if (HERE(FOOD)) {
game.dflag += 2;
rspeak(REALLY_MAD);
- }
+ } else
+ rspeak(actions[verb].message);
break;
case BEAR:
if (game.prop[BEAR] == BEAR_DEAD) {
case OGRE:
if (HERE(FOOD))
rspeak(OGRE_FULL);
- else rspeak(actions[verb].message);
+ else
+ rspeak(actions[verb].message);
break;
default:
rspeak(AM_GAME);