word_type_t type;
} command_word_t;
+typedef enum {EMPTY, RAW, TOKENIZED, GIVEN, PREPROCESSED, PROCESSING, EXECUTED} command_state_t;
+
typedef struct {
enum speechpart part;
command_word_t word[2];
verb_t verb;
- obj_t obj;
+ obj_t obj;
+ command_state_t state;
} command_t;
extern struct game_t game;