1 1 You are standing at the end of a road before a small brick building. 1 Around you is a forest. A small stream flows out of the building and 1 down a gully. 2 You have walked up a hill, still in the forest. The road slopes back 2 down the other side of the hill. There is a building in the distance. 3 You are inside a building, a well house for a large spring. 4 You are in a valley in the forest beside a stream tumbling along a 4 rocky bed. 5 The road, which approaches from the east, ends here amid the trees. 6 The forest thins out here to reveal a steep cliff. There is no way 6 down, but a small ledge can be seen to the west across the chasm. 7 At your feet all the water of the stream splashes into a 2-inch slit 7 in the rock. Downstream the streambed is bare rock. 8 You are in a 20-foot depression floored with bare dirt. Set into the 8 dirt is a strong steel grate mounted in concrete. A dry streambed 8 leads into the depression. 9 You are in a small chamber beneath a 3x3 steel grate to the surface. 9 A low crawl over cobbles leads inward to the west. 10 You are crawling over cobbles in a low passage. There is a dim light 10 at the east end of the passage. 11 You are in a debris room filled with stuff washed in from the surface. 11 A low wide passage with cobbles becomes plugged with mud and debris 11 here, but an awkward canyon leads upward and west. In the mud someone 11 has scrawled, "MAGIC WORD XYZZY". 12 You are in an awkward sloping east/west canyon. 13 You are in a splendid chamber thirty feet high. The walls are frozen 13 rivers of orange stone. An awkward canyon and a good passage exit 13 from east and west sides of the chamber. 14 At your feet is a small pit breathing traces of white mist. An east 14 passage ends here except for a small crack leading on. 15 You are at one end of a vast hall stretching forward out of sight to 15 the west. There are openings to either side. Nearby, a wide stone 15 staircase leads downward. The hall is filled with wisps of white mist 15 swaying to and fro almost as if alive. A cold wind blows up the 15 staircase. There is a passage at the top of a dome behind you. 16 The crack is far too small for you to follow. At its widest it is 16 barely wide enough to admit your foot. 17 You are on the east bank of a fissure slicing clear across the hall. 17 The mist is quite thick here, and the fissure is too wide to jump. 18 This is a low room with a crude note on the wall. The note says, 18 "You won't get it up the steps". 19 You are in the Hall of the Mountain King, with passages off in all 19 directions. 20 You are at the bottom of the pit with a broken neck. 21 You didn't make it. 22 The dome is unclimbable. 23 You are at the west end of the Twopit Room. There is a large hole in 23 the wall above the pit at this end of the room. 24 You are at the bottom of the eastern pit in the Twopit Room. There is 24 a small pool of oil in one corner of the pit. 25 You are at the bottom of the western pit in the Twopit Room. There is 25 a large hole in the wall about 25 feet above you. 26 You clamber up the plant and scurry through the hole at the top. 27 You are on the west side of the fissure in the Hall of Mists. 28 You are in a low n/s passage at a hole in the floor. The hole goes 28 down to an e/w passage. 29 You are in the south side chamber. 30 You are in the west side chamber of the Hall of the Mountain King. 30 A passage continues west and up here. 31 %! 32 You can't get by the snake. 33 You are in a large room, with a passage to the south, a passage to the 33 west, and a wall of broken rock to the east. There is a large "Y2" on 33 a rock in the room's center. 34 You are in a jumble of rock, with cracks everywhere. 35 You're at a low window overlooking a huge pit, which extends up out of 35 sight. A floor is indistinctly visible over 50 feet below. Traces of 35 white mist cover the floor of the pit, becoming thicker to the right. 35 Marks in the dust around the window would seem to indicate that 35 someone has been here recently. Directly across the pit from you and 35 25 feet away there is a similar window looking into a lighted room. A 35 shadowy figure can be seen there peering back at you. 36 You are in a dirty broken passage. To the east is a crawl. To the 36 west is a large passage. Above you is a hole to another passage. 37 You are on the brink of a small clean climbable pit. A crawl leads 37 west. 38 You are in the bottom of a small pit with a little stream, which 38 enters and exits through tiny slits. 39 You are in a large room full of dusty rocks. There is a big hole in 39 the floor. There are cracks everywhere, and a passage leading east. 40 You have crawled through a very low wide passage parallel to and north 40 of the Hall of Mists. 41 You are at the west end of the Hall of Mists. A low wide crawl 41 continues west and another goes north. To the south is a little 41 passage 6 feet off the floor. 42 You are in a maze of twisty little passages, all alike. 43 You are in a maze of twisty little passages, all alike. 44 You are in a maze of twisty little passages, all alike. 45 You are in a maze of twisty little passages, all alike. 46 Dead end 47 Dead end 48 Dead end 49 You are in a maze of twisty little passages, all alike. 50 You are in a maze of twisty little passages, all alike. 51 You are in a maze of twisty little passages, all alike. 52 You are in a maze of twisty little passages, all alike. 53 You are in a maze of twisty little passages, all alike. 54 Dead end 55 You are in a maze of twisty little passages, all alike. 56 Dead end 57 You are on the brink of a thirty foot pit with a massive orange column 57 down one wall. You could climb down here but you could not get back 57 up. The maze continues at this level. 58 Dead end 59 You have crawled through a very low wide passage parallel to and north 59 of the Hall of Mists. 60 You are at the east end of a very long hall apparently without side 60 chambers. To the east a low wide crawl slants up. To the north a 60 round two foot hole slants down. 61 You are at the west end of a very long featureless hall. The hall 61 joins up with a narrow north/south passage. 62 You are at a crossover of a high n/s passage and a low e/w one. 63 Dead end 64 You are at a complex junction. A low hands and knees passage from the 64 north joins a higher crawl from the east to make a walking passage 64 going west. There is also a large room above. The air is damp here. 65 You are in Bedquilt, a long east/west passage with holes everywhere. 65 To explore at random select north, south, up, or down. 66 You are in a room whose walls resemble swiss cheese. Obvious passages 66 go west, east, ne, and nw. Part of the room is occupied by a large 66 bedrock block. 67 You are at the east end of the Twopit Room. The floor here is 67 littered with thin rock slabs, which make it easy to descend the pits. 67 There is a path here bypassing the pits to connect passages from east 67 and west. There are holes all over, but the only big one is on the 67 wall directly over the west pit where you can't get to it. 68 You are in a large low circular chamber whose floor is an immense slab 68 fallen from the ceiling (Slab Room). East and west there once were 68 large passages, but they are now filled with boulders. Low small 68 passages go north and south, and the south one quickly bends west 68 around the boulders. 69 You are in a secret n/s canyon above a large room. 70 You are in a secret n/s canyon above a sizable passage. 71 You are in a secret canyon at a junction of three canyons, bearing 71 north, south, and se. The north one is as tall as the other two 71 combined. 72 You are in a large low room. Crawls lead north, se, and sw. 73 Dead end crawl. 74 You are in a secret canyon which here runs e/w. It crosses over a 74 very tight canyon 15 feet below. If you go down you may not be able 74 to get back up. 75 You are at a wide place in a very tight n/s canyon. 76 The canyon here becomes too tight to go further south. 77 You are in a tall e/w canyon. A low tight crawl goes 3 feet north and 77 seems to open up. 78 The canyon runs into a mass of boulders -- dead end. 79 The stream flows out through a pair of 1 foot diameter sewer pipes. 79 It would be advisable to use the exit. 80 You are in a maze of twisty little passages, all alike. 81 Dead end 82 Dead end 83 You are in a maze of twisty little passages, all alike. 84 You are in a maze of twisty little passages, all alike. 85 Dead end 86 Dead end 87 You are in a maze of twisty little passages, all alike. 88 You are in a long, narrow corridor stretching out of sight to the 88 west. At the eastern end is a hole through which you can see a 88 profusion of leaves. 89 There is nothing here to climb. Use "up" or "out" to leave the pit. 90 You have climbed up the plant and out of the pit. 91 You are at the top of a steep incline above a large room. You could 91 climb down here, but you would not be able to climb up. There is a 91 passage leading back to the north. 92 You are in the Giant Room. The ceiling here is too high up for your 92 lamp to show it. Cavernous passages lead east, north, and south. On 92 the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. 93 The passage here is blocked by a recent cave-in. 94 You are at one end of an immense north/south passage. 95 You are in a magnificent cavern with a rushing stream, which cascades 95 over a sparkling waterfall into a roaring whirlpool which disappears 95 through a hole in the floor. Passages exit to the south and west. 96 You are in the Soft Room. The walls are covered with heavy curtains, 96 the floor with a thick pile carpet. Moss covers the ceiling. 97 This is the Oriental Room. Ancient oriental cave drawings cover the 97 walls. A gently sloping passage leads upward to the north, another 97 passage leads se, and a hands and knees crawl leads west. 98 You are following a wide path around the outer edge of a large cavern. 98 Far below, through a heavy white mist, strange splashing noises can be 98 heard. The mist rises up through a fissure in the ceiling. The path 98 exits to the south and west. 99 You are in an alcove. A small nw path seems to widen after a short 99 distance. An extremely tight tunnel leads east. It looks like a very 99 tight squeeze. An eerie light can be seen at the other end. 100 You're in a small chamber lit by an eerie green light. An extremely 100 narrow tunnel exits to the west. A dark corridor leads ne. 101 You're in the dark-room. A corridor leading south is the only exit. 102 You are in an arched hall. A coral passage once continued up and east 102 from here, but is now blocked by debris. The air smells of sea water. 103 You're in a large room carved out of sedimentary rock. The floor and 103 walls are littered with bits of shells imbedded in the stone. A 103 shallow passage proceeds downward, and a somewhat steeper one leads 103 up. A low hands and knees passage enters from the south. 104 You are in a long sloping corridor with ragged sharp walls. 105 You are in a cul-de-sac about eight feet across. 106 You are in an anteroom leading to a large passage to the east. Small 106 passages go west and up. The remnants of recent digging are evident. 106 A sign in midair here says "Cave under construction beyond this point. 106 Proceed at own risk. [Witt Construction Company]" 107 You are in a maze of twisty little passages, all different. 108 You are at Witt's End. Passages lead off in *ALL* directions. 109 You are in a north/south canyon about 25 feet across. The floor is 109 covered by white mist seeping in from the north. The walls extend 109 upward for well over 100 feet. Suspended from some unseen point far 109 above you, an enormous two-sided mirror is hanging parallel to and 109 midway between the canyon walls. (The mirror is obviously provided 109 for the use of the dwarves who, as you know, are extremely vain.) A 109 small window can be seen in either wall, some fifty feet up. 110 You're at a low window overlooking a huge pit, which extends up out of 110 sight. A floor is indistinctly visible over 50 feet below. Traces of 110 white mist cover the floor of the pit, becoming thicker to the left. 110 Marks in the dust around the window would seem to indicate that 110 someone has been here recently. Directly across the pit from you and 110 25 feet away there is a similar window looking into a lighted room. A 110 shadowy figure can be seen there peering back at you. 111 A large stalactite extends from the roof and almost reaches the floor 111 below. You could climb down it, and jump from it to the floor, but 111 having done so you would be unable to reach it to climb back up. 112 You are in a little maze of twisting passages, all different. 113 You are at the edge of a large underground reservoir. An opaque cloud 113 of white mist fills the room and rises rapidly upward. The lake is 113 fed by a stream, which tumbles out of a hole in the wall about 10 feet 113 overhead and splashes noisily into the water somewhere within the 113 mist. There is a passage going back toward the south. 114 Dead end 115 You are at the northeast end of an immense room, even larger than the 115 Giant Room. It appears to be a repository for the "Adventure" 115 program. Massive torches far overhead bathe the room with smoky 115 yellow light. Scattered about you can be seen a pile of bottles (all 115 of them empty), a nursery of young beanstalks murmuring quietly, a bed 115 of oysters, a bundle of black rods with rusty stars on their ends, and 115 a collection of brass lanterns. Off to one side a great many dwarves 115 are sleeping on the floor, snoring loudly. A notice nearby reads: "Do 115 not disturb the dwarves!" An immense mirror is hanging against one 115 wall, and stretches to the other end of the room, where various other 115 sundry objects can be glimpsed dimly in the distance. 116 You are at the southwest end of the repository. To one side is a pit 116 full of fierce green snakes. On the other side is a row of small 116 wicker cages, each of which contains a little sulking bird. In one 116 corner is a bundle of black rods with rusty marks on their ends. A 116 large number of velvet pillows are scattered about on the floor. A 116 vast mirror stretches off to the northeast. At your feet is a large 116 steel grate, next to which is a sign that reads, "Treasure Vault. 116 Keys in main office." 117 You are on one side of a large, deep chasm. A heavy white mist rising 117 up from below obscures all view of the far side. A sw path leads away 117 from the chasm into a winding corridor. 118 You are in a long winding corridor sloping out of sight in both 118 directions. 119 You are in a secret canyon which exits to the north and east. 120 You are in a secret canyon which exits to the north and east. 121 You are in a secret canyon which exits to the north and east. 122 You are on the far side of the chasm. A ne path leads away from the 122 chasm on this side. 123 You're in a long east/west corridor. A faint rumbling noise can be 123 heard in the distance. 124 The path forks here. The left fork leads northeast. A dull rumbling 124 seems to get louder in that direction. The right fork leads southeast 124 down a gentle slope. The main corridor enters from the west. 125 The walls are quite warm here. From the north can be heard a steady 125 roar, so loud that the entire cave seems to be trembling. Another 125 passage leads south, and a low crawl goes east. 126 You are on the edge of a breath-taking view. Far below you is an 126 active volcano, from which great gouts of molten lava come surging 126 out, cascading back down into the depths. The glowing rock fills the 126 farthest reaches of the cavern with a blood-red glare, giving every- 126 thing an eerie, macabre appearance. The air is filled with flickering 126 sparks of ash and a heavy smell of brimstone. The walls are hot to 126 the touch, and the thundering of the volcano drowns out all other 126 sounds. Embedded in the jagged roof far overhead are myriad twisted 126 formations composed of pure white alabaster, which scatter the murky 126 light into sinister apparitions upon the walls. To one side is a deep 126 gorge, filled with a bizarre chaos of tortured rock which seems to 126 have been crafted by the devil himself. An immense river of fire 126 crashes out from the depths of the volcano, burns its way through the 126 gorge, and plummets into a bottomless pit far off to your left. To 126 the right, an immense geyser of blistering steam erupts continuously 126 from a barren island in the center of a sulfurous lake, which bubbles 126 ominously. The far right wall is aflame with an incandescence of its 126 own, which lends an additional infernal splendor to the already 126 hellish scene. A dark, foreboding passage exits to the south. 127 You are in a small chamber filled with large boulders. The walls are 127 very warm, causing the air in the room to be almost stifling from the 127 heat. The only exit is a crawl heading west, through which is coming 127 a low rumbling. 128 You are walking along a gently sloping north/south passage lined with 128 oddly shaped limestone formations. 129 You are standing at the entrance to a large, barren room. A notice 129 above the entrance reads: "Caution! Bear in room!" 130 You are inside a barren room. The center of the room is completely 130 empty except for some dust. Marks in the dust lead away toward the 130 far end of the room. The only exit is the way you came in. 131 You are in a maze of twisting little passages, all different. 132 You are in a little maze of twisty passages, all different. 133 You are in a twisting maze of little passages, all different. 134 You are in a twisting little maze of passages, all different. 135 You are in a twisty little maze of passages, all different. 136 You are in a twisty maze of little passages, all different. 137 You are in a little twisty maze of passages, all different. 138 You are in a maze of little twisting passages, all different. 139 You are in a maze of little twisty passages, all different. 140 Dead end 141 You are in a long, rough-hewn, north/south corridor. 142 There is no way to go that direction. 143 You are in a large chamber with passages to the west and north. 144 You are in the ogre's storeroom. The only exit is to the south. 145 You are wandering aimlessly through the forest. 146 You are wandering aimlessly through the forest. 147 You are wandering aimlessly through the forest. 148 You are wandering aimlessly through the forest. 149 You are wandering aimlessly through the forest. 150 You are wandering aimlessly through the forest. 151 You are wandering aimlessly through the forest. 152 You are wandering aimlessly through the forest. 153 You are wandering aimlessly through the forest. 154 You are wandering aimlessly through the forest. 155 You are wandering aimlessly through the forest. 156 You are wandering aimlessly through the forest. 157 You are wandering aimlessly through the forest. 158 You are wandering aimlessly through the forest. 159 You are wandering aimlessly through the forest. 160 You are wandering aimlessly through the forest. 161 You are wandering aimlessly through the forest. 162 You are wandering aimlessly through the forest. 163 You are wandering aimlessly through the forest. 164 You are wandering aimlessly through the forest. 165 You are wandering aimlessly through the forest. 166 You are wandering aimlessly through the forest. 167 You are on a small ledge on one face of a sheer cliff. There are no 167 paths away from the ledge. Across the chasm is a small clearing 167 surrounded by forest. 168 You are walking across the bottom of the reservoir. Walls of water 168 rear up on either side. The roar of the water cascading past is 168 nearly deafening, and the mist is so thick you can barely see. 169 You are at the northern edge of the reservoir. A northwest passage 169 leads sharply up from here. 170 You are scrambling along a treacherously steep, rocky passage. 171 You are on a very steep incline, which widens at it goes upward. 172 You are at the base of a nearly vertical cliff. There are some 172 slim footholds which would enable you to climb up, but it looks 172 extremely dangerous. Here at the base of the cliff lie the remains 172 of several earlier adventurers who apparently failed to make it. 173 You are climbing along a nearly vertical cliff. 174 Just as you reach the top, your foot slips on a loose rock and you 174 tumble several hundred feet to join the other unlucky adventurers. 175 Just as you reach the top, your foot slips on a loose rock and you 175 make one last desperate grab. Your luck holds, as does your grip. 175 With an enormous heave, you lift yourself to the ledge above. 176 You are on a small ledge at the top of a nearly vertical cliff. 176 There is a low crawl leading off to the northeast. 177 You have reached a dead end. 178 There is now one more gruesome aspect to the spectacular vista. 179 >>Foof!<< 180 >>Foof!<< 181 >>Foof!<< 182 >>Foof!<< 183 >>Foof!<< 184 >>Foof!<< -1 2 1 You're in front of building. 2 You're at hill in road. 3 You're inside building. 4 You're in valley. 5 You're at end of road. 6 You're at cliff. 7 You're at slit in streambed. 8 You're outside grate. 9 You're below the grate. 10 You're in cobble crawl. 11 You're in debris room. 13 You're in bird chamber. 14 You're at top of small pit. 15 You're in Hall of Mists. 17 You're on east bank of fissure. 18 You're in nugget-of-gold room. 19 You're in Hall of Mt King. 23 You're at west end of Twopit Room. 24 You're in east pit. 25 You're in west pit. 27 You're on west bank of fissure. 28 You're in n/s passage above e/w passage. 30 You're in the west side chamber. 33 You're at "Y2". 35 You're at window on pit. 36 You're in dirty passage. 37 You're at brink of small pit. 38 You're at bottom of pit with stream. 39 You're in dusty rock room. 41 You're at west end of Hall of Mists. 57 You're at brink of pit. 60 You're at east end of long hall. 61 You're at west end of long hall. 64 You're at complex junction. 65 You're in Bedquilt. 66 You're in Swiss Cheese Room. 67 You're at east end of Twopit Room. 68 You're in Slab Room. 71 You're at junction of three secret canyons. 72 You're in large low room. 74 You're in secret e/w canyon above tight canyon. 88 You're in narrow corridor. 91 You're at steep incline above large room. 92 You're in Giant Room. 95 You're in cavern with waterfall. 96 You're in Soft Room. 97 You're in Oriental Room. 98 You're in misty cavern. 99 You're in alcove. 100 You're in Plover Room. 101 You're in dark-room. 102 You're in arched hall. 103 You're in Shell Room. 106 You're in anteroom. 108 You're at Witt's End. 109 You're in Mirror Canyon. 110 You're at window on pit. 111 You're at top of stalactite. 113 You're at reservoir. 115 You're at ne end. 116 You're at sw end. 117 You're on sw side of chasm. 118 You're in sloping corridor. 122 You're on ne side of chasm. 123 You're in corridor. 124 You're at fork in path. 125 You're at junction with warm walls. 126 You're at breath-taking view. 127 You're in Chamber of Boulders. 128 You're in limestone passage. 129 You're in front of Barren Room. 130 You're in Barren Room. 167 You're on ledge. 168 You're at bottom of reservoir. 169 You're north of reservoir. 172 You're at base of cliff. 176 You're at top of cliff. -1 3 1 2 2 44 29 1 3 3 12 19 43 1 4 5 13 14 46 30 1 145 6 45 1 8 63 2 1 12 43 2 5 44 2 164 45 2 157 46 6 2 580 30 3 1 11 32 44 3 179 62 3 181 65 3 79 5 14 4 1 4 12 45 4 150 43 6 4 156 44 4 7 5 46 30 4 8 63 4 745 14 5 2 2 43 29 5 1 12 5 158 46 6 5 159 44 5 165 45 6 161 46 6 6 163 43 6 21 39 7 1 12 7 4 4 45 7 150 43 6 7 154 44 7 8 5 16 46 63 7 595 60 14 30 19 3 8 151 43 6 8 154 46 8 153 44 8 1 12 8 7 4 13 45 8 303009 3 19 30 8 593 3 9 303008 11 29 9 593 11 9 10 17 18 19 44 9 14 31 9 11 51 10 9 11 20 21 43 10 11 19 22 44 51 10 14 31 11 303008 63 11 9 64 11 10 17 18 23 24 43 11 12 25 19 29 44 11 180 62 11 14 31 12 303008 63 12 9 64 12 11 30 43 51 12 13 19 29 44 12 14 31 13 303008 63 13 9 64 13 11 51 13 12 25 43 13 14 23 31 44 14 303008 63 14 9 64 14 11 51 14 13 23 43 14 150020 30 31 34 14 15 30 14 16 33 44 15 18 36 46 15 17 7 38 44 15 19 10 30 45 15 150022 29 31 34 35 23 43 15 14 29 15 34 55 16 14 1 17 15 38 43 17 312596 39 17 412021 7 17 412597 41 42 44 69 17 27 41 18 15 38 11 45 19 15 10 29 43 19 311028 45 37 19 311029 46 36 19 311030 44 7 19 32 45 19 35074 49 19 211032 49 19 74 66 20 0 1 21 0 1 22 15 1 23 67 43 42 23 68 44 61 23 25 30 31 23 648 52 24 67 29 11 25 23 29 11 25 524031 56 25 26 56 26 88 1 27 312596 39 27 412021 7 27 412597 41 42 43 69 27 17 41 27 40 45 27 41 44 28 19 38 11 46 28 33 45 55 28 36 30 52 29 19 38 11 45 30 19 38 11 43 30 62 44 29 31 424089 1 31 90 1 32 19 1 33 182 65 33 28 46 33 34 43 53 54 33 35 44 33 159302 71 33 183 71 34 33 30 55 34 15 29 35 33 43 55 35 20 39 36 37 43 17 36 28 29 52 36 39 44 36 65 70 37 36 44 17 37 38 30 31 56 38 37 56 29 11 38 595 60 14 30 4 5 3 19 39 36 43 23 39 64 30 52 58 39 65 70 40 41 1 41 42 46 29 23 56 41 27 43 41 59 45 41 60 44 17 42 41 29 42 42 45 42 43 43 42 45 46 42 80 44 43 42 44 43 44 46 43 45 43 44 43 43 44 48 30 44 50 46 44 82 45 45 42 44 45 43 45 45 46 43 45 47 46 45 87 29 30 46 45 44 11 47 45 43 11 48 44 29 11 49 50 43 49 51 44 50 44 43 50 49 44 50 51 30 50 52 46 51 49 44 51 50 29 51 52 43 51 53 46 52 50 44 52 51 43 52 52 46 52 53 29 52 55 45 52 86 30 53 51 44 53 52 45 53 54 46 54 53 44 11 55 52 44 55 55 45 55 56 30 55 57 43 56 55 29 11 57 13 30 56 57 55 44 57 58 46 57 83 45 57 84 43 58 57 43 11 59 27 1 60 41 43 29 17 60 61 44 60 62 45 30 52 61 60 43 61 62 45 61 100107 46 62 60 44 62 63 45 62 30 43 62 61 46 63 62 46 11 64 39 29 56 59 64 65 44 70 64 103 45 74 64 106 43 65 64 43 65 66 44 65 65556 46 65 68 61 65 60556 29 65 70070 29 65 39 29 65 50556 45 65 75072 45 65 71 45 65 65556 30 65 106 30 66 65 47 66 67 44 66 80556 46 66 77 25 66 96 43 66 50556 50 66 97 72 67 66 43 67 23 44 42 67 24 30 31 68 23 46 68 69 29 56 68 65 45 69 68 30 61 69 331120 46 69 119 46 69 109 45 69 113 75 70 71 45 70 65 30 23 70 111 46 71 65 48 71 70 46 71 110 45 72 65 70 72 118 49 72 73 45 72 97 48 72 73 72 46 17 11 74 19 43 74 331120 44 74 121 44 74 75 30 75 76 46 75 77 45 76 75 45 77 75 43 77 78 44 77 66 45 17 78 77 46 79 3 1 80 42 45 80 80 44 80 80 46 80 81 43 81 80 44 11 82 44 46 11 83 57 46 83 84 43 83 85 44 84 57 45 84 83 44 84 114 50 85 83 43 11 86 52 29 11 87 45 29 30 88 25 30 56 43 88 20 39 88 92 44 27 89 25 1 90 23 1 91 95 45 73 23 91 72 30 56 92 88 46 92 93 43 92 94 45 93 92 46 27 11 94 92 46 27 23 94 309095 45 3 73 94 611 45 95 94 46 11 95 92 27 95 91 44 96 66 44 11 97 66 48 97 72 44 17 97 98 29 45 73 98 97 46 72 98 99 44 99 98 50 73 99 301 43 23 99 100 43 100 301 44 23 11 100 99 44 100 159302 71 100 184 71 100 101 47 22 101 100 46 71 11 102 103 30 74 11 103 102 29 38 103 104 30 103 114618 46 103 115619 46 103 64 46 104 103 29 74 104 105 30 105 104 29 11 105 103 74 106 64 29 106 65 44 106 108 43 107 131 46 107 132 49 107 133 47 107 134 48 107 135 29 107 136 50 107 137 43 107 138 44 107 139 45 107 61 30 108 95556 43 45 46 47 48 49 50 29 30 108 106 43 108 626 44 109 69 46 109 113 45 75 110 71 44 110 20 39 111 70 45 111 40050 30 39 56 111 50053 30 111 45 30 112 131 49 112 132 45 112 133 43 112 134 50 112 135 48 112 136 47 112 137 44 112 138 30 112 139 29 112 140 46 113 109 46 11 113 445552 45 42 69 113 168 45 114 84 48 115 116 49 116 115 47 116 593 30 117 118 49 117 233660 41 42 69 47 117 332661 41 117 303 41 117 332021 39 117 596 39 118 72 30 118 117 29 119 69 45 11 119 653 43 7 120 69 45 120 74 43 121 74 43 11 121 653 45 7 122 123 47 122 233660 41 42 69 49 122 303 41 122 596 39 122 124 15 122 126 28 122 129 40 123 122 44 123 124 43 15 123 126 28 123 129 40 124 123 44 124 125 47 36 124 128 48 37 30 124 126 28 124 129 40 125 124 46 15 125 126 45 28 125 127 43 17 126 125 46 23 11 126 124 15 126 610 30 126 178 39 127 125 44 11 17 127 124 15 127 126 28 128 124 45 29 15 128 129 46 30 40 128 126 28 129 128 44 29 129 124 15 129 130 43 19 40 3 129 126 28 130 129 44 11 130 124 15 130 126 28 131 107 44 131 132 48 131 133 50 131 134 49 131 135 47 131 136 29 131 137 30 131 138 45 131 139 46 131 112 43 132 107 50 132 131 29 132 133 45 132 134 46 132 135 44 132 136 49 132 137 47 132 138 43 132 139 30 132 112 48 133 107 29 133 131 30 133 132 44 133 134 47 133 135 49 133 136 43 133 137 45 133 138 50 133 139 48 133 112 46 134 107 47 134 131 45 134 132 50 134 133 48 134 135 43 134 136 30 134 137 46 134 138 29 134 139 44 134 112 49 135 107 45 135 131 48 135 132 30 135 133 46 135 134 43 135 136 44 135 137 49 135 138 47 135 139 50 135 112 29 136 107 43 136 131 44 136 132 29 136 133 49 136 134 30 136 135 46 136 137 50 136 138 48 136 139 47 136 112 45 137 107 48 137 131 47 137 132 46 137 133 30 137 134 29 137 135 50 137 136 45 137 138 49 137 139 43 137 112 44 138 107 30 138 131 43 138 132 47 138 133 29 138 134 44 138 135 45 138 136 46 138 137 48 138 139 49 138 112 50 139 107 49 139 131 50 139 132 43 139 133 44 139 134 45 139 135 30 139 136 48 139 137 29 139 138 46 139 112 47 140 112 45 11 140 338141 46 140 142 46 141 140 45 141 143 46 142 140 1 143 141 44 143 241560 45 143 144 45 144 143 46 11 145 1 43 145 157 44 145 146 45 145 147 46 146 145 43 146 163 44 146 147 45 146 162 46 147 148 43 44 147 146 45 147 145 46 148 147 43 45 148 149 44 46 149 148 43 45 149 151 44 149 150 46 150 149 43 150 151 44 150 4 45 150 7 46 151 149 43 151 150 44 151 8 45 151 152 46 152 153 43 152 155 44 152 166 45 152 151 46 153 155 43 153 152 44 153 154 45 153 8 46 154 7 43 154 155 44 154 153 45 154 8 46 155 154 43 155 152 44 155 166 45 155 153 46 156 157 43 156 158 44 156 166 45 156 4 46 157 145 43 157 156 44 157 164 45 157 2 46 158 5 43 158 160 44 158 159 45 158 156 46 159 160 43 159 166 44 159 5 45 159 158 46 160 161 43 45 160 158 44 160 159 46 161 162 43 161 160 44 46 161 6 45 162 163 43 162 161 44 162 146 45 162 165 46 163 146 43 163 162 44 163 6 45 163 164 46 164 2 43 164 165 44 164 163 45 164 157 46 165 164 43 165 5 44 165 162 45 165 165 46 166 152 43 166 155 44 166 159 45 166 156 46 167 21 39 168 169 45 168 113 46 169 445552 46 42 69 169 168 46 169 170 50 29 11 170 171 29 50 170 169 30 48 171 170 30 48 171 172 29 50 172 171 30 48 172 173 29 56 173 172 30 173 146175 29 173 174 29 174 0 1 175 176 1 176 173 56 30 176 177 47 17 177 176 49 11 17 178 0 1 179 11 1 180 3 1 181 33 1 182 3 1 183 100 1 184 33 1 -1 4 2 ROAD 2 HILL 3 ENTER 4 UPSTR 5 DOWNS 6 FORES 7 FORWA 7 CONTI 7 ONWAR 8 BACK 8 RETUR 8 RETRE 9 VALLE 10 STAIR 11 OUT 11 OUTSI 11 EXIT 11 LEAVE 12 BUILD 12 HOUSE 13 GULLY 14 STREA 15 FORK 16 BED 17 CRAWL 18 COBBL 19 INWAR 19 INSID 19 IN 20 SURFA 21 NULL 21 NOWHE 22 DARK 23 PASSA 23 TUNNE 24 LOW 25 CANYO 26 AWKWA 27 GIANT 28 VIEW 29 UPWAR 29 UP 29 U 29 ABOVE 29 ASCEN 30 D 30 DOWNW 30 DOWN 30 DESCE 31 PIT 32 OUTDO 33 CRACK 34 STEPS 35 DOME 36 LEFT 37 RIGHT 38 HALL 39 JUMP 40 BARRE 41 OVER 42 ACROS 43 EAST 43 E 44 WEST 44 W 45 NORTH 45 N 46 SOUTH 46 S 47 NE 48 SE 49 SW 50 NW 51 DEBRI 52 HOLE 53 WALL 54 BROKE 55 Y2 56 CLIMB 57 LOOK 57 EXAMI 57 TOUCH 57 DESCR 58 FLOOR 59 ROOM 60 SLIT 61 SLAB 61 SLABR 62 XYZZY 63 DEPRE 64 ENTRA 65 PLUGH 66 SECRE 67 CAVE 69 CROSS 70 BEDQU 71 PLOVE 72 ORIEN 73 CAVER 74 SHELL 75 RESER 76 MAIN 76 OFFIC 1001 KEYS 1001 KEY 1002 LAMP 1002 LANTE 1003 GRATE 1004 CAGE 1005 ROD 1006 ROD (MUST BE NEXT OBJECT AFTER "REAL" ROD) 1007 STEPS 1008 BIRD 1009 DOOR 1010 PILLO 1010 VELVE 1011 SNAKE 1012 FISSU 1013 TABLE 1014 CLAM 1015 OYSTE 1016 MAGAZ 1016 ISSUE 1016 SPELU 1016 "SPEL 1017 DWARF 1017 DWARV 1018 KNIFE 1018 KNIVE 1019 FOOD 1019 RATIO 1020 BOTTL 1020 JAR 1021 WATER 1021 H2O 1022 OIL 1023 MIRRO 1024 PLANT 1024 BEANS 1025 PLANT (MUST BE NEXT OBJECT AFTER "REAL" PLANT) 1026 STALA 1027 SHADO 1027 FIGUR 1027 WINDO (SAME AS FIGURE) 1028 AXE 1029 DRAWI 1030 PIRAT 1030 GENIE 1030 DJINN 1031 DRAGO 1032 CHASM 1033 TROLL 1034 TROLL (MUST BE NEXT OBJECT AFTER "REAL" TROLL) 1035 BEAR 1036 MESSA 1037 VOLCA 1037 GEYSE (SAME AS VOLCANO) 1038 MACHI 1038 VENDI 1039 BATTE 1040 CARPE 1040 MOSS 1040 CURTA (SAME AS CARPET) 1041 OGRE 1042 URN 1043 CAVIT 1044 BLOOD 1045 RESER (VERB OVERRIDES) 1046 APPEN 1046 LEPOR 1047 MUD 1048 NOTE 1049 SIGN 1050 GOLD 1050 NUGGE 1051 DIAMO 1052 SILVE 1052 BARS 1053 JEWEL 1054 COINS 1055 CHEST 1055 BOX 1055 TREAS 1056 EGGS 1056 EGG 1056 NEST 1057 TRIDE 1058 VASE 1058 MING 1058 SHARD 1058 POTTE 1059 EMERA 1060 PLATI 1060 PYRAM 1061 PEARL 1062 RUG 1062 PERSI 1063 SPICE 1064 CHAIN 1065 RUBY 1066 JADE 1066 NECKL 1067 AMBER 1067 GEMST 1068 SAPPH 1069 EBONY 1069 STATU 2001 CARRY 2001 TAKE 2001 KEEP 2001 CATCH 2001 STEAL 2001 CAPTU 2001 GET 2001 TOTE 2001 SNARF 2002 DROP 2002 RELEA 2002 FREE 2002 DISCA 2002 DUMP 2003 SAY 2003 CHANT 2003 SING 2003 UTTER 2003 MUMBL 2004 UNLOC 2004 OPEN 2005 NOTHI 2006 LOCK 2006 CLOSE 2007 LIGHT 2007 ON 2008 EXTIN 2008 OFF 2009 WAVE 2009 SHAKE 2009 SWING 2010 CALM 2010 PLACA 2010 TAME 2011 WALK 2011 RUN 2011 TRAVE 2011 GO 2011 PROCE 2011 CONTI 2011 EXPLO 2011 FOLLO 2011 TURN 2012 ATTAC 2012 KILL 2012 FIGHT 2012 HIT 2012 STRIK 2012 SLAY 2013 POUR 2014 EAT 2014 DEVOU 2015 DRINK 2016 RUB 2017 THROW 2017 TOSS 2018 QUIT 2019 FIND 2019 WHERE 2020 INVEN 2021 FEED 2022 FILL 2023 BLAST 2023 DETON 2023 IGNIT 2023 BLOWU 2024 SCORE 2025 FEE 2025 FIE 2025 FOE 2025 FOO 2025 FUM 2026 BRIEF 2027 READ 2027 PERUS 2028 BREAK 2028 SHATT 2028 SMASH 2029 WAKE 2029 DISTU 2030 SUSPE 2030 PAUSE 2030 SAVE 2031 RESUM 2031 RESTA 2032 FLY 2033 LISTE 2034 Z'ZZZ (GETS REPLACED) 3001 FEE 3002 FIE 3003 FOE 3004 FOO 3005 FUM 3013 THANK 3050 SESAM 3050 OPENS 3050 ABRA 3050 ABRAC 3050 SHAZA 3050 HOCUS 3050 POCUS 3051 HELP 3051 ? 3054 NO 3064 TREE 3064 TREES 3066 DIG 3066 EXCAV 3068 LOST 3069 MIST 3079 FUCK 3139 STOP 3142 INFO 3142 INFOR 3147 SWIM 3246 WIZAR 3271 YES 3275 NEWS -1 5 1 Set of keys 000 There are some keys on the ground here. 2 Brass lantern 000 There is a shiny brass lamp nearby. 100 There is a lamp shining nearby. 3 *grate 000 The grate is locked. 100 The grate is open. 4 Wicker cage 000 There is a small wicker cage discarded nearby. 5 Black rod 000 A three foot black rod with a rusty star on an end lies nearby. 6 Black rod 000 A three foot black rod with a rusty mark on an end lies nearby. 7 *steps 000 Rough stone steps lead down the pit. 100 Rough stone steps lead up the dome. 8 Little bird in cage 000 A cheerful little bird is sitting here singing. 100 There is a little bird in the cage. 200 A cheerful little bird is sitting here singing. 300 The bird's singing is quite melodious. 400 The bird does not seem inclined to sing while in the cage. 500 It almost seems as though the bird is trying to tell you something. 600 To your surprise, you can understand the bird's chirping; it is 600 singing about the joys of its forest home. 700 The bird does not seem inclined to sing while in the cage. 800 The bird is singing to you in gratitude for your having returned it to 800 its home. In return, it informs you of a magic word which it thinks 800 you may find useful somewhere near the Hall of Mists. The magic word 800 changes frequently, but for now the bird believes it is "%W". You 800 thank the bird for this information, and it flies off into the forest. 9 *rusty door 000 The way north is barred by a massive, rusty, iron door. 100 The way north leads through a massive, rusty, iron door. 10 Velvet pillow 000 A small velvet pillow lies on the floor. 11 *snake 000 A huge green fierce snake bars the way! 100 %! (chased away) 200 The snake is hissing venomously. 12 *fissure 000 %! 100 A crystal bridge now spans the fissure. 200 The crystal bridge has vanished! 13 *stone tablet 000 A massive stone tablet imbedded in the wall reads: 000 "Congratulations on bringing light into the dark-room!" 100 "Congratulations on bringing light into the dark-room!" 14 Giant clam >GRUNT!< 000 There is an enormous clam here with its shell tightly closed. 100 The clam is as tight-mouthed as a, er, clam. 15 Giant oyster >GROAN!< 000 There is an enormous oyster here with its shell tightly closed. 100 Interesting. There seems to be something written on the underside of 100 the oyster. 200 Even though it's an oyster, the critter's as tight-mouthed as a clam. 300 It says the same thing it did before. Hm, maybe it's a pun? 16 "Spelunker Today" 000 There are a few recent issues of "Spelunker Today" magazine here. 100 I'm afraid the magazine is written in dwarvish. But pencilled on one 100 cover you see, "Please leave the magazines at the construction site." 19 Tasty food 000 There is food here. 20 Small bottle 000 There is a bottle of water here. 100 There is an empty bottle here. 200 There is a bottle of oil here. 21 Water in the bottle 22 Oil in the bottle 23 *mirror 000 %! 24 *plant 000 There is a tiny little plant in the pit, murmuring "water, water, ..." 100 There is a 12-foot-tall beanstalk stretching up out of the pit, 100 bellowing "WATER!! WATER!!" 200 There is a gigantic beanstalk stretching all the way up to the hole. 300 The plant spurts into furious growth for a few seconds. 400 The plant grows explosively, almost filling the bottom of the pit. 500 You've over-watered the plant! It's shriveling up! And now . . . 600 The plant continues to ask plaintively for water. 700 The plant continues to demand water. 800 The plant now maintains a contented silence. 25 *phony plant (seen in Twopit Room only when tall enough) 000 %! 100 The top of a 12-foot-tall beanstalk is poking out of the west pit. 200 There is a huge beanstalk growing out of the west pit up to the hole. 26 *stalactite 000 %! 27 *shadowy figure and/or window 000 The shadowy figure seems to be trying to attract your attention. 28 Dwarf's axe 000 There is a little axe here. 100 There is a little axe lying beside the bear. 29 *cave drawings 000 %! 30 *pirate/genie 000 %! (never present) 31 *dragon 000 A huge green fierce dragon bars the way! 100 The blood-specked body of a huge green dead dragon lies to one side. 200 The body of a huge green dead dragon is lying off to one side. 300 Congratulations! You have just vanquished a dragon with your bare 300 hands! (Unbelievable, isn't it?) 400 The dragon's ominous hissing does not bode well for you. 500 The dragon is, not surprisingly, silent. 600 The dragon is, not surprisingly, silent. 32 *chasm 000 A rickety wooden bridge extends across the chasm, vanishing into the 000 mist. A notice posted on the bridge reads, "Stop! Pay troll!" 100 The wreckage of a bridge (and a dead bear) can be seen at the bottom 100 of the chasm. 33 *troll 000 A burly troll stands by the bridge and insists you throw him a 000 treasure before you may cross. 100 The troll steps out from beneath the bridge and blocks your way. 200 %! (chased away) 300 The troll sounds quite adamant in his demand for a treasure. 34 *phony troll 000 The troll is nowhere to be seen. 35 %! (bear uses rtext 141) 000 There is a ferocious cave bear eying you from the far end of the room! 100 There is a gentle cave bear sitting placidly in one corner. 200 There is a contented-looking bear wandering about nearby. 300 %! (dead) 36 *message in second maze 000 There is a message scrawled in the dust in a flowery script, reading: 000 "This is not the maze where the pirate leaves his treasure chest." 100 "This is not the maze where the pirate leaves his treasure chest." 37 *volcano and/or geyser 000 %! 38 *vending machine 000 There is a massive and somewhat battered vending machine here. The 000 instructions on it read: "Drop coins here to receive fresh batteries." 100 "Drop coins here to receive fresh batteries." 200 As you strike the vending machine, it pivots backward along with a 200 section of wall, revealing a dark passage leading south. 300 There is a massive vending machine here, swung back to reveal a 300 southward passage. 400 "Drop coins here to receive fresh batteries." 500 The vending machine swings back to block the passage. 39 Batteries 000 There are fresh batteries here. 100 Some worn-out batteries have been discarded nearby. 40 *carpet and/or moss and/or curtains 000 %! 41 *ogre 000 A formidable ogre bars the northern exit. 100 The ogre is apparently the strong, silent type. 42 *urn 000 A small urn is embedded in the rock. 100 A small urn full of oil is embedded in the rock. 200 A small oil flame extrudes from an urn embedded in the rock. 43 *cavity 000 %! (something in it) 100 There is a small urn-shaped cavity in the rock. 44 *blood 000 %! (described with dragon) 45 *reservoir 000 %! 100 The waters have parted to form a narrow path across the reservoir. 200 The waters crash together again. 46 Leporine appendage 000 Your keen eye spots a severed leporine appendage lying on the ground. 47 *mud 000 %! 100 "MAGIC WORD XYZZY" 48 *note 000 %! 100 "You won't get it up the steps" 49 *sign 000 %! 100 Cave under construction beyond this point. 100 Proceed at own risk. 100 [Witt Construction Company] 200 "Treasure Vault. Keys in main office." 50 Large gold nugget 000 There is a large sparkling nugget of gold here! 51 Several diamonds 000 There are diamonds here! 52 Bars of silver 000 There are bars of silver here! 53 Precious jewelry 000 There is precious jewelry here! 54 Rare coins 000 There are many coins here! 55 Treasure chest 000 The pirate's treasure chest is here! 56 Golden eggs 000 There is a large nest here, full of golden eggs! 100 The nest of golden eggs has vanished! 200 Done! 57 Jeweled trident 000 There is a jewel-encrusted trident here! 58 Ming vase 000 There is a delicate, precious, ming vase here! 100 The vase is now resting, delicately, on a velvet pillow. 200 The floor is littered with worthless shards of pottery. 300 The ming vase drops with a delicate crash. 59 Egg-sized emerald 000 There is an emerald here the size of a plover's egg! 100 There is an emerald resting in a small cavity in the rock! 60 Platinum pyramid 000 There is a platinum pyramid here, 8 inches on a side! 61 Glistening pearl 000 Off to one side lies a glistening pearl! 62 Persian rug 000 There is a persian rug spread out on the floor! 100 The dragon is sprawled out on a persian rug!! 200 There is a persian rug here, hovering in mid-air! 63 Rare spices 000 There are rare spices here! 64 Golden chain 000 There is a golden chain lying in a heap on the floor! 100 The bear is locked to the wall with a golden chain! 200 There is a golden chain locked to the wall! 65 Giant ruby 000 There is an enormous ruby here! 100 There is a ruby resting in a small cavity in the rock! 66 Jade necklace 000 A precious jade necklace has been dropped here! 67 Amber gemstone 000 There is a rare amber gemstone here! 100 There is an amber gemstone resting in a small cavity in the rock! 68 Star sapphire 000 A brilliant blue star sapphire is here! 100 There is a star sapphire resting in a small cavity in the rock! 69 Ebony statuette 000 There is a richly-carved ebony statuette here! -1 6 1 Somewhere nearby is Colossal Cave, where others have found fortunes in 1 treasure and gold, though it is rumored that some who enter are never 1 seen again. Magic is said to work in the cave. I will be your eyes 1 and hands. Direct me with commands of 1 or 2 words. I should warn 1 you that I look at only the first five letters of each word, so you'll 1 have to enter "northeast" as "ne" to distinguish it from "north". 1 You can type "help" for some general hints. For information on how 1 to end your adventure, scoring, etc., type "info". 1 - - - 1 This program was originally developed by Willie Crowther. Most of the 1 features of the current program were added by Don Woods. Contact Don 1 if you have any questions, comments, etc. 2 A little dwarf with a big knife blocks your way. 3 A little dwarf just walked around a corner, saw you, threw a little 3 axe at you which missed, cursed, and ran away. 4 There are %1 threatening little dwarves in the room with you. 5 There is a threatening little dwarf in the room with you! 6 One sharp nasty knife is thrown at you! 7 A hollow voice says "PLUGH". 8 It gets you! 9 It misses! 10 I am unsure how you are facing. Use compass points or nearby objects. 11 I don't know in from out here. Use compass points or name something 11 in the general direction you want to go. 12 I don't know how to apply that word here. 13 You're quite welcome. 14 I'm game. Would you care to explain how? 15 Sorry, but I am not allowed to give more detail. I will repeat the 15 long description of your location. 16 It is now pitch dark. If you proceed you will likely fall into a pit. 17 If you prefer, simply type w rather than west. 18 Are you trying to catch the bird? 19 Something about you seems to be frightening the bird. Perhaps you 19 might figure out what it is. 20 Are you trying to somehow deal with the snake? 21 You can't kill the snake, or drive it away, or avoid it, or anything 21 like that. There is a way to get by, but you don't have the necessary 21 resources right now. 22 Do you really want to quit now? 23 You fell into a pit and broke every bone in your body! 24 You are already carrying it! 25 You can't be serious! 26 The bird seemed unafraid at first, but as you approach it becomes 26 disturbed and you cannot catch it. 27 You can catch the bird, but you cannot carry it. 28 There is nothing here with a lock! 29 You aren't carrying it! 30 The little bird attacks the green snake, and in an astounding flurry 30 drives the snake away. 31 You have no keys! 32 It has no lock. 33 I don't know how to lock or unlock such a thing. 34 It was already locked. 35 The grate is now locked. 36 The grate is now unlocked. 37 It was already unlocked. 38 The urn is empty and will not light. 39 Your lamp is now on. 40 Your lamp is now off. 41 There is no way to get past the bear to unlock the chain, which is 41 probably just as well. 42 Nothing happens. 43 Where? 44 There is nothing here to attack. 45 The little bird is now dead. Its body disappears. 46 Attacking the snake both doesn't work and is very dangerous. 47 You killed a little dwarf. 48 You attack a little dwarf, but he dodges out of the way. 49 With what? Your bare hands? 50 Good try, but that is an old worn-out magic word. 51 I know of places, actions, and things. Most of my vocabulary 51 describes places and is used to move you there. To move, try words 51 like forest, building, downstream, enter, east, west, north, south, 51 up, or down. I know about a few special objects, like a black rod 51 hidden in the cave. These objects can be manipulated using some of 51 the action words that I know. Usually you will need to give both the 51 object and action words (in either order), but sometimes I can infer 51 the object from the verb alone. Some objects also imply verbs; in 51 particular, "inventory" implies "take inventory", which causes me to 51 give you a list of what you're carrying. Some objects have unexpected 51 effects; the effects are not always desirable! Usually people having 51 trouble moving just need to try a few more words. Usually people 51 trying unsuccessfully to manipulate an object are attempting something 51 beyond their (or my!) capabilities and should try a completely 51 different tack. One point often confusing to beginners is that, when 51 there are several ways to go in a certain direction (e.g., if there 51 are several holes in a wall), choosing that direction in effect 51 chooses one of the ways at random; often, though, by specifying the 51 place you want to reach you can guarantee choosing the right path. 51 Also, to speed the game you can sometimes move long distances with a 51 single word. For example, "building" usually gets you to the building 51 from anywhere above ground except when lost in the forest. Also, note 51 that cave passages and forest paths turn a lot, so leaving one place 51 heading north doesn't guarantee entering the next from the south. 51 However (another important point), except when you've used a "long 51 distance" word such as "building", there is always a way to go back 51 where you just came from unless I warn you to the contrary, even 51 though the direction that takes you back might not be the reverse of 51 what got you here. Good luck, and have fun! 52 There is no way to go that direction. 53 Please stick to 1- and 2-word commands. 54 OK 55 You can't unlock the keys. 56 You have crawled around in some little holes and wound up back in the 56 main passage. 57 I don't know where the cave is, but hereabouts no stream can run on 57 the surface for long. I would try the stream. 58 I need more detailed instructions to do that. 59 I can only tell you what you see as you move about and manipulate 59 things. I cannot tell you where remote things are. 60 The ogre snarls and shoves you back. 61 Huh? 62 Are you trying to get into the cave? 63 The grate is very solid and has a hardened steel lock. You cannot 63 enter without a key, and there are no keys nearby. I would recommend 63 looking elsewhere for the keys. 64 The trees of the forest are large hardwood oak and maple, with an 64 occasional grove of pine or spruce. There is quite a bit of under- 64 growth, largely birch and ash saplings plus nondescript bushes of 64 various sorts. This time of year visibility is quite restricted by 64 all the leaves, but travel is quite easy if you detour around the 64 spruce and berry bushes. 65 Welcome to Adventure!! Would you like instructions? 66 Digging without a shovel is quite impractical. Even with a shovel 66 progress is unlikely. 67 Blasting requires dynamite. 68 I'm as confused as you are. 69 Mist is a white vapor, usually water, seen from time to time in 69 caverns. It can be found anywhere but is frequently a sign of a deep 69 pit leading down to water. 70 Your feet are now wet. 71 I think I just lost my appetite. 72 Thank you, it was delicious! 73 You have taken a drink from the stream. The water tastes strongly of 73 minerals, but is not unpleasant. It is extremely cold. 74 The bottle of water is now empty. 75 Rubbing the electric lamp is not particularly rewarding. Anyway, 75 nothing exciting happens. 76 Peculiar. Nothing unexpected happens. 77 Your bottle is empty and the ground is wet. 78 You can't pour that. 79 Watch it! 80 Which way? # Sequence of the death & reincarnation messages must not be altered 81 Oh dear, you seem to have gotten yourself killed. I might be able to 81 help you out, but I've never really done this before. Do you want me 81 to try to reincarnate you? 82 All right. But don't blame me if something goes wr...... 82 --- POOF!! --- 82 You are engulfed in a cloud of orange smoke. Coughing and gasping, 82 you emerge from the smoke and find.... 83 You clumsy oaf, you've done it again! I don't know how long I can 83 keep this up. Do you want me to try reincarnating you again? 84 Okay, now where did I put my orange smoke?.... >POOF!< 84 Everything disappears in a dense cloud of orange smoke. 85 Now you've really done it! I'm out of orange smoke! You don't expect 85 me to do a decent reincarnation without any orange smoke, do you? 86 Okay, if you're so smart, do it yourself! I'm leaving! 90 >>> messages 81 thru 90 are reserved for "obituaries". <<< # Death & reincarnation messages end here 91 Sorry, but I no longer seem to remember how it was you got here. 92 You can't carry anything more. You'll have to drop something first. 93 You can't go through a locked steel grate! 94 I believe what you want is right here with you. 95 You don't fit through a two-inch slit! 96 I respectfully suggest you go across the bridge instead of jumping. 97 There is no way across the fissure. 98 You're not carrying anything. 99 You are currently holding the following: 100 It's not hungry (it's merely pinin' for the fjords). Besides, you 100 have no bird seed. 101 The snake has now devoured your bird. 102 There's nothing here it wants to eat (except perhaps you). 103 You fool, dwarves eat only coal! Now you've made him *REALLY* mad!! 104 You have nothing in which to carry it. 105 Your bottle is already full. 106 There is nothing here with which to fill the bottle. 107 Your bottle is now full of water. 108 Your bottle is now full of oil. 109 You can't fill that. 110 Don't be ridiculous! 111 The door is extremely rusty and refuses to open. 112 The plant indignantly shakes the oil off its leaves and asks, "Water?" 113 The hinges are quite thoroughly rusted now and won't budge. 114 The oil has freed up the hinges so that the door will now move, 114 although it requires some effort. 115 The plant has exceptionally deep roots and cannot be pulled free. 116 The dwarves' knives vanish as they strike the walls of the cave. 117 Something you're carrying won't fit through the tunnel with you. 117 You'd best take inventory and drop something. 118 You can't fit this five-foot clam through that little passage! 119 You can't fit this five-foot oyster through that little passage! 120 I advise you to put down the clam before opening it. >STRAIN!< 121 I advise you to put down the oyster before opening it. >WRENCH!< 122 You don't have anything strong enough to open the clam. 123 You don't have anything strong enough to open the oyster. 124 A glistening pearl falls out of the clam and rolls away. Goodness, 124 this must really be an oyster. (I never was very good at identifying 124 bivalves.) Whatever it is, it has now snapped shut again. 125 The oyster creaks open, revealing nothing but oyster inside. It 125 promptly snaps shut again. 126 You have crawled around in some little holes and found your way 126 blocked by a recent cave-in. You are now back in the main passage. 127 There are faint rustling noises from the darkness behind you. 128 Out from the shadows behind you pounces a bearded pirate! "Har, har," 128 he chortles, "I'll just take all this booty and hide it away with me 128 chest deep in the maze!" He snatches your treasure and vanishes into 128 the gloom. 129 A sepulchral voice reverberating through the cave, says, "Cave closing 129 soon. All adventurers exit immediately through main office." 130 A mysterious recorded voice groans into life and announces: 130 "This exit is closed. Please leave via main office." 131 It looks as though you're dead. Well, seeing as how it's so close to 131 closing time anyway, I think we'll just call it a day. 132 The sepulchral voice intones, "The cave is now closed." As the echoes 132 fade, there is a blinding flash of light (and a small puff of orange 132 smoke). . . . As your eyes refocus, you look around and find... 133 There is a loud explosion, and a twenty-foot hole appears in the far 133 wall, burying the dwarves in the rubble. You march through the hole 133 and find yourself in the main office, where a cheering band of 133 friendly elves carry the conquering adventurer off into the sunset. 134 There is a loud explosion, and a twenty-foot hole appears in the far 134 wall, burying the snakes in the rubble. A river of molten lava pours 134 in through the hole, destroying everything in its path, including you! 135 There is a loud explosion, and you are suddenly splashed across the 135 walls of the room. 136 The resulting ruckus has awakened the dwarves. There are now several 136 threatening little dwarves in the room with you! Most of them throw 136 knives at you! All of them get you! 137 Oh, leave the poor unhappy bird alone. 138 I daresay whatever you want is around here somewhere. 139 I don't know the word "stop". Use "quit" if you want to give up. 140 You can't get there from here. 141 You are being followed by a very large, tame bear. 142 For a summary of the most recent changes to the game, say "news". 142 If you want to end your adventure early, say "quit". To suspend your 142 adventure such that you can continue later, say "suspend" (or "pause" 142 or "save"). To see how well you're doing, say "score". To get full 142 credit for a treasure, you must have left it safely in the building, 142 though you get partial credit just for locating it. You lose points 142 for getting killed, or for quitting, though the former costs you more. 142 There are also points based on how much (if any) of the cave you've 142 managed to explore; in particular, there is a large bonus just for 142 getting in (to distinguish the beginners from the rest of the pack), 142 and there are other ways to determine whether you've been through some 142 of the more harrowing sections. If you think you've found all the 142 treasures, just keep exploring for a while. If nothing interesting 142 happens, you haven't found them all yet. If something interesting 142 *DOES* happen (incidentally, there *ARE* ways to hasten things along), 142 it means you're getting a bonus and have an opportunity to garner many 142 more points in the Master's section. I may occasionally offer hints 142 if you seem to be having trouble. If I do, I'll warn you in advance 142 how much it will affect your score to accept the hints. Finally, to 142 save time, you may specify "brief", which tells me never to repeat the 142 full description of a place unless you explicitly ask me to. 143 Now let's see you do it without suspending in mid-Adventure. 144 There is nothing here with which to fill it. 145 The sudden change in temperature has delicately shattered the vase. 146 It is beyond your power to do that. 147 I don't know how. 148 It is too far up for you to reach. 149 You killed a little dwarf. The body vanishes in a cloud of greasy 149 black smoke. 150 The shell is very strong and is impervious to attack. 151 What's the matter, can't you read? Now you'd best start over. 152 The axe bounces harmlessly off the dragon's thick scales. 153 The dragon looks rather nasty. You'd best not try to get by. 154 The little bird attacks the green dragon, and in an astounding flurry 154 gets burnt to a cinder. The ashes blow away. 155 On what? 156 Okay, from now on I'll only describe a place in full the first time 156 you come to it. To get the full description, say "look". 157 Trolls are close relatives with the rocks and have skin as tough as 157 that of a rhinoceros. The troll fends off your blows effortlessly. 158 The troll deftly catches the axe, examines it carefully, and tosses it 158 back, declaring, "Good workmanship, but it's not valuable enough." 159 The troll catches your treasure and scurries away out of sight. 160 The troll refuses to let you cross. 161 There is no longer any way across the chasm. 162 Just as you reach the other side, the bridge buckles beneath the 162 weight of the bear, which was still following you around. You 162 scrabble desperately for support, but as the bridge collapses you 162 stumble back and fall into the chasm. 163 The bear lumbers toward the troll, who lets out a startled shriek and 163 scurries away. The bear soon gives up the pursuit and wanders back. 164 The axe misses and lands near the bear where you can't get at it. 165 With what? Your bare hands? Against *HIS* bear hands?? 166 The bear is confused; he only wants to be your friend. 167 For crying out loud, the poor thing is already dead! 168 The bear eagerly wolfs down your food, after which he seems to calm 168 down considerably and even becomes rather friendly. 169 The bear is still chained to the wall. 170 The chain is still locked. 171 The chain is now unlocked. 172 The chain is now locked. 173 There is nothing here to which the chain can be locked. 174 There is nothing here to eat. 175 Do you want the hint? 176 Do you need help getting out of the maze? 177 You can make the passages look less alike by dropping things. 178 Are you trying to explore beyond the plover room? 179 There is a way to explore that region without having to worry about 179 falling into a pit. None of the objects available is immediately 179 useful in discovering the secret. 180 Do you need help getting out of here? 181 Don't go west. 182 Gluttony is not one of the troll's vices. Avarice, however, is. 183 Your lamp is getting dim. You'd best start wrapping this up, unless 183 you can find some fresh batteries. I seem to recall there's a vending 183 machine in the maze. Bring some coins with you. 184 Your lamp has run out of power. 185 Please answer the question. 186 There are faint rustling noises from the darkness behind you. As you 186 turn toward them, the beam of your lamp falls across a bearded pirate. 186 He is carrying a large chest. "Shiver me timbers!" he cries, "I've 186 been spotted! I'd best hie meself off to the maze to hide me chest!" 186 With that, he vanishes into the gloom. 187 Your lamp is getting dim. You'd best go back for those batteries. 188 Your lamp is getting dim. I'm taking the liberty of replacing the 188 batteries. 189 Your lamp is getting dim, and you're out of spare batteries. You'd 189 best start wrapping this up. 190 You sift your fingers through the dust, but succeed only in 190 obliterating the cryptic message. 191 Do you need help dealing with the ogre? 192 Hmmm, this looks like a clue, which means it'll cost you 10 points to 192 read it. Should I go ahead and read it anyway? 193 It says, "There is a way out of this place. Do you need any more 193 information to escape? Sorry, but this initial hint is all you get." 194 There is nothing the presence of which will prevent you from defeating 194 him; thus it can't hurt to fetch everything you possibly can. 195 I'm afraid I don't understand. 196 Your hand passes through it as though it weren't there. 197 You strike the mirror a resounding blow, whereupon it shatters into a 197 myriad tiny fragments. 198 You have taken the vase and hurled it delicately to the ground. 199 You prod the nearest dwarf, who wakes up grumpily, takes one look at 199 you, curses, and grabs for his axe. 200 Is this acceptable? # 201 used to be an error on restart attempt. 202 The ogre doesn't appear to be hungry. 203 The ogre, who despite his bulk is quite agile, easily dodges your 203 attack. He seems almost amused by your puny effort. 204 The ogre, distracted by your rush, is struck by the knife. With a 204 blood-curdling yell he turns and bounds after the dwarves, who flee 204 in panic. You are left alone in the room. 205 The ogre, distracted by your rush, is struck by the knife. With a 205 blood-curdling yell he turns and bounds after the dwarf, who flees 205 in panic. You are left alone in the room. 206 The bird flies about agitatedly for a moment. 207 The bird flies agitatedly about the cage. 208 The bird flies about agitatedly for a moment, then disappears through 208 the crack. It reappears shortly, carrying in its beak a jade 208 necklace, which it drops at your feet. 209 The urn is now lit. 210 The urn is now dark. 211 You empty the bottle into the urn, which promptly ejects the water 211 with uncanny accuracy, squirting you directly between the eyes. 212 Your bottle is now empty and the urn is full of oil. 213 The urn is already full of oil. 214 There's no way to get the oil out of the urn. 215 The urn is far too firmly embedded for your puny strength to budge it. 216 As you rub the urn, there is a flash of light and a genie appears. 216 His aspect is stern as he advises: "One who wouldst traffic in 216 precious stones must first learn to recognize the signals thereof." 216 He wrests the urn from the stone, leaving a small cavity. Turning to 216 face you again, he fixes you with a steely eye and intones: "Caution!" 216 Genie and urn vanish in a cloud of amber smoke. The smoke condenses 216 to form a rare amber gemstone, resting in the cavity in the rock. 217 I suppose you collect doughnut holes, too? 218 The gem fits easily into the cavity. 219 The persian rug stiffens and rises a foot or so off the ground. 220 The persian rug draped over your shoulder seems to wriggle for a 220 moment, but then subsides. 221 The persian rug settles gently to the ground. 222 The rug hovers stubbornly where it is. 223 The rug does not appear inclined to cooperate. 224 If you mean to use the persian rug, it does not appear inclined to 224 cooperate. 225 Though you flap your arms furiously, it is to no avail. 226 You board the persian rug, which promptly whisks you across the chasm. 226 You have time for a fleeting glimpse of a two thousand foot drop to a 226 mighty river; then you find yourself on the other side. 227 The rug ferries you back across the chasm. 228 All is silent. 229 The stream is gurgling placidly. 230 The wind whistles coldly past your ears. 231 The stream splashes loudly into the pool. 232 You are unable to make anything of the splashing noise. 233 You can hear the murmuring of the beanstalks and the snoring of the 233 dwarves. 234 A loud hissing emanates from the snake pit. 235 The air is filled with a dull rumbling sound. 236 The roar is quite loud here. 237 The roaring is so loud that it drowns out all other sound. 238 The bird eyes you suspiciously and flutters away. A moment later you 238 feel something wet land on your head, but upon looking up you can see 238 no sign of the culprit. 239 There are only a few drops--not enough to carry. 240 Your head buzzes strangely for a moment. 241 (Uh, y'know, that wasn't very bright.) 242 It's a pity you took so long about it. 243 Are you wondering what to do here? 244 This section is quite advanced. Find the cave first. 245 Upstream or downstream? 246 Wizards are not to be disturbed by such as you. 247 Would you like to be shown out of the forest? 248 Go east ten times. If that doesn't get you out, then go south, then 248 west twice, then south. 249 The waters are crashing loudly against the shore. 250 %1 of them throw knives at you! 251 %1 of them get you! 252 One of them gets you! 253 None of them hits you! 254 Sorry, I don't know the word "%W". 255 What do you want to do with the %L? 256 I see no %L here. 257 %C what? 258 Okay, "%W". 259 You have garnered %3 out of a possible %3 points, using %5 turn%S. 260 I can suspend your Adventure for you so that you can resume later, but 260 it will cost you 5 points. 261 I am prepared to give you a hint, but it will cost you %1 point%S. 262 You scored %3 out of a possible %3, using%5 turn%S. 263 To achieve the next higher rating, you need %2 more point%S. 264 To achieve the next higher rating would be a neat trick! 264 Congratulations!! 265 You just went off my scale!! 266 To resume your Adventure, start a new game and then say "RESUME". 267 Table space used: 267 %6 of %6 words of messages %6 of %6 travel options 267 %6 of %6 vocabulary words %6 of %6 locations 267 %6 of %6 objects %6 of %6 action verbs 267 %6 of %6 "random" messages %6 of %6 "class" messages 267 %6 of %6 hints %6 of %6 turn threshholds 268 To resume an earlier Adventure, you must abandon the current one. 269 I'm sorry, but that Adventure was begun using Version%2.%1 of the 269 program, and this is Version%2.%1. You must find the other version 269 in order to resume that Adventure. 270 A dark fog creeps in to surround you. From somewhere in the fog you 270 hear a stern voice. "This Adventure has been tampered with! You have 270 been dabbling in magic, knowing not the havoc you might cause thereby. 270 Leave at once, before you do irrevocable harm!" The fog thickens, 270 until at last you can see nothing at all. Your vision then clears, 270 and you find yourself back in The Real World. 271 Guess again. 272 You're missing only one other treasure. Do you need help finding it? 273 Once you've found all the other treasures, it is no longer possible to 273 locate the one you're now missing. 274 Sorry, but the path twisted and turned so much that I can't figure 274 out which way to go to get back. 275 Open Adventure is an author-approved open-source release of 275 Version 2.5 with, as yet, no gameplay changes. 275 Version 2.5 was essentially the same as Version II; the cave and the 275 hazards therein are unchanged, and top score is still 430 points. 275 There are a few more hints, especially for some of the more obscure 275 puzzles. There are a few minor bugfixes and cosmetic changes. You 275 can now save a game and resume it at once (formerly you had to wait a 275 while first), but it now costs you a few points each time you save the 275 game. Saved games are now stored in much smaller files than before. 276 You don't have to say "go" every time; just specify a direction or, if 276 it's nearby, name the place to which you wish to move. -1 7 1 3 2 3 3 8 9 4 10 5 11 6 0 7 14 15 8 13 9 94 -1 10 96 11 19 -1 12 17 27 13 101 -1 14 103 15 0 16 106 17 0 -1 18 0 19 3 20 3 21 0 22 0 23 109 -1 24 25 -1 25 23 67 26 111 -1 27 35 110 28 0 29 97 -1 30 0 -1 31 119 121 32 117 122 33 117 122 34 0 0 35 130 -1 36 0 -1 37 126 -1 38 140 -1 39 0 40 96 -1 41 143 -1 42 6 -1 43 0 -1 44 0 -1 45 113 169 46 166 47 11 -1 48 18 -1 49 106 -1 50 18 51 27 52 28 53 29 54 30 55 0 56 92 57 95 58 97 59 100 60 101 61 0 62 119 121 63 127 64 130 -1 65 144 66 0 67 0 68 167 69 177 -1 8 1 24 2 29 3 0 4 33 5 0 6 33 7 195 8 195 9 42 10 14 11 43 12 110 13 29 14 110 15 73 16 75 17 29 18 61 19 59 20 59 21 174 22 109 23 67 24 61 25 147 26 155 27 195 28 146 29 110 30 61 31 61 32 14 33 195 34 42 35 61 -1 9 0 1 2 3 4 5 6 7 8 9 10 0 100 115 116 126 145 146 147 148 149 150 0 151 152 153 154 155 156 157 158 159 160 0 161 162 163 164 165 166 167 2 1 3 4 7 38 95 113 24 168 169 1 24 3 46 47 48 54 56 58 82 85 86 3 122 123 124 125 126 127 128 129 130 4 6 145 146 147 148 149 150 151 152 4 153 154 155 156 157 158 159 160 161 4 162 163 164 165 166 42 43 44 45 4 49 50 51 52 53 55 57 80 83 4 84 87 107 112 131 132 133 134 135 4 136 137 138 139 108 11 8 12 13 13 19 14 42 43 44 45 46 47 48 49 50 51 14 52 53 54 55 56 80 81 82 86 87 15 99 100 101 16 108 17 6 18 145 146 147 148 149 150 151 152 153 154 18 155 156 157 158 159 160 161 162 163 164 18 165 166 19 143 20 8 15 64 109 126 -1 10 45 You are obviously a rank amateur. Better luck next time. 120 Your score qualifies you as a novice class adventurer. 170 You have achieved the rating: "Experienced Adventurer". 250 You may now consider yourself a "Seasoned Adventurer". 320 You have reached "Junior Master" status. 375 Your score puts you in Master Adventurer Class C. 410 Your score puts you in Master Adventurer Class B. 426 Your score puts you in Master Adventurer Class A. 429 All of Adventuredom gives tribute to you, Adventurer Grandmaster! 9999 Adventuredom stands in awe -- you have now joined the ranks of the 9999 W O R L D C H A M P I O N A D V E N T U R E R S ! 9999 It may interest you to know that the Dungeon-Master himself has, to 9999 my knowledge, never achieved this threshhold in fewer than 330 turns. -1 11 1 4 2 62 63 2 5 2 18 19 3 8 2 20 21 4 75 4 176 177 5 25 5 178 179 6 20 3 180 181 7 8 2 243 244 8 25 2 247 248 9 10 4 191 194 10 1 4 272 273 -1 13 8 3 -1 11 2 -1 13 -1 1 14 1 -1 15 2 -1 16 -1 1 24 6 -1 31 4 -1 33 3 -1 36 -1 1 38 -1 1 41 1 -1 47 -1 1 48 -1 1 49 -1 1 1 229 3 229 4 229 7 229 15 230 38 229 64 230 94 230 95 231 98 232 109 230 113 231 115 233 116 234 123 235 124 235 125 236 126 -237 127 235 168 -237 169 249 -1 14 200350 Tsk! A wizard wouldn't have to take 350 turns. This is going to cost 200350 you a couple of points. 300500 500 turns? That's another few points you've lost. 501000 Are you still at it? Five points off for exceeding 1000 turns! 1002500 Good grief, don't you *EVER* give up? Do you realize you've spent 1002500 over 2500 turns at this? That's another ten points off, a total of 1002500 twenty points lost for taking so long. -1 0