1 # This YAML file gets processed into a collection of data structures and
2 # variable initializers describing Colossal Cave. It replaces an ad-hoc
3 # text database shipped with Adventure versions up to 2.5. The format
4 # change enabled a lot of use of symbolic names where there were previously
5 # inscrutable numeric literals.
7 # We define a bunch of YAML structures:
9 # motions: Motion words, grouped into synonyms. The 'oldstyle'
10 # attribute, if false, means that single-letter synonyms should be
11 # accepted in oldstyle mode; it defaults to true.
13 # actions: Action words, grouped into synonyms, and their corresponding
14 # default messages. The 'oldstyle' attribute is as for motions.
16 # hints: Each item contains a hint number, a hint label (used to
17 # generate the value macro for the hint) the number of turns he
18 # must be at the right loc(s) before triggering the hint, the
19 # points deducted for taking the hint, the message number (in
20 # arbitrary_messages) of the question, and the message number of
23 # locations: They have attributes as follows...
24 # long: Long description, always shown on first encounter.
25 # short: Short description. If none, use long description.
26 # conditions: A dictionary of attributes
28 # OILY If FLUID flag is on: true for oil, false for water
30 # NOARRR Pirate doesn't go here unless following player
31 # NOBACK Cannot use "back" to move away
32 # HCAVE Trying to get into cave
33 # HBIRD Trying to catch bird
34 # HSNAKE Trying to deal with snake
36 # HDARK Pondering dark room
38 # HCLIFF Cliff with urn
39 # HWOODS Lost in forest
40 # HOGRE Trying to deal with ogre
41 # HJADE Found all treasures except jade
42 # hints: A list of YAML references to hints that may be available at
43 # this location. (This is why locations has to follow hints.)
44 # sound: Label for a location sound.
45 # loud: If true, object sounds are drowned out at this location.
46 # travel: A list of movement rules. They're applied in the order
47 # they appear. For a rule to fire, (1) the movement command
48 # must be a synonym for one of its verbs, and (2) the
49 # condition, if present, must evaluate to true. In that case
50 # the action fires. The action may be a goto (move to
51 # a named location) a speak (utter a named message), or
52 # a special (branch to special case in movement code).
53 # The conditional may be one of the following:
54 # [pct, N] Roll a die, n% chance of success
55 # [carry, OBJ] Must be carrying named object
56 # [with, OBJ] Must be carrying or in room with
57 # [not, OBJ N] Property of named OBJ must not be N.
58 # N may be numeric or a state label.
59 # [nodwarves] Dwarves must skip this rule.
60 # All attributes are optional except the long description and
61 # travel. Order of locations is not significant.
63 # arbitrary_messages: These are arguments to rspeak(). Some spans of
64 # these messages need to be kept adjacent and ordered (for now),
65 # though there are no depenencies on actual numbers left. To see
66 # which, grep for rspeak() calls containing expressions with
67 # arithmetic. Eventually, these will be pulled out into more
68 # appropriate data structures. Then ordering can be dropped.
70 # classes: Each item contains a point threshold and a message
71 # describing a classification of player. Point thresholds must be
72 # in ascending order. The scoring code selects the appropriate
73 # message, where each message is considered to apply to players
74 # whose scores are higher than the previous N but not higher than
75 # this N. Note that these scores probably change with every
76 # modification (and particularly expansion) of the program.
78 # turn_thresholds: Each item contains a number and a message
79 # berating the player for taking so many turns. When the turn count
80 # matches one of the thresholds, the corresponding message is shown.
81 # Order doesn't matter; the logic simply tests every threshold on
82 # the assumption that turn counts never decrease nor skip values.
84 # objects: Objects have attributes as follows...
85 # inventory: A description for use in the inventory command.
86 # descriptions: Messages describing the object in different states.
87 # If a state message is a tuple then the first element
88 # is made the name of a #define visible to the code for
89 # the associated state, numbered from zero upwards; it
90 # is also a state label that can be used in travel-rule
92 # changes: State-change messages to be emitted whenever the obect
93 # *changes* to the (0-origin) state that is the index of the
94 # message in this array.
95 # words: The vocabulary word(s) referring to this object.
96 # treasure: A boolean "treasure" used for point-scoring and pirate
97 # snatches, defaulting to false.
98 # immovable: An object may also be flagged
99 # immovable, meaning it cannot be carried.
100 # locations: An object may have one or two start locations (the gate
101 # is an example of a two-location object; it can be accessed
102 # from above or below).
104 # obituaries: Death messages and reincarnation queries. Order is
105 # significant, they're used in succession as the player racks up
108 # Message strings may include certain special character sequences to
109 # denote that the program must provide parameters to insert into a
110 # message when the message is printed. These sequences are:
111 # %S = The letter 'S' or nothing (if a given value is exactly 1)
112 # %W = A word (up to 10 characters)
113 # %L = A word mapped to lower-case letters
114 # %U = A word mapped to upper-case letters
115 # %C = A word mapped to lower-case, first letter capitalised
116 # %T = Several words of text, ending with a word of -1
117 # %1 = A 1-digit number
118 # %2 = A 2-digit number
120 # %9 = A 9-digit number
121 # %B = Variable number of blanks
122 # %! = The entire message should be suppressed
123 # %V = substitute program version string
131 words: ['road', 'hill']
141 words: ['forwa', 'conti', 'onwar']
143 words: ['back', 'retur', 'retre']
149 words: ['out', 'outsi', 'exit', 'leave']
151 words: ['build', 'house']
165 words: ['inwar', 'insid', 'in']
169 words: ['null', 'nowhe']
173 words: ['passa', 'tunne']
185 words: ['upwar', 'up', 'u', 'above', 'ascen']
187 words: ['d', 'downw', 'down', 'desce']
217 words: ['north', 'n']
219 words: ['south', 's']
241 words: ['l', 'x', 'look', 'exami', 'touch', 'descr']
250 words: ['slab', 'slabr']
280 words: ['main', 'offic']
287 message: ALREADY_CARRYING
288 words: ['g', 'carry', 'take', 'keep', 'catch',
289 'steal', 'captu', 'get', 'tote', 'snarf']
292 message: ARENT_CARRYING
293 words: ['drop', 'relea', 'free', 'disca', 'dump']
296 words: ['say', 'chant', 'sing', 'utter', 'mumbl']
298 message: NOT_LOCKABLE
299 words: ['unloc', 'open']
302 words: ['z', 'nothi']
305 message: NOT_LOCKABLE
306 words: ['lock', 'close']
308 message: DONT_UNDERSTAND
309 words: ['light', 'on']
311 message: DONT_UNDERSTAND
312 words: ['extin', 'off']
314 message: NOTHING_HAPPENS
315 words: ['wave', 'shake', 'swing']
318 words: ['calm', 'placa', 'tame']
321 words: ['walk', 'run', 'trave', 'go', 'proce',
322 'conti', 'explo', 'follo', 'turn']
324 message: RIDICULOUS_ATTEMPT
325 words: ['attac', 'kill', 'fight', 'hit', 'strik', 'slay']
327 message: ARENT_CARRYING
330 message: RIDICULOUS_ATTEMPT
331 words: ['eat', 'devou']
333 message: STREAM_WATER
339 message: ARENT_CARRYING
340 words: ['throw', 'toss']
346 words: ['find', 'where']
349 words: ['i', 'inven']
358 message: REQUIRES_DYNAMITE
359 words: ['blast', 'deton', 'ignit', 'blowu']
365 words: ['fee', 'fie', 'foe', 'foo', 'fum']
370 message: DONT_UNDERSTAND
371 words: ['read', 'perus']
373 message: BEYOND_POWER
374 words: ['break', 'shatt', 'smash']
376 message: RIDICULOUS_ATTEMPT
377 words: ['wake', 'distu']
380 words: ['suspe', 'pause', 'save']
383 words: ['resum', 'resta']
388 message: DONT_UNDERSTAND
391 message: NOTHING_HAPPENS
403 question: 'Are you trying to get into the cave?'
405 The grate is very solid and has a hardened steel lock. You cannot
406 enter without a key, and there are no keys nearby. I would recommend
407 looking elsewhere for the keys.
413 question: 'Are you trying to catch the bird?'
415 Something about you seems to be frightening the bird. Perhaps you
416 might figure out what it is.
422 question: 'Are you trying to somehow deal with the snake?'
424 You can't kill the snake, or drive it away, or avoid it, or anything
425 like that. There is a way to get by, but you don't have the necessary
432 question: 'Do you need help getting out of the maze?'
433 hint: 'You can make the passages look less alike by dropping things.'
439 question: 'Are you trying to explore beyond the plover room?'
441 There is a way to explore that region without having to worry about
442 falling into a pit. None of the objects available is immediately
443 useful in discovering the secret.
449 question: 'Do you need help getting out of here?'
450 hint: 'Don''t go west.\n'
456 question: 'Are you wondering what to do here?'
457 hint: 'This section is quite advanced. Find the cave first.\n'
463 question: 'Would you like to be shown out of the forest?'
465 Go east ten times. If that doesn't get you out, then go south, then
466 west twice, then south.
472 question: 'Do you need help dealing with the ogre?'
474 There is nothing the presence of which will prevent you from defeating
475 him; thus it can't hurt to fetch everything you possibly can.
481 question: 'You''re missing only one other treasure. Do you need help finding it?'
483 Once you''ve found all the other treasures, it is no longer possible to
484 locate the one you''re now missing.'
497 You are standing at the end of a road before a small brick building.
498 Around you is a forest. A small stream flows out of the building and
500 short: 'You''re in front of building.'
501 conditions: {FLUID: true, ABOVE: true, LIT: true}
502 sound: STREAM_GURGLES
504 {verbs: [ROAD, WEST, UPWAR], action: [goto, LOC_HILL]},
505 {verbs: [ENTER, BUILD, INWAR, EAST], action: [goto, LOC_BUILDING]},
506 {verbs: [DOWNS, GULLY, STREA, SOUTH, D], action: [goto, LOC_VALLEY]},
507 {verbs: [FORES, NORTH], action: [goto, LOC_FOREST1]},
508 {verbs: [DEPRE], action: [goto, LOC_GRATE]},
513 You have walked up a hill, still in the forest. The road slopes back
514 down the other side of the hill. There is a building in the distance.
515 short: 'You''re at hill in road.'
516 conditions: {ABOVE: true, LIT: true}
518 {verbs: [BUILD, EAST], action: [goto, LOC_START]},
519 {verbs: [WEST], action: [goto, LOC_ROADEND]},
520 {verbs: [NORTH], action: [goto, LOC_FOREST20]},
521 {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST13]},
522 {verbs: [D], action: [speak, WHICH_WAY]},
526 long: 'You are inside a building, a well house for a large spring.'
527 short: 'You''re inside building.'
528 conditions: {FLUID: true, ABOVE: true, LIT: true}
529 sound: STREAM_GURGLES
531 {verbs: [OUT, OUTDO, WEST], action: [goto, LOC_START]},
532 {verbs: [XYZZY], action: [goto, LOC_FOOF1]},
533 {verbs: [PLUGH], action: [goto, LOC_FOOF3]},
534 {verbs: [DOWNS, STREA], action: [goto, LOC_SEWER]},
539 You are in a valley in the forest beside a stream tumbling along a
541 short: 'You''re in valley.'
542 conditions: {FLUID: true, ABOVE: true, LIT: true}
543 sound: STREAM_GURGLES
545 {verbs: [UPSTR, BUILD, NORTH], action: [goto, LOC_START]},
546 {verbs: [EAST, FORES], action: [goto, LOC_FOREST6]},
547 {verbs: [WEST], action: [goto, LOC_FOREST12]},
548 {verbs: [DOWNS, SOUTH, D], action: [goto, LOC_SLIT]},
549 {verbs: [DEPRE], action: [goto, LOC_GRATE]},
550 {verbs: [STREA], action: [speak, UPSTREAM_DOWNSTREAM]},
554 long: 'The road, which approaches from the east, ends here amid the trees.'
555 short: 'You''re at end of road.'
556 conditions: {ABOVE: true, LIT: true}
558 {verbs: [ROAD, EAST, UPWAR], action: [goto, LOC_HILL]},
559 {verbs: [BUILD], action: [goto, LOC_START]},
560 {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST14]},
561 {verbs: [WEST], action: [goto, LOC_FOREST15]},
562 {verbs: [NORTH], action: [goto, LOC_FOREST21]},
567 The forest thins out here to reveal a steep cliff. There is no way
568 down, but a small ledge can be seen to the west across the chasm.
569 short: 'You''re at cliff.'
570 conditions: {ABOVE: true, NOBACK: true, LIT: true}
573 {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST17]},
574 {verbs: [EAST], action: [goto, LOC_FOREST19]},
575 {verbs: [JUMP], action: [goto, LOC_NOMAKE]},
580 At your feet all the water of the stream splashes into a 2-inch slit
581 in the rock. Downstream the streambed is bare rock.
582 short: 'You''re at slit in streambed.'
583 conditions: {FLUID: true, ABOVE: true, LIT: true}
584 sound: STREAM_GURGLES
586 {verbs: [BUILD], action: [goto, LOC_START]},
587 {verbs: [UPSTR, NORTH], action: [goto, LOC_VALLEY]},
588 {verbs: [EAST, FORES], action: [goto, LOC_FOREST6]},
589 {verbs: [WEST], action: [goto, LOC_FOREST10]},
590 {verbs: [DOWNS, BED, SOUTH, DEPRE], action: [goto, LOC_GRATE]},
591 {verbs: [SLIT, STREA, D, INWAR, ENTER], action: [speak, DONT_FIT]},
596 You are in a 20-foot depression floored with bare dirt. Set into the
597 dirt is a strong steel grate mounted in concrete. A dry streambed
598 leads into the depression.
599 short: 'You''re outside grate.'
600 conditions: {ABOVE: true, LIT: true}
601 hints: [*grate, *jade]
603 {verbs: [EAST, FORES], action: [goto, LOC_FOREST7]},
604 {verbs: [SOUTH], action: [goto, LOC_FOREST10]},
605 {verbs: [WEST], action: [goto, LOC_FOREST9]},
606 {verbs: [BUILD], action: [goto, LOC_START]},
607 {verbs: [UPSTR, GULLY, NORTH], action: [goto, LOC_SLIT]},
608 {verbs: [ENTER, INWAR, D],
609 cond: [not, GRATE, GRATE_CLOSED],
610 action: [goto, LOC_BELOWGRATE]},
611 {verbs: [ENTER], action: [speak, GRATE_NOWAY]},
616 You are in a small chamber beneath a 3x3 steel grate to the surface.
617 A low crawl over cobbles leads inward to the west.
618 short: 'You''re below the grate.'
619 conditions: {LIT: true}
621 {verbs: [OUT, UPWAR], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]},
622 {verbs: [OUT], action: [speak, GRATE_NOWAY]},
623 {verbs: [CRAWL, COBBL, INWAR, WEST], action: [goto, LOC_COBBLE]},
624 {verbs: [PIT], action: [goto, LOC_PITTOP]},
625 {verbs: [DEBRI], action: [goto, LOC_DEBRIS]},
630 You are crawling over cobbles in a low passage. There is a dim light
631 at the east end of the passage.
632 short: 'You''re in cobble crawl.'
633 conditions: {LIT: true}
635 {verbs: [OUT, SURFA, EAST], action: [goto, LOC_BELOWGRATE]},
636 {verbs: [INWAR, DARK, WEST, DEBRI], action: [goto, LOC_DEBRIS]},
637 {verbs: [PIT], action: [goto, LOC_PITTOP]},
642 You are in a debris room filled with stuff washed in from the surface.
643 A low wide passage with cobbles becomes plugged with mud and debris
644 here, but an awkward canyon leads upward and west. In the mud someone
645 has scrawled, "MAGIC WORD XYZZY".
646 short: 'You''re in debris room.'
649 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]},
650 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
651 {verbs: [CRAWL, COBBL, PASSA, LOW, EAST],
652 action: [goto, LOC_COBBLE]},
653 {verbs: [CANYO, INWAR, UPWAR, WEST], action: [goto, LOC_AWKWARD]},
654 {verbs: [XYZZY], action: [goto, LOC_FOOF2]},
655 {verbs: [PIT], action: [goto, LOC_PITTOP]},
659 long: 'You are in an awkward sloping east/west canyon.'
663 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]},
664 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
665 {verbs: [D, EAST, DEBRI], action: [goto, LOC_DEBRIS]},
666 {verbs: [INWAR, UPWAR, WEST], action: [goto, LOC_BIRD]},
667 {verbs: [PIT], action: [goto, LOC_PITTOP]},
672 You are in a splendid chamber thirty feet high. The walls are frozen
673 rivers of orange stone. An awkward canyon and a good passage exit
674 from east and west sides of the chamber.
675 short: 'You''re in bird chamber.'
679 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]},
680 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
681 {verbs: [DEBRI], action: [goto, LOC_DEBRIS]},
682 {verbs: [CANYO, EAST], action: [goto, LOC_AWKWARD]},
683 {verbs: [PASSA, PIT, WEST], action: [goto, LOC_PITTOP]},
688 At your feet is a small pit breathing traces of white mist. An east
689 passage ends here except for a small crack leading on.
690 short: 'You''re at top of small pit.'
693 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]},
694 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
695 {verbs: [DEBRI], action: [goto, LOC_DEBRIS]},
696 {verbs: [PASSA, EAST], action: [goto, LOC_BIRD]},
697 {verbs: [D, PIT, STEPS], cond: [carry, NUGGET],
698 action: [goto, LOC_NECKBROKE]},
699 {verbs: [D], action: [goto, LOC_MISTHALL]},
700 {verbs: [CRACK, WEST], action: [goto, LOC_CRACK]},
705 You are at one end of a vast hall stretching forward out of sight to
706 the west. There are openings to either side. Nearby, a wide stone
707 staircase leads downward. The hall is filled with wisps of white mist
708 swaying to and fro almost as if alive. A cold wind blows up the
709 staircase. There is a passage at the top of a dome behind you.
710 short: 'You''re in Hall of Mists.'
711 conditions: {DEEP: true}
715 {verbs: [LEFT, SOUTH], action: [goto, LOC_NUGGET]},
716 {verbs: [FORWA, HALL, WEST], action: [goto, LOC_EASTBANK]},
717 {verbs: [STAIR, D, NORTH], action: [goto, LOC_KINGHALL]},
718 {verbs: [UPWAR, PIT, STEPS, DOME, PASSA, EAST],
719 cond: [carry, NUGGET], action: [goto, LOC_DOME]},
720 {verbs: [UPWAR], action: [goto, LOC_PITTOP]},
721 {verbs: [Y2], action: [goto, LOC_JUMBLE]},
726 The crack is far too small for you to follow. At its widest it is
727 barely wide enough to admit your foot.'
729 conditions: {DEEP: true}
731 {verbs: [], action: [goto, LOC_PITTOP]},
736 You are on the east bank of a fissure slicing clear across the hall.
737 The mist is quite thick here, and the fissure is too wide to jump.
738 short: 'You''re on east bank of fissure.'
739 conditions: {DEEP: true}
741 {verbs: [HALL, EAST], action: [goto, LOC_MISTHALL]},
742 {verbs: [JUMP], cond: [not, FISSURE, UNBRIDGED],
743 action: [speak, CROSS_BRIDGE]},
744 {verbs: [FORWA], cond: [not, FISSURE, BRIDGED],
745 action: [goto, LOC_NOMAKE]},
746 {verbs: [OVER, ACROS, WEST, CROSS],
747 cond: [not, FISSURE, BRIDGED],
748 action: [speak, NO_CROSS]},
749 {verbs: [OVER], action: [goto, LOC_WESTBANK]},
754 This is a low room with a crude note on the wall. The note says,
755 "You won't get it up the steps".
756 short: 'You''re in nugget-of-gold room.'
757 conditions: {DEEP: true}
759 {verbs: [HALL, OUT, NORTH], action: [goto, LOC_MISTHALL]},
764 You are in the Hall of the Mountain King, with passages off in all
766 short: 'You''re in Hall of Mt King.'
767 conditions: {DEEP: true}
770 {verbs: [STAIR, UPWAR, EAST], action: [goto, LOC_MISTHALL]},
771 {verbs: [NORTH, RIGHT], cond: [not, SNAKE, SNAKE_BLOCKS],
772 action: [goto, LOC_FLOORHOLE]},
773 {verbs: [SOUTH, LEFT], cond: [not, SNAKE, SNAKE_BLOCKS],
774 action: [goto, LOC_SOUTHSIDE]},
775 {verbs: [WEST, FORWA], cond: [not, SNAKE, SNAKE_BLOCKS],
776 action: [goto, LOC_WESTSIDE]},
777 {verbs: [NORTH], action: [goto, LOC_SNAKEBLOCK]},
778 {verbs: [SW], cond: [pct, 35], action: [goto, LOC_SECRET3]},
779 {verbs: [SW], cond: ["with", SNAKE], action: [goto, LOC_SNAKEBLOCK]},
780 {verbs: [SECRE], action: [goto, LOC_SECRET3]},
784 long: 'You are at the bottom of the pit with a broken neck.'
786 conditions: {DEEP: true}
788 {verbs: [], action: [goto, LOC_NOWHERE]},
792 long: 'You didn''t make it.'
794 conditions: {DEEP: true}
796 {verbs: [], action: [goto, LOC_NOWHERE]},
800 long: 'The dome is unclimbable.'
802 conditions: {DEEP: true}
804 {verbs: [], action: [goto, LOC_MISTHALL]},
809 You are at the west end of the Twopit Room. There is a large hole in
810 the wall above the pit at this end of the room.
811 short: 'You''re at west end of Twopit Room.'
812 conditions: {DEEP: true}
814 {verbs: [EAST, ACROS], action: [goto, LOC_EASTEND]},
815 {verbs: [WEST, SLAB], action: [goto, LOC_SLAB]},
816 {verbs: [D, PIT], action: [goto, LOC_WESTPIT]},
817 {verbs: [HOLE], action: [speak, TOO_FAR]},
822 You are at the bottom of the eastern pit in the Twopit Room. There is
823 a small pool of oil in one corner of the pit.
824 short: 'You''re in east pit.'
825 conditions: {FLUID: true, DEEP: true, OILY: true}
827 {verbs: [UPWAR, OUT], action: [goto, LOC_EASTEND]},
832 You are at the bottom of the western pit in the Twopit Room. There is
833 a large hole in the wall about 25 feet above you.
834 short: 'You''re in west pit.'
835 conditions: {DEEP: true}
837 {verbs: [UPWAR, OUT], action: [goto, LOC_WESTEND]},
838 {verbs: [CLIMB], cond: [not, PLANT, 2], action: [goto, LOC_BUILDING1]},
839 {verbs: [CLIMB], action: [goto, LOC_CLIMBSTALK]},
843 long: 'You clamber up the plant and scurry through the hole at the top.'
845 conditions: {DEEP: true}
847 {verbs: [], action: [goto, LOC_NARROW]},
851 long: 'You are on the west side of the fissure in the Hall of Mists.'
852 short: 'You''re on west bank of fissure.'
853 conditions: {DEEP: true}
855 {verbs: [JUMP], cond: [not, FISSURE, UNBRIDGED],
856 action: [speak, CROSS_BRIDGE]},
857 {verbs: [FORWA], cond: [not, FISSURE, BRIDGED],
858 action: [goto, LOC_NOMAKE]},
859 {verbs: [OVER, ACROS, EAST, CROSS],
860 cond: [not, FISSURE, BRIDGED],
861 action: [speak, NO_CROSS]},
862 {verbs: [OVER], action: [goto, LOC_EASTBANK]},
863 {verbs: [NORTH], action: [goto, LOC_PARALLEL1]},
864 {verbs: [WEST], action: [goto, LOC_MISTWEST]},
869 You are in a low n/s passage at a hole in the floor. The hole goes
870 down to an e/w passage.
871 short: 'You''re in n/s passage above e/w passage.'
872 conditions: {DEEP: true}
874 {verbs: [HALL, OUT, SOUTH], action: [goto, LOC_KINGHALL]},
875 {verbs: [NORTH, Y2], action: [goto, LOC_Y2]},
876 {verbs: [D, HOLE], action: [goto, LOC_BROKEN]},
880 long: 'You are in the south side chamber.'
882 conditions: {DEEP: true}
884 {verbs: [HALL, OUT, NORTH], action: [goto, LOC_KINGHALL]},
889 You are in the west side chamber of the Hall of the Mountain King.
890 A passage continues west and up here.
891 short: 'You''re in the west side chamber.'
892 conditions: {DEEP: true}
894 {verbs: [HALL, OUT, EAST], action: [goto, LOC_KINGHALL]},
895 {verbs: [WEST, UPWAR], action: [goto, LOC_CROSSOVER]},
901 conditions: {DEEP: true}
903 {verbs: [], cond: [not, PLANT, 1], action: [goto, LOC_NOCLIMB]},
904 {verbs: [], action: [goto, LOC_PLANTTOP]},
908 long: 'You can''t get by the snake.'
910 conditions: {DEEP: true}
912 {verbs: [], action: [goto, LOC_KINGHALL]},
917 You are in a large room, with a passage to the south, a passage to the
918 west, and a wall of broken rock to the east. There is a large "Y2" on
919 a rock in the room's center.
920 short: 'You''re at "Y2".'
921 conditions: {DEEP: true}
923 {verbs: [PLUGH], action: [goto, LOC_FOOF4]},
924 {verbs: [SOUTH], action: [goto, LOC_FLOORHOLE]},
925 {verbs: [EAST, WALL, BROKE], action: [goto, LOC_JUMBLE]},
926 {verbs: [WEST], action: [goto, LOC_WINDOW1]},
927 {verbs: [PLOVE], cond: [carry, EMERALD], action: ["special", 2]},
928 {verbs: [PLOVE], action: [goto, LOC_FOOF5]},
932 long: 'You are in a jumble of rock, with cracks everywhere.'
934 conditions: {DEEP: true}
936 {verbs: [D, Y2], action: [goto, LOC_Y2]},
937 {verbs: [UPWAR], action: [goto, LOC_MISTHALL]},
942 You're at a low window overlooking a huge pit, which extends up out of
943 sight. A floor is indistinctly visible over 50 feet below. Traces of
944 white mist cover the floor of the pit, becoming thicker to the right.
945 Marks in the dust around the window would seem to indicate that
946 someone has been here recently. Directly across the pit from you and
947 25 feet away there is a similar window looking into a lighted room. A
948 shadowy figure can be seen there peering back at you.
949 short: 'You''re at window on pit.'
950 conditions: {DEEP: true}
952 {verbs: [EAST, Y2], action: [goto, LOC_Y2]},
953 {verbs: [JUMP], action: [goto, LOC_NECKBROKE]},
958 You are in a dirty broken passage. To the east is a crawl. To the
959 west is a large passage. Above you is a hole to another passage.
960 short: 'You''re in dirty passage.'
961 conditions: {DEEP: true}
963 {verbs: [EAST, CRAWL], action: [goto, LOC_SMALLPITBRINK]},
964 {verbs: [UPWAR, HOLE], action: [goto, LOC_FLOORHOLE]},
965 {verbs: [WEST], action: [goto, LOC_DUSTY]},
966 {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]},
971 You are on the brink of a small clean climbable pit. A crawl leads
973 short: 'You''re at brink of small pit.'
974 conditions: {DEEP: true}
976 {verbs: [WEST, CRAWL], action: [goto, LOC_BROKEN]},
977 {verbs: [D, PIT, CLIMB], action: [goto, LOC_SMALLPIT]},
982 You are in the bottom of a small pit with a little stream, which
983 enters and exits through tiny slits.
984 short: 'You''re at bottom of pit with stream.'
985 conditions: {FLUID: true, DEEP: true}
986 sound: STREAM_GURGLES
988 {verbs: [CLIMB, UPWAR, OUT], action: [goto, LOC_SMALLPITBRINK]},
989 {verbs: [SLIT, STREA, D, UPSTR, DOWNS, ENTER, INWAR],
990 action: [speak, DONT_FIT]},
995 You are in a large room full of dusty rocks. There is a big hole in
996 the floor. There are cracks everywhere, and a passage leading east.
997 short: 'You''re in dusty rock room.'
998 conditions: {DEEP: true}
1000 {verbs: [EAST, PASSA], action: [goto, LOC_BROKEN]},
1001 {verbs: [D, HOLE, FLOOR], action: [goto, LOC_COMPLEX]},
1002 {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]},
1007 You have crawled through a very low wide passage parallel to and north
1008 of the Hall of Mists.
1010 conditions: {DEEP: true}
1012 {verbs: [], action: [goto, LOC_MISTWEST]},
1017 You are at the west end of the Hall of Mists. A low wide crawl
1018 continues west and another goes north. To the south is a little
1019 passage 6 feet off the floor.
1020 short: 'You''re at west end of Hall of Mists.'
1021 conditions: {DEEP: true}
1023 {verbs: [SOUTH, UPWAR, PASSA, CLIMB], action: [goto, LOC_ALIKE1]},
1024 {verbs: [EAST], action: [goto, LOC_WESTBANK]},
1025 {verbs: [NORTH], action: [goto, LOC_PARALLEL2]},
1026 {verbs: [WEST, CRAWL], action: [goto, LOC_LONGEAST]},
1030 long: 'You are in a maze of twisty little passages, all alike.'
1032 conditions: {DEEP: true, NOBACK: true}
1035 {verbs: [UPWAR], action: [goto, LOC_MISTWEST]},
1036 {verbs: [NORTH], action: [goto, LOC_ALIKE1]},
1037 {verbs: [EAST], action: [goto, LOC_ALIKE2]},
1038 {verbs: [SOUTH], action: [goto, LOC_ALIKE4]},
1039 {verbs: [WEST], action: [goto, LOC_ALIKE11]},
1043 long: 'You are in a maze of twisty little passages, all alike.'
1045 conditions: {DEEP: true, NOBACK: true}
1048 {verbs: [WEST], action: [goto, LOC_ALIKE1]},
1049 {verbs: [SOUTH], action: [goto, LOC_ALIKE3]},
1050 {verbs: [EAST], action: [goto, LOC_ALIKE4]},
1054 long: 'You are in a maze of twisty little passages, all alike.'
1056 conditions: {DEEP: true, NOBACK: true}
1059 {verbs: [EAST], action: [goto, LOC_ALIKE2]},
1060 {verbs: [D], action: [goto, LOC_DEADEND3]},
1061 {verbs: [SOUTH], action: [goto, LOC_ALIKE6]},
1062 {verbs: [NORTH], action: [goto, LOC_DEADEND9]},
1066 long: 'You are in a maze of twisty little passages, all alike.'
1068 conditions: {DEEP: true, NOBACK: true}
1071 {verbs: [WEST], action: [goto, LOC_ALIKE1]},
1072 {verbs: [NORTH], action: [goto, LOC_ALIKE2]},
1073 {verbs: [EAST], action: [goto, LOC_DEADEND1]},
1074 {verbs: [SOUTH], action: [goto, LOC_DEADEND2]},
1075 {verbs: [UPWAR, D], action: [goto, LOC_ALIKE14]},
1081 conditions: {DEEP: true, NOARRR: true}
1084 {verbs: [WEST, OUT], action: [goto, LOC_ALIKE4]},
1090 conditions: {DEEP: true, NOARRR: true}
1093 {verbs: [EAST, OUT], action: [goto, LOC_ALIKE4]},
1099 conditions: {DEEP: true, NOARRR: true}
1102 {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE3]},
1106 long: 'You are in a maze of twisty little passages, all alike.'
1108 conditions: {DEEP: true, NOBACK: true}
1111 {verbs: [EAST], action: [goto, LOC_ALIKE6]},
1112 {verbs: [WEST], action: [goto, LOC_ALIKE7]},
1116 long: 'You are in a maze of twisty little passages, all alike.'
1118 conditions: {DEEP: true, NOBACK: true}
1121 {verbs: [EAST], action: [goto, LOC_ALIKE3]},
1122 {verbs: [WEST], action: [goto, LOC_ALIKE5]},
1123 {verbs: [D], action: [goto, LOC_ALIKE7]},
1124 {verbs: [SOUTH], action: [goto, LOC_ALIKE8]},
1128 long: 'You are in a maze of twisty little passages, all alike.'
1130 conditions: {DEEP: true, NOBACK: true}
1133 {verbs: [WEST], action: [goto, LOC_ALIKE5]},
1134 {verbs: [UPWAR], action: [goto, LOC_ALIKE6]},
1135 {verbs: [EAST], action: [goto, LOC_ALIKE8]},
1136 {verbs: [SOUTH], action: [goto, LOC_ALIKE9]},
1140 long: 'You are in a maze of twisty little passages, all alike.'
1142 conditions: {DEEP: true, NOBACK: true}
1145 {verbs: [WEST], action: [goto, LOC_ALIKE6]},
1146 {verbs: [EAST], action: [goto, LOC_ALIKE7]},
1147 {verbs: [SOUTH], action: [goto, LOC_ALIKE8]},
1148 {verbs: [UPWAR], action: [goto, LOC_ALIKE9]},
1149 {verbs: [NORTH], action: [goto, LOC_ALIKE10]},
1150 {verbs: [D], action: [goto, LOC_DEADEND11]},
1154 long: 'You are in a maze of twisty little passages, all alike.'
1156 conditions: {DEEP: true, NOBACK: true}
1159 {verbs: [WEST], action: [goto, LOC_ALIKE7]},
1160 {verbs: [NORTH], action: [goto, LOC_ALIKE8]},
1161 {verbs: [SOUTH], action: [goto, LOC_DEADEND4]},
1167 conditions: {DEEP: true, NOARRR: true}
1170 {verbs: [WEST, OUT], action: [goto, LOC_ALIKE9]},
1174 long: 'You are in a maze of twisty little passages, all alike.'
1176 conditions: {DEEP: true, NOBACK: true}
1179 {verbs: [WEST], action: [goto, LOC_ALIKE8]},
1180 {verbs: [NORTH], action: [goto, LOC_ALIKE10]},
1181 {verbs: [D], action: [goto, LOC_DEADEND5]},
1182 {verbs: [EAST], action: [goto, LOC_PITBRINK]},
1188 conditions: {DEEP: true, NOARRR: true}
1191 {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE10]},
1196 You are on the brink of a thirty foot pit with a massive orange column
1197 down one wall. You could climb down here but you could not get back
1198 up. The maze continues at this level.
1199 short: 'You''re at brink of pit.'
1200 conditions: {DEEP: true, NOBACK: true}
1202 {verbs: [D, CLIMB], action: [goto, LOC_BIRD]},
1203 {verbs: [WEST], action: [goto, LOC_ALIKE10]},
1204 {verbs: [SOUTH], action: [goto, LOC_DEADEND6]},
1205 {verbs: [NORTH], action: [goto, LOC_ALIKE12]},
1206 {verbs: [EAST], action: [goto, LOC_ALIKE13]},
1212 conditions: {NOARRR: true, DEEP: true}
1214 {verbs: [EAST, OUT], action: [goto, LOC_PITBRINK]},
1219 You have crawled through a very low wide passage parallel to and north
1220 of the Hall of Mists.
1222 conditions: {DEEP: true}
1224 {verbs: [], action: [goto, LOC_WESTBANK]},
1229 You are at the east end of a very long hall apparently without side
1230 chambers. To the east a low wide crawl slants up. To the north a
1231 round two foot hole slants down.
1232 short: 'You''re at east end of long hall.'
1233 conditions: {DEEP: true}
1235 {verbs: [EAST, UPWAR, CRAWL], action: [goto, LOC_MISTWEST]},
1236 {verbs: [WEST], action: [goto, LOC_LONGWEST]},
1237 {verbs: [NORTH, D, HOLE], action: [goto, LOC_CROSSOVER]},
1242 You are at the west end of a very long featureless hall. The hall
1243 joins up with a narrow north/south passage.
1244 short: 'You''re at west end of long hall.'
1245 conditions: {DEEP: true}
1247 {verbs: [EAST], action: [goto, LOC_LONGEAST]},
1248 {verbs: [NORTH], action: [goto, LOC_CROSSOVER]},
1249 {verbs: [SOUTH], cond: ["nodwarves"], action: [goto, LOC_DIFFERENT1]},
1253 long: 'You are at a crossover of a high n/s passage and a low e/w one.'
1255 conditions: {DEEP: true}
1257 {verbs: [WEST], action: [goto, LOC_LONGEAST]},
1258 {verbs: [NORTH], action: [goto, LOC_DEADEND7]},
1259 {verbs: [EAST], action: [goto, LOC_WESTSIDE]},
1260 {verbs: [SOUTH], action: [goto, LOC_LONGWEST]},
1266 conditions: {DEEP: true}
1268 {verbs: [SOUTH, OUT], action: [goto, LOC_CROSSOVER]},
1273 You are at a complex junction. A low hands and knees passage from the
1274 north joins a higher crawl from the east to make a walking passage
1275 going west. There is also a large room above. The air is damp here.
1276 short: 'You''re at complex junction.'
1277 conditions: {DEEP: true}
1279 sound: WIND_WHISTLES
1281 {verbs: [UPWAR, CLIMB, ROOM], action: [goto, LOC_DUSTY]},
1282 {verbs: [WEST, BEDQU], action: [goto, LOC_BEDQUILT]},
1283 {verbs: [NORTH, SHELL], action: [goto, LOC_SHELLROOM]},
1284 {verbs: [EAST], action: [goto, LOC_ANTEROOM]},
1289 You are in Bedquilt, a long east/west passage with holes everywhere.
1290 To explore at random select north, south, up, or down.
1291 short: 'You''re in Bedquilt.'
1292 conditions: {DEEP: true}
1294 {verbs: [EAST], action: [goto, LOC_COMPLEX]},
1295 {verbs: [WEST], action: [goto, LOC_SWISSCHEESE]},
1296 {verbs: [SOUTH], cond: [pct, 65], action: [speak, FUTILE_CRAWL]},
1297 {verbs: [SLAB], action: [goto, LOC_SLAB]},
1298 {verbs: [UPWAR], cond: [pct, 60], action: [speak, FUTILE_CRAWL]},
1299 {verbs: [UPWAR], cond: [pct, 70], action: [goto, LOC_SECRET2]},
1300 {verbs: [UPWAR], action: [goto, LOC_DUSTY]},
1301 {verbs: [NORTH], cond: [pct, 50], action: [speak, FUTILE_CRAWL]},
1302 {verbs: [NORTH], cond: [pct, 75], action: [goto, LOC_LOWROOM]},
1303 {verbs: [NORTH], action: [goto, LOC_THREEJUNCTION]},
1304 {verbs: [D], cond: [pct, 65], action: [speak, FUTILE_CRAWL]},
1305 {verbs: [D], action: [goto, LOC_ANTEROOM]},
1310 You are in a room whose walls resemble swiss cheese. Obvious passages
1311 go west, east, ne, and nw. Part of the room is occupied by a large
1313 short: 'You''re in Swiss Cheese Room.'
1314 conditions: {DEEP: true}
1316 {verbs: [NE], action: [goto, LOC_BEDQUILT]},
1317 {verbs: [WEST], action: [goto, LOC_EASTEND]},
1318 {verbs: [SOUTH], cond: [pct, 80], action: [speak, FUTILE_CRAWL]},
1319 {verbs: [CANYO], action: [goto, LOC_TALL]},
1320 {verbs: [EAST], action: [goto, LOC_SOFTROOM]},
1321 {verbs: [NW], cond: [pct, 50], action: [speak, FUTILE_CRAWL]},
1322 {verbs: [ORIEN], action: [goto, LOC_ORIENTAL]},
1327 You are at the east end of the Twopit Room. The floor here is
1328 littered with thin rock slabs, which make it easy to descend the pits.
1329 There is a path here bypassing the pits to connect passages from east
1330 and west. There are holes all over, but the only big one is on the
1331 wall directly over the west pit where you can't get to it.
1332 short: 'You''re at east end of Twopit Room.'
1333 conditions: {DEEP: true}
1335 {verbs: [EAST], action: [goto, LOC_SWISSCHEESE]},
1336 {verbs: [WEST, ACROS], action: [goto, LOC_WESTEND]},
1337 {verbs: [D, PIT], action: [goto, LOC_EASTPIT]},
1342 You are in a large low circular chamber whose floor is an immense slab
1343 fallen from the ceiling (Slab Room). East and west there once were
1344 large passages, but they are now filled with boulders. Low small
1345 passages go north and south, and the south one quickly bends west
1346 around the boulders.
1347 short: 'You''re in Slab Room.'
1348 conditions: {DEEP: true}
1350 {verbs: [SOUTH], action: [goto, LOC_WESTEND]},
1351 {verbs: [UPWAR, CLIMB], action: [goto, LOC_SECRET1]},
1352 {verbs: [NORTH], action: [goto, LOC_BEDQUILT]},
1356 long: 'You are in a secret n/s canyon above a large room.'
1358 conditions: {DEEP: true}
1360 {verbs: [D, SLAB], action: [goto, LOC_SLAB]},
1361 {verbs: [SOUTH], cond: [not, DRAGON, DRAGON_BARS],
1362 action: [goto, LOC_SECRET5]},
1363 {verbs: [SOUTH], action: [goto, LOC_SECRET4]},
1364 {verbs: [NORTH], action: [goto, LOC_MIRRORCANYON]},
1365 {verbs: [RESER], action: [goto, LOC_RESERVOIR]},
1369 long: 'You are in a secret n/s canyon above a sizable passage.'
1371 conditions: {DEEP: true}
1373 {verbs: [NORTH], action: [goto, LOC_THREEJUNCTION]},
1374 {verbs: [D, PASSA], action: [goto, LOC_BEDQUILT]},
1375 {verbs: [SOUTH], action: [goto, LOC_TOPSTALACTITE]},
1377 - LOC_THREEJUNCTION:
1380 You are in a secret canyon at a junction of three canyons, bearing
1381 north, south, and se. The north one is as tall as the other two
1383 short: 'You''re at junction of three secret canyons.'
1384 conditions: {DEEP: true}
1386 {verbs: [SE], action: [goto, LOC_BEDQUILT]},
1387 {verbs: [SOUTH], action: [goto, LOC_SECRET2]},
1388 {verbs: [NORTH], action: [goto, LOC_WINDOW2]},
1392 long: 'You are in a large low room. Crawls lead north, se, and sw.'
1393 short: 'You''re in large low room.'
1394 conditions: {DEEP: true}
1396 {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]},
1397 {verbs: [SW], action: [goto, LOC_WINDING]},
1398 {verbs: [NORTH], action: [goto, LOC_DEADCRAWL]},
1399 {verbs: [SE, ORIEN], action: [goto, LOC_ORIENTAL]},
1403 long: 'Dead end crawl.'
1405 conditions: {DEEP: true}
1407 {verbs: [SOUTH, CRAWL, OUT], action: [goto, LOC_LOWROOM]},
1412 You are in a secret canyon which here runs e/w. It crosses over a
1413 very tight canyon 15 feet below. If you go down you may not be able
1415 short: 'You''re in secret e/w canyon above tight canyon.'
1416 conditions: {DEEP: true}
1418 {verbs: [EAST], action: [goto, LOC_KINGHALL]},
1419 {verbs: [WEST], cond: [not, DRAGON, DRAGON_BARS], action: [goto, LOC_SECRET5]},
1420 {verbs: [WEST], action: [goto, LOC_SECRET6]},
1421 {verbs: [D], action: [goto, LOC_WIDEPLACE]},
1425 long: 'You are at a wide place in a very tight n/s canyon.'
1427 conditions: {DEEP: true}
1429 {verbs: [SOUTH], action: [goto, LOC_TIGHTPLACE]},
1430 {verbs: [NORTH], action: [goto, LOC_TALL]},
1434 long: 'The canyon here becomes too tight to go further south.'
1436 conditions: {DEEP: true}
1438 {verbs: [NORTH], action: [goto, LOC_WIDEPLACE]},
1443 You are in a tall e/w canyon. A low tight crawl goes 3 feet north and
1446 conditions: {DEEP: true}
1448 {verbs: [EAST], action: [goto, LOC_WIDEPLACE]},
1449 {verbs: [WEST], action: [goto, LOC_BOULDERS1]},
1450 {verbs: [NORTH, CRAWL], action: [goto, LOC_SWISSCHEESE]},
1454 long: 'The canyon runs into a mass of boulders -- dead end.'
1456 conditions: {DEEP: true}
1458 {verbs: [SOUTH], action: [goto, LOC_TALL]},
1463 The stream flows out through a pair of 1 foot diameter sewer pipes.
1464 It would be advisable to use the exit.
1466 conditions: {DEEP: true}
1468 {verbs: [], action: [goto, LOC_BUILDING]},
1472 long: 'You are in a maze of twisty little passages, all alike.'
1474 conditions: {DEEP: true, NOBACK: true}
1477 {verbs: [NORTH], action: [goto, LOC_ALIKE1]},
1478 {verbs: [WEST], action: [goto, LOC_ALIKE11]},
1479 {verbs: [SOUTH], action: [goto, LOC_ALIKE11]},
1480 {verbs: [EAST], action: [goto, LOC_DEADEND8]},
1486 conditions: {DEEP: true}
1489 {verbs: [WEST, OUT], action: [goto, LOC_ALIKE11]},
1495 conditions: {DEEP: true, NOARRR: true}
1498 {verbs: [SOUTH, OUT], action: [goto, LOC_ALIKE3]},
1502 long: 'You are in a maze of twisty little passages, all alike.'
1504 conditions: {DEEP: true, NOBACK: true}
1506 {verbs: [SOUTH], action: [goto, LOC_PITBRINK]},
1507 {verbs: [EAST], action: [goto, LOC_ALIKE13]},
1508 {verbs: [WEST], action: [goto, LOC_DEADEND10]},
1512 long: 'You are in a maze of twisty little passages, all alike.'
1514 conditions: {DEEP: true, NOBACK: true}
1516 {verbs: [NORTH], action: [goto, LOC_PITBRINK]},
1517 {verbs: [WEST], action: [goto, LOC_ALIKE12]},
1518 {verbs: [NW], action: [goto, LOC_DEADEND12]},
1524 conditions: {NOARRR: true, DEEP: true}
1526 {verbs: [EAST, OUT], action: [goto, LOC_ALIKE12]},
1532 conditions: {DEEP: true, NOARRR: true}
1535 {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE8]},
1539 long: 'You are in a maze of twisty little passages, all alike.'
1541 conditions: {DEEP: true, NOBACK: true}
1544 {verbs: [UPWAR, D], action: [goto, LOC_ALIKE4]},
1549 You are in a long, narrow corridor stretching out of sight to the
1550 west. At the eastern end is a hole through which you can see a
1551 profusion of leaves.
1552 short: 'You''re in narrow corridor.'
1553 conditions: {DEEP: true}
1555 {verbs: [D, CLIMB, EAST], action: [goto, LOC_WESTPIT]},
1556 {verbs: [JUMP], action: [goto, LOC_NECKBROKE]},
1557 {verbs: [WEST, GIANT], action: [goto, LOC_GIANTROOM]},
1561 long: 'There is nothing here to climb. Use "up" or "out" to leave the pit.'
1563 conditions: {DEEP: true}
1565 {verbs: [], action: [goto, LOC_WESTPIT]},
1569 long: 'You have climbed up the plant and out of the pit.'
1571 conditions: {DEEP: true}
1573 {verbs: [], action: [goto, LOC_WESTEND]},
1578 You are at the top of a steep incline above a large room. You could
1579 climb down here, but you would not be able to climb up. There is a
1580 passage leading back to the north.
1581 short: 'You''re at steep incline above large room.'
1582 conditions: {DEEP: true}
1584 {verbs: [NORTH, CAVER, PASSA], action: [goto, LOC_WATERFALL]},
1585 {verbs: [D, CLIMB], action: [goto, LOC_LOWROOM]},
1590 You are in the Giant Room. The ceiling here is too high up for your
1591 lamp to show it. Cavernous passages lead east, north, and south. On
1592 the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic].
1593 short: 'You''re in Giant Room.'
1594 conditions: {DEEP: true}
1596 {verbs: [SOUTH], action: [goto, LOC_NARROW]},
1597 {verbs: [EAST], action: [goto, LOC_CAVEIN]},
1598 {verbs: [NORTH], action: [goto, LOC_IMMENSE]},
1602 long: 'The passage here is blocked by a recent cave-in.'
1604 conditions: {DEEP: true}
1606 {verbs: [SOUTH, GIANT, OUT], action: [goto, LOC_GIANTROOM]},
1610 long: 'You are at one end of an immense north/south passage.'
1612 conditions: {DEEP: true}
1613 sound: WIND_WHISTLES
1615 {verbs: [SOUTH, GIANT, PASSA], action: [goto, LOC_GIANTROOM]},
1616 {verbs: [NORTH, ENTER, CAVER], cond: [not, DOOR, DOOR_RUSTED],
1617 action: [goto, LOC_WATERFALL]},
1618 {verbs: [NORTH], action: [speak, RUSTY_DOOR]},
1623 You are in a magnificent cavern with a rushing stream, which cascades
1624 over a sparkling waterfall into a roaring whirlpool which disappears
1625 through a hole in the floor. Passages exit to the south and west.
1626 short: 'You''re in cavern with waterfall.'
1627 conditions: {FLUID: true, DEEP: true}
1628 sound: STREAM_SPLASHES
1630 {verbs: [SOUTH, OUT], action: [goto, LOC_IMMENSE]},
1631 {verbs: [GIANT], action: [goto, LOC_GIANTROOM]},
1632 {verbs: [WEST], action: [goto, LOC_INCLINE]},
1637 You are in the Soft Room. The walls are covered with heavy curtains,
1638 the floor with a thick pile carpet. Moss covers the ceiling.
1639 short: 'You''re in Soft Room.'
1640 conditions: {DEEP: true}
1642 {verbs: [WEST, OUT], action: [goto, LOC_SWISSCHEESE]},
1647 This is the Oriental Room. Ancient oriental cave drawings cover the
1648 walls. A gently sloping passage leads upward to the north, another
1649 passage leads se, and a hands and knees crawl leads west.
1650 short: 'You''re in Oriental Room.'
1651 conditions: {DEEP: true}
1653 {verbs: [SE], action: [goto, LOC_SWISSCHEESE]},
1654 {verbs: [WEST, CRAWL], action: [goto, LOC_LOWROOM]},
1655 {verbs: [UPWAR, NORTH, CAVER], action: [goto, LOC_MISTY]},
1660 You are following a wide path around the outer edge of a large cavern.
1661 Far below, through a heavy white mist, strange splashing noises can be
1662 heard. The mist rises up through a fissure in the ceiling. The path
1663 exits to the south and west.
1664 short: 'You''re in misty cavern.'
1665 conditions: {DEEP: true}
1668 {verbs: [SOUTH, ORIEN], action: [goto, LOC_ORIENTAL]},
1669 {verbs: [WEST], action: [goto, LOC_ALCOVE]},
1674 You are in an alcove. A small nw path seems to widen after a short
1675 distance. An extremely tight tunnel leads east. It looks like a very
1676 tight squeeze. An eerie light can be seen at the other end.
1677 short: 'You''re in alcove.'
1678 conditions: {DEEP: true}
1681 {verbs: [NW, CAVER], action: [goto, LOC_MISTY]},
1682 {verbs: [EAST, PASSA], action: ["special", 1]},
1683 {verbs: [EAST], action: [goto, LOC_PLOVER]},
1688 You're in a small chamber lit by an eerie green light. An extremely
1689 narrow tunnel exits to the west. A dark corridor leads ne.
1690 short: 'You''re in Plover Room.'
1691 conditions: {DEEP: true, LIT: true}
1694 {verbs: [WEST, PASSA, OUT], action: ["special", 1]},
1695 {verbs: [WEST], action: [goto, LOC_ALCOVE]},
1696 {verbs: [PLOVE], cond: [carry, EMERALD], action: ["special", 2]},
1697 {verbs: [PLOVE], action: [goto, LOC_FOOF6]},
1698 {verbs: [NE, DARK], action: [goto, LOC_DARKROOM]},
1702 long: 'You''re in the dark-room. A corridor leading south is the only exit.'
1703 short: 'You''re in dark-room.'
1704 conditions: {DEEP: true}
1707 {verbs: [SOUTH, PLOVE, OUT], action: [goto, LOC_PLOVER]},
1712 You are in an arched hall. A coral passage once continued up and east
1713 from here, but is now blocked by debris. The air smells of sea water.
1714 short: 'You''re in arched hall.'
1715 conditions: {DEEP: true}
1717 {verbs: [D, SHELL, OUT], action: [goto, LOC_SHELLROOM]},
1722 You're in a large room carved out of sedimentary rock. The floor and
1723 walls are littered with bits of shells imbedded in the stone. A
1724 shallow passage proceeds downward, and a somewhat steeper one leads
1725 up. A low hands and knees passage enters from the south.
1726 short: 'You''re in Shell Room.'
1727 conditions: {DEEP: true}
1729 {verbs: [UPWAR, HALL], action: [goto, LOC_ARCHED]},
1730 {verbs: [D], action: [goto, LOC_SLOPING1]},
1731 {verbs: [SOUTH], cond: [carry, CLAM],
1732 action: [speak, CLAM_BLOCKER]},
1733 {verbs: [SOUTH], cond: [carry, OYSTER],
1734 action: [speak, OYSTER_BLOCKER]},
1735 {verbs: [SOUTH], action: [goto, LOC_COMPLEX]},
1739 long: 'You are in a long sloping corridor with ragged sharp walls.'
1741 conditions: {DEEP: true}
1743 {verbs: [UPWAR, SHELL], action: [goto, LOC_SHELLROOM]},
1744 {verbs: [D], action: [goto, LOC_CULDESAC]},
1748 long: 'You are in a cul-de-sac about eight feet across.'
1750 conditions: {DEEP: true}
1752 {verbs: [UPWAR, OUT], action: [goto, LOC_SLOPING1]},
1753 {verbs: [SHELL], action: [goto, LOC_SHELLROOM]},
1758 You are in an anteroom leading to a large passage to the east. Small
1759 passages go west and up. The remnants of recent digging are evident.
1760 A sign in midair here says "Cave under construction beyond this point.
1761 Proceed at own risk. [Witt Construction Company]"
1762 short: 'You''re in anteroom.'
1763 conditions: {DEEP: true}
1765 {verbs: [UPWAR], action: [goto, LOC_COMPLEX]},
1766 {verbs: [WEST], action: [goto, LOC_BEDQUILT]},
1767 {verbs: [EAST], action: [goto, LOC_WITTSEND]},
1771 long: 'You are in a maze of twisty little passages, all different.'
1773 conditions: {DEEP: true, NOBACK: true}
1775 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT3]},
1776 {verbs: [SW], action: [goto, LOC_DIFFERENT4]},
1777 {verbs: [NE], action: [goto, LOC_DIFFERENT5]},
1778 {verbs: [SE], action: [goto, LOC_DIFFERENT6]},
1779 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT7]},
1780 {verbs: [NW], action: [goto, LOC_DIFFERENT8]},
1781 {verbs: [EAST], action: [goto, LOC_DIFFERENT9]},
1782 {verbs: [WEST], action: [goto, LOC_DIFFERENT10]},
1783 {verbs: [NORTH], action: [goto, LOC_DIFFERENT11]},
1784 {verbs: [D], action: [goto, LOC_LONGWEST]},
1788 long: 'You are at Witt''s End. Passages lead off in *ALL* directions.'
1789 short: 'You''re at Witt''s End.'
1790 conditions: {DEEP: true, NOBACK: true}
1793 {verbs: [EAST, NORTH, SOUTH, NE, SE, SW, NW, UPWAR, D],
1794 cond: [pct, 95], action: [speak, FUTILE_CRAWL]},
1795 {verbs: [EAST], action: [goto, LOC_ANTEROOM]},
1796 {verbs: [WEST], action: [speak, WAY_BLOCKED]},
1801 You are in a north/south canyon about 25 feet across. The floor is
1802 covered by white mist seeping in from the north. The walls extend
1803 upward for well over 100 feet. Suspended from some unseen point far
1804 above you, an enormous two-sided mirror is hanging parallel to and
1805 midway between the canyon walls. (The mirror is obviously provided
1806 for the use of the dwarves who, as you know, are extremely vain.) A
1807 small window can be seen in either wall, some fifty feet up.
1808 short: 'You''re in Mirror Canyon.'
1809 conditions: {DEEP: true}
1811 sound: WIND_WHISTLES
1813 {verbs: [SOUTH], action: [goto, LOC_SECRET1]},
1814 {verbs: [NORTH, RESER], action: [goto, LOC_RESERVOIR]},
1819 You're at a low window overlooking a huge pit, which extends up out of
1820 sight. A floor is indistinctly visible over 50 feet below. Traces of
1821 white mist cover the floor of the pit, becoming thicker to the left.
1822 Marks in the dust around the window would seem to indicate that
1823 someone has been here recently. Directly across the pit from you and
1824 25 feet away there is a similar window looking into a lighted room. A
1825 shadowy figure can be seen there peering back at you.
1826 short: 'You''re at window on pit.'
1827 conditions: {DEEP: true}
1829 {verbs: [WEST], action: [goto, LOC_THREEJUNCTION]},
1830 {verbs: [JUMP], action: [goto, LOC_NECKBROKE]},
1832 - LOC_TOPSTALACTITE:
1835 A large stalactite extends from the roof and almost reaches the floor
1836 below. You could climb down it, and jump from it to the floor, but
1837 having done so you would be unable to reach it to climb back up.
1838 short: 'You''re at top of stalactite.'
1839 conditions: {DEEP: true}
1841 {verbs: [NORTH], action: [goto, LOC_SECRET2]},
1842 {verbs: [D, JUMP, CLIMB], cond: [pct, 40],
1843 action: [goto, LOC_ALIKE6]},
1844 {verbs: [D], cond: [pct, 50], action: [goto, LOC_ALIKE9]},
1845 {verbs: [D], action: [goto, LOC_ALIKE4]},
1849 long: 'You are in a little maze of twisting passages, all different.'
1851 conditions: {DEEP: true, NOBACK: true}
1853 {verbs: [SW], action: [goto, LOC_DIFFERENT3]},
1854 {verbs: [NORTH], action: [goto, LOC_DIFFERENT4]},
1855 {verbs: [EAST], action: [goto, LOC_DIFFERENT5]},
1856 {verbs: [NW], action: [goto, LOC_DIFFERENT6]},
1857 {verbs: [SE], action: [goto, LOC_DIFFERENT7]},
1858 {verbs: [NE], action: [goto, LOC_DIFFERENT8]},
1859 {verbs: [WEST], action: [goto, LOC_DIFFERENT9]},
1860 {verbs: [D], action: [goto, LOC_DIFFERENT10]},
1861 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT11]},
1862 {verbs: [SOUTH], action: [goto, LOC_DEADEND13]},
1867 You are at the edge of a large underground reservoir. An opaque cloud
1868 of white mist fills the room and rises rapidly upward. The lake is
1869 fed by a stream, which tumbles out of a hole in the wall about 10 feet
1870 overhead and splashes noisily into the water somewhere within the
1871 mist. There is a passage going back toward the south.
1872 short: 'You''re at reservoir.'
1873 conditions: {FLUID: true, DEEP: true}
1874 sound: STREAM_SPLASHES
1876 {verbs: [SOUTH, OUT], action: [goto, LOC_MIRRORCANYON]},
1877 {verbs: [NORTH, ACROS, CROSS], cond: [not, RESER, 1], action: [speak, BAD_DIRECTION]},
1878 {verbs: [NORTH], action: [goto, LOC_RESBOTTOM]},
1884 conditions: {DEEP: true}
1886 {verbs: [SE], action: [goto, LOC_ALIKE13]},
1891 You are at the northeast end of an immense room, even larger than the
1892 Giant Room. It appears to be a repository for the "Adventure"
1893 program. Massive torches far overhead bathe the room with smoky
1894 yellow light. Scattered about you can be seen a pile of bottles (all
1895 of them empty), a nursery of young beanstalks murmuring quietly, a bed
1896 of oysters, a bundle of black rods with rusty stars on their ends, and
1897 a collection of brass lanterns. Off to one side a great many dwarves
1898 are sleeping on the floor, snoring loudly. A notice nearby reads: "Do
1899 not disturb the dwarves!" An immense mirror is hanging against one
1900 wall, and stretches to the other end of the room, where various other
1901 sundry objects can be glimpsed dimly in the distance.
1902 short: 'You''re at ne end.'
1903 conditions: {DEEP: true, LIT: true}
1904 sound: MURMURING_SNORING
1906 {verbs: [SW], action: [goto, LOC_SW]},
1911 You are at the southwest end of the repository. To one side is a pit
1912 full of fierce green snakes. On the other side is a row of small
1913 wicker cages, each of which contains a little sulking bird. In one
1914 corner is a bundle of black rods with rusty marks on their ends. A
1915 large number of velvet pillows are scattered about on the floor. A
1916 vast mirror stretches off to the northeast. At your feet is a large
1917 steel grate, next to which is a sign that reads, "Treasure Vault.
1918 Keys in main office."
1919 short: 'You''re at sw end.'
1920 conditions: {DEEP: true, LIT: true}
1921 sound: SNAKES_HISSING
1923 {verbs: [NE], action: [goto, LOC_NE]},
1924 {verbs: [D], action: [speak, GRATE_NOWAY]},
1929 You are on one side of a large, deep chasm. A heavy white mist rising
1930 up from below obscures all view of the far side. A sw path leads away
1931 from the chasm into a winding corridor.
1932 short: 'You''re on sw side of chasm.'
1933 conditions: {DEEP: true}
1935 {verbs: [SW], action: [goto, LOC_WINDING]},
1936 {verbs: [OVER, ACROS, CROSS, NE], cond: [with, TROLL],
1937 action: [speak, TROLL_BLOCKS]},
1938 {verbs: [OVER], cond: [not, CHASM, TROLL_BRIDGE],
1939 action: [speak, BRIDGE_GONE]},
1940 {verbs: [OVER], action: ["special", 3]},
1941 {verbs: [JUMP], cond: [not, CHASM, TROLL_BRIDGE],
1942 action: [goto, LOC_NOMAKE]},
1943 {verbs: [JUMP], action: [speak, CROSS_BRIDGE]},
1948 You are in a long winding corridor sloping out of sight in both
1950 short: 'You''re in sloping corridor.'
1951 conditions: {DEEP: true}
1953 {verbs: [D], action: [goto, LOC_LOWROOM]},
1954 {verbs: [UPWAR], action: [goto, LOC_SWCHASM]},
1958 long: 'You are in a secret canyon which exits to the north and east.'
1960 conditions: {DEEP: true}
1962 {verbs: [NORTH, OUT], action: [goto, LOC_SECRET1]},
1963 {verbs: [EAST, FORWA], action: [speak, NASTY_DRAGON]},
1967 long: 'You are in a secret canyon which exits to the north and east.'
1969 conditions: {DEEP: true}
1971 {verbs: [NORTH], action: [goto, LOC_SECRET1]},
1972 {verbs: [EAST], action: [goto, LOC_SECRET3]},
1976 long: 'You are in a secret canyon which exits to the north and east.'
1978 conditions: {DEEP: true}
1980 {verbs: [EAST, OUT], action: [goto, LOC_SECRET3]},
1981 {verbs: [NORTH, FORWA], action: [speak, NASTY_DRAGON]},
1986 You are on the far side of the chasm. A ne path leads away from the
1988 short: 'You''re on ne side of chasm.'
1989 conditions: {NOARRR: true, DEEP: true}
1991 {verbs: [NE], action: [goto, LOC_CORRIDOR]},
1992 {verbs: [OVER, ACROS, CROSS, SW], cond: [with, TROLL], action: [speak, TROLL_BLOCKS]},
1993 {verbs: [OVER], action: ["special", 3]},
1994 {verbs: [JUMP], action: [speak, CROSS_BRIDGE]},
1995 {verbs: [FORK], action: [goto, LOC_FORK]},
1996 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
1997 {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]},
2002 You're in a long east/west corridor. A faint rumbling noise can be
2003 heard in the distance.
2004 short: 'You''re in corridor.'
2005 conditions: {NOARRR: true, DEEP: true}
2006 sound: DULL_RUMBLING
2008 {verbs: [WEST], action: [goto, LOC_NECHASM]},
2009 {verbs: [EAST, FORK], action: [goto, LOC_FORK]},
2010 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2011 {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]},
2016 The path forks here. The left fork leads northeast. A dull rumbling
2017 seems to get louder in that direction. The right fork leads southeast
2018 down a gentle slope. The main corridor enters from the west.
2019 short: 'You''re at fork in path.'
2020 conditions: {NOARRR: true, DEEP: true}
2021 sound: DULL_RUMBLING
2023 {verbs: [WEST], action: [goto, LOC_CORRIDOR]},
2024 {verbs: [NE, LEFT], action: [goto, LOC_WARMWALLS]},
2025 {verbs: [SE, RIGHT, D], action: [goto, LOC_LIMESTONE]},
2026 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2027 {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]},
2032 The walls are quite warm here. From the north can be heard a steady
2033 roar, so loud that the entire cave seems to be trembling. Another
2034 passage leads south, and a low crawl goes east.
2035 short: 'You''re at junction with warm walls.'
2036 conditions: {NOARRR: true, DEEP: true}
2039 {verbs: [SOUTH, FORK], action: [goto, LOC_FORK]},
2040 {verbs: [NORTH, VIEW], action: [goto, LOC_BREATHTAKING]},
2041 {verbs: [EAST, CRAWL], action: [goto, LOC_BOULDERS2]},
2046 You are on the edge of a breath-taking view. Far below you is an
2047 active volcano, from which great gouts of molten lava come surging
2048 out, cascading back down into the depths. The glowing rock fills the
2049 farthest reaches of the cavern with a blood-red glare, giving every-
2050 thing an eerie, macabre appearance. The air is filled with flickering
2051 sparks of ash and a heavy smell of brimstone. The walls are hot to
2052 the touch, and the thundering of the volcano drowns out all other
2053 sounds. Embedded in the jagged roof far overhead are myriad twisted
2054 formations composed of pure white alabaster, which scatter the murky
2055 light into sinister apparitions upon the walls. To one side is a deep
2056 gorge, filled with a bizarre chaos of tortured rock which seems to
2057 have been crafted by the devil himself. An immense river of fire
2058 crashes out from the depths of the volcano, burns its way through the
2059 gorge, and plummets into a bottomless pit far off to your left. To
2060 the right, an immense geyser of blistering steam erupts continuously
2061 from a barren island in the center of a sulfurous lake, which bubbles
2062 ominously. The far right wall is aflame with an incandescence of its
2063 own, which lends an additional infernal splendor to the already
2064 hellish scene. A dark, foreboding passage exits to the south.
2065 short: 'You''re at breath-taking view.'
2066 conditions: {NOARRR: true, LIT: true, DEEP: true}
2071 {verbs: [SOUTH, PASSA, OUT], action: [goto, LOC_WARMWALLS]},
2072 {verbs: [FORK], action: [goto, LOC_FORK]},
2073 {verbs: [D], action: [speak, RIDICULOUS_ATTEMPT]},
2074 {verbs: [JUMP], action: [goto, LOC_GRUESOME]},
2079 You are in a small chamber filled with large boulders. The walls are
2080 very warm, causing the air in the room to be almost stifling from the
2081 heat. The only exit is a crawl heading west, through which is coming
2083 short: 'You''re in Chamber of Boulders.'
2084 conditions: {NOARRR: true, DEEP: true}
2085 sound: DULL_RUMBLING
2087 {verbs: [WEST, OUT, CRAWL], action: [goto, LOC_WARMWALLS]},
2088 {verbs: [FORK], action: [goto, LOC_FORK]},
2089 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2094 You are walking along a gently sloping north/south passage lined with
2095 oddly shaped limestone formations.
2096 short: 'You''re in limestone passage.'
2097 conditions: {NOARRR: true, DEEP: true}
2099 {verbs: [NORTH, UPWAR, FORK], action: [goto, LOC_FORK]},
2100 {verbs: [SOUTH, D, BARRE], action: [goto, LOC_BARRENFRONT]},
2101 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2106 You are standing at the entrance to a large, barren room. A notice
2107 above the entrance reads: "Caution! Bear in room!"
2108 short: 'You''re in front of Barren Room.'
2109 conditions: {NOARRR: true, DEEP: true}
2111 {verbs: [WEST, UPWAR], action: [goto, LOC_LIMESTONE]},
2112 {verbs: [FORK], action: [goto, LOC_FORK]},
2113 {verbs: [EAST, INWAR, BARRE, ENTER], action: [goto, LOC_BARRENROOM]},
2114 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2119 You are inside a barren room. The center of the room is completely
2120 empty except for some dust. Marks in the dust lead away toward the
2121 far end of the room. The only exit is the way you came in.
2122 short: 'You''re in Barren Room.'
2123 conditions: {NOARRR: true, DEEP: true}
2125 {verbs: [WEST, OUT], action: [goto, LOC_BARRENFRONT]},
2126 {verbs: [FORK], action: [goto, LOC_FORK]},
2127 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2131 long: 'You are in a maze of twisting little passages, all different.'
2133 conditions: {DEEP: true, NOBACK: true}
2135 {verbs: [WEST], action: [goto, LOC_DIFFERENT1]},
2136 {verbs: [SE], action: [goto, LOC_DIFFERENT4]},
2137 {verbs: [NW], action: [goto, LOC_DIFFERENT5]},
2138 {verbs: [SW], action: [goto, LOC_DIFFERENT6]},
2139 {verbs: [NE], action: [goto, LOC_DIFFERENT7]},
2140 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT8]},
2141 {verbs: [D], action: [goto, LOC_DIFFERENT9]},
2142 {verbs: [NORTH], action: [goto, LOC_DIFFERENT10]},
2143 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT11]},
2144 {verbs: [EAST], action: [goto, LOC_DIFFERENT2]},
2148 long: 'You are in a little maze of twisty passages, all different.'
2150 conditions: {DEEP: true, NOBACK: true}
2152 {verbs: [NW], action: [goto, LOC_DIFFERENT1]},
2153 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT3]},
2154 {verbs: [NORTH], action: [goto, LOC_DIFFERENT5]},
2155 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT6]},
2156 {verbs: [WEST], action: [goto, LOC_DIFFERENT7]},
2157 {verbs: [SW], action: [goto, LOC_DIFFERENT8]},
2158 {verbs: [NE], action: [goto, LOC_DIFFERENT9]},
2159 {verbs: [EAST], action: [goto, LOC_DIFFERENT10]},
2160 {verbs: [D], action: [goto, LOC_DIFFERENT11]},
2161 {verbs: [SE], action: [goto, LOC_DIFFERENT2]},
2165 long: 'You are in a twisting maze of little passages, all different.'
2167 conditions: {DEEP: true, NOBACK: true}
2169 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT1]},
2170 {verbs: [D], action: [goto, LOC_DIFFERENT3]},
2171 {verbs: [WEST], action: [goto, LOC_DIFFERENT4]},
2172 {verbs: [NE], action: [goto, LOC_DIFFERENT6]},
2173 {verbs: [SW], action: [goto, LOC_DIFFERENT7]},
2174 {verbs: [EAST], action: [goto, LOC_DIFFERENT8]},
2175 {verbs: [NORTH], action: [goto, LOC_DIFFERENT9]},
2176 {verbs: [NW], action: [goto, LOC_DIFFERENT10]},
2177 {verbs: [SE], action: [goto, LOC_DIFFERENT11]},
2178 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT2]},
2182 long: 'You are in a twisting little maze of passages, all different.'
2184 conditions: {DEEP: true, NOBACK: true}
2186 {verbs: [NE], action: [goto, LOC_DIFFERENT1]},
2187 {verbs: [NORTH], action: [goto, LOC_DIFFERENT3]},
2188 {verbs: [NW], action: [goto, LOC_DIFFERENT4]},
2189 {verbs: [SE], action: [goto, LOC_DIFFERENT5]},
2190 {verbs: [EAST], action: [goto, LOC_DIFFERENT7]},
2191 {verbs: [D], action: [goto, LOC_DIFFERENT8]},
2192 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT9]},
2193 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT10]},
2194 {verbs: [WEST], action: [goto, LOC_DIFFERENT11]},
2195 {verbs: [SW], action: [goto, LOC_DIFFERENT2]},
2199 long: 'You are in a twisty little maze of passages, all different.'
2201 conditions: {DEEP: true, NOBACK: true}
2203 {verbs: [NORTH], action: [goto, LOC_DIFFERENT1]},
2204 {verbs: [SE], action: [goto, LOC_DIFFERENT3]},
2205 {verbs: [D], action: [goto, LOC_DIFFERENT4]},
2206 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT5]},
2207 {verbs: [EAST], action: [goto, LOC_DIFFERENT6]},
2208 {verbs: [WEST], action: [goto, LOC_DIFFERENT8]},
2209 {verbs: [SW], action: [goto, LOC_DIFFERENT9]},
2210 {verbs: [NE], action: [goto, LOC_DIFFERENT10]},
2211 {verbs: [NW], action: [goto, LOC_DIFFERENT11]},
2212 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT2]},
2216 long: 'You are in a twisty maze of little passages, all different.'
2218 conditions: {DEEP: true, NOBACK: true}
2220 {verbs: [EAST], action: [goto, LOC_DIFFERENT1]},
2221 {verbs: [WEST], action: [goto, LOC_DIFFERENT3]},
2222 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT4]},
2223 {verbs: [SW], action: [goto, LOC_DIFFERENT5]},
2224 {verbs: [D], action: [goto, LOC_DIFFERENT6]},
2225 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT7]},
2226 {verbs: [NW], action: [goto, LOC_DIFFERENT9]},
2227 {verbs: [SE], action: [goto, LOC_DIFFERENT10]},
2228 {verbs: [NE], action: [goto, LOC_DIFFERENT11]},
2229 {verbs: [NORTH], action: [goto, LOC_DIFFERENT2]},
2233 long: 'You are in a little twisty maze of passages, all different.'
2235 conditions: {DEEP: true, NOBACK: true}
2237 {verbs: [SE], action: [goto, LOC_DIFFERENT1]},
2238 {verbs: [NE], action: [goto, LOC_DIFFERENT3]},
2239 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT4]},
2240 {verbs: [D], action: [goto, LOC_DIFFERENT5]},
2241 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT6]},
2242 {verbs: [NW], action: [goto, LOC_DIFFERENT7]},
2243 {verbs: [NORTH], action: [goto, LOC_DIFFERENT8]},
2244 {verbs: [SW], action: [goto, LOC_DIFFERENT10]},
2245 {verbs: [EAST], action: [goto, LOC_DIFFERENT11]},
2246 {verbs: [WEST], action: [goto, LOC_DIFFERENT2]},
2250 long: 'You are in a maze of little twisting passages, all different.'
2252 conditions: {DEEP: true, NOBACK: true}
2254 {verbs: [D], action: [goto, LOC_DIFFERENT1]},
2255 {verbs: [EAST], action: [goto, LOC_DIFFERENT3]},
2256 {verbs: [NE], action: [goto, LOC_DIFFERENT4]},
2257 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT5]},
2258 {verbs: [WEST], action: [goto, LOC_DIFFERENT6]},
2259 {verbs: [NORTH], action: [goto, LOC_DIFFERENT7]},
2260 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT8]},
2261 {verbs: [SE], action: [goto, LOC_DIFFERENT9]},
2262 {verbs: [SW], action: [goto, LOC_DIFFERENT11]},
2263 {verbs: [NW], action: [goto, LOC_DIFFERENT2]},
2267 long: 'You are in a maze of little twisty passages, all different.'
2269 conditions: {DEEP: true, NOBACK: true}
2271 {verbs: [SW], action: [goto, LOC_DIFFERENT1]},
2272 {verbs: [NW], action: [goto, LOC_DIFFERENT3]},
2273 {verbs: [EAST], action: [goto, LOC_DIFFERENT4]},
2274 {verbs: [WEST], action: [goto, LOC_DIFFERENT5]},
2275 {verbs: [NORTH], action: [goto, LOC_DIFFERENT6]},
2276 {verbs: [D], action: [goto, LOC_DIFFERENT7]},
2277 {verbs: [SE], action: [goto, LOC_DIFFERENT8]},
2278 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT9]},
2279 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT10]},
2280 {verbs: [NE], action: [goto, LOC_DIFFERENT2]},
2286 conditions: {DEEP: true}
2288 {verbs: [NORTH, OUT], action: [goto, LOC_DIFFERENT2]},
2289 {verbs: [SOUTH], cond: [not, VEND, VEND_BLOCKS], action: [goto, LOC_ROUGHHEWN]},
2290 {verbs: [SOUTH], action: [goto, LOC_BADDIRECTION]},
2294 long: 'You are in a long, rough-hewn, north/south corridor.'
2296 conditions: {DEEP: true}
2298 {verbs: [NORTH], action: [goto, LOC_DEADEND13]},
2299 {verbs: [SOUTH], action: [goto, LOC_LARGE]},
2303 long: 'There is no way to go that direction.'
2305 conditions: {DEEP: true}
2307 {verbs: [], action: [goto, LOC_DEADEND13]},
2311 long: 'You are in a large chamber with passages to the west and north.'
2313 conditions: {DEEP: true}
2316 {verbs: [WEST], action: [goto, LOC_ROUGHHEWN]},
2317 {verbs: [NORTH], cond: [with, OGRE], action: [speak, OGRE_SNARL]},
2318 {verbs: [NORTH], action: [goto, LOC_STOREROOM]},
2322 long: 'You are in the ogre''s storeroom. The only exit is to the south.'
2324 conditions: {DEEP: true}
2326 {verbs: [SOUTH, OUT], action: [goto, LOC_LARGE]},
2330 long: 'You are wandering aimlessly through the forest.'
2332 conditions: {FOREST: true, NOBACK: true, LIT: true}
2335 {verbs: [EAST], action: [goto, LOC_START]},
2336 {verbs: [WEST], action: [goto, LOC_FOREST13]},
2337 {verbs: [NORTH], action: [goto, LOC_FOREST2]},
2338 {verbs: [SOUTH], action: [goto, LOC_FOREST3]},
2342 long: 'You are wandering aimlessly through the forest.'
2344 conditions: {FOREST: true, NOBACK: true, LIT: true}
2347 {verbs: [EAST], action: [goto, LOC_FOREST1]},
2348 {verbs: [WEST], action: [goto, LOC_FOREST19]},
2349 {verbs: [NORTH], action: [goto, LOC_FOREST3]},
2350 {verbs: [SOUTH], action: [goto, LOC_FOREST18]},
2354 long: 'You are wandering aimlessly through the forest.'
2356 conditions: {FOREST: true, NOBACK: true, LIT: true}
2359 {verbs: [EAST, WEST], action: [goto, LOC_FOREST4]},
2360 {verbs: [NORTH], action: [goto, LOC_FOREST2]},
2361 {verbs: [SOUTH], action: [goto, LOC_FOREST1]},
2365 long: 'You are wandering aimlessly through the forest.'
2367 conditions: {FOREST: true, NOBACK: true, LIT: true}
2370 {verbs: [EAST, NORTH], action: [goto, LOC_FOREST3]},
2371 {verbs: [WEST, SOUTH], action: [goto, LOC_FOREST5]},
2375 long: 'You are wandering aimlessly through the forest.'
2377 conditions: {FOREST: true, NOBACK: true, LIT: true}
2380 {verbs: [EAST, NORTH], action: [goto, LOC_FOREST4]},
2381 {verbs: [WEST], action: [goto, LOC_FOREST7]},
2382 {verbs: [SOUTH], action: [goto, LOC_FOREST6]},
2386 long: 'You are wandering aimlessly through the forest.'
2388 conditions: {FOREST: true, NOBACK: true, LIT: true}
2391 {verbs: [EAST], action: [goto, LOC_FOREST5]},
2392 {verbs: [WEST], action: [goto, LOC_FOREST7]},
2393 {verbs: [NORTH], action: [goto, LOC_VALLEY]},
2394 {verbs: [SOUTH], action: [goto, LOC_SLIT]},
2398 long: 'You are wandering aimlessly through the forest.'
2400 conditions: {FOREST: true, NOBACK: true, LIT: true}
2403 {verbs: [EAST], action: [goto, LOC_FOREST5]},
2404 {verbs: [WEST], action: [goto, LOC_FOREST6]},
2405 {verbs: [NORTH], action: [goto, LOC_GRATE]},
2406 {verbs: [SOUTH], action: [goto, LOC_FOREST8]},
2410 long: 'You are wandering aimlessly through the forest.'
2412 conditions: {FOREST: true, NOBACK: true, LIT: true}
2415 {verbs: [EAST], action: [goto, LOC_FOREST9]},
2416 {verbs: [WEST], action: [goto, LOC_FOREST11]},
2417 {verbs: [NORTH], action: [goto, LOC_FOREST22]},
2418 {verbs: [SOUTH], action: [goto, LOC_FOREST7]},
2422 long: 'You are wandering aimlessly through the forest.'
2424 conditions: {FOREST: true, NOBACK: true, LIT: true}
2427 {verbs: [EAST], action: [goto, LOC_FOREST11]},
2428 {verbs: [WEST], action: [goto, LOC_FOREST8]},
2429 {verbs: [NORTH], action: [goto, LOC_FOREST10]},
2430 {verbs: [SOUTH], action: [goto, LOC_GRATE]},
2434 long: 'You are wandering aimlessly through the forest.'
2436 conditions: {FOREST: true, NOBACK: true, LIT: true}
2439 {verbs: [EAST], action: [goto, LOC_SLIT]},
2440 {verbs: [WEST], action: [goto, LOC_FOREST11]},
2441 {verbs: [NORTH], action: [goto, LOC_FOREST9]},
2442 {verbs: [SOUTH], action: [goto, LOC_GRATE]},
2446 long: 'You are wandering aimlessly through the forest.'
2448 conditions: {FOREST: true, NOBACK: true, LIT: true}
2451 {verbs: [EAST], action: [goto, LOC_FOREST10]},
2452 {verbs: [WEST], action: [goto, LOC_FOREST8]},
2453 {verbs: [NORTH], action: [goto, LOC_FOREST22]},
2454 {verbs: [SOUTH], action: [goto, LOC_FOREST9]},
2458 long: 'You are wandering aimlessly through the forest.'
2460 conditions: {FOREST: true, NOBACK: true, LIT: true}
2463 {verbs: [EAST], action: [goto, LOC_FOREST13]},
2464 {verbs: [WEST], action: [goto, LOC_FOREST14]},
2465 {verbs: [NORTH], action: [goto, LOC_FOREST22]},
2466 {verbs: [SOUTH], action: [goto, LOC_VALLEY]},
2470 long: 'You are wandering aimlessly through the forest.'
2472 conditions: {FOREST: true, NOBACK: true, LIT: true}
2475 {verbs: [EAST], action: [goto, LOC_FOREST1]},
2476 {verbs: [WEST], action: [goto, LOC_FOREST12]},
2477 {verbs: [NORTH], action: [goto, LOC_FOREST20]},
2478 {verbs: [SOUTH], action: [goto, LOC_HILL]},
2482 long: 'You are wandering aimlessly through the forest.'
2484 conditions: {FOREST: true, NOBACK: true, LIT: true}
2487 {verbs: [EAST], action: [goto, LOC_ROADEND]},
2488 {verbs: [WEST], action: [goto, LOC_FOREST16]},
2489 {verbs: [NORTH], action: [goto, LOC_FOREST15]},
2490 {verbs: [SOUTH], action: [goto, LOC_FOREST12]},
2494 long: 'You are wandering aimlessly through the forest.'
2496 conditions: {FOREST: true, NOBACK: true, LIT: true}
2499 {verbs: [EAST], action: [goto, LOC_FOREST16]},
2500 {verbs: [WEST], action: [goto, LOC_FOREST22]},
2501 {verbs: [NORTH], action: [goto, LOC_ROADEND]},
2502 {verbs: [SOUTH], action: [goto, LOC_FOREST14]},
2506 long: 'You are wandering aimlessly through the forest.'
2508 conditions: {FOREST: true, NOBACK: true, LIT: true}
2511 {verbs: [EAST, NORTH], action: [goto, LOC_FOREST17]},
2512 {verbs: [WEST], action: [goto, LOC_FOREST14]},
2513 {verbs: [SOUTH], action: [goto, LOC_FOREST15]},
2517 long: 'You are wandering aimlessly through the forest.'
2519 conditions: {FOREST: true, NOBACK: true, LIT: true}
2522 {verbs: [EAST], action: [goto, LOC_FOREST18]},
2523 {verbs: [WEST, SOUTH], action: [goto, LOC_FOREST16]},
2524 {verbs: [NORTH], action: [goto, LOC_CLIFF]},
2528 long: 'You are wandering aimlessly through the forest.'
2530 conditions: {FOREST: true, NOBACK: true, LIT: true}
2533 {verbs: [EAST], action: [goto, LOC_FOREST19]},
2534 {verbs: [WEST], action: [goto, LOC_FOREST17]},
2535 {verbs: [NORTH], action: [goto, LOC_FOREST2]},
2536 {verbs: [SOUTH], action: [goto, LOC_FOREST21]},
2540 long: 'You are wandering aimlessly through the forest.'
2542 conditions: {FOREST: true, NOBACK: true, LIT: true}
2545 {verbs: [EAST], action: [goto, LOC_FOREST2]},
2546 {verbs: [WEST], action: [goto, LOC_FOREST18]},
2547 {verbs: [NORTH], action: [goto, LOC_CLIFF]},
2548 {verbs: [SOUTH], action: [goto, LOC_FOREST20]},
2552 long: 'You are wandering aimlessly through the forest.'
2554 conditions: {FOREST: true, NOBACK: true, LIT: true}
2557 {verbs: [EAST], action: [goto, LOC_HILL]},
2558 {verbs: [WEST], action: [goto, LOC_FOREST21]},
2559 {verbs: [NORTH], action: [goto, LOC_FOREST19]},
2560 {verbs: [SOUTH], action: [goto, LOC_FOREST13]},
2564 long: 'You are wandering aimlessly through the forest.'
2566 conditions: {FOREST: true, NOBACK: true, LIT: true}
2569 {verbs: [EAST], action: [goto, LOC_FOREST20]},
2570 {verbs: [WEST], action: [goto, LOC_ROADEND]},
2571 {verbs: [NORTH], action: [goto, LOC_FOREST18]},
2572 {verbs: [SOUTH], action: [goto, LOC_FOREST21]},
2576 long: 'You are wandering aimlessly through the forest.'
2578 conditions: {FOREST: true, NOBACK: true, LIT: true}
2581 {verbs: [EAST], action: [goto, LOC_FOREST8]},
2582 {verbs: [WEST], action: [goto, LOC_FOREST11]},
2583 {verbs: [NORTH], action: [goto, LOC_FOREST15]},
2584 {verbs: [SOUTH], action: [goto, LOC_FOREST12]},
2589 You are on a small ledge on one face of a sheer cliff. There are no
2590 paths away from the ledge. Across the chasm is a small clearing
2591 surrounded by forest.
2592 short: 'You''re on ledge.'
2593 conditions: {ABOVE: true, LIT: true}
2595 {verbs: [JUMP], action: [goto, LOC_NOMAKE]},
2600 You are walking across the bottom of the reservoir. Walls of water
2601 rear up on either side. The roar of the water cascading past is
2602 nearly deafening, and the mist is so thick you can barely see.
2603 short: 'You''re at bottom of reservoir.'
2604 conditions: {FLUID: true, DEEP: true}
2608 {verbs: [NORTH], action: [goto, LOC_RESNORTH]},
2609 {verbs: [SOUTH], action: [goto, LOC_RESERVOIR]},
2614 You are at the northern edge of the reservoir. A northwest passage
2615 leads sharply up from here.
2616 short: 'You''re north of reservoir.'
2617 conditions: {FLUID: true, DEEP: true}
2618 sound: WATERS_CRASHING
2620 {verbs: [SOUTH, ACROS, CROSS],
2621 cond: [not, RESER, WATERS_PARTED], action: [speak, BAD_DIRECTION]},
2622 {verbs: [SOUTH], action: [goto, LOC_RESBOTTOM]},
2623 {verbs: [NW, UPWAR, OUT], action: [goto, LOC_TREACHEROUS]},
2627 long: 'You are scrambling along a treacherously steep, rocky passage.'
2629 conditions: {DEEP: true}
2631 {verbs: [UPWAR, NW], action: [goto, LOC_STEEP]},
2632 {verbs: [D, SE], action: [goto, LOC_RESNORTH]},
2636 long: 'You are on a very steep incline, which widens at it goes upward.'
2638 conditions: {DEEP: true}
2640 {verbs: [D, SE], action: [goto, LOC_TREACHEROUS]},
2641 {verbs: [UPWAR, NW], action: [goto, LOC_CLIFFBASE]},
2646 You are at the base of a nearly vertical cliff. There are some
2647 slim footholds which would enable you to climb up, but it looks
2648 extremely dangerous. Here at the base of the cliff lie the remains
2649 of several earlier adventurers who apparently failed to make it.
2650 short: 'You''re at base of cliff.'
2651 conditions: {DEEP: true}
2653 {verbs: [D, SE], action: [goto, LOC_STEEP]},
2654 {verbs: [UPWAR, CLIMB], action: [goto, LOC_CLIFFACE]},
2658 long: 'You are climbing along a nearly vertical cliff.'
2660 conditions: {DEEP: true}
2662 {verbs: [D], action: [goto, LOC_CLIFFBASE]},
2663 {verbs: [UPWAR], cond: [carry, OBJ_46], action: [goto, LOC_CLIFFTOP]},
2664 {verbs: [UPWAR], action: [goto, LOC_FOOTSLIP]},
2669 Just as you reach the top, your foot slips on a loose rock and you
2670 tumble several hundred feet to join the other unlucky adventurers.
2672 conditions: {DEEP: true}
2674 {verbs: [], action: [goto, LOC_NOWHERE]},
2679 Just as you reach the top, your foot slips on a loose rock and you
2680 make one last desperate grab. Your luck holds, as does your grip.
2681 With an enormous heave, you lift yourself to the ledge above.
2683 conditions: {DEEP: true}
2685 {verbs: [], action: [goto, LOC_CLIFFLEDGE]},
2690 You are on a small ledge at the top of a nearly vertical cliff.
2691 There is a low crawl leading off to the northeast.
2692 short: 'You''re at top of cliff.'
2693 conditions: {DEEP: true}
2695 {verbs: [CLIMB, D], action: [goto, LOC_CLIFFACE]},
2696 {verbs: [NE, CRAWL], action: [goto, LOC_REACHDEAD]},
2700 long: 'You have reached a dead end.'
2702 conditions: {DEEP: true}
2704 {verbs: [SW, OUT, CRAWL], action: [goto, LOC_CLIFFLEDGE]},
2708 long: 'There is now one more gruesome aspect to the spectacular vista.'
2710 conditions: {DEEP: true}
2712 {verbs: [], action: [goto, LOC_NOWHERE]},
2720 {verbs: [], action: [goto, LOC_DEBRIS]},
2726 conditions: {ABOVE: true}
2728 {verbs: [], action: [goto, LOC_BUILDING]},
2734 conditions: {DEEP: true}
2736 {verbs: [], action: [goto, LOC_Y2]},
2742 conditions: {ABOVE: true}
2744 {verbs: [], action: [goto, LOC_BUILDING]},
2750 conditions: {DEEP: true}
2752 {verbs: [], action: [goto, LOC_PLOVER]},
2758 conditions: {DEEP: true}
2760 {verbs: [], action: [goto, LOC_Y2]},
2763 arbitrary_messages: !!omap
2764 - NO_MESSAGE: !!null
2766 Somewhere nearby is Colossal Cave, where others have found fortunes in
2767 treasure and gold, though it is rumored that some who enter are never
2768 seen again. Magic is said to work in the cave. I will be your eyes
2769 and hands. Direct me with commands of 1 or 2 words. I should warn
2770 you that I look at only the first five letters of each word, so you'll
2771 have to enter "northeast" as "ne" to distinguish it from "north".
2772 You can type "help" for some general hints. For information on how
2773 to end your adventure, scoring, etc., type "info".
2775 This program was originally developed by Willie Crowther. Most of the
2776 features of the current program were added by Don Woods.
2777 - DWARF_BLOCK: 'A little dwarf with a big knife blocks your way.'
2779 A little dwarf just walked around a corner, saw you, threw a little
2780 axe at you which missed, cursed, and ran away.
2781 - DWARF_PACK: 'There are %d threatening little dwarves in the room with you.'
2782 - DWARF_SINGLE: 'There is a threatening little dwarf in the room with you!'
2783 - KNIFE_THROWN: 'One sharp nasty knife is thrown at you!'
2784 - SAYS_PLUGH: 'A hollow voice says "PLUGH".'
2785 - GETS_YOU: 'It gets you!'
2786 - MISSES_YOU: 'It misses!'
2787 - UNSURE_FACING: 'I am unsure how you are facing. Use compass points or nearby objects.'
2789 I don't know in from out here. Use compass points or name something
2790 in the general direction you want to go.
2791 - CANT_APPLY: 'I don''t know how to apply that word here.'
2792 - AM_GAME: 'I''m game. Would you care to explain how?'
2793 - NO_MORE_DETAIL: |-
2794 Sorry, but I am not allowed to give more detail. I will repeat the
2795 long description of your location.
2796 - PITCH_DARK: 'It is now pitch dark. If you proceed you will likely fall into a pit.'
2797 - W_IS_WEST: 'If you prefer, simply type w rather than west.'
2798 - REALLY_QUIT: 'Do you really want to quit now?'
2799 - PIT_FALL: 'You fell into a pit and broke every bone in your body!'
2800 - ALREADY_CARRYING: 'You are already carrying it!'
2801 - YOU_JOKING: 'You can''t be serious!'
2803 The bird seemed unafraid at first, but as you approach it becomes
2804 disturbed and you cannot catch it.
2805 - CANNOT_CARRY: 'You can catch the bird, but you cannot carry it.'
2806 - NOTHING_LOCKED: 'There is nothing here with a lock!'
2807 - ARENT_CARRYING: 'You aren''t carrying it!'
2809 The little bird attacks the green snake, and in an astounding flurry
2810 drives the snake away.
2811 - NO_KEYS: 'You have no keys!'
2812 - NO_LOCK: 'It has no lock.'
2813 - NOT_LOCKABLE: 'I don''t know how to lock or unlock such a thing.'
2814 - ALREADY_LOCKED: 'It was already locked.'
2815 - ALREADY_UNLOCKED: 'It was already unlocked.'
2817 There is no way to get past the bear to unlock the chain, which is
2818 probably just as well.
2819 - NOTHING_HAPPENS: 'Nothing happens.'
2820 - WHERE_QUERY: 'Where?'
2821 - NO_TARGET: 'There is nothing here to attack.'
2822 - BIRD_DEAD: 'The little bird is now dead. Its body disappears.'
2823 - SNAKE_WARNING: 'Attacking the snake both doesn''t work and is very dangerous.'
2824 - KILLED_DWARF: 'You killed a little dwarf.'
2825 - DWARF_DODGES: 'You attack a little dwarf, but he dodges out of the way.'
2826 - BARE_HANDS_QUERY: 'With what? Your bare hands?'
2827 - BAD_DIRECTION: 'There is no way to go that direction.'
2828 - TWO_WORDS: 'Please stick to 1- and 2-word commands.'
2829 - OK_MAN: &ok_man 'OK'
2830 - CANNOT_UNLOCK: 'You can''t unlock the keys.'
2832 You have crawled around in some little holes and wound up back in the
2835 I don't know where the cave is, but hereabouts no stream can run on
2836 the surface for long. I would try the stream.
2837 - NEED_DETAIL: 'I need more detailed instructions to do that.'
2839 I can only tell you what you see as you move about and manipulate
2840 things. I cannot tell you where remote things are.
2841 - OGRE_SNARL: 'The ogre snarls and shoves you back.'
2843 - WELCOME_YOU: 'Welcome to Adventure!! Would you like instructions?'
2844 - REQUIRES_DYNAMITE: 'Blasting requires dynamite.'
2845 - FEET_WET: 'Your feet are now wet.'
2846 - LOST_APPETITE: 'I think I just lost my appetite.'
2847 - THANKS_DELICIOUS: 'Thank you, it was delicious!'
2849 You have taken a drink from the stream. The water tastes strongly of
2850 minerals, but is not unpleasant. It is extremely cold.
2851 - BOTTLE_EMPTY: 'The bottle of water is now empty.'
2853 Rubbing the electric lamp is not particularly rewarding. Anyway,
2854 nothing exciting happens.
2855 - PECULIAR_NOTHING: 'Peculiar. Nothing unexpected happens.'
2856 - GROUND_WET: 'Your bottle is empty and the ground is wet.'
2857 - CANT_POUR: 'You can''t pour that.'
2858 - WHICH_WAY: 'Which way?'
2859 - FORGOT_PATH: 'Sorry, but I no longer seem to remember how it was you got here.'
2860 - CARRY_LIMIT: 'You can''t carry anything more. You''ll have to drop something first.'
2861 - GRATE_NOWAY: 'You can''t go through a locked steel grate!'
2862 - YOU_HAVEIT: 'I believe what you want is right here with you.'
2863 - DONT_FIT: 'You don''t fit through a two-inch slit!'
2864 - CROSS_BRIDGE: 'I respectfully suggest you go across the bridge instead of jumping.'
2865 - NO_CROSS: 'There is no way across the fissure.'
2866 - NO_CARRY: 'You''re not carrying anything.'
2867 - NOW_HOLDING: 'You are currently holding the following:'
2869 It's not hungry (it's merely pinin' for the fjords). Besides, you
2871 - BIRD_DEVOURED: 'The snake has now devoured your bird.'
2872 - NOTHING_EDIBLE: 'There''s nothing here it wants to eat (except perhaps you).'
2873 - REALLY_MAD: 'You fool, dwarves eat only coal! Now you''ve made him *REALLY* mad!!'
2874 - NO_CONTAINER: 'You have nothing in which to carry it.'
2875 - BOTTLE_FULL: 'Your bottle is already full.'
2876 - NO_LIQUID: 'There is nothing here with which to fill the bottle.'
2877 - BOTTLED_WATER: 'Your bottle is now full of water.'
2878 - BOTTLED_OIL: 'Your bottle is now full of oil.'
2879 - CANT_FILL: 'You can''t fill that.'
2880 - RIDICULOUS_ATTEMPT: 'Don''t be ridiculous!'
2881 - RUSTY_DOOR: 'The door is extremely rusty and refuses to open.'
2882 - SHAKING_LEAVES: 'The plant indignantly shakes the oil off its leaves and asks, "Water?"'
2883 - DEEP_ROOTS: 'The plant has exceptionally deep roots and cannot be pulled free.'
2884 - KNIVES_VANISH: 'The dwarves'' knives vanish as they strike the walls of the cave.'
2886 Something you're carrying won't fit through the tunnel with you.
2887 You'd best take inventory and drop something.
2888 - CLAM_BLOCKER: 'You can''t fit this five-foot clam through that little passage!'
2889 - OYSTER_BLOCKER: 'You can''t fit this five-foot oyster through that little passage!'
2890 - DROP_CLAM: 'I advise you to put down the clam before opening it. >STRAIN!<'
2891 - DROP_OYSTER: 'I advise you to put down the oyster before opening it. >WRENCH!<'
2892 - CLAM_OPENER: 'You don''t have anything strong enough to open the clam.'
2893 - OYSTER_OPENER: 'You don''t have anything strong enough to open the oyster.'
2895 A glistening pearl falls out of the clam and rolls away. Goodness,
2896 this must really be an oyster. (I never was very good at identifying
2897 bivalves.) Whatever it is, it has now snapped shut again.
2899 The oyster creaks open, revealing nothing but oyster inside. It
2900 promptly snaps shut again.
2902 You have crawled around in some little holes and found your way
2903 blocked by a recent cave-in. You are now back in the main passage.
2904 - PIRATE_RUSTLES: 'There are faint rustling noises from the darkness behind you.'
2905 - PIRATE_POUNCES: |-
2906 Out from the shadows behind you pounces a bearded pirate! "Har, har,"
2907 he chortles, "I'll just take all this booty and hide it away with me
2908 chest deep in the maze!" He snatches your treasure and vanishes into
2911 A sepulchral voice reverberating through the cave, says, "Cave closing
2912 soon. All adventurers exit immediately through main office."
2914 A mysterious recorded voice groans into life and announces:
2915 "This exit is closed. Please leave via main office."
2917 It looks as though you're dead. Well, seeing as how it's so close to
2918 closing time anyway, I think we'll just call it a day.
2920 The sepulchral voice intones, "The cave is now closed." As the echoes
2921 fade, there is a blinding flash of light (and a small puff of orange
2922 smoke). . . . As your eyes refocus, you look around and find...
2923 - VICTORY_MESSAGE: |-
2924 There is a loud explosion, and a twenty-foot hole appears in the far
2925 wall, burying the dwarves in the rubble. You march through the hole
2926 and find yourself in the main office, where a cheering band of
2927 friendly elves carry the conquering adventurer off into the sunset.
2928 - DEFEAT_MESSAGE: |-
2929 There is a loud explosion, and a twenty-foot hole appears in the far
2930 wall, burying the snakes in the rubble. A river of molten lava pours
2931 in through the hole, destroying everything in its path, including you!
2932 - SPLATTER_MESSAGE: |-
2933 There is a loud explosion, and you are suddenly splashed across the
2935 - DWARVES_AWAKEN: |-
2936 The resulting ruckus has awakened the dwarves. There are now several
2937 threatening little dwarves in the room with you! Most of them throw
2938 knives at you! All of them get you!
2939 - UNHAPPY_BIRD: 'Oh, leave the poor unhappy bird alone.'
2940 - NEEDED_NEARBY: 'I daresay whatever you want is around here somewhere.'
2941 - NOT_CONNECTED: 'You can''t get there from here.'
2942 - TAME_BEAR: 'You are being followed by a very large, tame bear.'
2943 - WITHOUT_SUSPENDS: 'Now let''s see you do it without suspending in mid-Adventure.'
2944 - FILL_INVALID: 'There is nothing here with which to fill it.'
2945 - SHATTER_VASE: 'The sudden change in temperature has delicately shattered the vase.'
2946 - BEYOND_POWER: 'It is beyond your power to do that.'
2947 - NOT_KNOWHOW: ¬_knowhow 'I don''t know how.'
2948 - TOO_FAR: 'It is too far up for you to reach.'
2950 You killed a little dwarf. The body vanishes in a cloud of greasy
2952 - SHELL_IMPERVIOUS: 'The shell is very strong and is impervious to attack.'
2953 - START_OVER: 'What''s the matter, can''t you read? Now you''d best start over.'
2954 - DRAGON_SCALES: 'The axe bounces harmlessly off the dragon''s thick scales.'
2955 - NASTY_DRAGON: 'The dragon looks rather nasty. You''d best not try to get by.'
2957 The little bird attacks the green dragon, and in an astounding flurry
2958 gets burnt to a cinder. The ashes blow away.
2959 - ON_WHAT: 'On what?'
2961 Okay, from now on I'll only describe a place in full the first time
2962 you come to it. To get the full description, say "look".
2964 Trolls are close relatives with the rocks and have skin as tough as
2965 that of a rhinoceros. The troll fends off your blows effortlessly.
2967 The troll deftly catches the axe, examines it carefully, and tosses it
2968 back, declaring, "Good workmanship, but it's not valuable enough."
2969 - TROLL_SATISFIED: 'The troll catches your treasure and scurries away out of sight.'
2970 - TROLL_BLOCKS: 'The troll refuses to let you cross.'
2971 - BRIDGE_GONE: 'There is no longer any way across the chasm.'
2972 - BRIDGE_COLLAPSE: |-
2973 Just as you reach the other side, the bridge buckles beneath the
2974 weight of the bear, which was still following you around. You
2975 scrabble desperately for support, but as the bridge collapses you
2976 stumble back and fall into the chasm.
2977 - TROLL_SCAMPERS: |-
2978 The bear lumbers toward the troll, who lets out a startled shriek and
2979 scurries away. The bear soon gives up the pursuit and wanders back.
2980 - BEAR_HANDS: 'With what? Your bare hands? Against *HIS* bear hands??'
2981 - BEAR_CONFUSED: 'The bear is confused; he only wants to be your friend.'
2982 - ALREADY_DEAD: 'For crying out loud, the poor thing is already dead!'
2984 The bear eagerly wolfs down your food, after which he seems to calm
2985 down considerably and even becomes rather friendly.
2986 - BEAR_CHAINED: 'The bear is still chained to the wall.'
2987 - STILL_LOCKED: 'The chain is still locked.'
2988 - CHAIN_UNLOCKED: 'The chain is now unlocked.'
2989 - CHAIN_LOCKED: 'The chain is now locked.'
2990 - NO_LOCKSITE: 'There is nothing here to which the chain can be locked.'
2991 - NO_EDIBLES: 'There is nothing here to eat.'
2992 - WANT_HINT: 'Do you want the hint?'
2993 - TROLL_VICES: 'Gluttony is not one of the troll''s vices. Avarice, however, is.'
2995 Your lamp is getting dim. You'd best start wrapping this up, unless
2996 you can find some fresh batteries. I seem to recall there's a vending
2997 machine in the maze. Bring some coins with you.
2998 - LAMP_OUT: 'Your lamp has run out of power.'
2999 - PLEASE_ANSWER: 'Please answer the question.'
3000 - PIRATE_SPOTTED: |-
3001 There are faint rustling noises from the darkness behind you. As you
3002 turn toward them, the beam of your lamp falls across a bearded pirate.
3003 He is carrying a large chest. "Shiver me timbers!" he cries, "I've
3004 been spotted! I'd best hie meself off to the maze to hide me chest!"
3005 With that, he vanishes into the gloom.
3006 - GET_BATTERIES: 'Your lamp is getting dim. You''d best go back for those batteries.'
3007 - REPLACE_BATTERIES: |-
3008 Your lamp is getting dim. I'm taking the liberty of replacing the
3010 - MISSING_BATTERIES: |-
3011 Your lamp is getting dim, and you're out of spare batteries. You'd
3012 best start wrapping this up.
3013 - REMOVE_MESSAGE: |-
3014 You sift your fingers through the dust, but succeed only in
3015 obliterating the cryptic message.
3017 Hmmm, this looks like a clue, which means it'll cost you 10 points to
3018 read it. Should I go ahead and read it anyway?
3020 It says, "There is a way out of this place. Do you need any more
3021 information to escape? Sorry, but this initial hint is all you get."
3022 - DONT_UNDERSTAND: 'I''m afraid I don''t understand.'
3023 - HAND_PASSTHROUGH: 'Your hand passes through it as though it weren''t there.'
3025 You strike the mirror a resounding blow, whereupon it shatters into a
3026 myriad tiny fragments.
3028 You prod the nearest dwarf, who wakes up grumpily, takes one look at
3029 you, curses, and grabs for his axe.
3030 - THIS_ACCEPTABLE: 'Is this acceptable?'
3031 # This message is not currently used
3033 This adventure is already over. To start a new adventure, or to
3034 resume an earlier adventure, please run a fresh copy of the program.
3035 - OGRE_FULL: 'The ogre doesn''t appear to be hungry.'
3037 The ogre, who despite his bulk is quite agile, easily dodges your
3038 attack. He seems almost amused by your puny effort.
3040 The ogre, distracted by your rush, is struck by the knife. With a
3041 blood-curdling yell he turns and bounds after the dwarves, who flee
3042 in panic. You are left alone in the room.
3044 The ogre, distracted by your rush, is struck by the knife. With a
3045 blood-curdling yell he turns and bounds after the dwarf, who flees
3046 in panic. You are left alone in the room.
3047 - FREE_FLY: 'The bird flies about agitatedly for a moment.'
3048 - CAGE_FLY: 'The bird flies agitatedly about the cage.'
3050 The bird flies about agitatedly for a moment, then disappears through
3051 the crack. It reappears shortly, carrying in its beak a jade
3052 necklace, which it drops at your feet.
3054 You empty the bottle into the urn, which promptly ejects the water
3055 with uncanny accuracy, squirting you directly between the eyes.
3056 - OIL_URN: 'Your bottle is now empty and the urn is full of oil.'
3057 - FULL_URN: 'The urn is already full of oil.'
3058 - URN_NOPOUR: 'There''s no way to get the oil out of the urn.'
3059 - URN_NOBUDGE: 'The urn is far too firmly embedded for your puny strength to budge it.'
3061 As you rub the urn, there is a flash of light and a genie appears.
3062 His aspect is stern as he advises: "One who wouldst traffic in
3063 precious stones must first learn to recognize the signals thereof."
3064 He wrests the urn from the stone, leaving a small cavity. Turning to
3065 face you again, he fixes you with a steely eye and intones: "Caution!"
3066 Genie and urn vanish in a cloud of amber smoke. The smoke condenses
3067 to form a rare amber gemstone, resting in the cavity in the rock.
3068 - DOUGHNUT_HOLES: 'I suppose you collect doughnut holes, too?'
3069 - GEM_FITS: 'The gem fits easily into the cavity.'
3070 - RUG_RISES: 'The persian rug stiffens and rises a foot or so off the ground.'
3072 The persian rug draped over your shoulder seems to wriggle for a
3073 moment, but then subsides.
3074 - RUG_SETTLES: 'The persian rug settles gently to the ground.'
3075 - RUG_HOVERS: 'The rug hovers stubbornly where it is.'
3076 - RUG_NOTHING1: 'The rug does not appear inclined to cooperate.'
3078 If you mean to use the persian rug, it does not appear inclined to
3080 - FLAP_ARMS: 'Though you flap your arms furiously, it is to no avail.'
3082 You board the persian rug, which promptly whisks you across the chasm.
3083 You have time for a fleeting glimpse of a two thousand foot drop to a
3084 mighty river; then you find yourself on the other side.
3085 - RUG_RETURNS: 'The rug ferries you back across the chasm.'
3086 - ALL_SILENT: 'All is silent.'
3087 - STREAM_GURGLES: 'The stream is gurgling placidly.'
3088 - WIND_WHISTLES: 'The wind whistles coldly past your ears.'
3089 - STREAM_SPLASHES: 'The stream splashes loudly into the pool.'
3090 - NO_MEANING: 'You are unable to make anything of the splashing noise.'
3091 - MURMURING_SNORING: |-
3092 You can hear the murmuring of the beanstalks and the snoring of the
3094 - SNAKES_HISSING: 'A loud hissing emanates from the snake pit.'
3095 - DULL_RUMBLING: 'The air is filled with a dull rumbling sound.'
3096 - LOUD_ROAR: 'The roar is quite loud here.'
3097 - TOTAL_ROAR: 'The roaring is so loud that it drowns out all other sound.'
3099 The bird eyes you suspiciously and flutters away. A moment later you
3100 feel something wet land on your head, but upon looking up you can see
3101 no sign of the culprit.
3102 - FEW_DROPS: 'There are only a few drops--not enough to carry.'
3103 - NOT_BRIGHT: '(Uh, y''know, that wasn''t very bright.)'
3104 - TOOK_LONG: 'It''s a pity you took so long about it.'
3105 - UPSTREAM_DOWNSTREAM: 'Upstream or downstream?'
3106 - FOREST_QUERY: !!null
3107 - WATERS_CRASHING: 'The waters are crashing loudly against the shore.'
3108 - THROWN_KNIVES: '%d of them throw knives at you!'
3109 - MULTIPLE_HITS: '%d of them get you!'
3110 - ONE_HIT: 'One of them gets you!'
3111 - NONE_HIT: 'None of them hits you!'
3112 - DONT_KNOW: 'Sorry, I don''t know the word "%s".'
3113 - WHAT_DO: 'What do you want to do with the %L%L?' # FIXME: %L%L should become %L once parsing no longer depends on packed tokens
3114 - NO_SEE: 'I see no %L%L here.' # FIXME: %L%L should become %L once parsing no longer depends on packed tokens
3115 - DO_WHAT: '%C what?'
3116 - OKEY_DOKEY: 'Okay, "%s".'
3117 - GARNERED_POINTS: 'You have garnered %d out of a possible %d points, using %d turn%S.'
3118 - SUSPEND_WARNING: |-
3119 I can suspend your Adventure for you so that you can resume later, but
3120 it will cost you 5 points.
3121 - HINT_COST: 'I am prepared to give you a hint, but it will cost you %d point%S.'
3122 - TOTAL_SCORE: 'You scored %d out of a possible %d, using %d turn%S.'
3123 - NEXT_HIGHER: 'To achieve the next higher rating, you need %d more point%S.'
3125 To achieve the next higher rating would be a neat trick!
3127 - OFF_SCALE: 'You just went off my scale!!'
3128 - RESUME_HELP: 'To resume your Adventure, start a new game and then say "RESUME".'
3129 # This message is not currently used
3132 %d of %d words of messages %d of %d travel options
3133 %d of %d vocabulary words %d of %d locations
3134 %d of %d objects %d of %d action verbs
3135 %d of %d "random" messages %d of %d "class" messages
3136 %d of %d hints %d of %d turn threshholds'
3137 - RESUME_ABANDON: 'To resume an earlier Adventure, you must abandon the current one.'
3139 I'm sorry, but that Adventure was begun using Version %d.%d of the
3140 save file format, and this program uses Version %d.%d. You must find an instance
3141 using that other version in order to resume that Adventure.
3142 # This message is not currently used
3143 - SAVE_TAMPERING: |-
3144 A dark fog creeps in to surround you. From somewhere in the fog you
3145 hear a stern voice. "This Adventure has been tampered with! You have
3146 been dabbling in magic, knowing not the havoc you might cause thereby.
3147 Leave at once, before you do irrevocable harm!" The fog thickens,
3148 until at last you can see nothing at all. Your vision then clears,
3149 and you find yourself back in The Real World.
3151 Sorry, but the path twisted and turned so much that I can't figure
3152 out which way to go to get back.
3154 You don't have to say "go" every time; just specify a direction or, if
3155 it's nearby, name the place to which you wish to move.
3161 message: 'You are obviously a rank amateur. Better luck next time.'
3163 message: 'Your score qualifies you as a novice class adventurer.'
3165 message: 'You have achieved the rating: "Experienced Adventurer".'
3167 message: 'You may now consider yourself a "Seasoned Adventurer".'
3169 message: 'You have reached "Junior Master" status.'
3171 message: 'Your score puts you in Master Adventurer Class C.'
3173 message: 'Your score puts you in Master Adventurer Class B.'
3175 message: 'Your score puts you in Master Adventurer Class A.'
3177 message: 'All of Adventuredom gives tribute to you, Adventurer Grandmaster!'
3180 'Adventuredom stands in awe -- you have now joined the ranks of the
3181 W O R L D C H A M P I O N A D V E N T U R E R S !
3182 It may interest you to know that the Dungeon-Master himself has, to
3183 my knowledge, never achieved this threshhold in fewer than 330 turns.'
3189 Tsk! A wizard wouldn't have to take 350 turns. This is going to cost
3190 you a couple of points.
3193 message: '500 turns? That''s another few points you''ve lost.'
3196 message: 'Are you still at it? Five points off for exceeding 1000 turns!'
3200 Good grief, don't you *EVER* give up? Do you realize you've spent
3201 over 2500 turns at this? That's another ten points off, a total of
3202 twenty points lost for taking so long.
3207 descriptions: !!null
3209 words: ['keys', 'key']
3210 inventory: 'Set of keys'
3211 locations: LOC_BUILDING
3213 - 'There are some keys on the ground here.'
3215 words: ['lamp', 'lante']
3216 inventory: 'Brass lantern'
3217 locations: LOC_BUILDING
3219 - [LAMP_DARK, 'There is a shiny brass lamp nearby.']
3220 - [LAMP_BRIGHT, 'There is a lamp shining nearby.']
3222 - 'Your lamp is now off.'
3223 - 'Your lamp is now on.'
3227 locations: [LOC_GRATE, LOC_BELOWGRATE]
3230 - [GRATE_CLOSED, 'The grate is locked.']
3231 - [GRATE_OPEN, 'The grate is open.']
3233 - 'The grate is now locked.'
3234 - 'The grate is now unlocked.'
3237 inventory: 'Wicker cage'
3238 locations: LOC_COBBLE
3240 - 'There is a small wicker cage discarded nearby.'
3243 inventory: 'Black rod'
3244 locations: LOC_DEBRIS
3246 - 'A three foot black rod with a rusty star on an end lies nearby.'
3249 inventory: 'Black rod'
3250 locations: LOC_NOWHERE
3252 - 'A three foot black rod with a rusty mark on an end lies nearby.'
3256 locations: [LOC_PITTOP, LOC_MISTHALL]
3259 - 'Rough stone steps lead down the pit.'
3260 - 'Rough stone steps lead up the dome.'
3263 inventory: 'Little bird in cage'
3266 - [BIRD_UNCAGED, 'A cheerful little bird is sitting here singing.']
3267 - [BIRD_CAGED, 'There is a little bird in the cage.']
3268 - [BIRD_FOREST_UNCAGED, 'A cheerful little bird is sitting here singing.']
3270 - 'The bird''s singing is quite melodious.'
3271 - 'The bird does not seem inclined to sing while in the cage.'
3272 - 'It almost seems as though the bird is trying to tell you something.'
3274 To your surprise, you can understand the bird''s chirping; it is
3275 singing about the joys of its forest home.
3276 - 'The bird does not seem inclined to sing while in the cage.'
3278 The bird is singing to you in gratitude for your having returned it to
3279 its home. In return, it informs you of a magic word which it thinks
3280 you may find useful somewhere near the Hall of Mists. The magic word
3281 changes frequently, but for now the bird believes it is "%s". You
3282 thank the bird for this information, and it flies off into the forest.
3285 inventory: '*rusty door'
3286 locations: LOC_IMMENSE
3289 - [DOOR_RUSTED, 'The way north is barred by a massive, rusty, iron door.']
3290 - [DOOR_UNRUSTED, 'The way north leads through a massive, rusty, iron door.']
3292 - 'The hinges are quite thoroughly rusted now and won''t budge.'
3294 The oil has freed up the hinges so that the door will now move,
3295 although it requires some effort.
3297 words: ['pillo', 'velve']
3298 inventory: 'Velvet pillow'
3299 locations: LOC_SOFTROOM
3301 - 'A small velvet pillow lies on the floor.'
3305 locations: LOC_KINGHALL
3308 - [SNAKE_BLOCKS, 'A huge green fierce snake bars the way!']
3309 - [SNAKE_CHASED, ''] # chased away
3311 - 'The snake is hissing venomously.'
3314 inventory: '*fissure'
3315 locations: [LOC_EASTBANK, LOC_WESTBANK]
3319 - [BRIDGED, 'A crystal bridge now spans the fissure.']
3320 - [VANISHED, 'The crystal bridge has vanished!']
3323 inventory: '*stone tablet'
3324 locations: LOC_DARKROOM
3328 A massive stone tablet imbedded in the wall reads:
3329 "Congratulations on bringing light into the dark-room!"
3331 - '"Congratulations on bringing light into the dark-room!"'
3334 inventory: 'Giant clam >GRUNT!<'
3335 locations: LOC_SHELLROOM
3337 - 'There is an enormous clam here with its shell tightly closed.'
3339 - 'The clam is as tight-mouthed as a, er, clam.'
3342 inventory: 'Giant oyster >GROAN!<'
3343 locations: LOC_NOWHERE
3345 - 'There is an enormous oyster here with its shell tightly closed.'
3346 - 'Interesting. There seems to be something written on the underside of\nthe oyster.'
3348 - 'Even though it''s an oyster, the critter''s as tight-mouthed as a clam.'
3349 - 'It says the same thing it did before. Hm, maybe it''s a pun?'
3351 words: ['magaz', 'issue', 'spelu', '"spel']
3352 inventory: '"Spelunker Today"'
3353 locations: LOC_ANTEROOM
3355 - 'There are a few recent issues of "Spelunker Today" magazine here.'
3358 I''m afraid the magazine is written in dwarvish. But pencilled on one
3359 cover you see, "Please leave the magazines at the construction site."
3361 words: ['dwarf', 'dwarv']
3363 locations: LOC_NOWHERE
3365 descriptions: !!null
3367 words: ['knife', 'knive']
3369 locations: LOC_NOWHERE
3370 descriptions: !!null
3372 words: ['food', 'ratio']
3373 inventory: 'Tasty food'
3374 locations: LOC_BUILDING
3376 - 'There is food here.'
3378 words: ['bottl', 'jar']
3379 inventory: 'Small bottle'
3380 locations: LOC_BUILDING
3382 - [WATER_BOTTLE, 'There is a bottle of water here.']
3383 - [EMPTY_BOTTLE, 'There is an empty bottle here.']
3384 - [OIL_BOTTLE, 'There is a bottle of oil here.']
3386 words: ['water', 'h2o']
3387 inventory: 'Water in the bottle'
3388 locations: LOC_NOWHERE
3389 descriptions: !!null
3392 inventory: 'Oil in the bottle'
3393 locations: LOC_NOWHERE
3394 descriptions: !!null
3397 inventory: '*mirror'
3398 locations: LOC_MIRRORCANYON
3400 descriptions: !!null
3402 words: ['plant', 'beans']
3404 locations: LOC_WESTPIT
3407 - 'There is a tiny little plant in the pit, murmuring "water, water, ..."'
3409 There is a 12-foot-tall beanstalk stretching up out of the pit,
3410 bellowing "WATER!! WATER!!"
3411 - 'There is a gigantic beanstalk stretching all the way up to the hole.'
3412 - 'The plant spurts into furious growth for a few seconds.'
3413 - 'The plant grows explosively, almost filling the bottom of the pit.'
3414 - 'You''ve over-watered the plant! It''s shriveling up! And now . . .'
3416 - 'The plant continues to ask plaintively for water.'
3417 - 'The plant continues to demand water.'
3418 - 'The plant now maintains a contented silence.'
3421 inventory: '*phony plant' # seen in Twopit Room only when tall enough
3422 locations: [LOC_WESTEND, LOC_EASTEND]
3426 - 'The top of a 12-foot-tall beanstalk is poking out of the west pit.'
3427 - 'There is a huge beanstalk growing out of the west pit up to the hole.'
3430 inventory: '*stalactite'
3431 locations: LOC_TOPSTALACTITE
3436 words: ['shado', 'figur', 'windo']
3437 inventory: '*shadowy figure and/or window'
3438 locations: [LOC_WINDOW1, LOC_WINDOW2]
3441 - 'The shadowy figure seems to be trying to attract your attention.'
3444 inventory: 'Dwarf''s axe'
3445 locations: LOC_NOWHERE
3447 - [AXE_HERE, 'There is a little axe here.']
3448 - [AXE_LOST, 'There is a little axe lying beside the bear.']
3451 - 'The axe misses and lands near the bear where you can''t get at it.'
3454 inventory: '*cave drawings'
3455 locations: LOC_ORIENTAL
3457 descriptions: !!null
3459 words: ['pirat', 'genie', 'djinn']
3460 inventory: '*pirate/genie'
3461 locations: LOC_NOWHERE
3463 descriptions: !!null # never present
3466 inventory: '*dragon'
3467 locations: [LOC_SECRET4, LOC_SECRET6]
3470 - [DRAGON_BARS, 'A huge green fierce dragon bars the way!']
3471 - [DRAGON_DEAD, 'The blood-specked body of a huge green dead dragon lies to one side.']
3472 - [DRAGON_BLOODLESS, 'The body of a huge green dead dragon is lying off to one side.']
3476 Congratulations! You have just vanquished a dragon with your bare
3477 hands! (Unbelievable, isn't it?)
3478 - 'Your head buzzes strangely for a moment.'
3480 - 'The dragon''s ominous hissing does not bode well for you.'
3481 - 'The dragon is, not surprisingly, silent.'
3482 - 'The dragon is, not surprisingly, silent.'
3486 locations: [LOC_SWCHASM, LOC_NECHASM]
3489 - [TROLL_BRIDGE, 'A rickety wooden bridge extends across the chasm, vanishing into the\nmist. A notice posted on the bridge reads, "Stop! Pay troll!"']
3490 - [BRIDGE_WRECKED, 'The wreckage of a bridge (and a dead bear) can be seen at the bottom\nof the chasm.']
3494 locations: [LOC_SWCHASM, LOC_NECHASM]
3497 - [TROLL_UNPAID, 'A burly troll stands by the bridge and insists you throw him a\ntreasure before you may cross.']
3498 - [TROLL_PAIDONCE, 'The troll steps out from beneath the bridge and blocks your way.']
3499 - [TROLL_GONE, ''] # chased away
3501 - 'The troll sounds quite adamant in his demand for a treasure.'
3502 - 'The troll sounds quite adamant in his demand for a treasure.'
3505 inventory: '*phony troll'
3506 locations: [LOC_NOWHERE, LOC_NOWHERE]
3509 - 'The troll is nowhere to be seen.'
3512 inventory: !!null # bear uses rtext 141
3513 locations: LOC_BARRENROOM
3516 - [UNTAMED_BEAR, 'There is a ferocious cave bear eying you from the far end of the room!']
3517 - [SITTING_BEAR, 'There is a gentle cave bear sitting placidly in one corner.']
3518 - [CONTENTED_BEAR, 'There is a contented-looking bear wandering about nearby.']
3522 inventory: '*message in second maze'
3523 locations: LOC_NOWHERE
3527 There is a message scrawled in the dust in a flowery script, reading:
3528 "This is not the maze where the pirate leaves his treasure chest."
3530 - '"This is not the maze where the pirate leaves his treasure chest."'
3532 words: ['volca', 'geyse']
3533 inventory: '*volcano and/or geyser'
3534 locations: LOC_BREATHTAKING
3536 descriptions: !!null
3538 words: ['machi', 'vendi']
3539 inventory: '*vending machine'
3540 locations: LOC_DEADEND13
3543 - [VEND_BLOCKS, 'There is a massive and somewhat battered vending machine here. The\ninstructions on it read: "Drop coins here to receive fresh batteries."']
3544 - [VEND_UNBLOCKS, 'There is a massive vending machine here, swung back to reveal a\nsouthward passage.']
3546 - 'The vending machine swings back to block the passage.'
3547 - 'As you strike the vending machine, it pivots backward along with a\nsection of wall, revealing a dark passage leading south.'
3549 - '"Drop coins here to receive fresh batteries."'
3550 - '"Drop coins here to receive fresh batteries."'
3553 inventory: 'Batteries'
3554 locations: LOC_NOWHERE
3556 - [FRESH_BATTERIES, 'There are fresh batteries here.']
3557 - [DEAD_BATTERIES, 'Some worn-out batteries have been discarded nearby.']
3559 words: ['carpe', 'moss']
3560 inventory: '*carpet and/or moss and/or curtains'
3561 locations: LOC_SOFTROOM
3563 descriptions: !!null
3567 locations: LOC_LARGE
3570 - 'A formidable ogre bars the northern exit.'
3572 - 'The ogre is apparently the strong, silent type.'
3576 locations: LOC_CLIFF
3579 - [URN_EMPTY, 'A small urn is embedded in the rock.']
3580 - [URN_DARK, 'A small urn full of oil is embedded in the rock.']
3581 - [URN_LIT, 'A small oil flame extrudes from an urn embedded in the rock.']
3583 - 'The urn is empty and will not light.'
3584 - 'The urn is now dark.'
3585 - 'The urn is now lit.'
3588 inventory: '*cavity'
3589 locations: LOC_NOWHERE
3592 - [CAVITY_FULL, ''] # something in it
3593 - [CAVITY_EMPTY, 'There is a small urn-shaped cavity in the rock.']
3597 locations: LOC_NOWHERE
3600 - '' # described with dragon
3603 inventory: '*reservoir'
3604 locations: [LOC_RESERVOIR, LOC_RESNORTH]
3608 - [WATERS_PARTED, 'The waters have parted to form a narrow path across the reservoir.']
3609 - 'The waters crash together again.'
3611 words: ['appen', 'lepor']
3612 inventory: 'Leporine appendage'
3613 locations: LOC_FOREST22
3615 - 'Your keen eye spots a severed leporine appendage lying on the ground.'
3619 locations: LOC_DEBRIS
3624 - '"MAGIC WORD XYZZY"'
3628 locations: LOC_NUGGET
3633 - '"You won''t get it up the steps"'
3637 locations: LOC_ANTEROOM
3641 - [ENDGAME_SIGN, '']
3644 Cave under construction beyond this point.
3645 Proceed at own risk.
3646 [Witt Construction Company]
3647 - '"Treasure Vault. Keys in main office."'
3649 words: ['gold', 'nugge']
3650 inventory: 'Large gold nugget'
3651 locations: LOC_NUGGET
3654 - 'There is a large sparkling nugget of gold here!'
3657 inventory: 'Several diamonds'
3658 locations: LOC_WESTBANK
3661 - 'There are diamonds here!'
3663 words: ['silve', 'bars']
3664 inventory: 'Bars of silver'
3665 locations: LOC_FLOORHOLE
3668 - 'There are bars of silver here!'
3671 inventory: 'Precious jewelry'
3672 locations: LOC_SOUTHSIDE
3675 - 'There is precious jewelry here!'
3678 inventory: 'Rare coins'
3679 locations: LOC_WESTSIDE
3682 - 'There are many coins here!'
3684 words: ['chest', 'box', 'treas']
3685 inventory: 'Treasure chest'
3686 locations: LOC_NOWHERE
3689 - 'The pirate''s treasure chest is here!'
3691 words: ['eggs', 'egg', 'nest']
3692 inventory: 'Golden eggs'
3693 locations: LOC_GIANTROOM
3696 - [EGGS_HERE, 'There is a large nest here, full of golden eggs!']
3697 - [EGGS_VANISHED, 'The nest of golden eggs has vanished!']
3698 - [EGGS_DONE, 'Done!']
3701 inventory: 'Jeweled trident'
3702 locations: LOC_WATERFALL
3705 - 'There is a jewel-encrusted trident here!'
3707 words: ['vase', 'ming', 'shard', 'potte']
3708 inventory: 'Ming vase'
3709 locations: LOC_ORIENTAL
3712 - [VASE_WHOLE, 'There is a delicate, precious, ming vase here!']
3713 - [VASE_RESTING, 'The vase is now resting, delicately, on a velvet pillow.']
3714 - [VASE_BROKEN, 'The floor is littered with worthless shards of pottery.']
3715 - [VASE_DROPS, 'The ming vase drops with a delicate crash.']
3719 - 'You have taken the vase and hurled it delicately to the ground.'
3722 inventory: 'Egg-sized emerald'
3723 locations: LOC_PLOVER
3726 - 'There is an emerald here the size of a plover''s egg!'
3727 - 'There is an emerald resting in a small cavity in the rock!'
3729 words: ['plati', 'pyram']
3730 inventory: 'Platinum pyramid'
3731 locations: LOC_DARKROOM
3734 - 'There is a platinum pyramid here, 8 inches on a side!'
3737 inventory: 'Glistening pearl'
3738 locations: LOC_NOWHERE
3741 - 'Off to one side lies a glistening pearl!'
3743 words: ['rug', 'persi']
3744 inventory: 'Persian rug'
3745 locations: [LOC_SECRET4, LOC_SECRET6]
3749 - [RUG_FLOOR, 'There is a persian rug spread out on the floor!']
3750 - [RUG_DRAGON, 'The dragon is sprawled out on a persian rug!!']
3751 - [RUG_HOVER, 'There is a persian rug here, hovering in mid-air!']
3754 inventory: 'Rare spices'
3755 locations: LOC_BOULDERS2
3758 - 'There are rare spices here!'
3761 inventory: 'Golden chain'
3762 locations: LOC_BARRENROOM
3766 - [CHAIN_HEAP, 'There is a golden chain lying in a heap on the floor!']
3767 - [CHAINING_BEAR, 'The bear is locked to the wall with a golden chain!']
3768 - [CHAIN_FIXED, 'There is a golden chain locked to the wall!']
3771 inventory: 'Giant ruby'
3772 locations: LOC_STOREROOM
3775 - 'There is an enormous ruby here!'
3776 - 'There is a ruby resting in a small cavity in the rock!'
3778 words: ['jade', 'neckl']
3779 inventory: 'Jade necklace'
3780 locations: LOC_NOWHERE
3783 - 'A precious jade necklace has been dropped here!'
3785 words: ['amber', 'gemst']
3786 inventory: 'Amber gemstone'
3787 locations: LOC_NOWHERE
3790 - [AMBER_IN_URN, 'There is a rare amber gemstone here!']
3791 - [AMBER_IN_ROCK, 'There is an amber gemstone resting in a small cavity in the rock!']
3794 inventory: 'Star sapphire'
3795 locations: LOC_LEDGE
3798 - 'A brilliant blue star sapphire is here!'
3799 - 'There is a star sapphire resting in a small cavity in the rock!'
3801 words: ['ebony', 'statu']
3802 inventory: 'Ebony statuette'
3803 locations: LOC_REACHDEAD
3806 - 'There is a richly-carved ebony statuette here!'
3810 Oh dear, you seem to have gotten yourself killed. I might be able to
3811 help you out, but I've never really done this before. Do you want me
3812 to try to reincarnate you?
3814 All right. But don't blame me if something goes wr......
3816 You are engulfed in a cloud of orange smoke. Coughing and gasping,
3817 you emerge from the smoke and find....
3819 You clumsy oaf, you've done it again! I don''t know how long I can
3820 keep this up. Do you want me to try reincarnating you again?
3822 Okay, now where did I put my orange smoke?.... >POOF!<
3823 Everything disappears in a dense cloud of orange smoke.
3825 Now you''ve really done it! I'm out of orange smoke! You don''t expect
3826 me to do a decent reincarnation without any orange smoke, do you?
3827 yes_response: 'Okay, if you''re so smart, do it yourself! I''m leaving!'
3849 message: 'You''re quite welcome.'
3852 message: 'Good try, but that is an old worn-out magic word.'
3853 words: ['sesam', 'opens', 'abra', 'abrac', 'shaza', 'hocus', 'pocus']
3856 I know of places, actions, and things. Most of my vocabulary
3857 describes places and is used to move you there. To move, try words
3858 like forest, building, downstream, enter, east, west, north, south,
3859 up, or down. I know about a few special objects, like a black rod
3860 hidden in the cave. These objects can be manipulated using some of
3861 the action words that I know. Usually you will need to give both the
3862 object and action words (in either order), but sometimes I can infer
3863 the object from the verb alone. Some objects also imply verbs; in
3864 particular, "inventory" implies "take inventory", which causes me to
3865 give you a list of what you're carrying. Some objects have unexpected
3866 effects; the effects are not always desirable! Usually people having
3867 trouble moving just need to try a few more words. Usually people
3868 trying unsuccessfully to manipulate an object are attempting something
3869 beyond their (or my!) capabilities and should try a completely
3870 different tack. One point often confusing to beginners is that, when
3871 there are several ways to go in a certain direction (e.g., if there
3872 are several holes in a wall), choosing that direction in effect
3873 chooses one of the ways at random; often, though, by specifying the
3874 place you want to reach you can guarantee choosing the right path.
3875 Also, to speed the game you can sometimes move long distances with a
3876 single word. For example, "building" usually gets you to the building
3877 from anywhere above ground except when lost in the forest. Also, note
3878 that cave passages and forest paths turn a lot, so leaving one place
3879 heading north doesn't guarantee entering the next from the south.
3880 However (another important point), except when you've used a "long
3881 distance" word such as "building", there is always a way to go back
3882 where you just came from unless I warn you to the contrary, even
3883 though the direction that takes you back might not be the reverse of
3884 what got you here. Good luck, and have fun!
3885 words: ['help', '?']
3891 The trees of the forest are large hardwood oak and maple, with an
3892 occasional grove of pine or spruce. There is quite a bit of under-
3893 growth, largely birch and ash saplings plus nondescript bushes of
3894 various sorts. This time of year visibility is quite restricted by
3895 all the leaves, but travel is quite easy if you detour around the
3896 spruce and berry bushes.
3897 words: ['tree', 'trees']
3900 Digging without a shovel is quite impractical. Even with a shovel
3901 progress is unlikely.
3902 words: ['dig', 'excav']
3904 message: 'I''m as confused as you are.'
3908 Mist is a white vapor, usually water, seen from time to time in
3909 caverns. It can be found anywhere but is frequently a sign of a deep
3910 pit leading down to water.'
3913 message: 'Watch it!'
3916 message: 'I don''t know the word "stop". Use "quit" if you want to give up.'
3920 For a summary of the most recent changes to the game, say "news".
3921 If you want to end your adventure early, say "quit". To suspend your
3922 adventure such that you can continue later, say "suspend" (or "pause"
3923 or "save"). To see how well you're doing, say "score". To get full
3924 credit for a treasure, you must have left it safely in the building,
3925 though you get partial credit just for locating it. You lose points
3926 for getting killed, or for quitting, though the former costs you more.
3927 There are also points based on how much (if any) of the cave you've
3928 managed to explore; in particular, there is a large bonus just for
3929 getting in (to distinguish the beginners from the rest of the pack),
3930 and there are other ways to determine whether you've been through some
3931 of the more harrowing sections. If you think you've found all the
3932 treasures, just keep exploring for a while. If nothing interesting
3933 happens, you haven't found them all yet. If something interesting
3934 *DOES* happen (incidentally, there *ARE* ways to hasten things along),
3935 it means you're getting a bonus and have an opportunity to garner many
3936 more points in the Master's section. I may occasionally offer hints
3937 if you seem to be having trouble. If I do, I'll warn you in advance
3938 how much it will affect your score to accept the hints. Finally, to
3939 save time, you may specify "brief", which tells me never to repeat the
3940 full description of a place unless you explicitly ask me to.
3941 words: ['info', 'infor']
3943 message: *not_knowhow
3946 message: 'Wizards are not to be disturbed by such as you.'
3949 message: 'Guess again.'
3953 Open Adventure is an author-approved open-source release of
3954 Version 2.5 with, as yet, no gameplay changes.
3955 Version 2.5 was essentially the same as Version II; the cave and the
3956 hazards therein are unchanged, and top score is still 430 points.
3957 There are a few more hints, especially for some of the more obscure
3958 puzzles. There are a few minor bugfixes and cosmetic changes. You
3959 can now save a game and resume it at once (formerly you had to wait a
3960 while first), but it now costs you a few points each time you save the
3961 game. Saved games are now stored in much smaller files than before.
3965 There is a puff of orange smoke; within it, fiery runes spell out:
3967 \tOpen Adventure %V - http://www.catb.org/esr/open-adventure/