* unless verb is "say", which snarfs arbitrary second word.
*/
{
+ /* Previously, actions that result in a message, but don't do anything
+ * further were called "specials". Now they're handled here as normal
+ * actions. If noaction is true, then we spit out the message and return */
+ if (actions[command->verb].noaction) {
+ speak(actions[command->verb].message);
+ return GO_CLEAROBJ;
+ }
+
if (command->part == unknown) {
/* Analyse an object word. See if the thing is here, whether
* we've got a verb yet, and so on. Object must be here