= Open Adventure TODO = The FORTRANish mess that once was is now mostly idiomatic C. Some issues remain to be cleaned up: * The remaining shared globals: K, SPK, WD1, WD1X, WD2, WD2X. These are used rather promiscuously to pass around information that ought to be function arguments in a modern language. K and SPK are particular offenders * Remaining unstructured gotos in playermove() and do_command(). The goto L12 in playermove() is particularly horrible, jumping backwards into the middle of a loop. * In playermove(), why doesn't replacing the global motion number K with a passed-in argument work? There's some unobvious information leak here. * The way return values from handlers such as 2012 trigger side effects based on global state such as K and SPK is nasty.