Remove unnecessary clearing of command verb.
[open-adventure.git] / main.c
diff --git a/main.c b/main.c
index c9aca31658a69ad3a3cc5716b950fdbda8e32a3e..8a5545adbb3d42ff230ccfcdba83bf801d14a3f5 100644 (file)
--- a/main.c
+++ b/main.c
@@ -133,23 +133,6 @@ int main(int argc, char *argv[])
     terminate(quitgame);
 }
 
-static bool fallback_handler(struct command_t command)
-/* fallback handler for commands not handled by FORTRANish parser */
-{
-    long sv;
-    char buf[LINESIZE];
-    sprintf(buf, "%s %s", command.raw1, command.raw2);
-
-    if (sscanf(buf, "seed %ld", &sv) == 1) {
-        set_seed(sv);
-        printf("Seed set to %ld\n", sv);
-        // autogenerated, so don't charge user time for it.
-        --game.turns;
-        return true;
-    }
-    return false;
-}
-
 /*  Check if this loc is eligible for any hints.  If been here long
  *  enough, display.  Ignore "HINTS" < 4 (special stuff, see database
  *  notes). */
@@ -223,9 +206,8 @@ static void checkhints(void)
                         break;
                     game.hintlc[hint] = 0;
                     return;
-                default:
+                default: // LCOV_EXCL_LINE
                     BUG(HINT_NUMBER_EXCEEDS_GOTO_LIST); // LCOV_EXCL_LINE
-                    break;
                 }
 
                 /* Fall through to hint display */
@@ -315,7 +297,7 @@ static bool dwarfmove(void)
 /* Dwarves move.  Return true if player survives, false if he dies. */
 {
     int kk, stick, attack;
-    long tk[21];
+    loc_t tk[21];
 
     /*  Dwarf stuff.  See earlier comments for description of
      *  variables.  Remember sixth dwarf is pirate and is thus
@@ -448,7 +430,7 @@ static bool dwarfmove(void)
         rspeak(stick > 1 ? MULTIPLE_HITS : (stick == 1 ? ONE_HIT : NONE_HIT), stick);
     } else {
         rspeak(KNIFE_THROWN);
-        rspeak(MISSES_YOU);
+        rspeak(stick ? GETS_YOU : MISSES_YOU);
     }
     if (stick == 0)
         return true;
@@ -505,7 +487,7 @@ static void croak(void)
     }
 }
 
-static bool traveleq(long a, long b)
+static bool traveleq(int a, int b)
 /* Are two travel entries equal for purposes of skip after failed condition? */
 {
     return (travel[a].condtype == travel[b].condtype)
@@ -667,7 +649,7 @@ static void playermove( int motion)
 
                 /* We arrive here on conditional failure.
                  * Skip to next non-matching destination */
-                long te_tmp = travel_entry;
+                int te_tmp = travel_entry;
                 do {
                     if (travel[te_tmp].stop)
                         BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION); // LCOV_EXCL_LINE
@@ -756,7 +738,7 @@ static void playermove( int motion)
                         croak();
                         return;
                     }
-                default:
+                default: // LCOV_EXCL_LINE
                     BUG(SPECIAL_TRAVEL_500_GT_L_GT_300_EXCEEDS_GOTO_LIST); // LCOV_EXCL_LINE
                 }
             }
@@ -904,8 +886,14 @@ static void lampcheck(void)
         if (HERE(BATTERY) && game.prop[BATTERY] == FRESH_BATTERIES && HERE(LAMP)) {
             rspeak(REPLACE_BATTERIES);
             game.prop[BATTERY] = DEAD_BATTERIES;
+#ifdef __unused__
+            /* This code from the original game seems to have been faulty.
+             * No tests ever passed the guard, and with the guard removed
+             * the game hangs when the lamp limit is reached.
+             */
             if (TOTING(BATTERY))
                 drop(BATTERY, game.loc);
+#endif
             game.limit += BATTERYLIFE;
             game.lmwarn = false;
         } else if (!game.lmwarn && HERE(LAMP)) {
@@ -938,7 +926,7 @@ static void listobjects(void)
     if (!DARK(game.loc)) {
         ++game.abbrev[game.loc];
         for (int i = game.atloc[game.loc]; i != 0; i = game.link[i]) {
-            long obj = i;
+            obj_t obj = i;
             if (obj > NOBJECTS)
                 obj = obj - NOBJECTS;
             if (obj == STEPS && TOTING(NUGGET))
@@ -977,47 +965,10 @@ static void listobjects(void)
     }
 }
 
-static bool get_command_input(struct command_t *command)
-{
-    char inputbuf[LINESIZE];
-    char word1[TOKLEN + 1];
-    char word2[TOKLEN + 1];
-    char* input;
-
-    for (;;) {
-        input = get_input();
-        if (input == NULL)
-            return false;
-        if (word_count(input) > 2) {
-            rspeak(TWO_WORDS);
-            free(input);
-            continue;
-        }
-        if (strcmp(input, "") != 0)
-            break;
-        free(input);
-    }
-
-    strncpy(inputbuf, input, LINESIZE - 1);
-    free(input);
-
-    tokenize(inputbuf, command);
-
-    packed_to_token(command->wd1, word1);
-    packed_to_token(command->wd2, word2);
-    get_vocab_metadata(word1, &(command->id1), &(command->type1));
-    get_vocab_metadata(word2, &(command->id2), &(command->type2));
-
-    return true;
-}
-
 static bool do_command()
 /* Get and execute a command */
 {
     static struct command_t command;
-    char word1[TOKLEN + 1];
-
-    command.verb = 0;
 
     /*  Can't leave cave once it's closing (except by main office). */
     if (OUTSID(game.newloc) && game.newloc != 0 && game.closng) {
@@ -1111,8 +1062,8 @@ Lclearobj:
         } else
             lampcheck();
 
-        if (command.id1 == ENTER && (command.id2 == STREAM ||
-                                     command.id2 == WATER)) {
+        if (command.type1 == MOTION && command.id1 == ENTER
+            && (command.id2 == STREAM || command.id2 == WATER)) {
             if (LIQLOC(game.loc) == WATER)
                 rspeak(FEET_WET);
             else
@@ -1120,31 +1071,37 @@ Lclearobj:
 
             goto Lclearobj;
         }
-        if (command.id1 == ENTER && command.id2 != WORD_NOT_FOUND && command.id2 != WORD_EMPTY) {
-            command.id1 = command.id2;
-           command.type1 = command.type2;
-           strncpy(command.raw1, command.raw2, LINESIZE - 1);
-            command.id2 = WORD_EMPTY;
-           command.type2 = NO_WORD_TYPE;
-           strncpy(command.raw2, "", LINESIZE - 1);
-        } else {
+
+        if (command.type1 == OBJECT) {
+            if (command.id1 == GRATE) {
+                command.type1 = MOTION;
+                if (game.loc == LOC_START ||
+                    game.loc == LOC_VALLEY ||
+                    game.loc == LOC_SLIT) {
+                    command.id1 = DEPRESSION;
+                }
+                if (game.loc == LOC_COBBLE ||
+                    game.loc == LOC_DEBRIS ||
+                    game.loc == LOC_AWKWARD ||
+                    game.loc == LOC_BIRD ||
+                    game.loc == LOC_PITTOP) {
+                    command.id1 = ENTRANCE;
+                }
+            }
             if (!((command.id1 != WATER && command.id1 != OIL) || (command.id2 != PLANT && command.id2 != DOOR))) {
-                if (AT(command.id2))
-                 {
-                   command.id2 = POUR;
-                   command.type2 = ACTION;
-                   strncpy(command.raw2, "POUR", LINESIZE - 1);
-                    command.wd2 = token_to_packed("POUR");
-                 }
+                if (AT(command.id2)) {
+                    command.id2 = POUR;
+                    command.type2 = ACTION;
+                    strncpy(command.raw2, "POUR", LINESIZE - 1);
+                }
+            }
+            if (command.id1 == CAGE && command.id2 == BIRD && HERE(CAGE) && HERE(BIRD)) {
+                command.id1 = CARRY;
+                command.type1 = ACTION;
+                strncpy(command.raw2, "CATCH", LINESIZE - 1);
             }
-            if (command.id1 == CAGE && command.id2 == BIRD && HERE(CAGE) && HERE(BIRD))
-             {
-               command.id1 = CARRY;
-               command.type1 = ACTION;
-               strncpy(command.raw2, "CATCH", LINESIZE - 1);
-                command.wd1 = token_to_packed("CATCH");
-             }
         }
+
 Lookup:
         if (strncasecmp(command.raw1, "west", sizeof("west")) == 0) {
             if (++game.iwest == 10)
@@ -1154,18 +1111,12 @@ Lookup:
             if (++game.igo == 10)
                 rspeak(GO_UNNEEDED);
         }
-        packed_to_token(command.wd1, word1);
-       long defn;
-       enum wordtype type;
-       get_vocab_metadata(word1, &defn, &type);
         if (command.id1 == WORD_NOT_FOUND) {
-            if (fallback_handler(command))
-                continue;
             /* Gee, I don't understand. */
             sspeak(DONT_KNOW, command.raw1);
             goto Lclearobj;
         }
-        switch (type) {
+        switch (command.type1) {
         case NO_WORD_TYPE: // FIXME: treating NO_WORD_TYPE as a motion word is confusing
         case MOTION:
             playermove(command.id1);
@@ -1175,17 +1126,18 @@ Lookup:
             command.obj = command.id1;
             break;
         case ACTION:
-            command.part = intransitive;
-            command.verb = defn;
+            if(command.type2 == NUMERIC) 
+                command.part = transitive;
+            else
+                command.part = intransitive;
+            command.verb = command.id1;
             break;
-        case SPECIAL:
-            speak(specials[command.id1].message);
-            goto Lclearobj;
-        default:
+        case NUMERIC: // LCOV_EXCL_LINE
+        default: // LCOV_EXCL_LINE
             BUG(VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3); // LCOV_EXCL_LINE
         }
 
-        switch (action(&command)) {
+        switch (action(command)) {
         case GO_TERMINATE:
             return true;
         case GO_MOVE:
@@ -1193,18 +1145,14 @@ Lookup:
             return true;
         case GO_TOP:
             continue;  /* back to top of main interpreter loop */
-        case GO_LOOKUP:
-            goto Lookup;
         case GO_WORD2:
             /* Get second word for analysis. */
-           command.id1 = command.id2;
-           command.type1 = command.type2;
-           strncpy(command.raw1, command.raw2, LINESIZE - 1);
-           command.wd1 = command.wd2;
-           command.id2 = WORD_EMPTY;
-           command.type2 = NO_WORD_TYPE;
-           command.raw2[0] = '\0';
-            wordclear(&command.wd2);
+            command.id1 = command.id2;
+            command.type1 = command.type2;
+            strncpy(command.raw1, command.raw2, LINESIZE - 1);
+            command.id2 = WORD_EMPTY;
+            command.type2 = NO_WORD_TYPE;
+            command.raw2[0] = '\0';
             goto Lookup;
         case GO_UNKNOWN:
             /*  Random intransitive verbs come here.  Clear obj just in case
@@ -1220,7 +1168,7 @@ Lookup:
             /*  Oh dear, he's disturbed the dwarves. */
             rspeak(DWARVES_AWAKEN);
             terminate(endgame);
-        default:
+        default: // LCOV_EXCL_LINE
             BUG(ACTION_RETURNED_PHASE_CODE_BEYOND_END_OF_SWITCH); // LCOV_EXCL_LINE
         }
     }