, LINESIZE - 1);
-            command.wd1 = command.wd2;
             command.id2 = WORD_EMPTY;
             command.type2 = NO_WORD_TYPE;
             command.raw2[0] = '\0';