= Open Adventure TODO = The FORTRANish mess that once was is now mostly idiomatic C. Some issues remain to be cleaned up: * The program is still pretty much typeless. Some attempt has been made to introduce semantic types, but the job is barely started. * More possible vase tests: FILL VASE while it's on the ground next to you; DROP VASE in the Soft Room; DROP VASE in the well house and confirm that you do/don't get points for it; die while carrying the vase and confirm that it doesn't break. We are aware that the lamp currently used as the project logo is a hurricane lamp, not a proper miner's lamp. Submissions of potential replacement images would be welcome.