Handle a bare numeric token on the command line a bit more gracefully.
[open-adventure.git] / main.c
diff --git a/main.c b/main.c
index 1b725c96c71e8bfedf72b3a3ed5372251e168c0f..198a4ccb55868c4505fd9dfb8252392bd0fcd664 100644 (file)
--- a/main.c
+++ b/main.c
  * ESR apologizes for the remaing gotos (now confined to one function
  * in this file - there used to be over 350 of them, *everywhere*).
  * Applying the Structured Program Theorem can be hard.
+ *
+ * Copyright (c) 1977, 2005 by Will Crowther and Don Woods
+ * Copyright (c) 2017 by Eric S. Raymond
+ * SPDX-License-Identifier: BSD-2-clause
  */
 
 #include <stdlib.h>
@@ -694,14 +698,16 @@ static void playermove( int motion)
                      * to get it out.  Having dropped it, go back and
                      * pretend he wasn't carrying it after all. */
                     drop(EMERALD, game.loc);
-                    int te_tmp = travel_entry;
-                    do {
-                        if (travel[te_tmp].stop)
-                            BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION); // LCOV_EXCL_LINE
-                        ++te_tmp;
-                    } while
-                    (traveleq(travel_entry, te_tmp));
-                    travel_entry = te_tmp;
+                    {
+                        int te_tmp = travel_entry;
+                        do {
+                            if (travel[te_tmp].stop)
+                                BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION); // LCOV_EXCL_LINE
+                            ++te_tmp;
+                        } while
+                        (traveleq(travel_entry, te_tmp));
+                        travel_entry = te_tmp;
+                    }
                     continue; /* goto L12 */
                 case 3:
                     /* Special travel 3.  Troll bridge.  Must be done
@@ -1083,10 +1089,10 @@ Lclearobj:
 
 #ifdef BROKEN
         /* Handling of actionless object followed by objectless action */
-        if (preserve.type1 == OBJECT && preserve.type2 == NO_WORD_TYPE && command.id2 == 0)
+        if (preserve.word[0].type == OBJECT && preserve.word[1].type == NO_WORD_TYPE && command.word[1].id == 0 && command.word[0].id == CARRY)
             command.obj = preserve.obj;
-#endif
-
+#endif /* BROKEN */
+       
         ++game.turns;
 
         if (closecheck()) {
@@ -1173,6 +1179,10 @@ Lookup:
             command.verb = command.word[0].id;
             break;
         case NUMERIC: // LCOV_EXCL_LINE
+           if (!settings.oldstyle) {
+               sspeak(DONT_KNOW, command.word[0].raw);
+               goto Lclearobj;
+           }
         default: // LCOV_EXCL_LINE
             BUG(VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3); // LCOV_EXCL_LINE
         }