Static analysis warnings squished
[open-adventure.git] / actions.c
index 4135fba95f623a3370cee7d60cdc6b04a572bfca..2ac545c726e699bcd60065f11948ac95c613b73a 100644 (file)
--- a/actions.c
+++ b/actions.c
@@ -303,7 +303,8 @@ static int vcarry(token_t verb, token_t obj)
     }
 
     if (game.fixed[obj] != IS_FREE) {
-        if (obj == PLANT && game.prop[PLANT] <= 0) { // FIXME: magical state assertion
+        /* Next guard tests whether plant is tiny or stashed */
+        if (obj == PLANT && game.prop[PLANT] <= PLANT_THIRSTY) {
             rspeak(DEEP_ROOTS);
             return GO_CLEAROBJ;
         }
@@ -502,9 +503,9 @@ static int discard(token_t verb, token_t obj, bool just_do_it)
                    game.loc == objects[PILLOW].plac) {
             rspeak(OK_MAN);
         } else {
-           state_change(VASE, AT(PILLOW)
-                        ? VASE_WHOLE
-                        : VASE_DROPPED);
+            state_change(VASE, AT(PILLOW)
+                         ? VASE_WHOLE
+                         : VASE_DROPPED);
             if (game.prop[VASE] != VASE_WHOLE)
                 game.fixed[VASE] = IS_FIXED;
         }
@@ -741,8 +742,8 @@ int fill(token_t verb, token_t obj)
     }
 
     state_change(BOTTLE, (LIQLOC(game.loc) == OIL)
-                ? OIL_BOTTLE
-                : WATER_BOTTLE);
+                 ? OIL_BOTTLE
+                 : WATER_BOTTLE);
     if (TOTING(BOTTLE))
         game.place[LIQUID()] = CARRIED;
     return GO_CLEAROBJ;
@@ -802,10 +803,10 @@ static int fly(token_t verb, token_t obj)
     /* FIXME: Arithmetic on location values */
     game.newloc = game.place[RUG] + game.fixed[RUG] - game.loc;
 
-    if (game.prop[SAPPH] >= 0) {
-        rspeak(RUG_RETURNS);
-    } else {
+    if (game.prop[SAPPH] == STATE_NOTFOUND) {
         rspeak(RUG_GOES);
+    } else {
+        rspeak(RUG_RETURNS);
     }
     return GO_TERMINATE;
 }
@@ -868,7 +869,7 @@ static int light(token_t verb, token_t obj)
 }
 
 static int listen(void)
-/*  Listen.  Intransitive only.  Print stuff based on objsnd/locsnd. */
+/*  Listen.  Intransitive only.  Print stuff based on object sound proprties. */
 {
     long sound = locations[game.loc].sound;
     if (sound != SILENT) {
@@ -888,8 +889,7 @@ static int listen(void)
         long packed_zzword = token_to_packed(game.zzword);
         pspeak(i, hear, mi, true, packed_zzword);
         rspeak(NO_MESSAGE);
-        /* FIXME: Magic number, sensitive to bird state logic */
-        if (i == BIRD && game.prop[i] == 5)
+        if (i == BIRD && mi == BIRD_ENDSTATE)
             DESTROY(BIRD);
         return GO_CLEAROBJ;
     }