Put some of important parameters into fixed width signed integers
[open-adventure.git] / cheat.c
diff --git a/cheat.c b/cheat.c
index cb20eb7a3f3ac3eea1bcf36e8c4cd48c8b872ec4..b75fccf9c47951f217e7d4696357b97817ff8d21 100644 (file)
--- a/cheat.c
+++ b/cheat.c
@@ -1,41 +1,61 @@
-#define DEFINE_GLOBALS_FROM_INCLUDES
+/*
+ * 'cheat' is a tool for generating save game files to test states that ought
+ * not happen. It leverages chunks of advent, mostly initialize() and
+ * savefile(), so we know we're always outputing save files that advent
+ * can import.
+ */
 #include <getopt.h>
 #include <stdlib.h>
 #include <stdio.h>
 #include <stdbool.h>
-#include <time.h>
 #include "advent.h"
-#include "database.h"
-#include "linenoise/linenoise.h"
-#include "newdb.h"
-
-struct game_t game;
-
-long LNLENG, LNPOSN;
-char rawbuf[LINESIZE], INLINE[LINESIZE + 1];
-
-FILE  *logfp = NULL, *rfp = NULL;
-bool oldstyle = false;
-bool editline = true;
-bool prompt = true;
 
 int main(int argc, char *argv[])
 {
     int ch;
     char *savefilename = NULL;
-    long numdie = 0;
-    long saved = 1;
+    int version = 0;
+    FILE *fp = NULL;
+
+    // Initialize game variables
+    initialise();
+
+    /* we're generating a saved game, so saved once by default,
+     * unless overridden with command-line options below.
+     */
+    game.saved = 1;
 
     /*  Options. */
-    const char* opts = "d:s:o:";
-    const char* usage = "Usage: %s [-d numdie] [-s numsaves] -o savefilename \n";
+    const char* opts = "d:l:s:t:v:o:";
+    const char* usage = "Usage: %s [-d numdie] [-s numsaves] [-v version] -o savefilename \n"
+                        "        -d number of deaths. Signed integer.\n"
+                        "        -l lifetime of lamp in turns. Signed integer.\n"
+                        "        -s number of saves. Signed integer.\n"
+                        "        -t number of turns. Signed integer.\n"
+                        "        -v version number of save format.\n"
+                        "        -o required. File name of save game to write.\n";
+
     while ((ch = getopt(argc, argv, opts)) != EOF) {
         switch (ch) {
         case 'd':
-            numdie = (long)atoi(optarg);
+            game.numdie = (turn_t)atoi(optarg);
+            printf("cheat: game.numdie = %ld\n", game.numdie);
+            break;
+        case 'l':
+            game.limit = (turn_t)atoi(optarg);
+            printf("cheat: game.limit = %ld\n", game.limit);
             break;
         case 's':
-            saved = (long)atoi(optarg);
+            game.saved = (long)atoi(optarg);
+            printf("cheat: game.saved = %ld\n", game.saved);
+            break;
+        case 't':
+            game.turns = (turn_t)atoi(optarg);
+            printf("cheat: game.turns = %ld\n", game.turns);
+            break;
+        case 'v':
+            version = atoi(optarg);
+            printf("cheat: version = %d\n", version);
             break;
         case 'o':
             savefilename = optarg;
@@ -43,55 +63,32 @@ int main(int argc, char *argv[])
         default:
             fprintf(stderr,
                     usage, argv[0]);
-            fprintf(stderr,
-                    "        -d number of deaths. Signed integer value.'\n");
-            fprintf(stderr,
-                    "        -s number of saves. Signed integer value.\n");
-            fprintf(stderr,
-                    "        -o file name of save game to write.\n");
-            exit(-1);
+            exit(EXIT_FAILURE);
             break;
         }
     }
-    
-    if (savefilename == NULL)
-    {
+
+    // Save filename required; the point of cheat is to generate save file
+    if (savefilename == NULL) {
         fprintf(stderr,
                 usage, argv[0]);
         fprintf(stderr,
                 "ERROR: filename required\n");
-        exit(-1);
+        exit(EXIT_FAILURE);
     }
 
-    FILE *fp = NULL;
-
-    game.lcg_a = 1093;
-    game.lcg_c = 221587;
-    game.lcg_m = 1048576;
-    srand(time(NULL));
-    long seedval = (long)rand();
-    set_seed(seedval);
+    fp = fopen(savefilename, WRITE_MODE);
+    if (fp == NULL) {
+        fprintf(stderr,
+                "Can't open file %s. Exiting.\n", savefilename);
+        exit(EXIT_FAILURE);
+    }
 
-    /*  Initialize game variables */
-    initialise();
+    savefile(fp, version);
 
-    game.zzword = rndvoc(3, 0);
-    game.newloc = LOC_START;
-    game.loc = LOC_START;
-    game.limit = GAMELIMIT;
-    
-    // apply cheats
-    game.numdie = numdie;
-    game.saved = saved;
-    
-    fp = fopen(savefilename, WRITE_MODE);
-    if (fp == NULL)
-    {
-        printf("Can't open file %s. Exiting.\n", savefilename);
-        exit(-1);
-    }        
+    fclose(fp);
 
-    savefile(fp);
     printf("cheat: %s created.\n", savefilename);
-    return 0;
+
+    return EXIT_SUCCESS;
 }