= Installing Open Adventure = The instructions below assume your system uses Python 3 by default, but the actual Python code in Open Adventure is 2/3-agnostic. Adjust the example commands below accordingly. 1. Install PyYAML for Python 3 (which requires Python 3) and libedit from http://thrysoee.dk/editline/ (aka: editline) on your system. + On Debian and Ubuntu: `apt-get install python3-yaml libedit-dev`. + On Fedora: `dnf install python3-PyYAML libedit-devel`. + If you are using MacPorts on OS X: `port install py3{5,6}-yaml`, as appropriate for your Python 3 version. + You can also use pip to install PyYAML: `pip3 install PyYAML`. 2. Change to the top-level directory of the source code (e.g., `cd open-adventure`). 3. Build with `make`. + If make returns the following message: + ------------------------------------------------ Traceback (most recent call last): File "./make_dungeon.py", line 13, in import sys, yaml ImportError: No module named yaml ------------------------------------------------ + try editing make_dungeon.py to change `#!/usr/bin/env python` to read `#!/usr/bin/env python3` 4. Optionally run a regression test on the code with `make check`. 5. Run `./advent` to play.