1 # This YAML file gets processed into a collection of data structures and
2 # variable initializers describing Colossal Cave. It replaces an ad-hoc
3 # text database shipped with Adventure versions up to 2.5. The format
4 # change enabled a lot of use of symbolic names where there were previously
5 # inscrutable numeric literals.
7 # We define a bunch of YAML structures:
9 # motions: Motion words, grouped into synonyms. The 'oldstyle'
10 # attribute, if false, means that single-letter synonyms should be
11 # accepted in oldstyle mode; it defaults to true.
13 # actions: Action words, grouped into synonyms, and their corresponding
14 # default messages. The 'oldstyle' attribute is as for motions.
16 # hints: Each item contains a hint number, a hint label (used to
17 # generate the value macro for the hint) the number of turns he
18 # must be at the right loc(s) before triggering the hint, the
19 # points deducted for taking the hint, the message number (in
20 # arbitrary_messages) of the question, and the message number of
23 # locations: They have attributes as follows...
24 # long: Long description, always shown on first encounter.
25 # short: Short description. If none, use long description.
26 # conditions: A dictionary of attributes
28 # OILY If FLUID flag is on: true for oil, false for water
30 # NOARRR Pirate doesn't go here unless following player
31 # NOBACK Cannot use "back" to move away
32 # HCAVE Trying to get into cave
33 # HBIRD Trying to catch bird
34 # HSNAKE Trying to deal with snake
36 # HDARK Pondering dark room
38 # HCLIFF Cliff with urn
39 # HWOODS Lost in forest
40 # HOGRE Trying to deal with ogre
41 # HJADE Found all treasures except jade
42 # hints: A list of YAML references to hints that may be available at
43 # this location. (This is why locations has to follow hints.)
44 # sound: Label for a location sound.
45 # loud: If true, object sounds are drowned out at this location.
46 # travel: A list of movement rules. They're applied in the order
47 # they appear. For a rule to fire, (1) the movement command
48 # must be a synonym for one of its verbs, and (2) the
49 # condition, if present, must evaluate to true. In that case
50 # the action fires. The action may be a goto (move to
51 # a named location) a speak (utter a named message), or
52 # a special (branch to special case in movement code).
53 # The conditional may be one of the following:
54 # [pct, N] Roll a die, n% chance of success
55 # [carry, OBJ] Must be carrying named object
56 # [with, OBJ] Must be carrying or in room with
57 # [not, OBJ N] Property of named OBJ must not be N.
58 # N may be numeric or a state label.
59 # [nodwarves] Dwarves must skip this rule.
60 # All attributes are optional except the long description and
61 # travel. Order of locations is not significant.
63 # arbitrary_messages: These are arguments to rspeak(). Some spans of
64 # these messages need to be kept adjacent and ordered (for now),
65 # though there are no depenencies on actual numbers left. To see
66 # which, grep for rspeak() calls containing expressions with
67 # arithmetic. Eventually, these will be pulled out into more
68 # appropriate data structures. Then ordering can be dropped.
70 # classes: Each item contains a point threshold and a message
71 # describing a classification of player. Point thresholds must be
72 # in ascending order. The scoring code selects the appropriate
73 # message, where each message is considered to apply to players
74 # whose scores are higher than the previous N but not higher than
75 # this N. Note that these scores probably change with every
76 # modification (and particularly expansion) of the program.
78 # turn_thresholds: Each item contains a number and a message
79 # berating the player for taking so many turns. When the turn count
80 # matches one of the thresholds, the corresponding message is shown.
81 # Order doesn't matter; the logic simply tests every threshold on
82 # the assumption that turn counts never decrease nor skip values.
84 # objects: Objects have attributes as follows...
85 # inventory: A description for use in the inventory command.
86 # states: A list of state labels for states from 0 up. Each
87 # becomes a #define, and is also a state label that
88 # can be used in travel-rule 'not' clauses.
89 # descriptions: Messages describing the object in different states.
90 # changes: State-change messages to be emitted whenever the object
91 # *changes* to the (0-origin) state that is the index of the
92 # message in this array.
93 # words: The vocabulary word(s) referring to this object.
94 # treasure: A boolean "treasure" used for point-scoring and pirate
95 # snatches, defaulting to false.
96 # immovable: An object may also be flagged
97 # immovable, meaning it cannot be carried.
98 # locations: An object may have one or two start locations (the gate
99 # is an example of a two-location object; it can be accessed
100 # from above or below).
102 # obituaries: Death messages and reincarnation queries. Order is
103 # significant, they're used in succession as the player racks up
106 # Message strings may include certain special character sequences to
107 # denote that the program must provide parameters to insert into a
108 # message when the message is printed. These sequences are:
110 # %s = an ASCII string
111 # %S = The letter 's' or nothing (if a previous %d value is exactly 1)
112 # %V = substitute program version string
120 words: ['road', 'hill']
130 words: ['forwa', 'conti', 'onwar']
132 words: ['back', 'retur', 'retre']
138 words: ['out', 'outsi', 'exit', 'leave']
140 words: ['build', 'house']
154 words: ['inwar', 'insid', 'in']
158 words: ['null', 'nowhe']
162 words: ['passa', 'tunne']
174 words: ['upwar', 'up', 'u', 'above', 'ascen']
176 words: ['d', 'downw', 'down', 'desce']
206 words: ['north', 'n']
208 words: ['south', 's']
230 words: ['l', 'x', 'look', 'exami', 'touch', 'descr']
239 words: ['slab', 'slabr']
269 words: ['main', 'offic']
276 message: ALREADY_CARRYING
277 words: ['g', 'carry', 'take', 'keep', 'catch',
278 'steal', 'captu', 'get', 'tote', 'snarf']
281 message: ARENT_CARRYING
282 words: ['drop', 'relea', 'free', 'disca', 'dump']
285 words: ['say', 'chant', 'sing', 'utter', 'mumbl']
287 message: NOT_LOCKABLE
288 words: ['unloc', 'open']
291 words: ['z', 'nothi']
294 message: NOT_LOCKABLE
295 words: ['lock', 'close']
297 message: DONT_UNDERSTAND
298 words: ['light', 'on']
300 message: DONT_UNDERSTAND
301 words: ['extin', 'off']
303 message: NOTHING_HAPPENS
304 words: ['wave', 'shake', 'swing']
307 words: ['calm', 'placa', 'tame']
310 words: ['walk', 'run', 'trave', 'go', 'proce',
311 'conti', 'explo', 'follo', 'turn']
313 message: RIDICULOUS_ATTEMPT
314 words: ['attac', 'kill', 'fight', 'hit', 'strik', 'slay']
316 message: ARENT_CARRYING
319 message: RIDICULOUS_ATTEMPT
320 words: ['eat', 'devou']
322 message: STREAM_WATER
328 message: ARENT_CARRYING
329 words: ['throw', 'toss']
335 words: ['find', 'where']
338 words: ['i', 'inven']
347 message: REQUIRES_DYNAMITE
348 words: ['blast', 'deton', 'ignit', 'blowu']
354 words: ['fee', 'fie', 'foe', 'foo', 'fum']
359 message: DONT_UNDERSTAND
360 words: ['read', 'perus']
362 message: BEYOND_POWER
363 words: ['break', 'shatt', 'smash']
365 message: RIDICULOUS_ATTEMPT
366 words: ['wake', 'distu']
369 words: ['suspe', 'pause', 'save']
372 words: ['resum', 'resta']
377 message: DONT_UNDERSTAND
380 message: NOTHING_HAPPENS
392 question: 'Are you trying to get into the cave?'
394 The grate is very solid and has a hardened steel lock. You cannot
395 enter without a key, and there are no keys nearby. I would recommend
396 looking elsewhere for the keys.
402 question: 'Are you trying to catch the bird?'
404 Something about you seems to be frightening the bird. Perhaps you
405 might figure out what it is.
411 question: 'Are you trying to somehow deal with the snake?'
413 You can't kill the snake, or drive it away, or avoid it, or anything
414 like that. There is a way to get by, but you don't have the necessary
421 question: 'Do you need help getting out of the maze?'
422 hint: 'You can make the passages look less alike by dropping things.'
428 question: 'Are you trying to explore beyond the plover room?'
430 There is a way to explore that region without having to worry about
431 falling into a pit. None of the objects available is immediately
432 useful in discovering the secret.
438 question: 'Do you need help getting out of here?'
439 hint: 'Don''t go west.\n'
445 question: 'Are you wondering what to do here?'
446 hint: 'This section is quite advanced. Find the cave first.\n'
452 question: 'Would you like to be shown out of the forest?'
454 Go east ten times. If that doesn't get you out, then go south, then
455 west twice, then south.
461 question: 'Do you need help dealing with the ogre?'
463 There is nothing the presence of which will prevent you from defeating
464 him; thus it can't hurt to fetch everything you possibly can.
470 question: 'You''re missing only one other treasure. Do you need help finding it?'
472 Once you''ve found all the other treasures, it is no longer possible to
473 locate the one you''re now missing.'
486 You are standing at the end of a road before a small brick building.
487 Around you is a forest. A small stream flows out of the building and
489 short: 'You''re in front of building.'
490 conditions: {FLUID: true, ABOVE: true, LIT: true}
491 sound: STREAM_GURGLES
493 {verbs: [ROAD, WEST, UPWAR], action: [goto, LOC_HILL]},
494 {verbs: [ENTER, BUILD, INWAR, EAST], action: [goto, LOC_BUILDING]},
495 {verbs: [DOWNS, GULLY, STREA, SOUTH, D], action: [goto, LOC_VALLEY]},
496 {verbs: [FORES, NORTH], action: [goto, LOC_FOREST1]},
497 {verbs: [DEPRE], action: [goto, LOC_GRATE]},
502 You have walked up a hill, still in the forest. The road slopes back
503 down the other side of the hill. There is a building in the distance.
504 short: 'You''re at hill in road.'
505 conditions: {ABOVE: true, LIT: true}
507 {verbs: [BUILD, EAST], action: [goto, LOC_START]},
508 {verbs: [WEST], action: [goto, LOC_ROADEND]},
509 {verbs: [NORTH], action: [goto, LOC_FOREST20]},
510 {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST13]},
511 {verbs: [DOWN], action: [speak, WHICH_WAY]},
515 long: 'You are inside a building, a well house for a large spring.'
516 short: 'You''re inside building.'
517 conditions: {FLUID: true, ABOVE: true, LIT: true}
518 sound: STREAM_GURGLES
520 {verbs: [OUT, OUTDO, WEST], action: [goto, LOC_START]},
521 {verbs: [XYZZY], action: [goto, LOC_FOOF1]},
522 {verbs: [PLUGH], action: [goto, LOC_FOOF3]},
523 {verbs: [DOWNS, STREA], action: [goto, LOC_SEWER]},
528 You are in a valley in the forest beside a stream tumbling along a
530 short: 'You''re in valley.'
531 conditions: {FLUID: true, ABOVE: true, LIT: true}
532 sound: STREAM_GURGLES
534 {verbs: [UPSTR, BUILD, NORTH], action: [goto, LOC_START]},
535 {verbs: [EAST, FORES], action: [goto, LOC_FOREST6]},
536 {verbs: [WEST], action: [goto, LOC_FOREST12]},
537 {verbs: [DOWNS, SOUTH, D], action: [goto, LOC_SLIT]},
538 {verbs: [DEPRE], action: [goto, LOC_GRATE]},
539 {verbs: [STREA], action: [speak, UPSTREAM_DOWNSTREAM]},
543 long: 'The road, which approaches from the east, ends here amid the trees.'
544 short: 'You''re at end of road.'
545 conditions: {ABOVE: true, LIT: true}
547 {verbs: [ROAD, EAST, UPWAR], action: [goto, LOC_HILL]},
548 {verbs: [BUILD], action: [goto, LOC_START]},
549 {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST14]},
550 {verbs: [WEST], action: [goto, LOC_FOREST15]},
551 {verbs: [NORTH], action: [goto, LOC_FOREST21]},
556 The forest thins out here to reveal a steep cliff. There is no way
557 down, but a small ledge can be seen to the west across the chasm.
558 short: 'You''re at cliff.'
559 conditions: {ABOVE: true, NOBACK: true, LIT: true}
562 {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST17]},
563 {verbs: [EAST], action: [goto, LOC_FOREST19]},
564 {verbs: [JUMP], action: [goto, LOC_NOMAKE]},
569 At your feet all the water of the stream splashes into a 2-inch slit
570 in the rock. Downstream the streambed is bare rock.
571 short: 'You''re at slit in streambed.'
572 conditions: {FLUID: true, ABOVE: true, LIT: true}
573 sound: STREAM_GURGLES
575 {verbs: [BUILD], action: [goto, LOC_START]},
576 {verbs: [UPSTR, NORTH], action: [goto, LOC_VALLEY]},
577 {verbs: [EAST, FORES], action: [goto, LOC_FOREST6]},
578 {verbs: [WEST], action: [goto, LOC_FOREST10]},
579 {verbs: [DOWNS, BED, SOUTH, DEPRE], action: [goto, LOC_GRATE]},
580 {verbs: [SLIT, STREA, DOWN, INWAR, ENTER], action: [speak, DONT_FIT]},
585 You are in a 20-foot depression floored with bare dirt. Set into the
586 dirt is a strong steel grate mounted in concrete. A dry streambed
587 leads into the depression.
588 short: 'You''re outside grate.'
589 conditions: {ABOVE: true, LIT: true}
590 hints: [*grate, *jade]
592 {verbs: [EAST, FORES], action: [goto, LOC_FOREST7]},
593 {verbs: [SOUTH], action: [goto, LOC_FOREST10]},
594 {verbs: [WEST], action: [goto, LOC_FOREST9]},
595 {verbs: [BUILD], action: [goto, LOC_START]},
596 {verbs: [UPSTR, GULLY, NORTH], action: [goto, LOC_SLIT]},
597 {verbs: [ENTER, INWAR, D],
598 cond: [not, GRATE, GRATE_CLOSED],
599 action: [goto, LOC_BELOWGRATE]},
600 {verbs: [ENTER], action: [speak, GRATE_NOWAY]},
605 You are in a small chamber beneath a 3x3 steel grate to the surface.
606 A low crawl over cobbles leads inward to the west.
607 short: 'You''re below the grate.'
608 conditions: {LIT: true}
610 {verbs: [OUT, UPWAR], cond: [not, GRATE, GRATE_CLOSED],
611 action: [goto, LOC_GRATE]},
612 {verbs: [OUT], action: [speak, GRATE_NOWAY]},
613 {verbs: [CRAWL, COBBL, INWAR, WEST], action: [goto, LOC_COBBLE]},
614 {verbs: [PIT], action: [goto, LOC_PITTOP]},
615 {verbs: [DEBRI], action: [goto, LOC_DEBRIS]},
620 You are crawling over cobbles in a low passage. There is a dim light
621 at the east end of the passage.
622 short: 'You''re in cobble crawl.'
623 conditions: {LIT: true}
625 {verbs: [OUT, SURFA, EAST], action: [goto, LOC_BELOWGRATE]},
626 {verbs: [INWAR, DARK, WEST, DEBRI], action: [goto, LOC_DEBRIS]},
627 {verbs: [PIT], action: [goto, LOC_PITTOP]},
632 You are in a debris room filled with stuff washed in from the surface.
633 A low wide passage with cobbles becomes plugged with mud and debris
634 here, but an awkward canyon leads upward and west. In the mud someone
635 has scrawled, "MAGIC WORD XYZZY".
636 short: 'You''re in debris room.'
639 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
640 action: [goto, LOC_GRATE]},
641 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
642 {verbs: [CRAWL, COBBL, PASSA, LOW, EAST], action: [goto, LOC_COBBLE]},
643 {verbs: [CANYO, INWAR, UPWAR, WEST], action: [goto, LOC_AWKWARD]},
644 {verbs: [XYZZY], action: [goto, LOC_FOOF2]},
645 {verbs: [PIT], action: [goto, LOC_PITTOP]},
649 long: 'You are in an awkward sloping east/west canyon.'
653 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
654 action: [goto, LOC_GRATE]},
655 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
656 {verbs: [DOWN, EAST, DEBRI], action: [goto, LOC_DEBRIS]},
657 {verbs: [INWAR, UPWAR, WEST], action: [goto, LOC_BIRD]},
658 {verbs: [PIT], action: [goto, LOC_PITTOP]},
663 You are in a splendid chamber thirty feet high. The walls are frozen
664 rivers of orange stone. An awkward canyon and a good passage exit
665 from east and west sides of the chamber.
666 short: 'You''re in bird chamber.'
670 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
671 action: [goto, LOC_GRATE]},
672 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
673 {verbs: [DEBRI], action: [goto, LOC_DEBRIS]},
674 {verbs: [CANYO, EAST], action: [goto, LOC_AWKWARD]},
675 {verbs: [PASSA, PIT, WEST], action: [goto, LOC_PITTOP]},
680 At your feet is a small pit breathing traces of white mist. An east
681 passage ends here except for a small crack leading on.
682 short: 'You''re at top of small pit.'
685 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
686 action: [goto, LOC_GRATE]},
687 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
688 {verbs: [DEBRI], action: [goto, LOC_DEBRIS]},
689 {verbs: [PASSA, EAST], action: [goto, LOC_BIRD]},
690 {verbs: [DOWN, PIT, STEPS], cond: [carry, NUGGET],
691 action: [goto, LOC_NECKBROKE]},
692 {verbs: [DOWN], action: [goto, LOC_MISTHALL]},
693 {verbs: [CRACK, WEST], action: [goto, LOC_CRACK]},
698 You are at one end of a vast hall stretching forward out of sight to
699 the west. There are openings to either side. Nearby, a wide stone
700 staircase leads downward. The hall is filled with wisps of white mist
701 swaying to and fro almost as if alive. A cold wind blows up the
702 staircase. There is a passage at the top of a dome behind you.
703 short: 'You''re in Hall of Mists.'
704 conditions: {DEEP: true}
708 {verbs: [LEFT, SOUTH], action: [goto, LOC_NUGGET]},
709 {verbs: [FORWA, HALL, WEST], action: [goto, LOC_EASTBANK]},
710 {verbs: [STAIR, DOWN, NORTH], action: [goto, LOC_KINGHALL]},
711 {verbs: [UPWAR, PIT, STEPS, DOME, PASSA, EAST],
712 cond: [carry, NUGGET], action: [goto, LOC_DOME]},
713 {verbs: [UPWAR], action: [goto, LOC_PITTOP]},
714 {verbs: [Y2], action: [goto, LOC_JUMBLE]},
719 The crack is far too small for you to follow. At its widest it is
720 barely wide enough to admit your foot.'
722 conditions: {DEEP: true}
724 {verbs: [], action: [goto, LOC_PITTOP]},
729 You are on the east bank of a fissure slicing clear across the hall.
730 The mist is quite thick here, and the fissure is too wide to jump.
731 short: 'You''re on east bank of fissure.'
732 conditions: {DEEP: true}
734 {verbs: [HALL, EAST], action: [goto, LOC_MISTHALL]},
735 {verbs: [JUMP], cond: [not, FISSURE, UNBRIDGED],
736 action: [speak, CROSS_BRIDGE]},
737 {verbs: [FORWA], cond: [not, FISSURE, BRIDGED],
738 action: [goto, LOC_NOMAKE]},
739 {verbs: [OVER, ACROS, WEST, CROSS],
740 cond: [not, FISSURE, BRIDGED],
741 action: [speak, NO_CROSS]},
742 {verbs: [OVER], action: [goto, LOC_WESTBANK]},
747 This is a low room with a crude note on the wall. The note says,
748 "You won't get it up the steps".
749 short: 'You''re in nugget-of-gold room.'
750 conditions: {DEEP: true}
752 {verbs: [HALL, OUT, NORTH], action: [goto, LOC_MISTHALL]},
757 You are in the Hall of the Mountain King, with passages off in all
759 short: 'You''re in Hall of Mt King.'
760 conditions: {DEEP: true}
763 {verbs: [STAIR, UPWAR, EAST], action: [goto, LOC_MISTHALL]},
764 {verbs: [NORTH, RIGHT], cond: [not, SNAKE, SNAKE_BLOCKS],
765 action: [goto, LOC_FLOORHOLE]},
766 {verbs: [SOUTH, LEFT], cond: [not, SNAKE, SNAKE_BLOCKS],
767 action: [goto, LOC_SOUTHSIDE]},
768 {verbs: [WEST, FORWA], cond: [not, SNAKE, SNAKE_BLOCKS],
769 action: [goto, LOC_WESTSIDE]},
770 {verbs: [NORTH], action: [goto, LOC_SNAKEBLOCK]},
771 {verbs: [SW], cond: [pct, 35], action: [goto, LOC_SECRET3]},
772 {verbs: [SW], cond: ["with", SNAKE], action: [goto, LOC_SNAKEBLOCK]},
773 {verbs: [SECRE], action: [goto, LOC_SECRET3]},
777 long: 'You are at the bottom of the pit with a broken neck.'
779 conditions: {DEEP: true}
781 {verbs: [], action: [goto, LOC_NOWHERE]},
785 long: 'You didn''t make it.'
787 conditions: {DEEP: true}
789 {verbs: [], action: [goto, LOC_NOWHERE]},
793 long: 'The dome is unclimbable.'
795 conditions: {DEEP: true}
797 {verbs: [], action: [goto, LOC_MISTHALL]},
802 You are at the west end of the Twopit Room. There is a large hole in
803 the wall above the pit at this end of the room.
804 short: 'You''re at west end of Twopit Room.'
805 conditions: {DEEP: true}
807 {verbs: [EAST, ACROS], action: [goto, LOC_EASTEND]},
808 {verbs: [WEST, SLAB], action: [goto, LOC_SLAB]},
809 {verbs: [DOWN, PIT], action: [goto, LOC_WESTPIT]},
810 {verbs: [HOLE], action: [speak, TOO_FAR]},
815 You are at the bottom of the eastern pit in the Twopit Room. There is
816 a small pool of oil in one corner of the pit.
817 short: 'You''re in east pit.'
818 conditions: {FLUID: true, DEEP: true, OILY: true}
820 {verbs: [UPWAR, OUT], action: [goto, LOC_EASTEND]},
825 You are at the bottom of the western pit in the Twopit Room. There is
826 a large hole in the wall about 25 feet above you.
827 short: 'You''re in west pit.'
828 conditions: {DEEP: true}
830 {verbs: [UPWAR, OUT], action: [goto, LOC_WESTEND]},
831 {verbs: [CLIMB], cond: [not, PLANT, PLANT_GROWN],
832 action: [goto, LOC_BUILDING1]},
833 {verbs: [CLIMB], action: [goto, LOC_CLIMBSTALK]},
837 long: 'You clamber up the plant and scurry through the hole at the top.'
839 conditions: {DEEP: true}
841 {verbs: [], action: [goto, LOC_NARROW]},
845 long: 'You are on the west side of the fissure in the Hall of Mists.'
846 short: 'You''re on west bank of fissure.'
847 conditions: {DEEP: true}
849 {verbs: [JUMP], cond: [not, FISSURE, UNBRIDGED],
850 action: [speak, CROSS_BRIDGE]},
851 {verbs: [FORWA], cond: [not, FISSURE, BRIDGED],
852 action: [goto, LOC_NOMAKE]},
853 {verbs: [OVER, ACROS, EAST, CROSS],
854 cond: [not, FISSURE, BRIDGED],
855 action: [speak, NO_CROSS]},
856 {verbs: [OVER], action: [goto, LOC_EASTBANK]},
857 {verbs: [NORTH], action: [goto, LOC_PARALLEL1]},
858 {verbs: [WEST], action: [goto, LOC_MISTWEST]},
863 You are in a low n/s passage at a hole in the floor. The hole goes
864 down to an e/w passage.
865 short: 'You''re in n/s passage above e/w passage.'
866 conditions: {DEEP: true}
868 {verbs: [HALL, OUT, SOUTH], action: [goto, LOC_KINGHALL]},
869 {verbs: [NORTH, Y2], action: [goto, LOC_Y2]},
870 {verbs: [DOWN, HOLE], action: [goto, LOC_BROKEN]},
874 long: 'You are in the south side chamber.'
876 conditions: {DEEP: true}
878 {verbs: [HALL, OUT, NORTH], action: [goto, LOC_KINGHALL]},
883 You are in the west side chamber of the Hall of the Mountain King.
884 A passage continues west and up here.
885 short: 'You''re in the west side chamber.'
886 conditions: {DEEP: true}
888 {verbs: [HALL, OUT, EAST], action: [goto, LOC_KINGHALL]},
889 {verbs: [WEST, UPWAR], action: [goto, LOC_CROSSOVER]},
895 conditions: {DEEP: true}
897 {verbs: [], cond: [not, PLANT, PLANT_BELLOWING],
898 action: [goto, LOC_NOCLIMB]},
899 {verbs: [], action: [goto, LOC_PLANTTOP]},
903 long: 'You can''t get by the snake.'
905 conditions: {DEEP: true}
907 {verbs: [], action: [goto, LOC_KINGHALL]},
912 You are in a large room, with a passage to the south, a passage to the
913 west, and a wall of broken rock to the east. There is a large "Y2" on
914 a rock in the room's center.
915 short: 'You''re at "Y2".'
916 conditions: {DEEP: true}
918 {verbs: [PLUGH], action: [goto, LOC_FOOF4]},
919 {verbs: [SOUTH], action: [goto, LOC_FLOORHOLE]},
920 {verbs: [EAST, WALL, BROKE], action: [goto, LOC_JUMBLE]},
921 {verbs: [WEST], action: [goto, LOC_WINDOW1]},
922 {verbs: [PLOVE], cond: [carry, EMERALD], action: ["special", 2]},
923 {verbs: [PLOVE], action: [goto, LOC_FOOF5]},
927 long: 'You are in a jumble of rock, with cracks everywhere.'
929 conditions: {DEEP: true}
931 {verbs: [DOWN, Y2], action: [goto, LOC_Y2]},
932 {verbs: [UPWAR], action: [goto, LOC_MISTHALL]},
937 You're at a low window overlooking a huge pit, which extends up out of
938 sight. A floor is indistinctly visible over 50 feet below. Traces of
939 white mist cover the floor of the pit, becoming thicker to the right.
940 Marks in the dust around the window would seem to indicate that
941 someone has been here recently. Directly across the pit from you and
942 25 feet away there is a similar window looking into a lighted room. A
943 shadowy figure can be seen there peering back at you.
944 short: 'You''re at window on pit.'
945 conditions: {DEEP: true}
947 {verbs: [EAST, Y2], action: [goto, LOC_Y2]},
948 {verbs: [JUMP], action: [goto, LOC_NECKBROKE]},
953 You are in a dirty broken passage. To the east is a crawl. To the
954 west is a large passage. Above you is a hole to another passage.
955 short: 'You''re in dirty passage.'
956 conditions: {DEEP: true}
958 {verbs: [EAST, CRAWL], action: [goto, LOC_SMALLPITBRINK]},
959 {verbs: [UPWAR, HOLE], action: [goto, LOC_FLOORHOLE]},
960 {verbs: [WEST], action: [goto, LOC_DUSTY]},
961 {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]},
966 You are on the brink of a small clean climbable pit. A crawl leads
968 short: 'You''re at brink of small pit.'
969 conditions: {DEEP: true}
971 {verbs: [WEST, CRAWL], action: [goto, LOC_BROKEN]},
972 {verbs: [DOWN, PIT, CLIMB], action: [goto, LOC_SMALLPIT]},
977 You are in the bottom of a small pit with a little stream, which
978 enters and exits through tiny slits.
979 short: 'You''re at bottom of pit with stream.'
980 conditions: {FLUID: true, DEEP: true}
981 sound: STREAM_GURGLES
983 {verbs: [CLIMB, UPWAR, OUT], action: [goto, LOC_SMALLPITBRINK]},
984 {verbs: [SLIT, STREA, DOWN, UPSTR, DOWNS, ENTER, INWAR],
985 action: [speak, DONT_FIT]},
990 You are in a large room full of dusty rocks. There is a big hole in
991 the floor. There are cracks everywhere, and a passage leading east.
992 short: 'You''re in dusty rock room.'
993 conditions: {DEEP: true}
995 {verbs: [EAST, PASSA], action: [goto, LOC_BROKEN]},
996 {verbs: [DOWN, HOLE, FLOOR], action: [goto, LOC_COMPLEX]},
997 {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]},
1002 You have crawled through a very low wide passage parallel to and north
1003 of the Hall of Mists.
1005 conditions: {DEEP: true}
1007 {verbs: [], action: [goto, LOC_MISTWEST]},
1012 You are at the west end of the Hall of Mists. A low wide crawl
1013 continues west and another goes north. To the south is a little
1014 passage 6 feet off the floor.
1015 short: 'You''re at west end of Hall of Mists.'
1016 conditions: {DEEP: true}
1018 {verbs: [SOUTH, UPWAR, PASSA, CLIMB], action: [goto, LOC_ALIKE1]},
1019 {verbs: [EAST], action: [goto, LOC_WESTBANK]},
1020 {verbs: [NORTH], action: [goto, LOC_PARALLEL2]},
1021 {verbs: [WEST, CRAWL], action: [goto, LOC_LONGEAST]},
1025 long: 'You are in a maze of twisty little passages, all alike.'
1027 conditions: {DEEP: true, NOBACK: true}
1030 {verbs: [UPWAR], action: [goto, LOC_MISTWEST]},
1031 {verbs: [NORTH], action: [goto, LOC_ALIKE1]},
1032 {verbs: [EAST], action: [goto, LOC_ALIKE2]},
1033 {verbs: [SOUTH], action: [goto, LOC_ALIKE4]},
1034 {verbs: [WEST], action: [goto, LOC_ALIKE11]},
1038 long: 'You are in a maze of twisty little passages, all alike.'
1040 conditions: {DEEP: true, NOBACK: true}
1043 {verbs: [WEST], action: [goto, LOC_ALIKE1]},
1044 {verbs: [SOUTH], action: [goto, LOC_ALIKE3]},
1045 {verbs: [EAST], action: [goto, LOC_ALIKE4]},
1049 long: 'You are in a maze of twisty little passages, all alike.'
1051 conditions: {DEEP: true, NOBACK: true}
1054 {verbs: [EAST], action: [goto, LOC_ALIKE2]},
1055 {verbs: [DOWN], action: [goto, LOC_DEADEND3]},
1056 {verbs: [SOUTH], action: [goto, LOC_ALIKE6]},
1057 {verbs: [NORTH], action: [goto, LOC_DEADEND9]},
1061 long: 'You are in a maze of twisty little passages, all alike.'
1063 conditions: {DEEP: true, NOBACK: true}
1066 {verbs: [WEST], action: [goto, LOC_ALIKE1]},
1067 {verbs: [NORTH], action: [goto, LOC_ALIKE2]},
1068 {verbs: [EAST], action: [goto, LOC_DEADEND1]},
1069 {verbs: [SOUTH], action: [goto, LOC_DEADEND2]},
1070 {verbs: [UPWAR, D], action: [goto, LOC_ALIKE14]},
1076 conditions: {DEEP: true, NOARRR: true}
1079 {verbs: [WEST, OUT], action: [goto, LOC_ALIKE4]},
1085 conditions: {DEEP: true, NOARRR: true}
1088 {verbs: [EAST, OUT], action: [goto, LOC_ALIKE4]},
1094 conditions: {DEEP: true, NOARRR: true}
1097 {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE3]},
1101 long: 'You are in a maze of twisty little passages, all alike.'
1103 conditions: {DEEP: true, NOBACK: true}
1106 {verbs: [EAST], action: [goto, LOC_ALIKE6]},
1107 {verbs: [WEST], action: [goto, LOC_ALIKE7]},
1111 long: 'You are in a maze of twisty little passages, all alike.'
1113 conditions: {DEEP: true, NOBACK: true}
1116 {verbs: [EAST], action: [goto, LOC_ALIKE3]},
1117 {verbs: [WEST], action: [goto, LOC_ALIKE5]},
1118 {verbs: [DOWN], action: [goto, LOC_ALIKE7]},
1119 {verbs: [SOUTH], action: [goto, LOC_ALIKE8]},
1123 long: 'You are in a maze of twisty little passages, all alike.'
1125 conditions: {DEEP: true, NOBACK: true}
1128 {verbs: [WEST], action: [goto, LOC_ALIKE5]},
1129 {verbs: [UPWAR], action: [goto, LOC_ALIKE6]},
1130 {verbs: [EAST], action: [goto, LOC_ALIKE8]},
1131 {verbs: [SOUTH], action: [goto, LOC_ALIKE9]},
1135 long: 'You are in a maze of twisty little passages, all alike.'
1137 conditions: {DEEP: true, NOBACK: true}
1140 {verbs: [WEST], action: [goto, LOC_ALIKE6]},
1141 {verbs: [EAST], action: [goto, LOC_ALIKE7]},
1142 {verbs: [SOUTH], action: [goto, LOC_ALIKE8]},
1143 {verbs: [UPWAR], action: [goto, LOC_ALIKE9]},
1144 {verbs: [NORTH], action: [goto, LOC_ALIKE10]},
1145 {verbs: [DOWN], action: [goto, LOC_DEADEND11]},
1149 long: 'You are in a maze of twisty little passages, all alike.'
1151 conditions: {DEEP: true, NOBACK: true}
1154 {verbs: [WEST], action: [goto, LOC_ALIKE7]},
1155 {verbs: [NORTH], action: [goto, LOC_ALIKE8]},
1156 {verbs: [SOUTH], action: [goto, LOC_DEADEND4]},
1162 conditions: {DEEP: true, NOARRR: true}
1165 {verbs: [WEST, OUT], action: [goto, LOC_ALIKE9]},
1169 long: 'You are in a maze of twisty little passages, all alike.'
1171 conditions: {DEEP: true, NOBACK: true}
1174 {verbs: [WEST], action: [goto, LOC_ALIKE8]},
1175 {verbs: [NORTH], action: [goto, LOC_ALIKE10]},
1176 {verbs: [DOWN], action: [goto, LOC_DEADEND5]},
1177 {verbs: [EAST], action: [goto, LOC_PITBRINK]},
1183 conditions: {DEEP: true, NOARRR: true}
1186 {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE10]},
1191 You are on the brink of a thirty foot pit with a massive orange column
1192 down one wall. You could climb down here but you could not get back
1193 up. The maze continues at this level.
1194 short: 'You''re at brink of pit.'
1195 conditions: {DEEP: true, NOBACK: true}
1197 {verbs: [DOWN, CLIMB], action: [goto, LOC_BIRD]},
1198 {verbs: [WEST], action: [goto, LOC_ALIKE10]},
1199 {verbs: [SOUTH], action: [goto, LOC_DEADEND6]},
1200 {verbs: [NORTH], action: [goto, LOC_ALIKE12]},
1201 {verbs: [EAST], action: [goto, LOC_ALIKE13]},
1207 conditions: {NOARRR: true, DEEP: true}
1209 {verbs: [EAST, OUT], action: [goto, LOC_PITBRINK]},
1214 You have crawled through a very low wide passage parallel to and north
1215 of the Hall of Mists.
1217 conditions: {DEEP: true}
1219 {verbs: [], action: [goto, LOC_WESTBANK]},
1224 You are at the east end of a very long hall apparently without side
1225 chambers. To the east a low wide crawl slants up. To the north a
1226 round two foot hole slants down.
1227 short: 'You''re at east end of long hall.'
1228 conditions: {DEEP: true}
1230 {verbs: [EAST, UPWAR, CRAWL], action: [goto, LOC_MISTWEST]},
1231 {verbs: [WEST], action: [goto, LOC_LONGWEST]},
1232 {verbs: [NORTH, DOWN, HOLE], action: [goto, LOC_CROSSOVER]},
1237 You are at the west end of a very long featureless hall. The hall
1238 joins up with a narrow north/south passage.
1239 short: 'You''re at west end of long hall.'
1240 conditions: {DEEP: true}
1242 {verbs: [EAST], action: [goto, LOC_LONGEAST]},
1243 {verbs: [NORTH], action: [goto, LOC_CROSSOVER]},
1244 {verbs: [SOUTH], cond: ["nodwarves"], action: [goto, LOC_DIFFERENT1]},
1248 long: 'You are at a crossover of a high n/s passage and a low e/w one.'
1250 conditions: {DEEP: true}
1252 {verbs: [WEST], action: [goto, LOC_LONGEAST]},
1253 {verbs: [NORTH], action: [goto, LOC_DEADEND7]},
1254 {verbs: [EAST], action: [goto, LOC_WESTSIDE]},
1255 {verbs: [SOUTH], action: [goto, LOC_LONGWEST]},
1261 conditions: {DEEP: true}
1263 {verbs: [SOUTH, OUT], action: [goto, LOC_CROSSOVER]},
1268 You are at a complex junction. A low hands and knees passage from the
1269 north joins a higher crawl from the east to make a walking passage
1270 going west. There is also a large room above. The air is damp here.
1271 short: 'You''re at complex junction.'
1272 conditions: {DEEP: true}
1274 sound: WIND_WHISTLES
1276 {verbs: [UPWAR, CLIMB, ROOM], action: [goto, LOC_DUSTY]},
1277 {verbs: [WEST, BEDQU], action: [goto, LOC_BEDQUILT]},
1278 {verbs: [NORTH, SHELL], action: [goto, LOC_SHELLROOM]},
1279 {verbs: [EAST], action: [goto, LOC_ANTEROOM]},
1284 You are in Bedquilt, a long east/west passage with holes everywhere.
1285 To explore at random select north, south, up, or down.
1286 short: 'You''re in Bedquilt.'
1287 conditions: {DEEP: true}
1289 {verbs: [EAST], action: [goto, LOC_COMPLEX]},
1290 {verbs: [WEST], action: [goto, LOC_SWISSCHEESE]},
1291 {verbs: [SOUTH], cond: [pct, 65], action: [speak, FUTILE_CRAWL]},
1292 {verbs: [SLAB], action: [goto, LOC_SLAB]},
1293 {verbs: [UPWAR], cond: [pct, 60], action: [speak, FUTILE_CRAWL]},
1294 {verbs: [UPWAR], cond: [pct, 70], action: [goto, LOC_SECRET2]},
1295 {verbs: [UPWAR], action: [goto, LOC_DUSTY]},
1296 {verbs: [NORTH], cond: [pct, 50], action: [speak, FUTILE_CRAWL]},
1297 {verbs: [NORTH], cond: [pct, 75], action: [goto, LOC_LOWROOM]},
1298 {verbs: [NORTH], action: [goto, LOC_THREEJUNCTION]},
1299 {verbs: [DOWN], cond: [pct, 65], action: [speak, FUTILE_CRAWL]},
1300 {verbs: [DOWN], action: [goto, LOC_ANTEROOM]},
1305 You are in a room whose walls resemble swiss cheese. Obvious passages
1306 go west, east, ne, and nw. Part of the room is occupied by a large
1308 short: 'You''re in Swiss Cheese Room.'
1309 conditions: {DEEP: true}
1311 {verbs: [NE], action: [goto, LOC_BEDQUILT]},
1312 {verbs: [WEST], action: [goto, LOC_EASTEND]},
1313 {verbs: [SOUTH], cond: [pct, 80], action: [speak, FUTILE_CRAWL]},
1314 {verbs: [CANYO], action: [goto, LOC_TALL]},
1315 {verbs: [EAST], action: [goto, LOC_SOFTROOM]},
1316 {verbs: [NW], cond: [pct, 50], action: [speak, FUTILE_CRAWL]},
1317 {verbs: [ORIEN], action: [goto, LOC_ORIENTAL]},
1322 You are at the east end of the Twopit Room. The floor here is
1323 littered with thin rock slabs, which make it easy to descend the pits.
1324 There is a path here bypassing the pits to connect passages from east
1325 and west. There are holes all over, but the only big one is on the
1326 wall directly over the west pit where you can't get to it.
1327 short: 'You''re at east end of Twopit Room.'
1328 conditions: {DEEP: true}
1330 {verbs: [EAST], action: [goto, LOC_SWISSCHEESE]},
1331 {verbs: [WEST, ACROS], action: [goto, LOC_WESTEND]},
1332 {verbs: [DOWN, PIT], action: [goto, LOC_EASTPIT]},
1337 You are in a large low circular chamber whose floor is an immense slab
1338 fallen from the ceiling (Slab Room). East and west there once were
1339 large passages, but they are now filled with boulders. Low small
1340 passages go north and south, and the south one quickly bends west
1341 around the boulders.
1342 short: 'You''re in Slab Room.'
1343 conditions: {DEEP: true}
1345 {verbs: [SOUTH], action: [goto, LOC_WESTEND]},
1346 {verbs: [UPWAR, CLIMB], action: [goto, LOC_SECRET1]},
1347 {verbs: [NORTH], action: [goto, LOC_BEDQUILT]},
1351 long: 'You are in a secret n/s canyon above a large room.'
1353 conditions: {DEEP: true}
1355 {verbs: [DOWN, SLAB], action: [goto, LOC_SLAB]},
1356 {verbs: [SOUTH], cond: [not, DRAGON, DRAGON_BARS],
1357 action: [goto, LOC_SECRET5]},
1358 {verbs: [SOUTH], action: [goto, LOC_SECRET4]},
1359 {verbs: [NORTH], action: [goto, LOC_MIRRORCANYON]},
1360 {verbs: [RESER], action: [goto, LOC_RESERVOIR]},
1364 long: 'You are in a secret n/s canyon above a sizable passage.'
1366 conditions: {DEEP: true}
1368 {verbs: [NORTH], action: [goto, LOC_THREEJUNCTION]},
1369 {verbs: [DOWN, PASSA], action: [goto, LOC_BEDQUILT]},
1370 {verbs: [SOUTH], action: [goto, LOC_TOPSTALACTITE]},
1372 - LOC_THREEJUNCTION:
1375 You are in a secret canyon at a junction of three canyons, bearing
1376 north, south, and se. The north one is as tall as the other two
1378 short: 'You''re at junction of three secret canyons.'
1379 conditions: {DEEP: true}
1381 {verbs: [SE], action: [goto, LOC_BEDQUILT]},
1382 {verbs: [SOUTH], action: [goto, LOC_SECRET2]},
1383 {verbs: [NORTH], action: [goto, LOC_WINDOW2]},
1387 long: 'You are in a large low room. Crawls lead north, se, and sw.'
1388 short: 'You''re in large low room.'
1389 conditions: {DEEP: true}
1391 {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]},
1392 {verbs: [SW], action: [goto, LOC_WINDING]},
1393 {verbs: [NORTH], action: [goto, LOC_DEADCRAWL]},
1394 {verbs: [SE, ORIEN], action: [goto, LOC_ORIENTAL]},
1398 long: 'Dead end crawl.'
1400 conditions: {DEEP: true}
1402 {verbs: [SOUTH, CRAWL, OUT], action: [goto, LOC_LOWROOM]},
1407 You are in a secret canyon which here runs e/w. It crosses over a
1408 very tight canyon 15 feet below. If you go down you may not be able
1410 short: 'You''re in secret e/w canyon above tight canyon.'
1411 conditions: {DEEP: true}
1413 {verbs: [EAST], action: [goto, LOC_KINGHALL]},
1414 {verbs: [WEST], cond: [not, DRAGON, DRAGON_BARS], action: [goto, LOC_SECRET5]},
1415 {verbs: [WEST], action: [goto, LOC_SECRET6]},
1416 {verbs: [DOWN], action: [goto, LOC_WIDEPLACE]},
1420 long: 'You are at a wide place in a very tight n/s canyon.'
1422 conditions: {DEEP: true}
1424 {verbs: [SOUTH], action: [goto, LOC_TIGHTPLACE]},
1425 {verbs: [NORTH], action: [goto, LOC_TALL]},
1429 long: 'The canyon here becomes too tight to go further south.'
1431 conditions: {DEEP: true}
1433 {verbs: [NORTH], action: [goto, LOC_WIDEPLACE]},
1438 You are in a tall e/w canyon. A low tight crawl goes 3 feet north and
1441 conditions: {DEEP: true}
1443 {verbs: [EAST], action: [goto, LOC_WIDEPLACE]},
1444 {verbs: [WEST], action: [goto, LOC_BOULDERS1]},
1445 {verbs: [NORTH, CRAWL], action: [goto, LOC_SWISSCHEESE]},
1449 long: 'The canyon runs into a mass of boulders -- dead end.'
1451 conditions: {DEEP: true}
1453 {verbs: [SOUTH], action: [goto, LOC_TALL]},
1458 The stream flows out through a pair of 1 foot diameter sewer pipes.
1459 It would be advisable to use the exit.
1461 conditions: {DEEP: true}
1463 {verbs: [], action: [goto, LOC_BUILDING]},
1467 long: 'You are in a maze of twisty little passages, all alike.'
1469 conditions: {DEEP: true, NOBACK: true}
1472 {verbs: [NORTH], action: [goto, LOC_ALIKE1]},
1473 {verbs: [WEST], action: [goto, LOC_ALIKE11]},
1474 {verbs: [SOUTH], action: [goto, LOC_ALIKE11]},
1475 {verbs: [EAST], action: [goto, LOC_DEADEND8]},
1481 conditions: {DEEP: true}
1484 {verbs: [WEST, OUT], action: [goto, LOC_ALIKE11]},
1490 conditions: {DEEP: true, NOARRR: true}
1493 {verbs: [SOUTH, OUT], action: [goto, LOC_ALIKE3]},
1497 long: 'You are in a maze of twisty little passages, all alike.'
1499 conditions: {DEEP: true, NOBACK: true}
1501 {verbs: [SOUTH], action: [goto, LOC_PITBRINK]},
1502 {verbs: [EAST], action: [goto, LOC_ALIKE13]},
1503 {verbs: [WEST], action: [goto, LOC_DEADEND10]},
1507 long: 'You are in a maze of twisty little passages, all alike.'
1509 conditions: {DEEP: true, NOBACK: true}
1511 {verbs: [NORTH], action: [goto, LOC_PITBRINK]},
1512 {verbs: [WEST], action: [goto, LOC_ALIKE12]},
1513 {verbs: [NW], action: [goto, LOC_DEADEND12]},
1519 conditions: {NOARRR: true, DEEP: true}
1521 {verbs: [EAST, OUT], action: [goto, LOC_ALIKE12]},
1527 conditions: {DEEP: true, NOARRR: true}
1530 {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE8]},
1534 long: 'You are in a maze of twisty little passages, all alike.'
1536 conditions: {DEEP: true, NOBACK: true}
1539 {verbs: [UPWAR, D], action: [goto, LOC_ALIKE4]},
1544 You are in a long, narrow corridor stretching out of sight to the
1545 west. At the eastern end is a hole through which you can see a
1546 profusion of leaves.
1547 short: 'You''re in narrow corridor.'
1548 conditions: {DEEP: true}
1550 {verbs: [DOWN, CLIMB, EAST], action: [goto, LOC_WESTPIT]},
1551 {verbs: [JUMP], action: [goto, LOC_NECKBROKE]},
1552 {verbs: [WEST, GIANT], action: [goto, LOC_GIANTROOM]},
1556 long: 'There is nothing here to climb. Use "up" or "out" to leave the pit.'
1558 conditions: {DEEP: true}
1560 {verbs: [], action: [goto, LOC_WESTPIT]},
1564 long: 'You have climbed up the plant and out of the pit.'
1566 conditions: {DEEP: true}
1568 {verbs: [], action: [goto, LOC_WESTEND]},
1573 You are at the top of a steep incline above a large room. You could
1574 climb down here, but you would not be able to climb up. There is a
1575 passage leading back to the north.
1576 short: 'You''re at steep incline above large room.'
1577 conditions: {DEEP: true}
1579 {verbs: [NORTH, CAVER, PASSA], action: [goto, LOC_WATERFALL]},
1580 {verbs: [DOWN, CLIMB], action: [goto, LOC_LOWROOM]},
1585 You are in the Giant Room. The ceiling here is too high up for your
1586 lamp to show it. Cavernous passages lead east, north, and south. On
1587 the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic].
1588 short: 'You''re in Giant Room.'
1589 conditions: {DEEP: true}
1591 {verbs: [SOUTH], action: [goto, LOC_NARROW]},
1592 {verbs: [EAST], action: [goto, LOC_CAVEIN]},
1593 {verbs: [NORTH], action: [goto, LOC_IMMENSE]},
1597 long: 'The passage here is blocked by a recent cave-in.'
1599 conditions: {DEEP: true}
1601 {verbs: [SOUTH, GIANT, OUT], action: [goto, LOC_GIANTROOM]},
1605 long: 'You are at one end of an immense north/south passage.'
1607 conditions: {DEEP: true}
1608 sound: WIND_WHISTLES
1610 {verbs: [SOUTH, GIANT, PASSA], action: [goto, LOC_GIANTROOM]},
1611 {verbs: [NORTH, ENTER, CAVER], cond: [not, DOOR, DOOR_RUSTED],
1612 action: [goto, LOC_WATERFALL]},
1613 {verbs: [NORTH], action: [speak, RUSTY_DOOR]},
1618 You are in a magnificent cavern with a rushing stream, which cascades
1619 over a sparkling waterfall into a roaring whirlpool which disappears
1620 through a hole in the floor. Passages exit to the south and west.
1621 short: 'You''re in cavern with waterfall.'
1622 conditions: {FLUID: true, DEEP: true}
1623 sound: STREAM_SPLASHES
1625 {verbs: [SOUTH, OUT], action: [goto, LOC_IMMENSE]},
1626 {verbs: [GIANT], action: [goto, LOC_GIANTROOM]},
1627 {verbs: [WEST], action: [goto, LOC_INCLINE]},
1632 You are in the Soft Room. The walls are covered with heavy curtains,
1633 the floor with a thick pile carpet. Moss covers the ceiling.
1634 short: 'You''re in Soft Room.'
1635 conditions: {DEEP: true}
1637 {verbs: [WEST, OUT], action: [goto, LOC_SWISSCHEESE]},
1642 This is the Oriental Room. Ancient oriental cave drawings cover the
1643 walls. A gently sloping passage leads upward to the north, another
1644 passage leads se, and a hands and knees crawl leads west.
1645 short: 'You''re in Oriental Room.'
1646 conditions: {DEEP: true}
1648 {verbs: [SE], action: [goto, LOC_SWISSCHEESE]},
1649 {verbs: [WEST, CRAWL], action: [goto, LOC_LOWROOM]},
1650 {verbs: [UPWAR, NORTH, CAVER], action: [goto, LOC_MISTY]},
1655 You are following a wide path around the outer edge of a large cavern.
1656 Far below, through a heavy white mist, strange splashing noises can be
1657 heard. The mist rises up through a fissure in the ceiling. The path
1658 exits to the south and west.
1659 short: 'You''re in misty cavern.'
1660 conditions: {DEEP: true}
1663 {verbs: [SOUTH, ORIEN], action: [goto, LOC_ORIENTAL]},
1664 {verbs: [WEST], action: [goto, LOC_ALCOVE]},
1669 You are in an alcove. A small nw path seems to widen after a short
1670 distance. An extremely tight tunnel leads east. It looks like a very
1671 tight squeeze. An eerie light can be seen at the other end.
1672 short: 'You''re in alcove.'
1673 conditions: {DEEP: true}
1676 {verbs: [NW, CAVER], action: [goto, LOC_MISTY]},
1677 {verbs: [EAST, PASSA], action: ["special", 1]},
1678 {verbs: [EAST], action: [goto, LOC_PLOVER]},
1683 You're in a small chamber lit by an eerie green light. An extremely
1684 narrow tunnel exits to the west. A dark corridor leads ne.
1685 short: 'You''re in Plover Room.'
1686 conditions: {DEEP: true, LIT: true}
1689 {verbs: [WEST, PASSA, OUT], action: ["special", 1]},
1690 {verbs: [WEST], action: [goto, LOC_ALCOVE]},
1691 {verbs: [PLOVE], cond: [carry, EMERALD], action: ["special", 2]},
1692 {verbs: [PLOVE], action: [goto, LOC_FOOF6]},
1693 {verbs: [NE, DARK], action: [goto, LOC_DARKROOM]},
1697 long: 'You''re in the dark-room. A corridor leading south is the only exit.'
1698 short: 'You''re in dark-room.'
1699 conditions: {DEEP: true}
1702 {verbs: [SOUTH, PLOVE, OUT], action: [goto, LOC_PLOVER]},
1707 You are in an arched hall. A coral passage once continued up and east
1708 from here, but is now blocked by debris. The air smells of sea water.
1709 short: 'You''re in arched hall.'
1710 conditions: {DEEP: true}
1712 {verbs: [DOWN, SHELL, OUT], action: [goto, LOC_SHELLROOM]},
1717 You're in a large room carved out of sedimentary rock. The floor and
1718 walls are littered with bits of shells imbedded in the stone. A
1719 shallow passage proceeds downward, and a somewhat steeper one leads
1720 up. A low hands and knees passage enters from the south.
1721 short: 'You''re in Shell Room.'
1722 conditions: {DEEP: true}
1724 {verbs: [UPWAR, HALL], action: [goto, LOC_ARCHED]},
1725 {verbs: [DOWN], action: [goto, LOC_SLOPING1]},
1726 {verbs: [SOUTH], cond: [carry, CLAM],
1727 action: [speak, CLAM_BLOCKER]},
1728 {verbs: [SOUTH], cond: [carry, OYSTER],
1729 action: [speak, OYSTER_BLOCKER]},
1730 {verbs: [SOUTH], action: [goto, LOC_COMPLEX]},
1734 long: 'You are in a long sloping corridor with ragged sharp walls.'
1736 conditions: {DEEP: true}
1738 {verbs: [UPWAR, SHELL], action: [goto, LOC_SHELLROOM]},
1739 {verbs: [DOWN], action: [goto, LOC_CULDESAC]},
1743 long: 'You are in a cul-de-sac about eight feet across.'
1745 conditions: {DEEP: true}
1747 {verbs: [UPWAR, OUT], action: [goto, LOC_SLOPING1]},
1748 {verbs: [SHELL], action: [goto, LOC_SHELLROOM]},
1753 You are in an anteroom leading to a large passage to the east. Small
1754 passages go west and up. The remnants of recent digging are evident.
1755 A sign in midair here says "Cave under construction beyond this point.
1756 Proceed at own risk. [Witt Construction Company]"
1757 short: 'You''re in anteroom.'
1758 conditions: {DEEP: true}
1760 {verbs: [UPWAR], action: [goto, LOC_COMPLEX]},
1761 {verbs: [WEST], action: [goto, LOC_BEDQUILT]},
1762 {verbs: [EAST], action: [goto, LOC_WITTSEND]},
1766 long: 'You are in a maze of twisty little passages, all different.'
1768 conditions: {DEEP: true, NOBACK: true}
1770 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT3]},
1771 {verbs: [SW], action: [goto, LOC_DIFFERENT4]},
1772 {verbs: [NE], action: [goto, LOC_DIFFERENT5]},
1773 {verbs: [SE], action: [goto, LOC_DIFFERENT6]},
1774 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT7]},
1775 {verbs: [NW], action: [goto, LOC_DIFFERENT8]},
1776 {verbs: [EAST], action: [goto, LOC_DIFFERENT9]},
1777 {verbs: [WEST], action: [goto, LOC_DIFFERENT10]},
1778 {verbs: [NORTH], action: [goto, LOC_DIFFERENT11]},
1779 {verbs: [DOWN], action: [goto, LOC_LONGWEST]},
1783 long: 'You are at Witt''s End. Passages lead off in *ALL* directions.'
1784 short: 'You''re at Witt''s End.'
1785 conditions: {DEEP: true, NOBACK: true}
1788 {verbs: [EAST, NORTH, SOUTH, NE, SE, SW, NW, UPWAR, D],
1789 cond: [pct, 95], action: [speak, FUTILE_CRAWL]},
1790 {verbs: [EAST], action: [goto, LOC_ANTEROOM]},
1791 {verbs: [WEST], action: [speak, WAY_BLOCKED]},
1796 You are in a north/south canyon about 25 feet across. The floor is
1797 covered by white mist seeping in from the north. The walls extend
1798 upward for well over 100 feet. Suspended from some unseen point far
1799 above you, an enormous two-sided mirror is hanging parallel to and
1800 midway between the canyon walls. (The mirror is obviously provided
1801 for the use of the dwarves who, as you know, are extremely vain.) A
1802 small window can be seen in either wall, some fifty feet up.
1803 short: 'You''re in Mirror Canyon.'
1804 conditions: {DEEP: true}
1806 sound: WIND_WHISTLES
1808 {verbs: [SOUTH], action: [goto, LOC_SECRET1]},
1809 {verbs: [NORTH, RESER], action: [goto, LOC_RESERVOIR]},
1814 You're at a low window overlooking a huge pit, which extends up out of
1815 sight. A floor is indistinctly visible over 50 feet below. Traces of
1816 white mist cover the floor of the pit, becoming thicker to the left.
1817 Marks in the dust around the window would seem to indicate that
1818 someone has been here recently. Directly across the pit from you and
1819 25 feet away there is a similar window looking into a lighted room. A
1820 shadowy figure can be seen there peering back at you.
1821 short: 'You''re at window on pit.'
1822 conditions: {DEEP: true}
1824 {verbs: [WEST], action: [goto, LOC_THREEJUNCTION]},
1825 {verbs: [JUMP], action: [goto, LOC_NECKBROKE]},
1827 - LOC_TOPSTALACTITE:
1830 A large stalactite extends from the roof and almost reaches the floor
1831 below. You could climb down it, and jump from it to the floor, but
1832 having done so you would be unable to reach it to climb back up.
1833 short: 'You''re at top of stalactite.'
1834 conditions: {DEEP: true}
1836 {verbs: [NORTH], action: [goto, LOC_SECRET2]},
1837 {verbs: [DOWN, JUMP, CLIMB], cond: [pct, 40],
1838 action: [goto, LOC_ALIKE6]},
1839 {verbs: [DOWN], cond: [pct, 50], action: [goto, LOC_ALIKE9]},
1840 {verbs: [DOWN], action: [goto, LOC_ALIKE4]},
1844 long: 'You are in a little maze of twisting passages, all different.'
1846 conditions: {DEEP: true, NOBACK: true}
1848 {verbs: [SW], action: [goto, LOC_DIFFERENT3]},
1849 {verbs: [NORTH], action: [goto, LOC_DIFFERENT4]},
1850 {verbs: [EAST], action: [goto, LOC_DIFFERENT5]},
1851 {verbs: [NW], action: [goto, LOC_DIFFERENT6]},
1852 {verbs: [SE], action: [goto, LOC_DIFFERENT7]},
1853 {verbs: [NE], action: [goto, LOC_DIFFERENT8]},
1854 {verbs: [WEST], action: [goto, LOC_DIFFERENT9]},
1855 {verbs: [DOWN], action: [goto, LOC_DIFFERENT10]},
1856 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT11]},
1857 {verbs: [SOUTH], action: [goto, LOC_DEADEND13]},
1862 You are at the edge of a large underground reservoir. An opaque cloud
1863 of white mist fills the room and rises rapidly upward. The lake is
1864 fed by a stream, which tumbles out of a hole in the wall about 10 feet
1865 overhead and splashes noisily into the water somewhere within the
1866 mist. There is a passage going back toward the south.
1867 short: 'You''re at reservoir.'
1868 conditions: {FLUID: true, DEEP: true}
1869 sound: STREAM_SPLASHES
1871 {verbs: [SOUTH, OUT], action: [goto, LOC_MIRRORCANYON]},
1872 {verbs: [NORTH, ACROS, CROSS], cond: [not, RESER, WATERS_PARTED], action: [speak, BAD_DIRECTION]},
1873 {verbs: [NORTH], action: [goto, LOC_RESBOTTOM]},
1879 conditions: {DEEP: true}
1881 {verbs: [SE], action: [goto, LOC_ALIKE13]},
1886 You are at the northeast end of an immense room, even larger than the
1887 Giant Room. It appears to be a repository for the "Adventure"
1888 program. Massive torches far overhead bathe the room with smoky
1889 yellow light. Scattered about you can be seen a pile of bottles (all
1890 of them empty), a nursery of young beanstalks murmuring quietly, a bed
1891 of oysters, a bundle of black rods with rusty stars on their ends, and
1892 a collection of brass lanterns. Off to one side a great many dwarves
1893 are sleeping on the floor, snoring loudly. A notice nearby reads: "Do
1894 not disturb the dwarves!" An immense mirror is hanging against one
1895 wall, and stretches to the other end of the room, where various other
1896 sundry objects can be glimpsed dimly in the distance.
1897 short: 'You''re at ne end.'
1898 conditions: {DEEP: true, LIT: true}
1899 sound: MURMURING_SNORING
1901 {verbs: [SW], action: [goto, LOC_SW]},
1906 You are at the southwest end of the repository. To one side is a pit
1907 full of fierce green snakes. On the other side is a row of small
1908 wicker cages, each of which contains a little sulking bird. In one
1909 corner is a bundle of black rods with rusty marks on their ends. A
1910 large number of velvet pillows are scattered about on the floor. A
1911 vast mirror stretches off to the northeast. At your feet is a large
1912 steel grate, next to which is a sign that reads, "Treasure Vault.
1913 Keys in main office."
1914 short: 'You''re at sw end.'
1915 conditions: {DEEP: true, LIT: true}
1916 sound: SNAKES_HISSING
1918 {verbs: [NE], action: [goto, LOC_NE]},
1919 {verbs: [DOWN], action: [speak, GRATE_NOWAY]},
1924 You are on one side of a large, deep chasm. A heavy white mist rising
1925 up from below obscures all view of the far side. A sw path leads away
1926 from the chasm into a winding corridor.
1927 short: 'You''re on sw side of chasm.'
1928 conditions: {DEEP: true}
1930 {verbs: [SW], action: [goto, LOC_WINDING]},
1931 {verbs: [OVER, ACROS, CROSS, NE], cond: [with, TROLL],
1932 action: [speak, TROLL_BLOCKS]},
1933 {verbs: [OVER], cond: [not, CHASM, TROLL_BRIDGE],
1934 action: [speak, BRIDGE_GONE]},
1935 {verbs: [OVER], action: ["special", 3]},
1936 {verbs: [JUMP], cond: [not, CHASM, TROLL_BRIDGE],
1937 action: [goto, LOC_NOMAKE]},
1938 {verbs: [JUMP], action: [speak, CROSS_BRIDGE]},
1943 You are in a long winding corridor sloping out of sight in both
1945 short: 'You''re in sloping corridor.'
1946 conditions: {DEEP: true}
1948 {verbs: [DOWN], action: [goto, LOC_LOWROOM]},
1949 {verbs: [UPWAR], action: [goto, LOC_SWCHASM]},
1953 long: 'You are in a secret canyon which exits to the north and east.'
1955 conditions: {DEEP: true}
1957 {verbs: [NORTH, OUT], action: [goto, LOC_SECRET1]},
1958 {verbs: [EAST, FORWA], action: [speak, NASTY_DRAGON]},
1962 long: 'You are in a secret canyon which exits to the north and east.'
1964 conditions: {DEEP: true}
1966 {verbs: [NORTH], action: [goto, LOC_SECRET1]},
1967 {verbs: [EAST], action: [goto, LOC_SECRET3]},
1971 long: 'You are in a secret canyon which exits to the north and east.'
1973 conditions: {DEEP: true}
1975 {verbs: [EAST, OUT], action: [goto, LOC_SECRET3]},
1976 {verbs: [NORTH, FORWA], action: [speak, NASTY_DRAGON]},
1981 You are on the far side of the chasm. A ne path leads away from the
1983 short: 'You''re on ne side of chasm.'
1984 conditions: {NOARRR: true, DEEP: true}
1986 {verbs: [NE], action: [goto, LOC_CORRIDOR]},
1987 {verbs: [OVER, ACROS, CROSS, SW], cond: [with, TROLL], action: [speak, TROLL_BLOCKS]},
1988 {verbs: [OVER], action: ["special", 3]},
1989 {verbs: [JUMP], action: [speak, CROSS_BRIDGE]},
1990 {verbs: [FORK], action: [goto, LOC_FORK]},
1991 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
1992 {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]},
1997 You're in a long east/west corridor. A faint rumbling noise can be
1998 heard in the distance.
1999 short: 'You''re in corridor.'
2000 conditions: {NOARRR: true, DEEP: true}
2001 sound: DULL_RUMBLING
2003 {verbs: [WEST], action: [goto, LOC_NECHASM]},
2004 {verbs: [EAST, FORK], action: [goto, LOC_FORK]},
2005 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2006 {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]},
2011 The path forks here. The left fork leads northeast. A dull rumbling
2012 seems to get louder in that direction. The right fork leads southeast
2013 down a gentle slope. The main corridor enters from the west.
2014 short: 'You''re at fork in path.'
2015 conditions: {NOARRR: true, DEEP: true}
2016 sound: DULL_RUMBLING
2018 {verbs: [WEST], action: [goto, LOC_CORRIDOR]},
2019 {verbs: [NE, LEFT], action: [goto, LOC_WARMWALLS]},
2020 {verbs: [SE, RIGHT, D], action: [goto, LOC_LIMESTONE]},
2021 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2022 {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]},
2027 The walls are quite warm here. From the north can be heard a steady
2028 roar, so loud that the entire cave seems to be trembling. Another
2029 passage leads south, and a low crawl goes east.
2030 short: 'You''re at junction with warm walls.'
2031 conditions: {NOARRR: true, DEEP: true}
2034 {verbs: [SOUTH, FORK], action: [goto, LOC_FORK]},
2035 {verbs: [NORTH, VIEW], action: [goto, LOC_BREATHTAKING]},
2036 {verbs: [EAST, CRAWL], action: [goto, LOC_BOULDERS2]},
2041 You are on the edge of a breath-taking view. Far below you is an
2042 active volcano, from which great gouts of molten lava come surging
2043 out, cascading back down into the depths. The glowing rock fills the
2044 farthest reaches of the cavern with a blood-red glare, giving every-
2045 thing an eerie, macabre appearance. The air is filled with flickering
2046 sparks of ash and a heavy smell of brimstone. The walls are hot to
2047 the touch, and the thundering of the volcano drowns out all other
2048 sounds. Embedded in the jagged roof far overhead are myriad twisted
2049 formations composed of pure white alabaster, which scatter the murky
2050 light into sinister apparitions upon the walls. To one side is a deep
2051 gorge, filled with a bizarre chaos of tortured rock which seems to
2052 have been crafted by the devil himself. An immense river of fire
2053 crashes out from the depths of the volcano, burns its way through the
2054 gorge, and plummets into a bottomless pit far off to your left. To
2055 the right, an immense geyser of blistering steam erupts continuously
2056 from a barren island in the center of a sulfurous lake, which bubbles
2057 ominously. The far right wall is aflame with an incandescence of its
2058 own, which lends an additional infernal splendor to the already
2059 hellish scene. A dark, foreboding passage exits to the south.
2060 short: 'You''re at breath-taking view.'
2061 conditions: {NOARRR: true, LIT: true, DEEP: true}
2066 {verbs: [SOUTH, PASSA, OUT], action: [goto, LOC_WARMWALLS]},
2067 {verbs: [FORK], action: [goto, LOC_FORK]},
2068 {verbs: [DOWN], action: [speak, RIDICULOUS_ATTEMPT]},
2069 {verbs: [JUMP], action: [goto, LOC_GRUESOME]},
2074 You are in a small chamber filled with large boulders. The walls are
2075 very warm, causing the air in the room to be almost stifling from the
2076 heat. The only exit is a crawl heading west, through which is coming
2078 short: 'You''re in Chamber of Boulders.'
2079 conditions: {NOARRR: true, DEEP: true}
2080 sound: DULL_RUMBLING
2082 {verbs: [WEST, OUT, CRAWL], action: [goto, LOC_WARMWALLS]},
2083 {verbs: [FORK], action: [goto, LOC_FORK]},
2084 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2089 You are walking along a gently sloping north/south passage lined with
2090 oddly shaped limestone formations.
2091 short: 'You''re in limestone passage.'
2092 conditions: {NOARRR: true, DEEP: true}
2094 {verbs: [NORTH, UPWAR, FORK], action: [goto, LOC_FORK]},
2095 {verbs: [SOUTH, DOWN, BARRE], action: [goto, LOC_BARRENFRONT]},
2096 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2101 You are standing at the entrance to a large, barren room. A notice
2102 above the entrance reads: "Caution! Bear in room!"
2103 short: 'You''re in front of Barren Room.'
2104 conditions: {NOARRR: true, DEEP: true}
2106 {verbs: [WEST, UPWAR], action: [goto, LOC_LIMESTONE]},
2107 {verbs: [FORK], action: [goto, LOC_FORK]},
2108 {verbs: [EAST, INWAR, BARRE, ENTER], action: [goto, LOC_BARRENROOM]},
2109 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2114 You are inside a barren room. The center of the room is completely
2115 empty except for some dust. Marks in the dust lead away toward the
2116 far end of the room. The only exit is the way you came in.
2117 short: 'You''re in Barren Room.'
2118 conditions: {NOARRR: true, DEEP: true}
2120 {verbs: [WEST, OUT], action: [goto, LOC_BARRENFRONT]},
2121 {verbs: [FORK], action: [goto, LOC_FORK]},
2122 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2126 long: 'You are in a maze of twisting little passages, all different.'
2128 conditions: {DEEP: true, NOBACK: true}
2130 {verbs: [WEST], action: [goto, LOC_DIFFERENT1]},
2131 {verbs: [SE], action: [goto, LOC_DIFFERENT4]},
2132 {verbs: [NW], action: [goto, LOC_DIFFERENT5]},
2133 {verbs: [SW], action: [goto, LOC_DIFFERENT6]},
2134 {verbs: [NE], action: [goto, LOC_DIFFERENT7]},
2135 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT8]},
2136 {verbs: [DOWN], action: [goto, LOC_DIFFERENT9]},
2137 {verbs: [NORTH], action: [goto, LOC_DIFFERENT10]},
2138 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT11]},
2139 {verbs: [EAST], action: [goto, LOC_DIFFERENT2]},
2143 long: 'You are in a little maze of twisty passages, all different.'
2145 conditions: {DEEP: true, NOBACK: true}
2147 {verbs: [NW], action: [goto, LOC_DIFFERENT1]},
2148 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT3]},
2149 {verbs: [NORTH], action: [goto, LOC_DIFFERENT5]},
2150 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT6]},
2151 {verbs: [WEST], action: [goto, LOC_DIFFERENT7]},
2152 {verbs: [SW], action: [goto, LOC_DIFFERENT8]},
2153 {verbs: [NE], action: [goto, LOC_DIFFERENT9]},
2154 {verbs: [EAST], action: [goto, LOC_DIFFERENT10]},
2155 {verbs: [DOWN], action: [goto, LOC_DIFFERENT11]},
2156 {verbs: [SE], action: [goto, LOC_DIFFERENT2]},
2160 long: 'You are in a twisting maze of little passages, all different.'
2162 conditions: {DEEP: true, NOBACK: true}
2164 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT1]},
2165 {verbs: [DOWN], action: [goto, LOC_DIFFERENT3]},
2166 {verbs: [WEST], action: [goto, LOC_DIFFERENT4]},
2167 {verbs: [NE], action: [goto, LOC_DIFFERENT6]},
2168 {verbs: [SW], action: [goto, LOC_DIFFERENT7]},
2169 {verbs: [EAST], action: [goto, LOC_DIFFERENT8]},
2170 {verbs: [NORTH], action: [goto, LOC_DIFFERENT9]},
2171 {verbs: [NW], action: [goto, LOC_DIFFERENT10]},
2172 {verbs: [SE], action: [goto, LOC_DIFFERENT11]},
2173 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT2]},
2177 long: 'You are in a twisting little maze of passages, all different.'
2179 conditions: {DEEP: true, NOBACK: true}
2181 {verbs: [NE], action: [goto, LOC_DIFFERENT1]},
2182 {verbs: [NORTH], action: [goto, LOC_DIFFERENT3]},
2183 {verbs: [NW], action: [goto, LOC_DIFFERENT4]},
2184 {verbs: [SE], action: [goto, LOC_DIFFERENT5]},
2185 {verbs: [EAST], action: [goto, LOC_DIFFERENT7]},
2186 {verbs: [DOWN], action: [goto, LOC_DIFFERENT8]},
2187 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT9]},
2188 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT10]},
2189 {verbs: [WEST], action: [goto, LOC_DIFFERENT11]},
2190 {verbs: [SW], action: [goto, LOC_DIFFERENT2]},
2194 long: 'You are in a twisty little maze of passages, all different.'
2196 conditions: {DEEP: true, NOBACK: true}
2198 {verbs: [NORTH], action: [goto, LOC_DIFFERENT1]},
2199 {verbs: [SE], action: [goto, LOC_DIFFERENT3]},
2200 {verbs: [DOWN], action: [goto, LOC_DIFFERENT4]},
2201 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT5]},
2202 {verbs: [EAST], action: [goto, LOC_DIFFERENT6]},
2203 {verbs: [WEST], action: [goto, LOC_DIFFERENT8]},
2204 {verbs: [SW], action: [goto, LOC_DIFFERENT9]},
2205 {verbs: [NE], action: [goto, LOC_DIFFERENT10]},
2206 {verbs: [NW], action: [goto, LOC_DIFFERENT11]},
2207 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT2]},
2211 long: 'You are in a twisty maze of little passages, all different.'
2213 conditions: {DEEP: true, NOBACK: true}
2215 {verbs: [EAST], action: [goto, LOC_DIFFERENT1]},
2216 {verbs: [WEST], action: [goto, LOC_DIFFERENT3]},
2217 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT4]},
2218 {verbs: [SW], action: [goto, LOC_DIFFERENT5]},
2219 {verbs: [DOWN], action: [goto, LOC_DIFFERENT6]},
2220 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT7]},
2221 {verbs: [NW], action: [goto, LOC_DIFFERENT9]},
2222 {verbs: [SE], action: [goto, LOC_DIFFERENT10]},
2223 {verbs: [NE], action: [goto, LOC_DIFFERENT11]},
2224 {verbs: [NORTH], action: [goto, LOC_DIFFERENT2]},
2228 long: 'You are in a little twisty maze of passages, all different.'
2230 conditions: {DEEP: true, NOBACK: true}
2232 {verbs: [SE], action: [goto, LOC_DIFFERENT1]},
2233 {verbs: [NE], action: [goto, LOC_DIFFERENT3]},
2234 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT4]},
2235 {verbs: [DOWN], action: [goto, LOC_DIFFERENT5]},
2236 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT6]},
2237 {verbs: [NW], action: [goto, LOC_DIFFERENT7]},
2238 {verbs: [NORTH], action: [goto, LOC_DIFFERENT8]},
2239 {verbs: [SW], action: [goto, LOC_DIFFERENT10]},
2240 {verbs: [EAST], action: [goto, LOC_DIFFERENT11]},
2241 {verbs: [WEST], action: [goto, LOC_DIFFERENT2]},
2245 long: 'You are in a maze of little twisting passages, all different.'
2247 conditions: {DEEP: true, NOBACK: true}
2249 {verbs: [DOWN], action: [goto, LOC_DIFFERENT1]},
2250 {verbs: [EAST], action: [goto, LOC_DIFFERENT3]},
2251 {verbs: [NE], action: [goto, LOC_DIFFERENT4]},
2252 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT5]},
2253 {verbs: [WEST], action: [goto, LOC_DIFFERENT6]},
2254 {verbs: [NORTH], action: [goto, LOC_DIFFERENT7]},
2255 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT8]},
2256 {verbs: [SE], action: [goto, LOC_DIFFERENT9]},
2257 {verbs: [SW], action: [goto, LOC_DIFFERENT11]},
2258 {verbs: [NW], action: [goto, LOC_DIFFERENT2]},
2262 long: 'You are in a maze of little twisty passages, all different.'
2264 conditions: {DEEP: true, NOBACK: true}
2266 {verbs: [SW], action: [goto, LOC_DIFFERENT1]},
2267 {verbs: [NW], action: [goto, LOC_DIFFERENT3]},
2268 {verbs: [EAST], action: [goto, LOC_DIFFERENT4]},
2269 {verbs: [WEST], action: [goto, LOC_DIFFERENT5]},
2270 {verbs: [NORTH], action: [goto, LOC_DIFFERENT6]},
2271 {verbs: [DOWN], action: [goto, LOC_DIFFERENT7]},
2272 {verbs: [SE], action: [goto, LOC_DIFFERENT8]},
2273 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT9]},
2274 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT10]},
2275 {verbs: [NE], action: [goto, LOC_DIFFERENT2]},
2281 conditions: {DEEP: true}
2283 {verbs: [NORTH, OUT], action: [goto, LOC_DIFFERENT2]},
2284 {verbs: [SOUTH], cond: [not, VEND, VEND_BLOCKS], action: [goto, LOC_ROUGHHEWN]},
2285 {verbs: [SOUTH], action: [goto, LOC_BADDIRECTION]},
2289 long: 'You are in a long, rough-hewn, north/south corridor.'
2291 conditions: {DEEP: true}
2293 {verbs: [NORTH], action: [goto, LOC_DEADEND13]},
2294 {verbs: [SOUTH], action: [goto, LOC_LARGE]},
2298 long: 'There is no way to go that direction.'
2300 conditions: {DEEP: true}
2302 {verbs: [], action: [goto, LOC_DEADEND13]},
2306 long: 'You are in a large chamber with passages to the west and north.'
2308 conditions: {DEEP: true}
2311 {verbs: [WEST], action: [goto, LOC_ROUGHHEWN]},
2312 {verbs: [NORTH], cond: [with, OGRE], action: [speak, OGRE_SNARL]},
2313 {verbs: [NORTH], action: [goto, LOC_STOREROOM]},
2317 long: 'You are in the ogre''s storeroom. The only exit is to the south.'
2319 conditions: {DEEP: true}
2321 {verbs: [SOUTH, OUT], action: [goto, LOC_LARGE]},
2325 long: 'You are wandering aimlessly through the forest.'
2327 conditions: {FOREST: true, NOBACK: true, LIT: true}
2330 {verbs: [EAST], action: [goto, LOC_START]},
2331 {verbs: [WEST], action: [goto, LOC_FOREST13]},
2332 {verbs: [NORTH], action: [goto, LOC_FOREST2]},
2333 {verbs: [SOUTH], action: [goto, LOC_FOREST3]},
2337 long: 'You are wandering aimlessly through the forest.'
2339 conditions: {FOREST: true, NOBACK: true, LIT: true}
2342 {verbs: [EAST], action: [goto, LOC_FOREST1]},
2343 {verbs: [WEST], action: [goto, LOC_FOREST19]},
2344 {verbs: [NORTH], action: [goto, LOC_FOREST3]},
2345 {verbs: [SOUTH], action: [goto, LOC_FOREST18]},
2349 long: 'You are wandering aimlessly through the forest.'
2351 conditions: {FOREST: true, NOBACK: true, LIT: true}
2354 {verbs: [EAST, WEST], action: [goto, LOC_FOREST4]},
2355 {verbs: [NORTH], action: [goto, LOC_FOREST2]},
2356 {verbs: [SOUTH], action: [goto, LOC_FOREST1]},
2360 long: 'You are wandering aimlessly through the forest.'
2362 conditions: {FOREST: true, NOBACK: true, LIT: true}
2365 {verbs: [EAST, NORTH], action: [goto, LOC_FOREST3]},
2366 {verbs: [WEST, SOUTH], action: [goto, LOC_FOREST5]},
2370 long: 'You are wandering aimlessly through the forest.'
2372 conditions: {FOREST: true, NOBACK: true, LIT: true}
2375 {verbs: [EAST, NORTH], action: [goto, LOC_FOREST4]},
2376 {verbs: [WEST], action: [goto, LOC_FOREST7]},
2377 {verbs: [SOUTH], action: [goto, LOC_FOREST6]},
2381 long: 'You are wandering aimlessly through the forest.'
2383 conditions: {FOREST: true, NOBACK: true, LIT: true}
2386 {verbs: [EAST], action: [goto, LOC_FOREST5]},
2387 {verbs: [WEST], action: [goto, LOC_FOREST7]},
2388 {verbs: [NORTH], action: [goto, LOC_VALLEY]},
2389 {verbs: [SOUTH], action: [goto, LOC_SLIT]},
2393 long: 'You are wandering aimlessly through the forest.'
2395 conditions: {FOREST: true, NOBACK: true, LIT: true}
2398 {verbs: [EAST], action: [goto, LOC_FOREST5]},
2399 {verbs: [WEST], action: [goto, LOC_FOREST6]},
2400 {verbs: [NORTH], action: [goto, LOC_GRATE]},
2401 {verbs: [SOUTH], action: [goto, LOC_FOREST8]},
2405 long: 'You are wandering aimlessly through the forest.'
2407 conditions: {FOREST: true, NOBACK: true, LIT: true}
2410 {verbs: [EAST], action: [goto, LOC_FOREST9]},
2411 {verbs: [WEST], action: [goto, LOC_FOREST11]},
2412 {verbs: [NORTH], action: [goto, LOC_FOREST22]},
2413 {verbs: [SOUTH], action: [goto, LOC_FOREST7]},
2417 long: 'You are wandering aimlessly through the forest.'
2419 conditions: {FOREST: true, NOBACK: true, LIT: true}
2422 {verbs: [EAST], action: [goto, LOC_FOREST11]},
2423 {verbs: [WEST], action: [goto, LOC_FOREST8]},
2424 {verbs: [NORTH], action: [goto, LOC_FOREST10]},
2425 {verbs: [SOUTH], action: [goto, LOC_GRATE]},
2429 long: 'You are wandering aimlessly through the forest.'
2431 conditions: {FOREST: true, NOBACK: true, LIT: true}
2434 {verbs: [EAST], action: [goto, LOC_SLIT]},
2435 {verbs: [WEST], action: [goto, LOC_FOREST11]},
2436 {verbs: [NORTH], action: [goto, LOC_FOREST9]},
2437 {verbs: [SOUTH], action: [goto, LOC_GRATE]},
2441 long: 'You are wandering aimlessly through the forest.'
2443 conditions: {FOREST: true, NOBACK: true, LIT: true}
2446 {verbs: [EAST], action: [goto, LOC_FOREST10]},
2447 {verbs: [WEST], action: [goto, LOC_FOREST8]},
2448 {verbs: [NORTH], action: [goto, LOC_FOREST22]},
2449 {verbs: [SOUTH], action: [goto, LOC_FOREST9]},
2453 long: 'You are wandering aimlessly through the forest.'
2455 conditions: {FOREST: true, NOBACK: true, LIT: true}
2458 {verbs: [EAST], action: [goto, LOC_FOREST13]},
2459 {verbs: [WEST], action: [goto, LOC_FOREST14]},
2460 {verbs: [NORTH], action: [goto, LOC_FOREST22]},
2461 {verbs: [SOUTH], action: [goto, LOC_VALLEY]},
2465 long: 'You are wandering aimlessly through the forest.'
2467 conditions: {FOREST: true, NOBACK: true, LIT: true}
2470 {verbs: [EAST], action: [goto, LOC_FOREST1]},
2471 {verbs: [WEST], action: [goto, LOC_FOREST12]},
2472 {verbs: [NORTH], action: [goto, LOC_FOREST20]},
2473 {verbs: [SOUTH], action: [goto, LOC_HILL]},
2477 long: 'You are wandering aimlessly through the forest.'
2479 conditions: {FOREST: true, NOBACK: true, LIT: true}
2482 {verbs: [EAST], action: [goto, LOC_ROADEND]},
2483 {verbs: [WEST], action: [goto, LOC_FOREST16]},
2484 {verbs: [NORTH], action: [goto, LOC_FOREST15]},
2485 {verbs: [SOUTH], action: [goto, LOC_FOREST12]},
2489 long: 'You are wandering aimlessly through the forest.'
2491 conditions: {FOREST: true, NOBACK: true, LIT: true}
2494 {verbs: [EAST], action: [goto, LOC_FOREST16]},
2495 {verbs: [WEST], action: [goto, LOC_FOREST22]},
2496 {verbs: [NORTH], action: [goto, LOC_ROADEND]},
2497 {verbs: [SOUTH], action: [goto, LOC_FOREST14]},
2501 long: 'You are wandering aimlessly through the forest.'
2503 conditions: {FOREST: true, NOBACK: true, LIT: true}
2506 {verbs: [EAST, NORTH], action: [goto, LOC_FOREST17]},
2507 {verbs: [WEST], action: [goto, LOC_FOREST14]},
2508 {verbs: [SOUTH], action: [goto, LOC_FOREST15]},
2512 long: 'You are wandering aimlessly through the forest.'
2514 conditions: {FOREST: true, NOBACK: true, LIT: true}
2517 {verbs: [EAST], action: [goto, LOC_FOREST18]},
2518 {verbs: [WEST, SOUTH], action: [goto, LOC_FOREST16]},
2519 {verbs: [NORTH], action: [goto, LOC_CLIFF]},
2523 long: 'You are wandering aimlessly through the forest.'
2525 conditions: {FOREST: true, NOBACK: true, LIT: true}
2528 {verbs: [EAST], action: [goto, LOC_FOREST19]},
2529 {verbs: [WEST], action: [goto, LOC_FOREST17]},
2530 {verbs: [NORTH], action: [goto, LOC_FOREST2]},
2531 {verbs: [SOUTH], action: [goto, LOC_FOREST21]},
2535 long: 'You are wandering aimlessly through the forest.'
2537 conditions: {FOREST: true, NOBACK: true, LIT: true}
2540 {verbs: [EAST], action: [goto, LOC_FOREST2]},
2541 {verbs: [WEST], action: [goto, LOC_FOREST18]},
2542 {verbs: [NORTH], action: [goto, LOC_CLIFF]},
2543 {verbs: [SOUTH], action: [goto, LOC_FOREST20]},
2547 long: 'You are wandering aimlessly through the forest.'
2549 conditions: {FOREST: true, NOBACK: true, LIT: true}
2552 {verbs: [EAST], action: [goto, LOC_HILL]},
2553 {verbs: [WEST], action: [goto, LOC_FOREST21]},
2554 {verbs: [NORTH], action: [goto, LOC_FOREST19]},
2555 {verbs: [SOUTH], action: [goto, LOC_FOREST13]},
2559 long: 'You are wandering aimlessly through the forest.'
2561 conditions: {FOREST: true, NOBACK: true, LIT: true}
2564 {verbs: [EAST], action: [goto, LOC_FOREST20]},
2565 {verbs: [WEST], action: [goto, LOC_ROADEND]},
2566 {verbs: [NORTH], action: [goto, LOC_FOREST18]},
2567 {verbs: [SOUTH], action: [goto, LOC_FOREST21]},
2571 long: 'You are wandering aimlessly through the forest.'
2573 conditions: {FOREST: true, NOBACK: true, LIT: true}
2576 {verbs: [EAST], action: [goto, LOC_FOREST8]},
2577 {verbs: [WEST], action: [goto, LOC_FOREST11]},
2578 {verbs: [NORTH], action: [goto, LOC_FOREST15]},
2579 {verbs: [SOUTH], action: [goto, LOC_FOREST12]},
2584 You are on a small ledge on one face of a sheer cliff. There are no
2585 paths away from the ledge. Across the chasm is a small clearing
2586 surrounded by forest.
2587 short: 'You''re on ledge.'
2588 conditions: {ABOVE: true, LIT: true}
2590 {verbs: [JUMP], action: [goto, LOC_NOMAKE]},
2595 You are walking across the bottom of the reservoir. Walls of water
2596 rear up on either side. The roar of the water cascading past is
2597 nearly deafening, and the mist is so thick you can barely see.
2598 short: 'You''re at bottom of reservoir.'
2599 conditions: {FLUID: true, DEEP: true}
2603 {verbs: [NORTH], action: [goto, LOC_RESNORTH]},
2604 {verbs: [SOUTH], action: [goto, LOC_RESERVOIR]},
2609 You are at the northern edge of the reservoir. A northwest passage
2610 leads sharply up from here.
2611 short: 'You''re north of reservoir.'
2612 conditions: {FLUID: true, DEEP: true}
2613 sound: WATERS_CRASHING
2615 {verbs: [SOUTH, ACROS, CROSS],
2616 cond: [not, RESER, WATERS_PARTED], action: [speak, BAD_DIRECTION]},
2617 {verbs: [SOUTH], action: [goto, LOC_RESBOTTOM]},
2618 {verbs: [NW, UPWAR, OUT], action: [goto, LOC_TREACHEROUS]},
2622 long: 'You are scrambling along a treacherously steep, rocky passage.'
2624 conditions: {DEEP: true}
2626 {verbs: [UPWAR, NW], action: [goto, LOC_STEEP]},
2627 {verbs: [DOWN, SE], action: [goto, LOC_RESNORTH]},
2631 long: 'You are on a very steep incline, which widens at it goes upward.'
2633 conditions: {DEEP: true}
2635 {verbs: [DOWN, SE], action: [goto, LOC_TREACHEROUS]},
2636 {verbs: [UPWAR, NW], action: [goto, LOC_CLIFFBASE]},
2641 You are at the base of a nearly vertical cliff. There are some
2642 slim footholds which would enable you to climb up, but it looks
2643 extremely dangerous. Here at the base of the cliff lie the remains
2644 of several earlier adventurers who apparently failed to make it.
2645 short: 'You''re at base of cliff.'
2646 conditions: {DEEP: true}
2648 {verbs: [DOWN, SE], action: [goto, LOC_STEEP]},
2649 {verbs: [UPWAR, CLIMB], action: [goto, LOC_CLIFFACE]},
2653 long: 'You are climbing along a nearly vertical cliff.'
2655 conditions: {DEEP: true}
2657 {verbs: [DOWN], action: [goto, LOC_CLIFFBASE]},
2658 {verbs: [UPWAR], cond: [carry, OBJ_46], action: [goto, LOC_CLIFFTOP]},
2659 {verbs: [UPWAR], action: [goto, LOC_FOOTSLIP]},
2664 Just as you reach the top, your foot slips on a loose rock and you
2665 tumble several hundred feet to join the other unlucky adventurers.
2667 conditions: {DEEP: true}
2669 {verbs: [], action: [goto, LOC_NOWHERE]},
2674 Just as you reach the top, your foot slips on a loose rock and you
2675 make one last desperate grab. Your luck holds, as does your grip.
2676 With an enormous heave, you lift yourself to the ledge above.
2678 conditions: {DEEP: true}
2680 {verbs: [], action: [goto, LOC_CLIFFLEDGE]},
2685 You are on a small ledge at the top of a nearly vertical cliff.
2686 There is a low crawl leading off to the northeast.
2687 short: 'You''re at top of cliff.'
2688 conditions: {DEEP: true}
2690 {verbs: [CLIMB, D], action: [goto, LOC_CLIFFACE]},
2691 {verbs: [NE, CRAWL], action: [goto, LOC_REACHDEAD]},
2695 long: 'You have reached a dead end.'
2697 conditions: {DEEP: true}
2699 {verbs: [SW, OUT, CRAWL], action: [goto, LOC_CLIFFLEDGE]},
2703 long: 'There is now one more gruesome aspect to the spectacular vista.'
2705 conditions: {DEEP: true}
2707 {verbs: [], action: [goto, LOC_NOWHERE]},
2715 {verbs: [], action: [goto, LOC_DEBRIS]},
2721 conditions: {ABOVE: true}
2723 {verbs: [], action: [goto, LOC_BUILDING]},
2729 conditions: {DEEP: true}
2731 {verbs: [], action: [goto, LOC_Y2]},
2737 conditions: {ABOVE: true}
2739 {verbs: [], action: [goto, LOC_BUILDING]},
2745 conditions: {DEEP: true}
2747 {verbs: [], action: [goto, LOC_PLOVER]},
2753 conditions: {DEEP: true}
2755 {verbs: [], action: [goto, LOC_Y2]},
2758 arbitrary_messages: !!omap
2759 - NO_MESSAGE: !!null
2761 Somewhere nearby is Colossal Cave, where others have found fortunes in
2762 treasure and gold, though it is rumored that some who enter are never
2763 seen again. Magic is said to work in the cave. I will be your eyes
2764 and hands. Direct me with commands of 1 or 2 words. I should warn
2765 you that I look at only the first five letters of each word, so you'll
2766 have to enter "northeast" as "ne" to distinguish it from "north".
2767 You can type "help" for some general hints. For information on how
2768 to end your adventure, scoring, etc., type "info".
2770 This program was originally developed by Willie Crowther. Most of the
2771 features of the current program were added by Don Woods.
2772 - DWARF_BLOCK: 'A little dwarf with a big knife blocks your way.'
2774 A little dwarf just walked around a corner, saw you, threw a little
2775 axe at you which missed, cursed, and ran away.
2776 - DWARF_PACK: 'There are %d threatening little dwarves in the room with you.'
2777 - DWARF_SINGLE: 'There is a threatening little dwarf in the room with you!'
2778 - KNIFE_THROWN: 'One sharp nasty knife is thrown at you!'
2779 - SAYS_PLUGH: 'A hollow voice says "PLUGH".'
2780 - GETS_YOU: 'It gets you!'
2781 - MISSES_YOU: 'It misses!'
2782 - UNSURE_FACING: 'I am unsure how you are facing. Use compass points or nearby objects.'
2784 I don't know in from out here. Use compass points or name something
2785 in the general direction you want to go.
2786 - CANT_APPLY: 'I don''t know how to apply that word here.'
2787 - AM_GAME: 'I''m game. Would you care to explain how?'
2788 - NO_MORE_DETAIL: |-
2789 Sorry, but I am not allowed to give more detail. I will repeat the
2790 long description of your location.
2791 - PITCH_DARK: 'It is now pitch dark. If you proceed you will likely fall into a pit.'
2792 - W_IS_WEST: 'If you prefer, simply type w rather than west.'
2793 - REALLY_QUIT: 'Do you really want to quit now?'
2794 - PIT_FALL: 'You fell into a pit and broke every bone in your body!'
2795 - ALREADY_CARRYING: 'You are already carrying it!'
2796 - YOU_JOKING: 'You can''t be serious!'
2798 The bird seemed unafraid at first, but as you approach it becomes
2799 disturbed and you cannot catch it.
2800 - CANNOT_CARRY: 'You can catch the bird, but you cannot carry it.'
2801 - NOTHING_LOCKED: 'There is nothing here with a lock!'
2802 - ARENT_CARRYING: 'You aren''t carrying it!'
2804 The little bird attacks the green snake, and in an astounding flurry
2805 drives the snake away.
2806 - NO_KEYS: 'You have no keys!'
2807 - NO_LOCK: 'It has no lock.'
2808 - NOT_LOCKABLE: 'I don''t know how to lock or unlock such a thing.'
2809 - ALREADY_LOCKED: 'It was already locked.'
2810 - ALREADY_UNLOCKED: 'It was already unlocked.'
2812 There is no way to get past the bear to unlock the chain, which is
2813 probably just as well.
2814 - NOTHING_HAPPENS: 'Nothing happens.'
2815 - WHERE_QUERY: 'Where?'
2816 - NO_TARGET: 'There is nothing here to attack.'
2817 - BIRD_DEAD: 'The little bird is now dead. Its body disappears.'
2818 - SNAKE_WARNING: 'Attacking the snake both doesn''t work and is very dangerous.'
2819 - KILLED_DWARF: 'You killed a little dwarf.'
2820 - DWARF_DODGES: 'You attack a little dwarf, but he dodges out of the way.'
2821 - BARE_HANDS_QUERY: 'With what? Your bare hands?'
2822 - BAD_DIRECTION: 'There is no way to go that direction.'
2823 - TWO_WORDS: 'Please stick to 1- and 2-word commands.'
2824 - OK_MAN: &ok_man 'OK'
2825 - CANNOT_UNLOCK: 'You can''t unlock the keys.'
2827 You have crawled around in some little holes and wound up back in the
2830 I don't know where the cave is, but hereabouts no stream can run on
2831 the surface for long. I would try the stream.
2832 - NEED_DETAIL: 'I need more detailed instructions to do that.'
2834 I can only tell you what you see as you move about and manipulate
2835 things. I cannot tell you where remote things are.
2836 - OGRE_SNARL: 'The ogre snarls and shoves you back.'
2838 - WELCOME_YOU: 'Welcome to Adventure!! Would you like instructions?'
2839 - REQUIRES_DYNAMITE: 'Blasting requires dynamite.'
2840 - FEET_WET: 'Your feet are now wet.'
2841 - LOST_APPETITE: 'I think I just lost my appetite.'
2842 - THANKS_DELICIOUS: 'Thank you, it was delicious!'
2844 You have taken a drink from the stream. The water tastes strongly of
2845 minerals, but is not unpleasant. It is extremely cold.
2846 - BOTTLE_EMPTY: 'The bottle of water is now empty.'
2848 Rubbing the electric lamp is not particularly rewarding. Anyway,
2849 nothing exciting happens.
2850 - PECULIAR_NOTHING: 'Peculiar. Nothing unexpected happens.'
2851 - GROUND_WET: 'Your bottle is empty and the ground is wet.'
2852 - CANT_POUR: 'You can''t pour that.'
2853 - WHICH_WAY: 'Which way?'
2854 - FORGOT_PATH: 'Sorry, but I no longer seem to remember how it was you got here.'
2855 - CARRY_LIMIT: 'You can''t carry anything more. You''ll have to drop something first.'
2856 - GRATE_NOWAY: 'You can''t go through a locked steel grate!'
2857 - YOU_HAVEIT: 'I believe what you want is right here with you.'
2858 - DONT_FIT: 'You don''t fit through a two-inch slit!'
2859 - CROSS_BRIDGE: 'I respectfully suggest you go across the bridge instead of jumping.'
2860 - NO_CROSS: 'There is no way across the fissure.'
2861 - NO_CARRY: 'You''re not carrying anything.'
2862 - NOW_HOLDING: 'You are currently holding the following:'
2864 It's not hungry (it's merely pinin' for the fjords). Besides, you
2866 - BIRD_DEVOURED: 'The snake has now devoured your bird.'
2867 - NOTHING_EDIBLE: 'There''s nothing here it wants to eat (except perhaps you).'
2868 - REALLY_MAD: 'You fool, dwarves eat only coal! Now you''ve made him *REALLY* mad!!'
2869 - NO_CONTAINER: 'You have nothing in which to carry it.'
2870 - BOTTLE_FULL: 'Your bottle is already full.'
2871 - NO_LIQUID: 'There is nothing here with which to fill the bottle.'
2872 - BOTTLED_WATER: 'Your bottle is now full of water.'
2873 - BOTTLED_OIL: 'Your bottle is now full of oil.'
2874 - CANT_FILL: 'You can''t fill that.'
2875 - RIDICULOUS_ATTEMPT: 'Don''t be ridiculous!'
2876 - RUSTY_DOOR: 'The door is extremely rusty and refuses to open.'
2877 - SHAKING_LEAVES: 'The plant indignantly shakes the oil off its leaves and asks, "Water?"'
2878 - DEEP_ROOTS: 'The plant has exceptionally deep roots and cannot be pulled free.'
2879 - KNIVES_VANISH: 'The dwarves'' knives vanish as they strike the walls of the cave.'
2881 Something you're carrying won't fit through the tunnel with you.
2882 You'd best take inventory and drop something.
2883 - CLAM_BLOCKER: 'You can''t fit this five-foot clam through that little passage!'
2884 - OYSTER_BLOCKER: 'You can''t fit this five-foot oyster through that little passage!'
2885 - DROP_CLAM: 'I advise you to put down the clam before opening it. >STRAIN!<'
2886 - DROP_OYSTER: 'I advise you to put down the oyster before opening it. >WRENCH!<'
2887 - CLAM_OPENER: 'You don''t have anything strong enough to open the clam.'
2888 - OYSTER_OPENER: 'You don''t have anything strong enough to open the oyster.'
2890 A glistening pearl falls out of the clam and rolls away. Goodness,
2891 this must really be an oyster. (I never was very good at identifying
2892 bivalves.) Whatever it is, it has now snapped shut again.
2894 The oyster creaks open, revealing nothing but oyster inside. It
2895 promptly snaps shut again.
2897 You have crawled around in some little holes and found your way
2898 blocked by a recent cave-in. You are now back in the main passage.
2899 - PIRATE_RUSTLES: 'There are faint rustling noises from the darkness behind you.'
2900 - PIRATE_POUNCES: |-
2901 Out from the shadows behind you pounces a bearded pirate! "Har, har,"
2902 he chortles, "I'll just take all this booty and hide it away with me
2903 chest deep in the maze!" He snatches your treasure and vanishes into
2906 A sepulchral voice reverberating through the cave, says, "Cave closing
2907 soon. All adventurers exit immediately through main office."
2909 A mysterious recorded voice groans into life and announces:
2910 "This exit is closed. Please leave via main office."
2912 It looks as though you're dead. Well, seeing as how it's so close to
2913 closing time anyway, I think we'll just call it a day.
2915 The sepulchral voice intones, "The cave is now closed." As the echoes
2916 fade, there is a blinding flash of light (and a small puff of orange
2917 smoke). . . . As your eyes refocus, you look around and find...
2918 - VICTORY_MESSAGE: |-
2919 There is a loud explosion, and a twenty-foot hole appears in the far
2920 wall, burying the dwarves in the rubble. You march through the hole
2921 and find yourself in the main office, where a cheering band of
2922 friendly elves carry the conquering adventurer off into the sunset.
2923 - DEFEAT_MESSAGE: |-
2924 There is a loud explosion, and a twenty-foot hole appears in the far
2925 wall, burying the snakes in the rubble. A river of molten lava pours
2926 in through the hole, destroying everything in its path, including you!
2927 - SPLATTER_MESSAGE: |-
2928 There is a loud explosion, and you are suddenly splashed across the
2930 - DWARVES_AWAKEN: |-
2931 The resulting ruckus has awakened the dwarves. There are now several
2932 threatening little dwarves in the room with you! Most of them throw
2933 knives at you! All of them get you!
2934 - UNHAPPY_BIRD: 'Oh, leave the poor unhappy bird alone.'
2935 - NEEDED_NEARBY: 'I daresay whatever you want is around here somewhere.'
2936 - NOT_CONNECTED: 'You can''t get there from here.'
2937 - TAME_BEAR: 'You are being followed by a very large, tame bear.'
2938 - WITHOUT_SUSPENDS: 'Now let''s see you do it without suspending in mid-Adventure.'
2939 - FILL_INVALID: 'There is nothing here with which to fill it.'
2940 - SHATTER_VASE: 'The sudden change in temperature has delicately shattered the vase.'
2941 - BEYOND_POWER: 'It is beyond your power to do that.'
2942 - NOT_KNOWHOW: ¬_knowhow 'I don''t know how.'
2943 - TOO_FAR: 'It is too far up for you to reach.'
2945 You killed a little dwarf. The body vanishes in a cloud of greasy
2947 - SHELL_IMPERVIOUS: 'The shell is very strong and is impervious to attack.'
2948 - START_OVER: 'What''s the matter, can''t you read? Now you''d best start over.'
2949 - DRAGON_SCALES: 'The axe bounces harmlessly off the dragon''s thick scales.'
2950 - NASTY_DRAGON: 'The dragon looks rather nasty. You''d best not try to get by.'
2952 The little bird attacks the green dragon, and in an astounding flurry
2953 gets burnt to a cinder. The ashes blow away.
2954 - ON_WHAT: 'On what?'
2956 Okay, from now on I'll only describe a place in full the first time
2957 you come to it. To get the full description, say "look".
2959 Trolls are close relatives with the rocks and have skin as tough as
2960 that of a rhinoceros. The troll fends off your blows effortlessly.
2962 The troll deftly catches the axe, examines it carefully, and tosses it
2963 back, declaring, "Good workmanship, but it's not valuable enough."
2964 - TROLL_SATISFIED: 'The troll catches your treasure and scurries away out of sight.'
2965 - TROLL_BLOCKS: 'The troll refuses to let you cross.'
2966 - BRIDGE_GONE: 'There is no longer any way across the chasm.'
2967 - BRIDGE_COLLAPSE: |-
2968 Just as you reach the other side, the bridge buckles beneath the
2969 weight of the bear, which was still following you around. You
2970 scrabble desperately for support, but as the bridge collapses you
2971 stumble back and fall into the chasm.
2972 - TROLL_SCAMPERS: |-
2973 The bear lumbers toward the troll, who lets out a startled shriek and
2974 scurries away. The bear soon gives up the pursuit and wanders back.
2975 - BEAR_HANDS: 'With what? Your bare hands? Against *HIS* bear hands??'
2976 - BEAR_CONFUSED: 'The bear is confused; he only wants to be your friend.'
2977 - ALREADY_DEAD: 'For crying out loud, the poor thing is already dead!'
2979 The bear eagerly wolfs down your food, after which he seems to calm
2980 down considerably and even becomes rather friendly.
2981 - BEAR_CHAINED: 'The bear is still chained to the wall.'
2982 - STILL_LOCKED: 'The chain is still locked.'
2983 - CHAIN_UNLOCKED: 'The chain is now unlocked.'
2984 - CHAIN_LOCKED: 'The chain is now locked.'
2985 - NO_LOCKSITE: 'There is nothing here to which the chain can be locked.'
2986 - NO_EDIBLES: 'There is nothing here to eat.'
2987 - WANT_HINT: 'Do you want the hint?'
2988 - TROLL_VICES: 'Gluttony is not one of the troll''s vices. Avarice, however, is.'
2990 Your lamp is getting dim. You'd best start wrapping this up, unless
2991 you can find some fresh batteries. I seem to recall there's a vending
2992 machine in the maze. Bring some coins with you.
2993 - LAMP_OUT: 'Your lamp has run out of power.'
2994 - PLEASE_ANSWER: 'Please answer the question.'
2995 - PIRATE_SPOTTED: |-
2996 There are faint rustling noises from the darkness behind you. As you
2997 turn toward them, the beam of your lamp falls across a bearded pirate.
2998 He is carrying a large chest. "Shiver me timbers!" he cries, "I've
2999 been spotted! I'd best hie meself off to the maze to hide me chest!"
3000 With that, he vanishes into the gloom.
3001 - GET_BATTERIES: 'Your lamp is getting dim. You''d best go back for those batteries.'
3002 - REPLACE_BATTERIES: |-
3003 Your lamp is getting dim. I'm taking the liberty of replacing the
3005 - MISSING_BATTERIES: |-
3006 Your lamp is getting dim, and you're out of spare batteries. You'd
3007 best start wrapping this up.
3008 - REMOVE_MESSAGE: |-
3009 You sift your fingers through the dust, but succeed only in
3010 obliterating the cryptic message.
3012 Hmmm, this looks like a clue, which means it'll cost you 10 points to
3013 read it. Should I go ahead and read it anyway?
3015 It says, "There is a way out of this place. Do you need any more
3016 information to escape? Sorry, but this initial hint is all you get."
3017 - DONT_UNDERSTAND: 'I''m afraid I don''t understand.'
3018 - HAND_PASSTHROUGH: 'Your hand passes through it as though it weren''t there.'
3020 You strike the mirror a resounding blow, whereupon it shatters into a
3021 myriad tiny fragments.
3023 You prod the nearest dwarf, who wakes up grumpily, takes one look at
3024 you, curses, and grabs for his axe.
3025 - THIS_ACCEPTABLE: 'Is this acceptable?'
3026 # This message is not currently used
3028 This adventure is already over. To start a new adventure, or to
3029 resume an earlier adventure, please run a fresh copy of the program.
3030 - OGRE_FULL: 'The ogre doesn''t appear to be hungry.'
3032 The ogre, who despite his bulk is quite agile, easily dodges your
3033 attack. He seems almost amused by your puny effort.
3035 The ogre, distracted by your rush, is struck by the knife. With a
3036 blood-curdling yell he turns and bounds after the dwarves, who flee
3037 in panic. You are left alone in the room.
3039 The ogre, distracted by your rush, is struck by the knife. With a
3040 blood-curdling yell he turns and bounds after the dwarf, who flees
3041 in panic. You are left alone in the room.
3042 - FREE_FLY: 'The bird flies about agitatedly for a moment.'
3043 - CAGE_FLY: 'The bird flies agitatedly about the cage.'
3045 The bird flies about agitatedly for a moment, then disappears through
3046 the crack. It reappears shortly, carrying in its beak a jade
3047 necklace, which it drops at your feet.
3049 You empty the bottle into the urn, which promptly ejects the water
3050 with uncanny accuracy, squirting you directly between the eyes.
3051 - OIL_URN: 'Your bottle is now empty and the urn is full of oil.'
3052 - FULL_URN: 'The urn is already full of oil.'
3053 - URN_NOPOUR: 'There''s no way to get the oil out of the urn.'
3054 - URN_NOBUDGE: 'The urn is far too firmly embedded for your puny strength to budge it.'
3056 As you rub the urn, there is a flash of light and a genie appears.
3057 His aspect is stern as he advises: "One who wouldst traffic in
3058 precious stones must first learn to recognize the signals thereof."
3059 He wrests the urn from the stone, leaving a small cavity. Turning to
3060 face you again, he fixes you with a steely eye and intones: "Caution!"
3061 Genie and urn vanish in a cloud of amber smoke. The smoke condenses
3062 to form a rare amber gemstone, resting in the cavity in the rock.
3063 - DOUGHNUT_HOLES: 'I suppose you collect doughnut holes, too?'
3064 - GEM_FITS: 'The gem fits easily into the cavity.'
3065 - RUG_RISES: 'The persian rug stiffens and rises a foot or so off the ground.'
3067 The persian rug draped over your shoulder seems to wriggle for a
3068 moment, but then subsides.
3069 - RUG_SETTLES: 'The persian rug settles gently to the ground.'
3070 - RUG_HOVERS: 'The rug hovers stubbornly where it is.'
3071 - RUG_NOTHING1: 'The rug does not appear inclined to cooperate.'
3073 If you mean to use the persian rug, it does not appear inclined to
3075 - FLAP_ARMS: 'Though you flap your arms furiously, it is to no avail.'
3077 You board the persian rug, which promptly whisks you across the chasm.
3078 You have time for a fleeting glimpse of a two thousand foot drop to a
3079 mighty river; then you find yourself on the other side.
3080 - RUG_RETURNS: 'The rug ferries you back across the chasm.'
3081 - ALL_SILENT: 'All is silent.'
3082 - STREAM_GURGLES: 'The stream is gurgling placidly.'
3083 - WIND_WHISTLES: 'The wind whistles coldly past your ears.'
3084 - STREAM_SPLASHES: 'The stream splashes loudly into the pool.'
3085 - NO_MEANING: 'You are unable to make anything of the splashing noise.'
3086 - MURMURING_SNORING: |-
3087 You can hear the murmuring of the beanstalks and the snoring of the
3089 - SNAKES_HISSING: 'A loud hissing emanates from the snake pit.'
3090 - DULL_RUMBLING: 'The air is filled with a dull rumbling sound.'
3091 - LOUD_ROAR: 'The roar is quite loud here.'
3092 - TOTAL_ROAR: 'The roaring is so loud that it drowns out all other sound.'
3094 The bird eyes you suspiciously and flutters away. A moment later you
3095 feel something wet land on your head, but upon looking up you can see
3096 no sign of the culprit.
3097 - FEW_DROPS: 'There are only a few drops--not enough to carry.'
3098 - NOT_BRIGHT: '(Uh, y''know, that wasn''t very bright.)'
3099 - TOOK_LONG: 'It''s a pity you took so long about it.'
3100 - UPSTREAM_DOWNSTREAM: 'Upstream or downstream?'
3101 - FOREST_QUERY: !!null
3102 - WATERS_CRASHING: 'The waters are crashing loudly against the shore.'
3103 - THROWN_KNIVES: '%d of them throw knives at you!'
3104 - MULTIPLE_HITS: '%d of them get you!'
3105 - ONE_HIT: 'One of them gets you!'
3106 - NONE_HIT: 'None of them hits you!'
3107 - DONT_KNOW: 'Sorry, I don''t know the word "%s".'
3108 - WHAT_DO: 'What do you want to do with the %s?'
3109 - NO_SEE: 'I see no %s here.'
3110 - DO_WHAT: '%s what?'
3111 - OKEY_DOKEY: 'Okay, "%s".'
3112 - GARNERED_POINTS: 'You have garnered %d out of a possible %d points, using %d turn%S.'
3113 - SUSPEND_WARNING: |-
3114 I can suspend your Adventure for you so that you can resume later, but
3115 it will cost you 5 points.
3116 - HINT_COST: 'I am prepared to give you a hint, but it will cost you %d point%S.'
3117 - TOTAL_SCORE: 'You scored %d out of a possible %d, using %d turn%S.'
3118 - NEXT_HIGHER: 'To achieve the next higher rating, you need %d more point%S.'
3120 To achieve the next higher rating would be a neat trick!
3122 - OFF_SCALE: 'You just went off my scale!!'
3123 - RESUME_HELP: 'To resume your Adventure, start a new game and then say "RESUME".'
3124 # This message is not currently used
3127 %d of %d words of messages %d of %d travel options
3128 %d of %d vocabulary words %d of %d locations
3129 %d of %d objects %d of %d action verbs
3130 %d of %d "random" messages %d of %d "class" messages
3131 %d of %d hints %d of %d turn threshholds'
3132 - RESUME_ABANDON: 'To resume an earlier Adventure, you must abandon the current one.'
3134 I'm sorry, but that Adventure was begun using Version %d.%d of the
3135 save file format, and this program uses Version %d.%d. You must find an instance
3136 using that other version in order to resume that Adventure.
3137 # This message is not currently used
3138 - SAVE_TAMPERING: |-
3139 A dark fog creeps in to surround you. From somewhere in the fog you
3140 hear a stern voice. "This Adventure has been tampered with! You have
3141 been dabbling in magic, knowing not the havoc you might cause thereby.
3142 Leave at once, before you do irrevocable harm!" The fog thickens,
3143 until at last you can see nothing at all. Your vision then clears,
3144 and you find yourself back in The Real World.
3146 Sorry, but the path twisted and turned so much that I can't figure
3147 out which way to go to get back.
3149 You don't have to say "go" every time; just specify a direction or, if
3150 it's nearby, name the place to which you wish to move.
3156 message: 'You are obviously a rank amateur. Better luck next time.'
3158 message: 'Your score qualifies you as a novice class adventurer.'
3160 message: 'You have achieved the rating: "Experienced Adventurer".'
3162 message: 'You may now consider yourself a "Seasoned Adventurer".'
3164 message: 'You have reached "Junior Master" status.'
3166 message: 'Your score puts you in Master Adventurer Class C.'
3168 message: 'Your score puts you in Master Adventurer Class B.'
3170 message: 'Your score puts you in Master Adventurer Class A.'
3172 message: 'All of Adventuredom gives tribute to you, Adventurer Grandmaster!'
3175 'Adventuredom stands in awe -- you have now joined the ranks of the
3176 W O R L D C H A M P I O N A D V E N T U R E R S !
3177 It may interest you to know that the Dungeon-Master himself has, to
3178 my knowledge, never achieved this threshhold in fewer than 330 turns.'
3184 Tsk! A wizard wouldn't have to take 350 turns. This is going to cost
3185 you a couple of points.
3188 message: '500 turns? That''s another few points you''ve lost.'
3191 message: 'Are you still at it? Five points off for exceeding 1000 turns!'
3195 Good grief, don't you *EVER* give up? Do you realize you've spent
3196 over 2500 turns at this? That's another ten points off, a total of
3197 twenty points lost for taking so long.
3202 descriptions: !!null
3204 words: ['keys', 'key']
3205 inventory: 'Set of keys'
3206 locations: LOC_BUILDING
3208 - 'There are some keys on the ground here.'
3210 words: ['lamp', 'lante']
3211 inventory: 'Brass lantern'
3212 locations: LOC_BUILDING
3213 states: [LAMP_DARK, LAMP_BRIGHT]
3215 - 'There is a shiny brass lamp nearby.'
3216 - 'There is a lamp shining nearby.'
3218 - 'Your lamp is now off.'
3219 - 'Your lamp is now on.'
3223 locations: [LOC_GRATE, LOC_BELOWGRATE]
3225 states: [GRATE_CLOSED, GRATE_OPEN]
3227 - 'The grate is locked.'
3228 - 'The grate is open.'
3230 - 'The grate is now locked.'
3231 - 'The grate is now unlocked.'
3234 inventory: 'Wicker cage'
3235 locations: LOC_COBBLE
3237 - 'There is a small wicker cage discarded nearby.'
3240 inventory: 'Black rod'
3241 locations: LOC_DEBRIS
3243 - 'A three foot black rod with a rusty star on an end lies nearby.'
3246 inventory: 'Black rod'
3247 locations: LOC_NOWHERE
3249 - 'A three foot black rod with a rusty mark on an end lies nearby.'
3253 locations: [LOC_PITTOP, LOC_MISTHALL]
3256 - 'Rough stone steps lead down the pit.'
3257 - 'Rough stone steps lead up the dome.'
3260 inventory: 'Little bird in cage'
3262 states: [BIRD_UNCAGED, BIRD_CAGED, BIRD_FOREST_UNCAGED]
3264 - 'A cheerful little bird is sitting here singing.'
3265 - 'There is a little bird in the cage.'
3266 - 'A cheerful little bird is sitting here singing.'
3268 - 'The bird''s singing is quite melodious.'
3269 - 'The bird does not seem inclined to sing while in the cage.'
3270 - 'It almost seems as though the bird is trying to tell you something.'
3272 To your surprise, you can understand the bird''s chirping; it is
3273 singing about the joys of its forest home.
3274 - 'The bird does not seem inclined to sing while in the cage.'
3276 The bird is singing to you in gratitude for your having returned it to
3277 its home. In return, it informs you of a magic word which it thinks
3278 you may find useful somewhere near the Hall of Mists. The magic word
3279 changes frequently, but for now the bird believes it is "%s". You
3280 thank the bird for this information, and it flies off into the forest.
3283 inventory: '*rusty door'
3284 locations: LOC_IMMENSE
3286 states: [DOOR_RUSTED, DOOR_UNRUSTED]
3288 - 'The way north is barred by a massive, rusty, iron door.'
3289 - 'The way north leads through a massive, rusty, iron door.'
3291 - 'The hinges are quite thoroughly rusted now and won''t budge.'
3293 The oil has freed up the hinges so that the door will now move,
3294 although it requires some effort.
3296 words: ['pillo', 'velve']
3297 inventory: 'Velvet pillow'
3298 locations: LOC_SOFTROOM
3300 - 'A small velvet pillow lies on the floor.'
3304 locations: LOC_KINGHALL
3306 states: [SNAKE_BLOCKS, SNAKE_CHASED]
3308 - 'A huge green fierce snake bars the way!'
3311 - 'The snake is hissing venomously.'
3314 inventory: '*fissure'
3315 locations: [LOC_EASTBANK, LOC_WESTBANK]
3317 states: [UNBRIDGED, BRIDGED, VANISHED]
3320 - 'A crystal bridge now spans the fissure.'
3321 - 'The crystal bridge has vanished!'
3324 inventory: '*stone tablet'
3325 locations: LOC_DARKROOM
3329 A massive stone tablet imbedded in the wall reads:
3330 "Congratulations on bringing light into the dark-room!"
3332 - '"Congratulations on bringing light into the dark-room!"'
3335 inventory: 'Giant clam >GRUNT!<'
3336 locations: LOC_SHELLROOM
3338 - 'There is an enormous clam here with its shell tightly closed.'
3340 - 'The clam is as tight-mouthed as a, er, clam.'
3343 inventory: 'Giant oyster >GROAN!<'
3344 locations: LOC_NOWHERE
3346 - 'There is an enormous oyster here with its shell tightly closed.'
3347 - 'Interesting. There seems to be something written on the underside of\nthe oyster.'
3349 - 'Even though it''s an oyster, the critter''s as tight-mouthed as a clam.'
3350 - 'It says the same thing it did before. Hm, maybe it''s a pun?'
3352 words: ['magaz', 'issue', 'spelu', '"spel']
3353 inventory: '"Spelunker Today"'
3354 locations: LOC_ANTEROOM
3356 - 'There are a few recent issues of "Spelunker Today" magazine here.'
3359 I''m afraid the magazine is written in dwarvish. But pencilled on one
3360 cover you see, "Please leave the magazines at the construction site."
3362 words: ['dwarf', 'dwarv']
3364 locations: LOC_NOWHERE
3366 descriptions: !!null
3368 words: ['knife', 'knive']
3370 locations: LOC_NOWHERE
3371 descriptions: !!null
3373 words: ['food', 'ratio']
3374 inventory: 'Tasty food'
3375 locations: LOC_BUILDING
3377 - 'There is food here.'
3379 words: ['bottl', 'jar']
3380 inventory: 'Small bottle'
3381 locations: LOC_BUILDING
3382 states: [WATER_BOTTLE, EMPTY_BOTTLE, OIL_BOTTLE]
3384 - 'There is a bottle of water here.'
3385 - 'There is an empty bottle here.'
3386 - 'There is a bottle of oil here.'
3388 words: ['water', 'h2o']
3389 inventory: 'Water in the bottle'
3390 locations: LOC_NOWHERE
3391 descriptions: !!null
3394 inventory: 'Oil in the bottle'
3395 locations: LOC_NOWHERE
3396 descriptions: !!null
3399 inventory: '*mirror'
3400 locations: LOC_MIRRORCANYON
3402 descriptions: !!null
3404 words: ['plant', 'beans']
3406 locations: LOC_WESTPIT
3408 states: [PLANT_THIRSTY, PLANT_BELLOWING, PLANT_GROWN]
3410 - 'There is a tiny little plant in the pit, murmuring "water, water, ..."'
3411 - 'There is a 12-foot-tall beanstalk stretching up out of the pit,\nbellowing "WATER!! WATER!!"'
3412 - 'There is a gigantic beanstalk stretching all the way up to the hole.'
3413 - 'The plant spurts into furious growth for a few seconds.'
3414 - 'The plant grows explosively, almost filling the bottom of the pit.'
3415 - 'You''ve over-watered the plant! It''s shriveling up! And now . . .'
3417 - 'The plant continues to ask plaintively for water.'
3418 - 'The plant continues to demand water.'
3419 - 'The plant now maintains a contented silence.'
3422 inventory: '*phony plant' # seen in Twopit Room only when tall enough
3423 locations: [LOC_WESTEND, LOC_EASTEND]
3427 - 'The top of a 12-foot-tall beanstalk is poking out of the west pit.'
3428 - 'There is a huge beanstalk growing out of the west pit up to the hole.'
3431 inventory: '*stalactite'
3432 locations: LOC_TOPSTALACTITE
3437 words: ['shado', 'figur', 'windo']
3438 inventory: '*shadowy figure and/or window'
3439 locations: [LOC_WINDOW1, LOC_WINDOW2]
3442 - 'The shadowy figure seems to be trying to attract your attention.'
3445 inventory: 'Dwarf''s axe'
3446 locations: LOC_NOWHERE
3447 states: [AXE_HERE, AXE_LOST]
3449 - 'There is a little axe here.'
3450 - 'There is a little axe lying beside the bear.'
3453 - 'The axe misses and lands near the bear where you can''t get at it.'
3456 inventory: '*cave drawings'
3457 locations: LOC_ORIENTAL
3459 descriptions: !!null
3461 words: ['pirat', 'genie', 'djinn']
3462 inventory: '*pirate/genie'
3463 locations: LOC_NOWHERE
3465 descriptions: !!null # never present
3468 inventory: '*dragon'
3469 locations: [LOC_SECRET4, LOC_SECRET6]
3471 states: [DRAGON_BARS, DRAGON_DEAD, DRAGON_BLOODLESS]
3473 - 'A huge green fierce dragon bars the way!'
3474 - 'The blood-specked body of a huge green dead dragon lies to one side.'
3475 - 'The body of a huge green dead dragon is lying off to one side.'
3479 Congratulations! You have just vanquished a dragon with your bare
3480 hands! (Unbelievable, isn't it?)
3481 - 'Your head buzzes strangely for a moment.'
3483 - 'The dragon''s ominous hissing does not bode well for you.'
3484 - 'The dragon is, not surprisingly, silent.'
3485 - 'The dragon is, not surprisingly, silent.'
3489 locations: [LOC_SWCHASM, LOC_NECHASM]
3491 states: [TROLL_BRIDGE, BRIDGE_WRECKED]
3493 - 'A rickety wooden bridge extends across the chasm, vanishing into the\nmist. A notice posted on the bridge reads, "Stop! Pay troll!"'
3494 - 'The wreckage of a bridge (and a dead bear) can be seen at the bottom\nof the chasm.'
3498 locations: [LOC_SWCHASM, LOC_NECHASM]
3500 states: [TROLL_UNPAID, TROLL_PAIDONCE, TROLL_GONE]
3502 - 'A burly troll stands by the bridge and insists you throw him a\ntreasure before you may cross.'
3503 - 'The troll steps out from beneath the bridge and blocks your way.'
3506 - 'The troll sounds quite adamant in his demand for a treasure.'
3507 - 'The troll sounds quite adamant in his demand for a treasure.'
3510 inventory: '*phony troll'
3511 locations: [LOC_NOWHERE, LOC_NOWHERE]
3514 - 'The troll is nowhere to be seen.'
3517 inventory: !!null # bear uses rtext 141
3518 locations: LOC_BARRENROOM
3520 states: [UNTAMED_BEAR, SITTING_BEAR, CONTENTED_BEAR, BEAR_DEAD]
3522 - 'There is a ferocious cave bear eying you from the far end of the room!'
3523 - 'There is a gentle cave bear sitting placidly in one corner.'
3524 - 'There is a contented-looking bear wandering about nearby.'
3528 inventory: '*message in second maze'
3529 locations: LOC_NOWHERE
3533 There is a message scrawled in the dust in a flowery script, reading:
3534 "This is not the maze where the pirate leaves his treasure chest."
3536 - '"This is not the maze where the pirate leaves his treasure chest."'
3538 words: ['volca', 'geyse']
3539 inventory: '*volcano and/or geyser'
3540 locations: LOC_BREATHTAKING
3542 descriptions: !!null
3544 words: ['machi', 'vendi']
3545 inventory: '*vending machine'
3546 locations: LOC_DEADEND13
3548 states: [VEND_BLOCKS, VEND_UNBLOCKS]
3551 There is a massive and somewhat battered vending machine here. The
3552 instructions on it read: "Drop coins here to receive fresh batteries."
3554 There is a massive vending machine here, swung back to reveal a
3557 - 'The vending machine swings back to block the passage.'
3558 - 'As you strike the vending machine, it pivots backward along with a\nsection of wall, revealing a dark passage leading south.'
3560 - '"Drop coins here to receive fresh batteries."'
3561 - '"Drop coins here to receive fresh batteries."'
3564 inventory: 'Batteries'
3565 locations: LOC_NOWHERE
3566 states: [FRESH_BATTERIES, DEAD_BATTERIES]
3568 - 'There are fresh batteries here.'
3569 - 'Some worn-out batteries have been discarded nearby.'
3571 words: ['carpe', 'moss']
3572 inventory: '*carpet and/or moss and/or curtains'
3573 locations: LOC_SOFTROOM
3575 descriptions: !!null
3579 locations: LOC_LARGE
3582 - 'A formidable ogre bars the northern exit.'
3584 - 'The ogre is apparently the strong, silent type.'
3588 locations: LOC_CLIFF
3590 states: [URN_EMPTY, URN_DARK, URN_LIT]
3592 - 'A small urn is embedded in the rock.'
3593 - 'A small urn full of oil is embedded in the rock.'
3594 - 'A small oil flame extrudes from an urn embedded in the rock.'
3596 - 'The urn is empty and will not light.'
3597 - 'The urn is now dark.'
3598 - 'The urn is now lit.'
3601 inventory: '*cavity'
3602 locations: LOC_NOWHERE
3604 states: [CAVITY_FULL, CAVITY_EMPTY]
3606 - '' # something in it
3607 - 'There is a small urn-shaped cavity in the rock.'
3611 locations: LOC_NOWHERE
3614 - '' # described with dragon
3617 inventory: '*reservoir'
3618 locations: [LOC_RESERVOIR, LOC_RESNORTH]
3620 states: [WATERS_UNPARTED, WATERS_PARTED, WATERS_CRASH]
3623 - 'The waters have parted to form a narrow path across the reservoir.'
3624 - 'The waters crash together again.'
3626 words: ['appen', 'lepor']
3627 inventory: 'Leporine appendage'
3628 locations: LOC_FOREST22
3630 - 'Your keen eye spots a severed leporine appendage lying on the ground.'
3634 locations: LOC_DEBRIS
3639 - '"MAGIC WORD XYZZY"'
3643 locations: LOC_NUGGET
3648 - '"You won''t get it up the steps"'
3652 locations: LOC_ANTEROOM
3654 states: [INGAME_SIGN, ENDGAME_SIGN]
3660 Cave under construction beyond this point.
3661 Proceed at own risk.
3662 [Witt Construction Company]
3663 - '"Treasure Vault. Keys in main office."'
3665 words: ['gold', 'nugge']
3666 inventory: 'Large gold nugget'
3667 locations: LOC_NUGGET
3670 - 'There is a large sparkling nugget of gold here!'
3673 inventory: 'Several diamonds'
3674 locations: LOC_WESTBANK
3677 - 'There are diamonds here!'
3679 words: ['silve', 'bars']
3680 inventory: 'Bars of silver'
3681 locations: LOC_FLOORHOLE
3684 - 'There are bars of silver here!'
3687 inventory: 'Precious jewelry'
3688 locations: LOC_SOUTHSIDE
3691 - 'There is precious jewelry here!'
3694 inventory: 'Rare coins'
3695 locations: LOC_WESTSIDE
3698 - 'There are many coins here!'
3700 words: ['chest', 'box', 'treas']
3701 inventory: 'Treasure chest'
3702 locations: LOC_NOWHERE
3705 - 'The pirate''s treasure chest is here!'
3707 words: ['eggs', 'egg', 'nest']
3708 inventory: 'Golden eggs'
3709 locations: LOC_GIANTROOM
3711 states: [EGGS_HERE, EGGS_VANISHED, EGGS_DONE]
3713 - 'There is a large nest here, full of golden eggs!'
3714 - 'The nest of golden eggs has vanished!'
3718 inventory: 'Jeweled trident'
3719 locations: LOC_WATERFALL
3722 - 'There is a jewel-encrusted trident here!'
3724 words: ['vase', 'ming', 'shard', 'potte']
3725 inventory: 'Ming vase'
3726 locations: LOC_ORIENTAL
3728 states: [VASE_WHOLE, VASE_RESTING, VASE_BROKEN, VASE_DROPS]
3730 - 'There is a delicate, precious, ming vase here!'
3731 - 'The vase is now resting, delicately, on a velvet pillow.'
3732 - 'The floor is littered with worthless shards of pottery.'
3733 - 'The ming vase drops with a delicate crash.'
3737 - 'You have taken the vase and hurled it delicately to the ground.'
3740 inventory: 'Egg-sized emerald'
3741 locations: LOC_PLOVER
3744 - 'There is an emerald here the size of a plover''s egg!'
3745 - 'There is an emerald resting in a small cavity in the rock!'
3747 words: ['plati', 'pyram']
3748 inventory: 'Platinum pyramid'
3749 locations: LOC_DARKROOM
3752 - 'There is a platinum pyramid here, 8 inches on a side!'
3755 inventory: 'Glistening pearl'
3756 locations: LOC_NOWHERE
3759 - 'Off to one side lies a glistening pearl!'
3761 words: ['rug', 'persi']
3762 inventory: 'Persian rug'
3763 locations: [LOC_SECRET4, LOC_SECRET6]
3766 states: [RUG_FLOOR, RUG_DRAGON, RUG_HOVER]
3768 - 'There is a persian rug spread out on the floor!'
3769 - 'The dragon is sprawled out on a persian rug!!'
3770 - 'There is a persian rug here, hovering in mid-air!'
3773 inventory: 'Rare spices'
3774 locations: LOC_BOULDERS2
3777 - 'There are rare spices here!'
3780 inventory: 'Golden chain'
3781 locations: LOC_BARRENROOM
3784 states: [CHAIN_HEAP, CHAINING_BEAR, CHAIN_FIXED]
3786 - 'There is a golden chain lying in a heap on the floor!'
3787 - 'The bear is locked to the wall with a golden chain!'
3788 - 'There is a golden chain locked to the wall!'
3791 inventory: 'Giant ruby'
3792 locations: LOC_STOREROOM
3795 - 'There is an enormous ruby here!'
3796 - 'There is a ruby resting in a small cavity in the rock!'
3798 words: ['jade', 'neckl']
3799 inventory: 'Jade necklace'
3800 locations: LOC_NOWHERE
3803 - 'A precious jade necklace has been dropped here!'
3805 words: ['amber', 'gemst']
3806 inventory: 'Amber gemstone'
3807 locations: LOC_NOWHERE
3809 states: [AMBER_IN_URN, AMBER_IN_ROCK]
3811 - 'There is a rare amber gemstone here!'
3812 - 'There is an amber gemstone resting in a small cavity in the rock!'
3815 inventory: 'Star sapphire'
3816 locations: LOC_LEDGE
3819 - 'A brilliant blue star sapphire is here!'
3820 - 'There is a star sapphire resting in a small cavity in the rock!'
3822 words: ['ebony', 'statu']
3823 inventory: 'Ebony statuette'
3824 locations: LOC_REACHDEAD
3827 - 'There is a richly-carved ebony statuette here!'
3831 Oh dear, you seem to have gotten yourself killed. I might be able to
3832 help you out, but I've never really done this before. Do you want me
3833 to try to reincarnate you?
3835 All right. But don't blame me if something goes wr......
3837 You are engulfed in a cloud of orange smoke. Coughing and gasping,
3838 you emerge from the smoke and find....
3840 You clumsy oaf, you've done it again! I don''t know how long I can
3841 keep this up. Do you want me to try reincarnating you again?
3843 Okay, now where did I put my orange smoke?.... >POOF!<
3844 Everything disappears in a dense cloud of orange smoke.
3846 Now you''ve really done it! I'm out of orange smoke! You don''t expect
3847 me to do a decent reincarnation without any orange smoke, do you?
3848 yes_response: 'Okay, if you''re so smart, do it yourself! I''m leaving!'
3870 message: 'You''re quite welcome.'
3873 message: 'Good try, but that is an old worn-out magic word.'
3874 words: ['sesam', 'opens', 'abra', 'abrac', 'shaza', 'hocus', 'pocus']
3877 I know of places, actions, and things. Most of my vocabulary
3878 describes places and is used to move you there. To move, try words
3879 like forest, building, downstream, enter, east, west, north, south,
3880 up, or down. I know about a few special objects, like a black rod
3881 hidden in the cave. These objects can be manipulated using some of
3882 the action words that I know. Usually you will need to give both the
3883 object and action words (in either order), but sometimes I can infer
3884 the object from the verb alone. Some objects also imply verbs; in
3885 particular, "inventory" implies "take inventory", which causes me to
3886 give you a list of what you're carrying. Some objects have unexpected
3887 effects; the effects are not always desirable! Usually people having
3888 trouble moving just need to try a few more words. Usually people
3889 trying unsuccessfully to manipulate an object are attempting something
3890 beyond their (or my!) capabilities and should try a completely
3891 different tack. One point often confusing to beginners is that, when
3892 there are several ways to go in a certain direction (e.g., if there
3893 are several holes in a wall), choosing that direction in effect
3894 chooses one of the ways at random; often, though, by specifying the
3895 place you want to reach you can guarantee choosing the right path.
3896 Also, to speed the game you can sometimes move long distances with a
3897 single word. For example, "building" usually gets you to the building
3898 from anywhere above ground except when lost in the forest. Also, note
3899 that cave passages and forest paths turn a lot, so leaving one place
3900 heading north doesn't guarantee entering the next from the south.
3901 However (another important point), except when you've used a "long
3902 distance" word such as "building", there is always a way to go back
3903 where you just came from unless I warn you to the contrary, even
3904 though the direction that takes you back might not be the reverse of
3905 what got you here. Good luck, and have fun!
3906 words: ['help', '?']
3912 The trees of the forest are large hardwood oak and maple, with an
3913 occasional grove of pine or spruce. There is quite a bit of under-
3914 growth, largely birch and ash saplings plus nondescript bushes of
3915 various sorts. This time of year visibility is quite restricted by
3916 all the leaves, but travel is quite easy if you detour around the
3917 spruce and berry bushes.
3918 words: ['tree', 'trees']
3921 Digging without a shovel is quite impractical. Even with a shovel
3922 progress is unlikely.
3923 words: ['dig', 'excav']
3925 message: 'I''m as confused as you are.'
3929 Mist is a white vapor, usually water, seen from time to time in
3930 caverns. It can be found anywhere but is frequently a sign of a deep
3931 pit leading down to water.'
3934 message: 'Watch it!'
3937 message: 'I don''t know the word "stop". Use "quit" if you want to give up.'
3941 For a summary of the most recent changes to the game, say "news".
3942 If you want to end your adventure early, say "quit". To suspend your
3943 adventure such that you can continue later, say "suspend" (or "pause"
3944 or "save"). To see how well you're doing, say "score". To get full
3945 credit for a treasure, you must have left it safely in the building,
3946 though you get partial credit just for locating it. You lose points
3947 for getting killed, or for quitting, though the former costs you more.
3948 There are also points based on how much (if any) of the cave you've
3949 managed to explore; in particular, there is a large bonus just for
3950 getting in (to distinguish the beginners from the rest of the pack),
3951 and there are other ways to determine whether you've been through some
3952 of the more harrowing sections. If you think you've found all the
3953 treasures, just keep exploring for a while. If nothing interesting
3954 happens, you haven't found them all yet. If something interesting
3955 *DOES* happen (incidentally, there *ARE* ways to hasten things along),
3956 it means you're getting a bonus and have an opportunity to garner many
3957 more points in the Master's section. I may occasionally offer hints
3958 if you seem to be having trouble. If I do, I'll warn you in advance
3959 how much it will affect your score to accept the hints. Finally, to
3960 save time, you may specify "brief", which tells me never to repeat the
3961 full description of a place unless you explicitly ask me to.
3962 words: ['info', 'infor']
3964 message: *not_knowhow
3967 message: 'Wizards are not to be disturbed by such as you.'
3970 message: 'Guess again.'
3974 Open Adventure is an author-approved open-source release of
3975 Version 2.5 with, as yet, no gameplay changes.
3976 Version 2.5 was essentially the same as Version II; the cave and the
3977 hazards therein are unchanged, and top score is still 430 points.
3978 There are a few more hints, especially for some of the more obscure
3979 puzzles. There are a few minor bugfixes and cosmetic changes. You
3980 can now save a game and resume it at once (formerly you had to wait a
3981 while first), but it now costs you a few points each time you save the
3982 game. Saved games are now stored in much smaller files than before.
3986 There is a puff of orange smoke; within it, fiery runes spell out:
3988 \tOpen Adventure %V - http://www.catb.org/esr/open-adventure/