Improve debugging.
[open-adventure.git] / main.c
diff --git a/main.c b/main.c
index 17a5e4371ebdf6a66315b23991d9953669999342..9cb04979b92f68be6b9a0a908837a03856776fc8 100644 (file)
--- a/main.c
+++ b/main.c
@@ -1059,10 +1059,18 @@ Lclearobj:
             return false;
 
 #ifdef GDEBUG
-       printf("Preserve: type1 = %u, id1 = %ld, type2 = %u, id2 = %ld\n",
-              preserve.word[0].type, preserve.word[0].id, preserve.word[1].type, preserve.word[1].id);
-       printf("Command: type1 = %u, id1 = %ld, type2 = %u, id2 = %ld\n",
-              command.word[0].type, command.word[0].id, command.word[1].type, command.word[1].id);
+       /* Needs to stay synced with enum word_type_t */
+       const char *types[] = {"NO_WORD_TYPE", "MOTION", "OBJECT", "ACTION", "NUMERIC"}; 
+       printf("Preserve: type1 = %s, id1 = %ld, type2 = %s, id2 = %ld\n",
+              types[preserve.word[0].type],
+              preserve.word[0].id,
+              types[preserve.word[1].type],
+              preserve.word[1].id);
+       printf("Command: type1 = %s, id1 = %ld, type2 = %s, id2 = %ld\n",
+              types[command.word[0].type],
+              command.word[0].id,
+              types[command.word[1].type],
+              command.word[1].id);
 #endif
 
        /* Handle of objectless action followed by actionless object */