1 # This YAML file gets processed into a collection of data structures and
2 # variable initializers describing Colossal Cave. It replaces an ad-hoc
3 # text database shipped with Adventure versions up to 2.5. The format
4 # change enabled a lot of use of symbolic names where there were previously
5 # inscrutable numeric literals.
7 # We define a bunch of YAML structures:
9 # motions: Motion words, grouped into synonyms. The 'oldstyle'
10 # attribute, if false, means that single-letter synonyms should be
11 # accepted in oldstyle mode; it defaults to true.
13 # actions: Action words, grouped into synonyms, and their corresponding
14 # default messages. The 'oldstyle' attribute is as for motions.
16 # hints: Each item contains a hint number, a hint label (used to
17 # generate the value macro for the hint) the number of turns he
18 # must be at the right loc(s) before triggering the hint, the
19 # points deducted for taking the hint, the message number (in
20 # arbitrary_messages) of the question, and the message number of
23 # locations: They have attributes as follows...
24 # long: Long description, always shown on first encounter.
25 # short: Short description. If none, use long description.
26 # conditions: A dictionary of attributes
28 # OILY If FLUID flag is on: true for oil, false for water
30 # NOARRR Pirate doesn't go here unless following player
31 # NOBACK Cannot use "back" to move away
32 # HCAVE Trying to get into cave
33 # HBIRD Trying to catch bird
34 # HSNAKE Trying to deal with snake
36 # HDARK Pondering dark room
38 # HCLIFF Cliff with urn
39 # HWOODS Lost in forest
40 # HOGRE Trying to deal with ogre
41 # HJADE Found all treasures except jade
42 # hints: A list of YAML references to hints that may be available at
43 # this location. (This is why locations has to follow hints.)
44 # sound: Label for a location sound.
45 # loud: If true, object sounds are drowned out at this location.
46 # travel: A list of movement rules. They're applied in the order
47 # they appear. For a rule to fire, (1) the movement command
48 # must be a synonym for one of its verbs, and (2) the
49 # condition, if present, must evaluate to true. In that case
50 # the action fires. The action may be a goto (move to
51 # a named location) a speak (utter a named message), or
52 # a special (branch to special case in movement code).
53 # The conditional may be one of the following:
54 # [pct, N] Roll a die, n% chance of success
55 # [carry, OBJ] Must be carrying named object
56 # [with, OBJ] Must be carrying or in room with
57 # [not, OBJ N] Property of named OBJ must not be N.
58 # N may be numeric or a state label.
59 # [nodwarves] Dwarves must skip this rule.
60 # All attributes are optional except the long description and
61 # travel. Order of locations is not significant.
63 # arbitrary_messages: These are arguments to rspeak(). Some spans of
64 # these messages need to be kept adjacent and ordered (for now),
65 # though there are no depenencies on actual numbers left. To see
66 # which, grep for rspeak() calls containing expressions with
67 # arithmetic. Eventually, these will be pulled out into more
68 # appropriate data structures. Then ordering can be dropped.
70 # classes: Each item contains a point threshold and a message
71 # describing a classification of player. Point thresholds must be
72 # in ascending order. The scoring code selects the appropriate
73 # message, where each message is considered to apply to players
74 # whose scores are higher than the previous N but not higher than
75 # this N. Note that these scores probably change with every
76 # modification (and particularly expansion) of the program.
78 # turn_thresholds: Each item contains a number and a message
79 # berating the player for taking so many turns. When the turn count
80 # matches one of the thresholds, the corresponding message is shown.
81 # Order doesn't matter; the logic simply tests every threshold on
82 # the assumption that turn counts never decrease nor skip values.
84 # objects: Objects have attributes as follows...
85 # inventory: A description for use in the inventory command.
86 # states: A list of state labels for states from 0 up. Each
87 # becomes a #define, and is also a state label that
88 # can be used in travel-rule 'not' clauses.
89 # descriptions: Messages describing the object in different states.
90 # Must correspond 1:1 with state labels if the latter exist.
91 # changes: State-change messages to be emitted whenever the object
92 # *changes* to the (0-origin) state that is the index of the
93 # message in this array. Must correspond 1:1 with state
94 # labels if the latter exist.
95 # words: The vocabulary word(s) referring to this object.
96 # treasure: A boolean "treasure" used for point-scoring and pirate
97 # snatches, defaulting to false.
98 # immovable: An object may also be flagged
99 # immovable, meaning it cannot be carried.
100 # locations: An object may have one or two start locations (the gate
101 # is an example of a two-location object; it can be accessed
102 # from above or below).
104 # obituaries: Death messages and reincarnation queries. Order is
105 # significant, they're used in succession as the player racks up
108 # Message strings may include certain special character sequences to
109 # denote that the program must provide parameters to insert into a
110 # message when the message is printed. These sequences are:
112 # %s = an ASCII string
113 # %S = The letter 's' or nothing (if a previous %d value is exactly 1)
114 # %V = substitute program version string
122 words: ['road', 'hill']
132 words: ['forwa', 'conti', 'onwar']
134 words: ['back', 'retur', 'retre']
140 words: ['out', 'outsi', 'exit', 'leave']
142 words: ['build', 'house']
156 words: ['inwar', 'insid', 'in']
160 words: ['null', 'nowhe']
164 words: ['passa', 'tunne']
176 words: ['upwar', 'up', 'u', 'above', 'ascen']
178 words: ['d', 'downw', 'down', 'desce']
208 words: ['north', 'n']
210 words: ['south', 's']
232 words: ['l', 'x', 'look', 'exami', 'touch', 'descr']
241 words: ['slab', 'slabr']
271 words: ['main', 'offic']
278 message: ALREADY_CARRYING
279 words: ['g', 'carry', 'take', 'keep', 'catch',
280 'steal', 'captu', 'get', 'tote', 'snarf']
283 message: ARENT_CARRYING
284 words: ['drop', 'relea', 'free', 'disca', 'dump']
287 words: ['say', 'chant', 'sing', 'utter', 'mumbl']
289 message: NOT_LOCKABLE
290 words: ['unloc', 'open']
293 words: ['z', 'nothi']
296 message: NOT_LOCKABLE
297 words: ['lock', 'close']
299 message: DONT_UNDERSTAND
300 words: ['light', 'on']
302 message: DONT_UNDERSTAND
303 words: ['extin', 'off']
305 message: NOTHING_HAPPENS
306 words: ['wave', 'shake', 'swing']
309 words: ['calm', 'placa', 'tame']
312 words: ['walk', 'run', 'trave', 'go', 'proce',
313 'conti', 'explo', 'follo', 'turn']
315 message: RIDICULOUS_ATTEMPT
316 words: ['attac', 'kill', 'fight', 'hit', 'strik', 'slay']
318 message: ARENT_CARRYING
321 message: RIDICULOUS_ATTEMPT
322 words: ['eat', 'devou']
324 message: STREAM_WATER
330 message: ARENT_CARRYING
331 words: ['throw', 'toss']
337 words: ['find', 'where']
340 words: ['i', 'inven']
349 message: REQUIRES_DYNAMITE
350 words: ['blast', 'deton', 'ignit', 'blowu']
356 words: ['fee', 'fie', 'foe', 'foo', 'fum']
361 message: DONT_UNDERSTAND
362 words: ['read', 'perus']
364 message: BEYOND_POWER
365 words: ['break', 'shatt', 'smash']
367 message: RIDICULOUS_ATTEMPT
368 words: ['wake', 'distu']
371 words: ['suspe', 'pause', 'save']
374 words: ['resum', 'resta']
379 message: DONT_UNDERSTAND
382 message: NOTHING_HAPPENS
394 question: 'Are you trying to get into the cave?'
396 The grate is very solid and has a hardened steel lock. You cannot
397 enter without a key, and there are no keys nearby. I would recommend
398 looking elsewhere for the keys.
404 question: 'Are you trying to catch the bird?'
406 Something about you seems to be frightening the bird. Perhaps you
407 might figure out what it is.
413 question: 'Are you trying to somehow deal with the snake?'
415 You can't kill the snake, or drive it away, or avoid it, or anything
416 like that. There is a way to get by, but you don't have the necessary
423 question: 'Do you need help getting out of the maze?'
424 hint: 'You can make the passages look less alike by dropping things.'
430 question: 'Are you trying to explore beyond the plover room?'
432 There is a way to explore that region without having to worry about
433 falling into a pit. None of the objects available is immediately
434 useful in discovering the secret.
440 question: 'Do you need help getting out of here?'
441 hint: 'Don''t go west.\n'
447 question: 'Are you wondering what to do here?'
448 hint: 'This section is quite advanced. Find the cave first.\n'
454 question: 'Would you like to be shown out of the forest?'
456 Go east ten times. If that doesn't get you out, then go south, then
457 west twice, then south.
463 question: 'Do you need help dealing with the ogre?'
465 There is nothing the presence of which will prevent you from defeating
466 him; thus it can't hurt to fetch everything you possibly can.
472 question: 'You''re missing only one other treasure. Do you need help finding it?'
474 Once you''ve found all the other treasures, it is no longer possible to
475 locate the one you''re now missing.'
488 You are standing at the end of a road before a small brick building.
489 Around you is a forest. A small stream flows out of the building and
491 short: 'You''re in front of building.'
492 conditions: {FLUID: true, ABOVE: true, LIT: true}
493 sound: STREAM_GURGLES
495 {verbs: [ROAD, WEST, UPWAR], action: [goto, LOC_HILL]},
496 {verbs: [ENTER, BUILD, INWAR, EAST], action: [goto, LOC_BUILDING]},
497 {verbs: [DOWNS, GULLY, STREA, SOUTH, DOWN], action: [goto, LOC_VALLEY]},
498 {verbs: [FORES, NORTH], action: [goto, LOC_FOREST1]},
499 {verbs: [DEPRE], action: [goto, LOC_GRATE]},
504 You have walked up a hill, still in the forest. The road slopes back
505 down the other side of the hill. There is a building in the distance.
506 short: 'You''re at hill in road.'
507 conditions: {ABOVE: true, LIT: true}
509 {verbs: [BUILD, EAST], action: [goto, LOC_START]},
510 {verbs: [WEST], action: [goto, LOC_ROADEND]},
511 {verbs: [NORTH], action: [goto, LOC_FOREST20]},
512 {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST13]},
513 {verbs: [DOWN], action: [speak, WHICH_WAY]},
517 long: 'You are inside a building, a well house for a large spring.'
518 short: 'You''re inside building.'
519 conditions: {FLUID: true, ABOVE: true, LIT: true}
520 sound: STREAM_GURGLES
522 {verbs: [OUT, OUTDO, WEST], action: [goto, LOC_START]},
523 {verbs: [XYZZY], action: [goto, LOC_FOOF1]},
524 {verbs: [PLUGH], action: [goto, LOC_FOOF3]},
525 {verbs: [DOWNS, STREA], action: [goto, LOC_SEWER]},
530 You are in a valley in the forest beside a stream tumbling along a
532 short: 'You''re in valley.'
533 conditions: {FLUID: true, ABOVE: true, LIT: true}
534 sound: STREAM_GURGLES
536 {verbs: [UPSTR, BUILD, NORTH], action: [goto, LOC_START]},
537 {verbs: [EAST, FORES], action: [goto, LOC_FOREST6]},
538 {verbs: [WEST], action: [goto, LOC_FOREST12]},
539 {verbs: [DOWNS, SOUTH, DOWN], action: [goto, LOC_SLIT]},
540 {verbs: [DEPRE], action: [goto, LOC_GRATE]},
541 {verbs: [STREA], action: [speak, UPSTREAM_DOWNSTREAM]},
545 long: 'The road, which approaches from the east, ends here amid the trees.'
546 short: 'You''re at end of road.'
547 conditions: {ABOVE: true, LIT: true}
549 {verbs: [ROAD, EAST, UPWAR], action: [goto, LOC_HILL]},
550 {verbs: [BUILD], action: [goto, LOC_START]},
551 {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST14]},
552 {verbs: [WEST], action: [goto, LOC_FOREST15]},
553 {verbs: [NORTH], action: [goto, LOC_FOREST21]},
558 The forest thins out here to reveal a steep cliff. There is no way
559 down, but a small ledge can be seen to the west across the chasm.
560 short: 'You''re at cliff.'
561 conditions: {ABOVE: true, NOBACK: true, LIT: true}
564 {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST17]},
565 {verbs: [EAST], action: [goto, LOC_FOREST19]},
566 {verbs: [JUMP], action: [goto, LOC_NOMAKE]},
571 At your feet all the water of the stream splashes into a 2-inch slit
572 in the rock. Downstream the streambed is bare rock.
573 short: 'You''re at slit in streambed.'
574 conditions: {FLUID: true, ABOVE: true, LIT: true}
575 sound: STREAM_GURGLES
577 {verbs: [BUILD], action: [goto, LOC_START]},
578 {verbs: [UPSTR, NORTH], action: [goto, LOC_VALLEY]},
579 {verbs: [EAST, FORES], action: [goto, LOC_FOREST6]},
580 {verbs: [WEST], action: [goto, LOC_FOREST10]},
581 {verbs: [DOWNS, BED, SOUTH, DEPRE], action: [goto, LOC_GRATE]},
582 {verbs: [SLIT, STREA, DOWN, INWAR, ENTER], action: [speak, DONT_FIT]},
587 You are in a 20-foot depression floored with bare dirt. Set into the
588 dirt is a strong steel grate mounted in concrete. A dry streambed
589 leads into the depression.
590 short: 'You''re outside grate.'
591 conditions: {ABOVE: true, LIT: true}
592 hints: [*grate, *jade]
594 {verbs: [EAST, FORES], action: [goto, LOC_FOREST7]},
595 {verbs: [SOUTH], action: [goto, LOC_FOREST10]},
596 {verbs: [WEST], action: [goto, LOC_FOREST9]},
597 {verbs: [BUILD], action: [goto, LOC_START]},
598 {verbs: [UPSTR, GULLY, NORTH], action: [goto, LOC_SLIT]},
599 {verbs: [ENTER, INWAR, DOWN],
600 cond: [not, GRATE, GRATE_CLOSED],
601 action: [goto, LOC_BELOWGRATE]},
602 {verbs: [ENTER], action: [speak, GRATE_NOWAY]},
607 You are in a small chamber beneath a 3x3 steel grate to the surface.
608 A low crawl over cobbles leads inward to the west.
609 short: 'You''re below the grate.'
610 conditions: {LIT: true}
612 {verbs: [OUT, UPWAR], cond: [not, GRATE, GRATE_CLOSED],
613 action: [goto, LOC_GRATE]},
614 {verbs: [OUT], action: [speak, GRATE_NOWAY]},
615 {verbs: [CRAWL, COBBL, INWAR, WEST], action: [goto, LOC_COBBLE]},
616 {verbs: [PIT], action: [goto, LOC_PITTOP]},
617 {verbs: [DEBRI], action: [goto, LOC_DEBRIS]},
622 You are crawling over cobbles in a low passage. There is a dim light
623 at the east end of the passage.
624 short: 'You''re in cobble crawl.'
625 conditions: {LIT: true}
627 {verbs: [OUT, SURFA, EAST], action: [goto, LOC_BELOWGRATE]},
628 {verbs: [INWAR, DARK, WEST, DEBRI], action: [goto, LOC_DEBRIS]},
629 {verbs: [PIT], action: [goto, LOC_PITTOP]},
634 You are in a debris room filled with stuff washed in from the surface.
635 A low wide passage with cobbles becomes plugged with mud and debris
636 here, but an awkward canyon leads upward and west. In the mud someone
637 has scrawled, "MAGIC WORD XYZZY".
638 short: 'You''re in debris room.'
641 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
642 action: [goto, LOC_GRATE]},
643 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
644 {verbs: [CRAWL, COBBL, PASSA, LOW, EAST], action: [goto, LOC_COBBLE]},
645 {verbs: [CANYO, INWAR, UPWAR, WEST], action: [goto, LOC_AWKWARD]},
646 {verbs: [XYZZY], action: [goto, LOC_FOOF2]},
647 {verbs: [PIT], action: [goto, LOC_PITTOP]},
651 long: 'You are in an awkward sloping east/west canyon.'
655 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
656 action: [goto, LOC_GRATE]},
657 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
658 {verbs: [DOWN, EAST, DEBRI], action: [goto, LOC_DEBRIS]},
659 {verbs: [INWAR, UPWAR, WEST], action: [goto, LOC_BIRD]},
660 {verbs: [PIT], action: [goto, LOC_PITTOP]},
665 You are in a splendid chamber thirty feet high. The walls are frozen
666 rivers of orange stone. An awkward canyon and a good passage exit
667 from east and west sides of the chamber.
668 short: 'You''re in bird chamber.'
672 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
673 action: [goto, LOC_GRATE]},
674 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
675 {verbs: [DEBRI], action: [goto, LOC_DEBRIS]},
676 {verbs: [CANYO, EAST], action: [goto, LOC_AWKWARD]},
677 {verbs: [PASSA, PIT, WEST], action: [goto, LOC_PITTOP]},
682 At your feet is a small pit breathing traces of white mist. An east
683 passage ends here except for a small crack leading on.
684 short: 'You''re at top of small pit.'
687 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
688 action: [goto, LOC_GRATE]},
689 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
690 {verbs: [DEBRI], action: [goto, LOC_DEBRIS]},
691 {verbs: [PASSA, EAST], action: [goto, LOC_BIRD]},
692 {verbs: [DOWN, PIT, STEPS], cond: [carry, NUGGET],
693 action: [goto, LOC_NECKBROKE]},
694 {verbs: [DOWN], action: [goto, LOC_MISTHALL]},
695 {verbs: [CRACK, WEST], action: [goto, LOC_CRACK]},
700 You are at one end of a vast hall stretching forward out of sight to
701 the west. There are openings to either side. Nearby, a wide stone
702 staircase leads downward. The hall is filled with wisps of white mist
703 swaying to and fro almost as if alive. A cold wind blows up the
704 staircase. There is a passage at the top of a dome behind you.
705 short: 'You''re in Hall of Mists.'
706 conditions: {DEEP: true}
710 {verbs: [LEFT, SOUTH], action: [goto, LOC_NUGGET]},
711 {verbs: [FORWA, HALL, WEST], action: [goto, LOC_EASTBANK]},
712 {verbs: [STAIR, DOWN, NORTH], action: [goto, LOC_KINGHALL]},
713 {verbs: [UPWAR, PIT, STEPS, DOME, PASSA, EAST],
714 cond: [carry, NUGGET], action: [goto, LOC_DOME]},
715 {verbs: [UPWAR], action: [goto, LOC_PITTOP]},
716 {verbs: [Y2], action: [goto, LOC_JUMBLE]},
721 The crack is far too small for you to follow. At its widest it is
722 barely wide enough to admit your foot.'
724 conditions: {DEEP: true}
726 {verbs: [], action: [goto, LOC_PITTOP]},
731 You are on the east bank of a fissure slicing clear across the hall.
732 The mist is quite thick here, and the fissure is too wide to jump.
733 short: 'You''re on east bank of fissure.'
734 conditions: {DEEP: true}
736 {verbs: [HALL, EAST], action: [goto, LOC_MISTHALL]},
737 {verbs: [JUMP], cond: [not, FISSURE, UNBRIDGED],
738 action: [speak, CROSS_BRIDGE]},
739 {verbs: [FORWA], cond: [not, FISSURE, BRIDGED],
740 action: [goto, LOC_NOMAKE]},
741 {verbs: [OVER, ACROS, WEST, CROSS],
742 cond: [not, FISSURE, BRIDGED],
743 action: [speak, NO_CROSS]},
744 {verbs: [OVER], action: [goto, LOC_WESTBANK]},
749 This is a low room with a crude note on the wall. The note says,
750 "You won't get it up the steps".
751 short: 'You''re in nugget-of-gold room.'
752 conditions: {DEEP: true}
754 {verbs: [HALL, OUT, NORTH], action: [goto, LOC_MISTHALL]},
759 You are in the Hall of the Mountain King, with passages off in all
761 short: 'You''re in Hall of Mt King.'
762 conditions: {DEEP: true}
765 {verbs: [STAIR, UPWAR, EAST], action: [goto, LOC_MISTHALL]},
766 {verbs: [NORTH, RIGHT], cond: [not, SNAKE, SNAKE_BLOCKS],
767 action: [goto, LOC_FLOORHOLE]},
768 {verbs: [SOUTH, LEFT], cond: [not, SNAKE, SNAKE_BLOCKS],
769 action: [goto, LOC_SOUTHSIDE]},
770 {verbs: [WEST, FORWA], cond: [not, SNAKE, SNAKE_BLOCKS],
771 action: [goto, LOC_WESTSIDE]},
772 {verbs: [NORTH], action: [goto, LOC_SNAKEBLOCK]},
773 {verbs: [SW], cond: [pct, 35], action: [goto, LOC_SECRET3]},
774 {verbs: [SW], cond: ["with", SNAKE], action: [goto, LOC_SNAKEBLOCK]},
775 {verbs: [SECRE], action: [goto, LOC_SECRET3]},
779 long: 'You are at the bottom of the pit with a broken neck.'
781 conditions: {DEEP: true}
783 {verbs: [], action: [goto, LOC_NOWHERE]},
787 long: 'You didn''t make it.'
789 conditions: {DEEP: true}
791 {verbs: [], action: [goto, LOC_NOWHERE]},
795 long: 'The dome is unclimbable.'
797 conditions: {DEEP: true}
799 {verbs: [], action: [goto, LOC_MISTHALL]},
804 You are at the west end of the Twopit Room. There is a large hole in
805 the wall above the pit at this end of the room.
806 short: 'You''re at west end of Twopit Room.'
807 conditions: {DEEP: true}
809 {verbs: [EAST, ACROS], action: [goto, LOC_EASTEND]},
810 {verbs: [WEST, SLAB], action: [goto, LOC_SLAB]},
811 {verbs: [DOWN, PIT], action: [goto, LOC_WESTPIT]},
812 {verbs: [HOLE], action: [speak, TOO_FAR]},
817 You are at the bottom of the eastern pit in the Twopit Room. There is
818 a small pool of oil in one corner of the pit.
819 short: 'You''re in east pit.'
820 conditions: {FLUID: true, DEEP: true, OILY: true}
822 {verbs: [UPWAR, OUT], action: [goto, LOC_EASTEND]},
827 You are at the bottom of the western pit in the Twopit Room. There is
828 a large hole in the wall about 25 feet above you.
829 short: 'You''re in west pit.'
830 conditions: {DEEP: true}
832 {verbs: [UPWAR, OUT], action: [goto, LOC_WESTEND]},
833 {verbs: [CLIMB], cond: [not, PLANT, PLANT_GROWN],
834 action: [goto, LOC_BUILDING1]},
835 {verbs: [CLIMB], action: [goto, LOC_CLIMBSTALK]},
839 long: 'You clamber up the plant and scurry through the hole at the top.'
841 conditions: {DEEP: true}
843 {verbs: [], action: [goto, LOC_NARROW]},
847 long: 'You are on the west side of the fissure in the Hall of Mists.'
848 short: 'You''re on west bank of fissure.'
849 conditions: {DEEP: true}
851 {verbs: [JUMP], cond: [not, FISSURE, UNBRIDGED],
852 action: [speak, CROSS_BRIDGE]},
853 {verbs: [FORWA], cond: [not, FISSURE, BRIDGED],
854 action: [goto, LOC_NOMAKE]},
855 {verbs: [OVER, ACROS, EAST, CROSS],
856 cond: [not, FISSURE, BRIDGED],
857 action: [speak, NO_CROSS]},
858 {verbs: [OVER], action: [goto, LOC_EASTBANK]},
859 {verbs: [NORTH], action: [goto, LOC_PARALLEL1]},
860 {verbs: [WEST], action: [goto, LOC_MISTWEST]},
865 You are in a low n/s passage at a hole in the floor. The hole goes
866 down to an e/w passage.
867 short: 'You''re in n/s passage above e/w passage.'
868 conditions: {DEEP: true}
870 {verbs: [HALL, OUT, SOUTH], action: [goto, LOC_KINGHALL]},
871 {verbs: [NORTH, Y2], action: [goto, LOC_Y2]},
872 {verbs: [DOWN, HOLE], action: [goto, LOC_BROKEN]},
876 long: 'You are in the south side chamber.'
878 conditions: {DEEP: true}
880 {verbs: [HALL, OUT, NORTH], action: [goto, LOC_KINGHALL]},
885 You are in the west side chamber of the Hall of the Mountain King.
886 A passage continues west and up here.
887 short: 'You''re in the west side chamber.'
888 conditions: {DEEP: true}
890 {verbs: [HALL, OUT, EAST], action: [goto, LOC_KINGHALL]},
891 {verbs: [WEST, UPWAR], action: [goto, LOC_CROSSOVER]},
897 conditions: {DEEP: true}
899 {verbs: [], cond: [not, PLANT, PLANT_BELLOWING],
900 action: [goto, LOC_NOCLIMB]},
901 {verbs: [], action: [goto, LOC_PLANTTOP]},
905 long: 'You can''t get by the snake.'
907 conditions: {DEEP: true}
909 {verbs: [], action: [goto, LOC_KINGHALL]},
914 You are in a large room, with a passage to the south, a passage to the
915 west, and a wall of broken rock to the east. There is a large "Y2" on
916 a rock in the room's center.
917 short: 'You''re at "Y2".'
918 conditions: {DEEP: true}
920 {verbs: [PLUGH], action: [goto, LOC_FOOF4]},
921 {verbs: [SOUTH], action: [goto, LOC_FLOORHOLE]},
922 {verbs: [EAST, WALL, BROKE], action: [goto, LOC_JUMBLE]},
923 {verbs: [WEST], action: [goto, LOC_WINDOW1]},
924 {verbs: [PLOVE], cond: [carry, EMERALD], action: ["special", 2]},
925 {verbs: [PLOVE], action: [goto, LOC_FOOF5]},
929 long: 'You are in a jumble of rock, with cracks everywhere.'
931 conditions: {DEEP: true}
933 {verbs: [DOWN, Y2], action: [goto, LOC_Y2]},
934 {verbs: [UPWAR], action: [goto, LOC_MISTHALL]},
939 You're at a low window overlooking a huge pit, which extends up out of
940 sight. A floor is indistinctly visible over 50 feet below. Traces of
941 white mist cover the floor of the pit, becoming thicker to the right.
942 Marks in the dust around the window would seem to indicate that
943 someone has been here recently. Directly across the pit from you and
944 25 feet away there is a similar window looking into a lighted room. A
945 shadowy figure can be seen there peering back at you.
946 short: 'You''re at window on pit.'
947 conditions: {DEEP: true}
949 {verbs: [EAST, Y2], action: [goto, LOC_Y2]},
950 {verbs: [JUMP], action: [goto, LOC_NECKBROKE]},
955 You are in a dirty broken passage. To the east is a crawl. To the
956 west is a large passage. Above you is a hole to another passage.
957 short: 'You''re in dirty passage.'
958 conditions: {DEEP: true}
960 {verbs: [EAST, CRAWL], action: [goto, LOC_SMALLPITBRINK]},
961 {verbs: [UPWAR, HOLE], action: [goto, LOC_FLOORHOLE]},
962 {verbs: [WEST], action: [goto, LOC_DUSTY]},
963 {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]},
968 You are on the brink of a small clean climbable pit. A crawl leads
970 short: 'You''re at brink of small pit.'
971 conditions: {DEEP: true}
973 {verbs: [WEST, CRAWL], action: [goto, LOC_BROKEN]},
974 {verbs: [DOWN, PIT, CLIMB], action: [goto, LOC_SMALLPIT]},
979 You are in the bottom of a small pit with a little stream, which
980 enters and exits through tiny slits.
981 short: 'You''re at bottom of pit with stream.'
982 conditions: {FLUID: true, DEEP: true}
983 sound: STREAM_GURGLES
985 {verbs: [CLIMB, UPWAR, OUT], action: [goto, LOC_SMALLPITBRINK]},
986 {verbs: [SLIT, STREA, DOWN, UPSTR, DOWNS, ENTER, INWAR],
987 action: [speak, DONT_FIT]},
992 You are in a large room full of dusty rocks. There is a big hole in
993 the floor. There are cracks everywhere, and a passage leading east.
994 short: 'You''re in dusty rock room.'
995 conditions: {DEEP: true}
997 {verbs: [EAST, PASSA], action: [goto, LOC_BROKEN]},
998 {verbs: [DOWN, HOLE, FLOOR], action: [goto, LOC_COMPLEX]},
999 {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]},
1004 You have crawled through a very low wide passage parallel to and north
1005 of the Hall of Mists.
1007 conditions: {DEEP: true}
1009 {verbs: [], action: [goto, LOC_MISTWEST]},
1014 You are at the west end of the Hall of Mists. A low wide crawl
1015 continues west and another goes north. To the south is a little
1016 passage 6 feet off the floor.
1017 short: 'You''re at west end of Hall of Mists.'
1018 conditions: {DEEP: true}
1020 {verbs: [SOUTH, UPWAR, PASSA, CLIMB], action: [goto, LOC_ALIKE1]},
1021 {verbs: [EAST], action: [goto, LOC_WESTBANK]},
1022 {verbs: [NORTH], action: [goto, LOC_PARALLEL2]},
1023 {verbs: [WEST, CRAWL], action: [goto, LOC_LONGEAST]},
1027 long: 'You are in a maze of twisty little passages, all alike.'
1029 conditions: {DEEP: true, NOBACK: true}
1032 {verbs: [UPWAR], action: [goto, LOC_MISTWEST]},
1033 {verbs: [NORTH], action: [goto, LOC_ALIKE1]},
1034 {verbs: [EAST], action: [goto, LOC_ALIKE2]},
1035 {verbs: [SOUTH], action: [goto, LOC_ALIKE4]},
1036 {verbs: [WEST], action: [goto, LOC_ALIKE11]},
1040 long: 'You are in a maze of twisty little passages, all alike.'
1042 conditions: {DEEP: true, NOBACK: true}
1045 {verbs: [WEST], action: [goto, LOC_ALIKE1]},
1046 {verbs: [SOUTH], action: [goto, LOC_ALIKE3]},
1047 {verbs: [EAST], action: [goto, LOC_ALIKE4]},
1051 long: 'You are in a maze of twisty little passages, all alike.'
1053 conditions: {DEEP: true, NOBACK: true}
1056 {verbs: [EAST], action: [goto, LOC_ALIKE2]},
1057 {verbs: [DOWN], action: [goto, LOC_DEADEND3]},
1058 {verbs: [SOUTH], action: [goto, LOC_ALIKE6]},
1059 {verbs: [NORTH], action: [goto, LOC_DEADEND9]},
1063 long: 'You are in a maze of twisty little passages, all alike.'
1065 conditions: {DEEP: true, NOBACK: true}
1068 {verbs: [WEST], action: [goto, LOC_ALIKE1]},
1069 {verbs: [NORTH], action: [goto, LOC_ALIKE2]},
1070 {verbs: [EAST], action: [goto, LOC_DEADEND1]},
1071 {verbs: [SOUTH], action: [goto, LOC_DEADEND2]},
1072 {verbs: [UPWAR, DOWN], action: [goto, LOC_ALIKE14]},
1078 conditions: {DEEP: true, NOARRR: true}
1081 {verbs: [WEST, OUT], action: [goto, LOC_ALIKE4]},
1087 conditions: {DEEP: true, NOARRR: true}
1090 {verbs: [EAST, OUT], action: [goto, LOC_ALIKE4]},
1096 conditions: {DEEP: true, NOARRR: true}
1099 {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE3]},
1103 long: 'You are in a maze of twisty little passages, all alike.'
1105 conditions: {DEEP: true, NOBACK: true}
1108 {verbs: [EAST], action: [goto, LOC_ALIKE6]},
1109 {verbs: [WEST], action: [goto, LOC_ALIKE7]},
1113 long: 'You are in a maze of twisty little passages, all alike.'
1115 conditions: {DEEP: true, NOBACK: true}
1118 {verbs: [EAST], action: [goto, LOC_ALIKE3]},
1119 {verbs: [WEST], action: [goto, LOC_ALIKE5]},
1120 {verbs: [DOWN], action: [goto, LOC_ALIKE7]},
1121 {verbs: [SOUTH], action: [goto, LOC_ALIKE8]},
1125 long: 'You are in a maze of twisty little passages, all alike.'
1127 conditions: {DEEP: true, NOBACK: true}
1130 {verbs: [WEST], action: [goto, LOC_ALIKE5]},
1131 {verbs: [UPWAR], action: [goto, LOC_ALIKE6]},
1132 {verbs: [EAST], action: [goto, LOC_ALIKE8]},
1133 {verbs: [SOUTH], action: [goto, LOC_ALIKE9]},
1137 long: 'You are in a maze of twisty little passages, all alike.'
1139 conditions: {DEEP: true, NOBACK: true}
1142 {verbs: [WEST], action: [goto, LOC_ALIKE6]},
1143 {verbs: [EAST], action: [goto, LOC_ALIKE7]},
1144 {verbs: [SOUTH], action: [goto, LOC_ALIKE8]},
1145 {verbs: [UPWAR], action: [goto, LOC_ALIKE9]},
1146 {verbs: [NORTH], action: [goto, LOC_ALIKE10]},
1147 {verbs: [DOWN], action: [goto, LOC_DEADEND11]},
1151 long: 'You are in a maze of twisty little passages, all alike.'
1153 conditions: {DEEP: true, NOBACK: true}
1156 {verbs: [WEST], action: [goto, LOC_ALIKE7]},
1157 {verbs: [NORTH], action: [goto, LOC_ALIKE8]},
1158 {verbs: [SOUTH], action: [goto, LOC_DEADEND4]},
1164 conditions: {DEEP: true, NOARRR: true}
1167 {verbs: [WEST, OUT], action: [goto, LOC_ALIKE9]},
1171 long: 'You are in a maze of twisty little passages, all alike.'
1173 conditions: {DEEP: true, NOBACK: true}
1176 {verbs: [WEST], action: [goto, LOC_ALIKE8]},
1177 {verbs: [NORTH], action: [goto, LOC_ALIKE10]},
1178 {verbs: [DOWN], action: [goto, LOC_DEADEND5]},
1179 {verbs: [EAST], action: [goto, LOC_PITBRINK]},
1185 conditions: {DEEP: true, NOARRR: true}
1188 {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE10]},
1193 You are on the brink of a thirty foot pit with a massive orange column
1194 down one wall. You could climb down here but you could not get back
1195 up. The maze continues at this level.
1196 short: 'You''re at brink of pit.'
1197 conditions: {DEEP: true, NOBACK: true}
1199 {verbs: [DOWN, CLIMB], action: [goto, LOC_BIRD]},
1200 {verbs: [WEST], action: [goto, LOC_ALIKE10]},
1201 {verbs: [SOUTH], action: [goto, LOC_DEADEND6]},
1202 {verbs: [NORTH], action: [goto, LOC_ALIKE12]},
1203 {verbs: [EAST], action: [goto, LOC_ALIKE13]},
1209 conditions: {NOARRR: true, DEEP: true}
1211 {verbs: [EAST, OUT], action: [goto, LOC_PITBRINK]},
1216 You have crawled through a very low wide passage parallel to and north
1217 of the Hall of Mists.
1219 conditions: {DEEP: true}
1221 {verbs: [], action: [goto, LOC_WESTBANK]},
1226 You are at the east end of a very long hall apparently without side
1227 chambers. To the east a low wide crawl slants up. To the north a
1228 round two foot hole slants down.
1229 short: 'You''re at east end of long hall.'
1230 conditions: {DEEP: true}
1232 {verbs: [EAST, UPWAR, CRAWL], action: [goto, LOC_MISTWEST]},
1233 {verbs: [WEST], action: [goto, LOC_LONGWEST]},
1234 {verbs: [NORTH, DOWN, HOLE], action: [goto, LOC_CROSSOVER]},
1239 You are at the west end of a very long featureless hall. The hall
1240 joins up with a narrow north/south passage.
1241 short: 'You''re at west end of long hall.'
1242 conditions: {DEEP: true}
1244 {verbs: [EAST], action: [goto, LOC_LONGEAST]},
1245 {verbs: [NORTH], action: [goto, LOC_CROSSOVER]},
1246 {verbs: [SOUTH], cond: ["nodwarves"], action: [goto, LOC_DIFFERENT1]},
1250 long: 'You are at a crossover of a high n/s passage and a low e/w one.'
1252 conditions: {DEEP: true}
1254 {verbs: [WEST], action: [goto, LOC_LONGEAST]},
1255 {verbs: [NORTH], action: [goto, LOC_DEADEND7]},
1256 {verbs: [EAST], action: [goto, LOC_WESTSIDE]},
1257 {verbs: [SOUTH], action: [goto, LOC_LONGWEST]},
1263 conditions: {DEEP: true}
1265 {verbs: [SOUTH, OUT], action: [goto, LOC_CROSSOVER]},
1270 You are at a complex junction. A low hands and knees passage from the
1271 north joins a higher crawl from the east to make a walking passage
1272 going west. There is also a large room above. The air is damp here.
1273 short: 'You''re at complex junction.'
1274 conditions: {DEEP: true}
1276 sound: WIND_WHISTLES
1278 {verbs: [UPWAR, CLIMB, ROOM], action: [goto, LOC_DUSTY]},
1279 {verbs: [WEST, BEDQU], action: [goto, LOC_BEDQUILT]},
1280 {verbs: [NORTH, SHELL], action: [goto, LOC_SHELLROOM]},
1281 {verbs: [EAST], action: [goto, LOC_ANTEROOM]},
1286 You are in Bedquilt, a long east/west passage with holes everywhere.
1287 To explore at random select north, south, up, or down.
1288 short: 'You''re in Bedquilt.'
1289 conditions: {DEEP: true}
1291 {verbs: [EAST], action: [goto, LOC_COMPLEX]},
1292 {verbs: [WEST], action: [goto, LOC_SWISSCHEESE]},
1293 {verbs: [SOUTH], cond: [pct, 65], action: [speak, FUTILE_CRAWL]},
1294 {verbs: [SLAB], action: [goto, LOC_SLAB]},
1295 {verbs: [UPWAR], cond: [pct, 60], action: [speak, FUTILE_CRAWL]},
1296 {verbs: [UPWAR], cond: [pct, 70], action: [goto, LOC_SECRET2]},
1297 {verbs: [UPWAR], action: [goto, LOC_DUSTY]},
1298 {verbs: [NORTH], cond: [pct, 50], action: [speak, FUTILE_CRAWL]},
1299 {verbs: [NORTH], cond: [pct, 75], action: [goto, LOC_LOWROOM]},
1300 {verbs: [NORTH], action: [goto, LOC_THREEJUNCTION]},
1301 {verbs: [DOWN], cond: [pct, 65], action: [speak, FUTILE_CRAWL]},
1302 {verbs: [DOWN], action: [goto, LOC_ANTEROOM]},
1307 You are in a room whose walls resemble swiss cheese. Obvious passages
1308 go west, east, ne, and nw. Part of the room is occupied by a large
1310 short: 'You''re in Swiss Cheese Room.'
1311 conditions: {DEEP: true}
1313 {verbs: [NE], action: [goto, LOC_BEDQUILT]},
1314 {verbs: [WEST], action: [goto, LOC_EASTEND]},
1315 {verbs: [SOUTH], cond: [pct, 80], action: [speak, FUTILE_CRAWL]},
1316 {verbs: [CANYO], action: [goto, LOC_TALL]},
1317 {verbs: [EAST], action: [goto, LOC_SOFTROOM]},
1318 {verbs: [NW], cond: [pct, 50], action: [speak, FUTILE_CRAWL]},
1319 {verbs: [ORIEN], action: [goto, LOC_ORIENTAL]},
1324 You are at the east end of the Twopit Room. The floor here is
1325 littered with thin rock slabs, which make it easy to descend the pits.
1326 There is a path here bypassing the pits to connect passages from east
1327 and west. There are holes all over, but the only big one is on the
1328 wall directly over the west pit where you can't get to it.
1329 short: 'You''re at east end of Twopit Room.'
1330 conditions: {DEEP: true}
1332 {verbs: [EAST], action: [goto, LOC_SWISSCHEESE]},
1333 {verbs: [WEST, ACROS], action: [goto, LOC_WESTEND]},
1334 {verbs: [DOWN, PIT], action: [goto, LOC_EASTPIT]},
1339 You are in a large low circular chamber whose floor is an immense slab
1340 fallen from the ceiling (Slab Room). East and west there once were
1341 large passages, but they are now filled with boulders. Low small
1342 passages go north and south, and the south one quickly bends west
1343 around the boulders.
1344 short: 'You''re in Slab Room.'
1345 conditions: {DEEP: true}
1347 {verbs: [SOUTH], action: [goto, LOC_WESTEND]},
1348 {verbs: [UPWAR, CLIMB], action: [goto, LOC_SECRET1]},
1349 {verbs: [NORTH], action: [goto, LOC_BEDQUILT]},
1353 long: 'You are in a secret n/s canyon above a large room.'
1355 conditions: {DEEP: true}
1357 {verbs: [DOWN, SLAB], action: [goto, LOC_SLAB]},
1358 {verbs: [SOUTH], cond: [not, DRAGON, DRAGON_BARS],
1359 action: [goto, LOC_SECRET5]},
1360 {verbs: [SOUTH], action: [goto, LOC_SECRET4]},
1361 {verbs: [NORTH], action: [goto, LOC_MIRRORCANYON]},
1362 {verbs: [RESER], action: [goto, LOC_RESERVOIR]},
1366 long: 'You are in a secret n/s canyon above a sizable passage.'
1368 conditions: {DEEP: true}
1370 {verbs: [NORTH], action: [goto, LOC_THREEJUNCTION]},
1371 {verbs: [DOWN, PASSA], action: [goto, LOC_BEDQUILT]},
1372 {verbs: [SOUTH], action: [goto, LOC_TOPSTALACTITE]},
1374 - LOC_THREEJUNCTION:
1377 You are in a secret canyon at a junction of three canyons, bearing
1378 north, south, and se. The north one is as tall as the other two
1380 short: 'You''re at junction of three secret canyons.'
1381 conditions: {DEEP: true}
1383 {verbs: [SE], action: [goto, LOC_BEDQUILT]},
1384 {verbs: [SOUTH], action: [goto, LOC_SECRET2]},
1385 {verbs: [NORTH], action: [goto, LOC_WINDOW2]},
1389 long: 'You are in a large low room. Crawls lead north, se, and sw.'
1390 short: 'You''re in large low room.'
1391 conditions: {DEEP: true}
1393 {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]},
1394 {verbs: [SW], action: [goto, LOC_WINDING]},
1395 {verbs: [NORTH], action: [goto, LOC_DEADCRAWL]},
1396 {verbs: [SE, ORIEN], action: [goto, LOC_ORIENTAL]},
1400 long: 'Dead end crawl.'
1402 conditions: {DEEP: true}
1404 {verbs: [SOUTH, CRAWL, OUT], action: [goto, LOC_LOWROOM]},
1409 You are in a secret canyon which here runs e/w. It crosses over a
1410 very tight canyon 15 feet below. If you go down you may not be able
1412 short: 'You''re in secret e/w canyon above tight canyon.'
1413 conditions: {DEEP: true}
1415 {verbs: [EAST], action: [goto, LOC_KINGHALL]},
1416 {verbs: [WEST], cond: [not, DRAGON, DRAGON_BARS], action: [goto, LOC_SECRET5]},
1417 {verbs: [WEST], action: [goto, LOC_SECRET6]},
1418 {verbs: [DOWN], action: [goto, LOC_WIDEPLACE]},
1422 long: 'You are at a wide place in a very tight n/s canyon.'
1424 conditions: {DEEP: true}
1426 {verbs: [SOUTH], action: [goto, LOC_TIGHTPLACE]},
1427 {verbs: [NORTH], action: [goto, LOC_TALL]},
1431 long: 'The canyon here becomes too tight to go further south.'
1433 conditions: {DEEP: true}
1435 {verbs: [NORTH], action: [goto, LOC_WIDEPLACE]},
1440 You are in a tall e/w canyon. A low tight crawl goes 3 feet north and
1443 conditions: {DEEP: true}
1445 {verbs: [EAST], action: [goto, LOC_WIDEPLACE]},
1446 {verbs: [WEST], action: [goto, LOC_BOULDERS1]},
1447 {verbs: [NORTH, CRAWL], action: [goto, LOC_SWISSCHEESE]},
1451 long: 'The canyon runs into a mass of boulders -- dead end.'
1453 conditions: {DEEP: true}
1455 {verbs: [SOUTH], action: [goto, LOC_TALL]},
1460 The stream flows out through a pair of 1 foot diameter sewer pipes.
1461 It would be advisable to use the exit.
1463 conditions: {DEEP: true}
1465 {verbs: [], action: [goto, LOC_BUILDING]},
1469 long: 'You are in a maze of twisty little passages, all alike.'
1471 conditions: {DEEP: true, NOBACK: true}
1474 {verbs: [NORTH], action: [goto, LOC_ALIKE1]},
1475 {verbs: [WEST], action: [goto, LOC_ALIKE11]},
1476 {verbs: [SOUTH], action: [goto, LOC_ALIKE11]},
1477 {verbs: [EAST], action: [goto, LOC_DEADEND8]},
1483 conditions: {DEEP: true}
1486 {verbs: [WEST, OUT], action: [goto, LOC_ALIKE11]},
1492 conditions: {DEEP: true, NOARRR: true}
1495 {verbs: [SOUTH, OUT], action: [goto, LOC_ALIKE3]},
1499 long: 'You are in a maze of twisty little passages, all alike.'
1501 conditions: {DEEP: true, NOBACK: true}
1503 {verbs: [SOUTH], action: [goto, LOC_PITBRINK]},
1504 {verbs: [EAST], action: [goto, LOC_ALIKE13]},
1505 {verbs: [WEST], action: [goto, LOC_DEADEND10]},
1509 long: 'You are in a maze of twisty little passages, all alike.'
1511 conditions: {DEEP: true, NOBACK: true}
1513 {verbs: [NORTH], action: [goto, LOC_PITBRINK]},
1514 {verbs: [WEST], action: [goto, LOC_ALIKE12]},
1515 {verbs: [NW], action: [goto, LOC_DEADEND12]},
1521 conditions: {NOARRR: true, DEEP: true}
1523 {verbs: [EAST, OUT], action: [goto, LOC_ALIKE12]},
1529 conditions: {DEEP: true, NOARRR: true}
1532 {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE8]},
1536 long: 'You are in a maze of twisty little passages, all alike.'
1538 conditions: {DEEP: true, NOBACK: true}
1541 {verbs: [UPWAR, DOWN], action: [goto, LOC_ALIKE4]},
1546 You are in a long, narrow corridor stretching out of sight to the
1547 west. At the eastern end is a hole through which you can see a
1548 profusion of leaves.
1549 short: 'You''re in narrow corridor.'
1550 conditions: {DEEP: true}
1552 {verbs: [DOWN, CLIMB, EAST], action: [goto, LOC_WESTPIT]},
1553 {verbs: [JUMP], action: [goto, LOC_NECKBROKE]},
1554 {verbs: [WEST, GIANT], action: [goto, LOC_GIANTROOM]},
1558 long: 'There is nothing here to climb. Use "up" or "out" to leave the pit.'
1560 conditions: {DEEP: true}
1562 {verbs: [], action: [goto, LOC_WESTPIT]},
1566 long: 'You have climbed up the plant and out of the pit.'
1568 conditions: {DEEP: true}
1570 {verbs: [], action: [goto, LOC_WESTEND]},
1575 You are at the top of a steep incline above a large room. You could
1576 climb down here, but you would not be able to climb up. There is a
1577 passage leading back to the north.
1578 short: 'You''re at steep incline above large room.'
1579 conditions: {DEEP: true}
1581 {verbs: [NORTH, CAVER, PASSA], action: [goto, LOC_WATERFALL]},
1582 {verbs: [DOWN, CLIMB], action: [goto, LOC_LOWROOM]},
1587 You are in the Giant Room. The ceiling here is too high up for your
1588 lamp to show it. Cavernous passages lead east, north, and south. On
1589 the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic].
1590 short: 'You''re in Giant Room.'
1591 conditions: {DEEP: true}
1593 {verbs: [SOUTH], action: [goto, LOC_NARROW]},
1594 {verbs: [EAST], action: [goto, LOC_CAVEIN]},
1595 {verbs: [NORTH], action: [goto, LOC_IMMENSE]},
1599 long: 'The passage here is blocked by a recent cave-in.'
1601 conditions: {DEEP: true}
1603 {verbs: [SOUTH, GIANT, OUT], action: [goto, LOC_GIANTROOM]},
1607 long: 'You are at one end of an immense north/south passage.'
1609 conditions: {DEEP: true}
1610 sound: WIND_WHISTLES
1612 {verbs: [SOUTH, GIANT, PASSA], action: [goto, LOC_GIANTROOM]},
1613 {verbs: [NORTH, ENTER, CAVER], cond: [not, DOOR, DOOR_RUSTED],
1614 action: [goto, LOC_WATERFALL]},
1615 {verbs: [NORTH], action: [speak, RUSTY_DOOR]},
1620 You are in a magnificent cavern with a rushing stream, which cascades
1621 over a sparkling waterfall into a roaring whirlpool which disappears
1622 through a hole in the floor. Passages exit to the south and west.
1623 short: 'You''re in cavern with waterfall.'
1624 conditions: {FLUID: true, DEEP: true}
1625 sound: STREAM_SPLASHES
1627 {verbs: [SOUTH, OUT], action: [goto, LOC_IMMENSE]},
1628 {verbs: [GIANT], action: [goto, LOC_GIANTROOM]},
1629 {verbs: [WEST], action: [goto, LOC_INCLINE]},
1634 You are in the Soft Room. The walls are covered with heavy curtains,
1635 the floor with a thick pile carpet. Moss covers the ceiling.
1636 short: 'You''re in Soft Room.'
1637 conditions: {DEEP: true}
1639 {verbs: [WEST, OUT], action: [goto, LOC_SWISSCHEESE]},
1644 This is the Oriental Room. Ancient oriental cave drawings cover the
1645 walls. A gently sloping passage leads upward to the north, another
1646 passage leads se, and a hands and knees crawl leads west.
1647 short: 'You''re in Oriental Room.'
1648 conditions: {DEEP: true}
1650 {verbs: [SE], action: [goto, LOC_SWISSCHEESE]},
1651 {verbs: [WEST, CRAWL], action: [goto, LOC_LOWROOM]},
1652 {verbs: [UPWAR, NORTH, CAVER], action: [goto, LOC_MISTY]},
1657 You are following a wide path around the outer edge of a large cavern.
1658 Far below, through a heavy white mist, strange splashing noises can be
1659 heard. The mist rises up through a fissure in the ceiling. The path
1660 exits to the south and west.
1661 short: 'You''re in misty cavern.'
1662 conditions: {DEEP: true}
1665 {verbs: [SOUTH, ORIEN], action: [goto, LOC_ORIENTAL]},
1666 {verbs: [WEST], action: [goto, LOC_ALCOVE]},
1671 You are in an alcove. A small nw path seems to widen after a short
1672 distance. An extremely tight tunnel leads east. It looks like a very
1673 tight squeeze. An eerie light can be seen at the other end.
1674 short: 'You''re in alcove.'
1675 conditions: {DEEP: true}
1678 {verbs: [NW, CAVER], action: [goto, LOC_MISTY]},
1679 {verbs: [EAST, PASSA], action: ["special", 1]},
1680 {verbs: [EAST], action: [goto, LOC_PLOVER]},
1685 You're in a small chamber lit by an eerie green light. An extremely
1686 narrow tunnel exits to the west. A dark corridor leads ne.
1687 short: 'You''re in Plover Room.'
1688 conditions: {DEEP: true, LIT: true}
1691 {verbs: [WEST, PASSA, OUT], action: ["special", 1]},
1692 {verbs: [WEST], action: [goto, LOC_ALCOVE]},
1693 {verbs: [PLOVE], cond: [carry, EMERALD], action: ["special", 2]},
1694 {verbs: [PLOVE], action: [goto, LOC_FOOF6]},
1695 {verbs: [NE, DARK], action: [goto, LOC_DARKROOM]},
1699 long: 'You''re in the dark-room. A corridor leading south is the only exit.'
1700 short: 'You''re in dark-room.'
1701 conditions: {DEEP: true}
1704 {verbs: [SOUTH, PLOVE, OUT], action: [goto, LOC_PLOVER]},
1709 You are in an arched hall. A coral passage once continued up and east
1710 from here, but is now blocked by debris. The air smells of sea water.
1711 short: 'You''re in arched hall.'
1712 conditions: {DEEP: true}
1714 {verbs: [DOWN, SHELL, OUT], action: [goto, LOC_SHELLROOM]},
1719 You're in a large room carved out of sedimentary rock. The floor and
1720 walls are littered with bits of shells imbedded in the stone. A
1721 shallow passage proceeds downward, and a somewhat steeper one leads
1722 up. A low hands and knees passage enters from the south.
1723 short: 'You''re in Shell Room.'
1724 conditions: {DEEP: true}
1726 {verbs: [UPWAR, HALL], action: [goto, LOC_ARCHED]},
1727 {verbs: [DOWN], action: [goto, LOC_SLOPING1]},
1728 {verbs: [SOUTH], cond: [carry, CLAM],
1729 action: [speak, CLAM_BLOCKER]},
1730 {verbs: [SOUTH], cond: [carry, OYSTER],
1731 action: [speak, OYSTER_BLOCKER]},
1732 {verbs: [SOUTH], action: [goto, LOC_COMPLEX]},
1736 long: 'You are in a long sloping corridor with ragged sharp walls.'
1738 conditions: {DEEP: true}
1740 {verbs: [UPWAR, SHELL], action: [goto, LOC_SHELLROOM]},
1741 {verbs: [DOWN], action: [goto, LOC_CULDESAC]},
1745 long: 'You are in a cul-de-sac about eight feet across.'
1747 conditions: {DEEP: true}
1749 {verbs: [UPWAR, OUT], action: [goto, LOC_SLOPING1]},
1750 {verbs: [SHELL], action: [goto, LOC_SHELLROOM]},
1755 You are in an anteroom leading to a large passage to the east. Small
1756 passages go west and up. The remnants of recent digging are evident.
1757 A sign in midair here says "Cave under construction beyond this point.
1758 Proceed at own risk. [Witt Construction Company]"
1759 short: 'You''re in anteroom.'
1760 conditions: {DEEP: true}
1762 {verbs: [UPWAR], action: [goto, LOC_COMPLEX]},
1763 {verbs: [WEST], action: [goto, LOC_BEDQUILT]},
1764 {verbs: [EAST], action: [goto, LOC_WITTSEND]},
1768 long: 'You are in a maze of twisty little passages, all different.'
1770 conditions: {DEEP: true, NOBACK: true}
1772 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT3]},
1773 {verbs: [SW], action: [goto, LOC_DIFFERENT4]},
1774 {verbs: [NE], action: [goto, LOC_DIFFERENT5]},
1775 {verbs: [SE], action: [goto, LOC_DIFFERENT6]},
1776 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT7]},
1777 {verbs: [NW], action: [goto, LOC_DIFFERENT8]},
1778 {verbs: [EAST], action: [goto, LOC_DIFFERENT9]},
1779 {verbs: [WEST], action: [goto, LOC_DIFFERENT10]},
1780 {verbs: [NORTH], action: [goto, LOC_DIFFERENT11]},
1781 {verbs: [DOWN], action: [goto, LOC_LONGWEST]},
1785 long: 'You are at Witt''s End. Passages lead off in *ALL* directions.'
1786 short: 'You''re at Witt''s End.'
1787 conditions: {DEEP: true, NOBACK: true}
1790 {verbs: [EAST, NORTH, SOUTH, NE, SE, SW, NW, UPWAR, DOWN],
1791 cond: [pct, 95], action: [speak, FUTILE_CRAWL]},
1792 {verbs: [EAST], action: [goto, LOC_ANTEROOM]},
1793 {verbs: [WEST], action: [speak, WAY_BLOCKED]},
1798 You are in a north/south canyon about 25 feet across. The floor is
1799 covered by white mist seeping in from the north. The walls extend
1800 upward for well over 100 feet. Suspended from some unseen point far
1801 above you, an enormous two-sided mirror is hanging parallel to and
1802 midway between the canyon walls. (The mirror is obviously provided
1803 for the use of the dwarves who, as you know, are extremely vain.) A
1804 small window can be seen in either wall, some fifty feet up.
1805 short: 'You''re in Mirror Canyon.'
1806 conditions: {DEEP: true}
1808 sound: WIND_WHISTLES
1810 {verbs: [SOUTH], action: [goto, LOC_SECRET1]},
1811 {verbs: [NORTH, RESER], action: [goto, LOC_RESERVOIR]},
1816 You're at a low window overlooking a huge pit, which extends up out of
1817 sight. A floor is indistinctly visible over 50 feet below. Traces of
1818 white mist cover the floor of the pit, becoming thicker to the left.
1819 Marks in the dust around the window would seem to indicate that
1820 someone has been here recently. Directly across the pit from you and
1821 25 feet away there is a similar window looking into a lighted room. A
1822 shadowy figure can be seen there peering back at you.
1823 short: 'You''re at window on pit.'
1824 conditions: {DEEP: true}
1826 {verbs: [WEST], action: [goto, LOC_THREEJUNCTION]},
1827 {verbs: [JUMP], action: [goto, LOC_NECKBROKE]},
1829 - LOC_TOPSTALACTITE:
1832 A large stalactite extends from the roof and almost reaches the floor
1833 below. You could climb down it, and jump from it to the floor, but
1834 having done so you would be unable to reach it to climb back up.
1835 short: 'You''re at top of stalactite.'
1836 conditions: {DEEP: true}
1838 {verbs: [NORTH], action: [goto, LOC_SECRET2]},
1839 {verbs: [DOWN, JUMP, CLIMB], cond: [pct, 40],
1840 action: [goto, LOC_ALIKE6]},
1841 {verbs: [DOWN], cond: [pct, 50], action: [goto, LOC_ALIKE9]},
1842 {verbs: [DOWN], action: [goto, LOC_ALIKE4]},
1846 long: 'You are in a little maze of twisting passages, all different.'
1848 conditions: {DEEP: true, NOBACK: true}
1850 {verbs: [SW], action: [goto, LOC_DIFFERENT3]},
1851 {verbs: [NORTH], action: [goto, LOC_DIFFERENT4]},
1852 {verbs: [EAST], action: [goto, LOC_DIFFERENT5]},
1853 {verbs: [NW], action: [goto, LOC_DIFFERENT6]},
1854 {verbs: [SE], action: [goto, LOC_DIFFERENT7]},
1855 {verbs: [NE], action: [goto, LOC_DIFFERENT8]},
1856 {verbs: [WEST], action: [goto, LOC_DIFFERENT9]},
1857 {verbs: [DOWN], action: [goto, LOC_DIFFERENT10]},
1858 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT11]},
1859 {verbs: [SOUTH], action: [goto, LOC_DEADEND13]},
1864 You are at the edge of a large underground reservoir. An opaque cloud
1865 of white mist fills the room and rises rapidly upward. The lake is
1866 fed by a stream, which tumbles out of a hole in the wall about 10 feet
1867 overhead and splashes noisily into the water somewhere within the
1868 mist. There is a passage going back toward the south.
1869 short: 'You''re at reservoir.'
1870 conditions: {FLUID: true, DEEP: true}
1871 sound: STREAM_SPLASHES
1873 {verbs: [SOUTH, OUT], action: [goto, LOC_MIRRORCANYON]},
1874 {verbs: [NORTH, ACROS, CROSS], cond: [not, RESER, WATERS_PARTED], action: [speak, BAD_DIRECTION]},
1875 {verbs: [NORTH], action: [goto, LOC_RESBOTTOM]},
1881 conditions: {DEEP: true}
1883 {verbs: [SE], action: [goto, LOC_ALIKE13]},
1888 You are at the northeast end of an immense room, even larger than the
1889 Giant Room. It appears to be a repository for the "Adventure"
1890 program. Massive torches far overhead bathe the room with smoky
1891 yellow light. Scattered about you can be seen a pile of bottles (all
1892 of them empty), a nursery of young beanstalks murmuring quietly, a bed
1893 of oysters, a bundle of black rods with rusty stars on their ends, and
1894 a collection of brass lanterns. Off to one side a great many dwarves
1895 are sleeping on the floor, snoring loudly. A notice nearby reads: "Do
1896 not disturb the dwarves!" An immense mirror is hanging against one
1897 wall, and stretches to the other end of the room, where various other
1898 sundry objects can be glimpsed dimly in the distance.
1899 short: 'You''re at ne end.'
1900 conditions: {DEEP: true, LIT: true}
1901 sound: MURMURING_SNORING
1903 {verbs: [SW], action: [goto, LOC_SW]},
1908 You are at the southwest end of the repository. To one side is a pit
1909 full of fierce green snakes. On the other side is a row of small
1910 wicker cages, each of which contains a little sulking bird. In one
1911 corner is a bundle of black rods with rusty marks on their ends. A
1912 large number of velvet pillows are scattered about on the floor. A
1913 vast mirror stretches off to the northeast. At your feet is a large
1914 steel grate, next to which is a sign that reads, "Treasure Vault.
1915 Keys in main office."
1916 short: 'You''re at sw end.'
1917 conditions: {DEEP: true, LIT: true}
1918 sound: SNAKES_HISSING
1920 {verbs: [NE], action: [goto, LOC_NE]},
1921 {verbs: [DOWN], action: [speak, GRATE_NOWAY]},
1926 You are on one side of a large, deep chasm. A heavy white mist rising
1927 up from below obscures all view of the far side. A sw path leads away
1928 from the chasm into a winding corridor.
1929 short: 'You''re on sw side of chasm.'
1930 conditions: {DEEP: true}
1932 {verbs: [SW], action: [goto, LOC_WINDING]},
1933 {verbs: [OVER, ACROS, CROSS, NE], cond: [with, TROLL],
1934 action: [speak, TROLL_BLOCKS]},
1935 {verbs: [OVER], cond: [not, CHASM, TROLL_BRIDGE],
1936 action: [speak, BRIDGE_GONE]},
1937 {verbs: [OVER], action: ["special", 3]},
1938 {verbs: [JUMP], cond: [not, CHASM, TROLL_BRIDGE],
1939 action: [goto, LOC_NOMAKE]},
1940 {verbs: [JUMP], action: [speak, CROSS_BRIDGE]},
1945 You are in a long winding corridor sloping out of sight in both
1947 short: 'You''re in sloping corridor.'
1948 conditions: {DEEP: true}
1950 {verbs: [DOWN], action: [goto, LOC_LOWROOM]},
1951 {verbs: [UPWAR], action: [goto, LOC_SWCHASM]},
1955 long: 'You are in a secret canyon which exits to the north and east.'
1957 conditions: {DEEP: true}
1959 {verbs: [NORTH, OUT], action: [goto, LOC_SECRET1]},
1960 {verbs: [EAST, FORWA], action: [speak, NASTY_DRAGON]},
1964 long: 'You are in a secret canyon which exits to the north and east.'
1966 conditions: {DEEP: true}
1968 {verbs: [NORTH], action: [goto, LOC_SECRET1]},
1969 {verbs: [EAST], action: [goto, LOC_SECRET3]},
1973 long: 'You are in a secret canyon which exits to the north and east.'
1975 conditions: {DEEP: true}
1977 {verbs: [EAST, OUT], action: [goto, LOC_SECRET3]},
1978 {verbs: [NORTH, FORWA], action: [speak, NASTY_DRAGON]},
1983 You are on the far side of the chasm. A ne path leads away from the
1985 short: 'You''re on ne side of chasm.'
1986 conditions: {NOARRR: true, DEEP: true}
1988 {verbs: [NE], action: [goto, LOC_CORRIDOR]},
1989 {verbs: [OVER, ACROS, CROSS, SW], cond: [with, TROLL], action: [speak, TROLL_BLOCKS]},
1990 {verbs: [OVER], action: ["special", 3]},
1991 {verbs: [JUMP], action: [speak, CROSS_BRIDGE]},
1992 {verbs: [FORK], action: [goto, LOC_FORK]},
1993 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
1994 {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]},
1999 You're in a long east/west corridor. A faint rumbling noise can be
2000 heard in the distance.
2001 short: 'You''re in corridor.'
2002 conditions: {NOARRR: true, DEEP: true}
2003 sound: DULL_RUMBLING
2005 {verbs: [WEST], action: [goto, LOC_NECHASM]},
2006 {verbs: [EAST, FORK], action: [goto, LOC_FORK]},
2007 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2008 {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]},
2013 The path forks here. The left fork leads northeast. A dull rumbling
2014 seems to get louder in that direction. The right fork leads southeast
2015 down a gentle slope. The main corridor enters from the west.
2016 short: 'You''re at fork in path.'
2017 conditions: {NOARRR: true, DEEP: true}
2018 sound: DULL_RUMBLING
2020 {verbs: [WEST], action: [goto, LOC_CORRIDOR]},
2021 {verbs: [NE, LEFT], action: [goto, LOC_WARMWALLS]},
2022 {verbs: [SE, RIGHT, DOWN], action: [goto, LOC_LIMESTONE]},
2023 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2024 {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]},
2029 The walls are quite warm here. From the north can be heard a steady
2030 roar, so loud that the entire cave seems to be trembling. Another
2031 passage leads south, and a low crawl goes east.
2032 short: 'You''re at junction with warm walls.'
2033 conditions: {NOARRR: true, DEEP: true}
2036 {verbs: [SOUTH, FORK], action: [goto, LOC_FORK]},
2037 {verbs: [NORTH, VIEW], action: [goto, LOC_BREATHTAKING]},
2038 {verbs: [EAST, CRAWL], action: [goto, LOC_BOULDERS2]},
2043 You are on the edge of a breath-taking view. Far below you is an
2044 active volcano, from which great gouts of molten lava come surging
2045 out, cascading back down into the depths. The glowing rock fills the
2046 farthest reaches of the cavern with a blood-red glare, giving every-
2047 thing an eerie, macabre appearance. The air is filled with flickering
2048 sparks of ash and a heavy smell of brimstone. The walls are hot to
2049 the touch, and the thundering of the volcano drowns out all other
2050 sounds. Embedded in the jagged roof far overhead are myriad twisted
2051 formations composed of pure white alabaster, which scatter the murky
2052 light into sinister apparitions upon the walls. To one side is a deep
2053 gorge, filled with a bizarre chaos of tortured rock which seems to
2054 have been crafted by the devil himself. An immense river of fire
2055 crashes out from the depths of the volcano, burns its way through the
2056 gorge, and plummets into a bottomless pit far off to your left. To
2057 the right, an immense geyser of blistering steam erupts continuously
2058 from a barren island in the center of a sulfurous lake, which bubbles
2059 ominously. The far right wall is aflame with an incandescence of its
2060 own, which lends an additional infernal splendor to the already
2061 hellish scene. A dark, foreboding passage exits to the south.
2062 short: 'You''re at breath-taking view.'
2063 conditions: {NOARRR: true, LIT: true, DEEP: true}
2068 {verbs: [SOUTH, PASSA, OUT], action: [goto, LOC_WARMWALLS]},
2069 {verbs: [FORK], action: [goto, LOC_FORK]},
2070 {verbs: [DOWN], action: [speak, RIDICULOUS_ATTEMPT]},
2071 {verbs: [JUMP], action: [goto, LOC_GRUESOME]},
2076 You are in a small chamber filled with large boulders. The walls are
2077 very warm, causing the air in the room to be almost stifling from the
2078 heat. The only exit is a crawl heading west, through which is coming
2080 short: 'You''re in Chamber of Boulders.'
2081 conditions: {NOARRR: true, DEEP: true}
2082 sound: DULL_RUMBLING
2084 {verbs: [WEST, OUT, CRAWL], action: [goto, LOC_WARMWALLS]},
2085 {verbs: [FORK], action: [goto, LOC_FORK]},
2086 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2091 You are walking along a gently sloping north/south passage lined with
2092 oddly shaped limestone formations.
2093 short: 'You''re in limestone passage.'
2094 conditions: {NOARRR: true, DEEP: true}
2096 {verbs: [NORTH, UPWAR, FORK], action: [goto, LOC_FORK]},
2097 {verbs: [SOUTH, DOWN, BARRE], action: [goto, LOC_BARRENFRONT]},
2098 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2103 You are standing at the entrance to a large, barren room. A notice
2104 above the entrance reads: "Caution! Bear in room!"
2105 short: 'You''re in front of Barren Room.'
2106 conditions: {NOARRR: true, DEEP: true}
2108 {verbs: [WEST, UPWAR], action: [goto, LOC_LIMESTONE]},
2109 {verbs: [FORK], action: [goto, LOC_FORK]},
2110 {verbs: [EAST, INWAR, BARRE, ENTER], action: [goto, LOC_BARRENROOM]},
2111 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2116 You are inside a barren room. The center of the room is completely
2117 empty except for some dust. Marks in the dust lead away toward the
2118 far end of the room. The only exit is the way you came in.
2119 short: 'You''re in Barren Room.'
2120 conditions: {NOARRR: true, DEEP: true}
2122 {verbs: [WEST, OUT], action: [goto, LOC_BARRENFRONT]},
2123 {verbs: [FORK], action: [goto, LOC_FORK]},
2124 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2128 long: 'You are in a maze of twisting little passages, all different.'
2130 conditions: {DEEP: true, NOBACK: true}
2132 {verbs: [WEST], action: [goto, LOC_DIFFERENT1]},
2133 {verbs: [SE], action: [goto, LOC_DIFFERENT4]},
2134 {verbs: [NW], action: [goto, LOC_DIFFERENT5]},
2135 {verbs: [SW], action: [goto, LOC_DIFFERENT6]},
2136 {verbs: [NE], action: [goto, LOC_DIFFERENT7]},
2137 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT8]},
2138 {verbs: [DOWN], action: [goto, LOC_DIFFERENT9]},
2139 {verbs: [NORTH], action: [goto, LOC_DIFFERENT10]},
2140 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT11]},
2141 {verbs: [EAST], action: [goto, LOC_DIFFERENT2]},
2145 long: 'You are in a little maze of twisty passages, all different.'
2147 conditions: {DEEP: true, NOBACK: true}
2149 {verbs: [NW], action: [goto, LOC_DIFFERENT1]},
2150 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT3]},
2151 {verbs: [NORTH], action: [goto, LOC_DIFFERENT5]},
2152 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT6]},
2153 {verbs: [WEST], action: [goto, LOC_DIFFERENT7]},
2154 {verbs: [SW], action: [goto, LOC_DIFFERENT8]},
2155 {verbs: [NE], action: [goto, LOC_DIFFERENT9]},
2156 {verbs: [EAST], action: [goto, LOC_DIFFERENT10]},
2157 {verbs: [DOWN], action: [goto, LOC_DIFFERENT11]},
2158 {verbs: [SE], action: [goto, LOC_DIFFERENT2]},
2162 long: 'You are in a twisting maze of little passages, all different.'
2164 conditions: {DEEP: true, NOBACK: true}
2166 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT1]},
2167 {verbs: [DOWN], action: [goto, LOC_DIFFERENT3]},
2168 {verbs: [WEST], action: [goto, LOC_DIFFERENT4]},
2169 {verbs: [NE], action: [goto, LOC_DIFFERENT6]},
2170 {verbs: [SW], action: [goto, LOC_DIFFERENT7]},
2171 {verbs: [EAST], action: [goto, LOC_DIFFERENT8]},
2172 {verbs: [NORTH], action: [goto, LOC_DIFFERENT9]},
2173 {verbs: [NW], action: [goto, LOC_DIFFERENT10]},
2174 {verbs: [SE], action: [goto, LOC_DIFFERENT11]},
2175 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT2]},
2179 long: 'You are in a twisting little maze of passages, all different.'
2181 conditions: {DEEP: true, NOBACK: true}
2183 {verbs: [NE], action: [goto, LOC_DIFFERENT1]},
2184 {verbs: [NORTH], action: [goto, LOC_DIFFERENT3]},
2185 {verbs: [NW], action: [goto, LOC_DIFFERENT4]},
2186 {verbs: [SE], action: [goto, LOC_DIFFERENT5]},
2187 {verbs: [EAST], action: [goto, LOC_DIFFERENT7]},
2188 {verbs: [DOWN], action: [goto, LOC_DIFFERENT8]},
2189 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT9]},
2190 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT10]},
2191 {verbs: [WEST], action: [goto, LOC_DIFFERENT11]},
2192 {verbs: [SW], action: [goto, LOC_DIFFERENT2]},
2196 long: 'You are in a twisty little maze of passages, all different.'
2198 conditions: {DEEP: true, NOBACK: true}
2200 {verbs: [NORTH], action: [goto, LOC_DIFFERENT1]},
2201 {verbs: [SE], action: [goto, LOC_DIFFERENT3]},
2202 {verbs: [DOWN], action: [goto, LOC_DIFFERENT4]},
2203 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT5]},
2204 {verbs: [EAST], action: [goto, LOC_DIFFERENT6]},
2205 {verbs: [WEST], action: [goto, LOC_DIFFERENT8]},
2206 {verbs: [SW], action: [goto, LOC_DIFFERENT9]},
2207 {verbs: [NE], action: [goto, LOC_DIFFERENT10]},
2208 {verbs: [NW], action: [goto, LOC_DIFFERENT11]},
2209 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT2]},
2213 long: 'You are in a twisty maze of little passages, all different.'
2215 conditions: {DEEP: true, NOBACK: true}
2217 {verbs: [EAST], action: [goto, LOC_DIFFERENT1]},
2218 {verbs: [WEST], action: [goto, LOC_DIFFERENT3]},
2219 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT4]},
2220 {verbs: [SW], action: [goto, LOC_DIFFERENT5]},
2221 {verbs: [DOWN], action: [goto, LOC_DIFFERENT6]},
2222 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT7]},
2223 {verbs: [NW], action: [goto, LOC_DIFFERENT9]},
2224 {verbs: [SE], action: [goto, LOC_DIFFERENT10]},
2225 {verbs: [NE], action: [goto, LOC_DIFFERENT11]},
2226 {verbs: [NORTH], action: [goto, LOC_DIFFERENT2]},
2230 long: 'You are in a little twisty maze of passages, all different.'
2232 conditions: {DEEP: true, NOBACK: true}
2234 {verbs: [SE], action: [goto, LOC_DIFFERENT1]},
2235 {verbs: [NE], action: [goto, LOC_DIFFERENT3]},
2236 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT4]},
2237 {verbs: [DOWN], action: [goto, LOC_DIFFERENT5]},
2238 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT6]},
2239 {verbs: [NW], action: [goto, LOC_DIFFERENT7]},
2240 {verbs: [NORTH], action: [goto, LOC_DIFFERENT8]},
2241 {verbs: [SW], action: [goto, LOC_DIFFERENT10]},
2242 {verbs: [EAST], action: [goto, LOC_DIFFERENT11]},
2243 {verbs: [WEST], action: [goto, LOC_DIFFERENT2]},
2247 long: 'You are in a maze of little twisting passages, all different.'
2249 conditions: {DEEP: true, NOBACK: true}
2251 {verbs: [DOWN], action: [goto, LOC_DIFFERENT1]},
2252 {verbs: [EAST], action: [goto, LOC_DIFFERENT3]},
2253 {verbs: [NE], action: [goto, LOC_DIFFERENT4]},
2254 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT5]},
2255 {verbs: [WEST], action: [goto, LOC_DIFFERENT6]},
2256 {verbs: [NORTH], action: [goto, LOC_DIFFERENT7]},
2257 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT8]},
2258 {verbs: [SE], action: [goto, LOC_DIFFERENT9]},
2259 {verbs: [SW], action: [goto, LOC_DIFFERENT11]},
2260 {verbs: [NW], action: [goto, LOC_DIFFERENT2]},
2264 long: 'You are in a maze of little twisty passages, all different.'
2266 conditions: {DEEP: true, NOBACK: true}
2268 {verbs: [SW], action: [goto, LOC_DIFFERENT1]},
2269 {verbs: [NW], action: [goto, LOC_DIFFERENT3]},
2270 {verbs: [EAST], action: [goto, LOC_DIFFERENT4]},
2271 {verbs: [WEST], action: [goto, LOC_DIFFERENT5]},
2272 {verbs: [NORTH], action: [goto, LOC_DIFFERENT6]},
2273 {verbs: [DOWN], action: [goto, LOC_DIFFERENT7]},
2274 {verbs: [SE], action: [goto, LOC_DIFFERENT8]},
2275 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT9]},
2276 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT10]},
2277 {verbs: [NE], action: [goto, LOC_DIFFERENT2]},
2283 conditions: {DEEP: true}
2285 {verbs: [NORTH, OUT], action: [goto, LOC_DIFFERENT2]},
2286 {verbs: [SOUTH], cond: [not, VEND, VEND_BLOCKS], action: [goto, LOC_ROUGHHEWN]},
2287 {verbs: [SOUTH], action: [goto, LOC_BADDIRECTION]},
2291 long: 'You are in a long, rough-hewn, north/south corridor.'
2293 conditions: {DEEP: true}
2295 {verbs: [NORTH], action: [goto, LOC_DEADEND13]},
2296 {verbs: [SOUTH], action: [goto, LOC_LARGE]},
2300 long: 'There is no way to go that direction.'
2302 conditions: {DEEP: true}
2304 {verbs: [], action: [goto, LOC_DEADEND13]},
2308 long: 'You are in a large chamber with passages to the west and north.'
2310 conditions: {DEEP: true}
2313 {verbs: [WEST], action: [goto, LOC_ROUGHHEWN]},
2314 {verbs: [NORTH], cond: [with, OGRE], action: [speak, OGRE_SNARL]},
2315 {verbs: [NORTH], action: [goto, LOC_STOREROOM]},
2319 long: 'You are in the ogre''s storeroom. The only exit is to the south.'
2321 conditions: {DEEP: true}
2323 {verbs: [SOUTH, OUT], action: [goto, LOC_LARGE]},
2327 long: 'You are wandering aimlessly through the forest.'
2329 conditions: {FOREST: true, NOBACK: true, LIT: true}
2332 {verbs: [EAST], action: [goto, LOC_START]},
2333 {verbs: [WEST], action: [goto, LOC_FOREST13]},
2334 {verbs: [NORTH], action: [goto, LOC_FOREST2]},
2335 {verbs: [SOUTH], action: [goto, LOC_FOREST3]},
2339 long: 'You are wandering aimlessly through the forest.'
2341 conditions: {FOREST: true, NOBACK: true, LIT: true}
2344 {verbs: [EAST], action: [goto, LOC_FOREST1]},
2345 {verbs: [WEST], action: [goto, LOC_FOREST19]},
2346 {verbs: [NORTH], action: [goto, LOC_FOREST3]},
2347 {verbs: [SOUTH], action: [goto, LOC_FOREST18]},
2351 long: 'You are wandering aimlessly through the forest.'
2353 conditions: {FOREST: true, NOBACK: true, LIT: true}
2356 {verbs: [EAST, WEST], action: [goto, LOC_FOREST4]},
2357 {verbs: [NORTH], action: [goto, LOC_FOREST2]},
2358 {verbs: [SOUTH], action: [goto, LOC_FOREST1]},
2362 long: 'You are wandering aimlessly through the forest.'
2364 conditions: {FOREST: true, NOBACK: true, LIT: true}
2367 {verbs: [EAST, NORTH], action: [goto, LOC_FOREST3]},
2368 {verbs: [WEST, SOUTH], action: [goto, LOC_FOREST5]},
2372 long: 'You are wandering aimlessly through the forest.'
2374 conditions: {FOREST: true, NOBACK: true, LIT: true}
2377 {verbs: [EAST, NORTH], action: [goto, LOC_FOREST4]},
2378 {verbs: [WEST], action: [goto, LOC_FOREST7]},
2379 {verbs: [SOUTH], action: [goto, LOC_FOREST6]},
2383 long: 'You are wandering aimlessly through the forest.'
2385 conditions: {FOREST: true, NOBACK: true, LIT: true}
2388 {verbs: [EAST], action: [goto, LOC_FOREST5]},
2389 {verbs: [WEST], action: [goto, LOC_FOREST7]},
2390 {verbs: [NORTH], action: [goto, LOC_VALLEY]},
2391 {verbs: [SOUTH], action: [goto, LOC_SLIT]},
2395 long: 'You are wandering aimlessly through the forest.'
2397 conditions: {FOREST: true, NOBACK: true, LIT: true}
2400 {verbs: [EAST], action: [goto, LOC_FOREST5]},
2401 {verbs: [WEST], action: [goto, LOC_FOREST6]},
2402 {verbs: [NORTH], action: [goto, LOC_GRATE]},
2403 {verbs: [SOUTH], action: [goto, LOC_FOREST8]},
2407 long: 'You are wandering aimlessly through the forest.'
2409 conditions: {FOREST: true, NOBACK: true, LIT: true}
2412 {verbs: [EAST], action: [goto, LOC_FOREST9]},
2413 {verbs: [WEST], action: [goto, LOC_FOREST11]},
2414 {verbs: [NORTH], action: [goto, LOC_FOREST22]},
2415 {verbs: [SOUTH], action: [goto, LOC_FOREST7]},
2419 long: 'You are wandering aimlessly through the forest.'
2421 conditions: {FOREST: true, NOBACK: true, LIT: true}
2424 {verbs: [EAST], action: [goto, LOC_FOREST11]},
2425 {verbs: [WEST], action: [goto, LOC_FOREST8]},
2426 {verbs: [NORTH], action: [goto, LOC_FOREST10]},
2427 {verbs: [SOUTH], action: [goto, LOC_GRATE]},
2431 long: 'You are wandering aimlessly through the forest.'
2433 conditions: {FOREST: true, NOBACK: true, LIT: true}
2436 {verbs: [EAST], action: [goto, LOC_SLIT]},
2437 {verbs: [WEST], action: [goto, LOC_FOREST11]},
2438 {verbs: [NORTH], action: [goto, LOC_FOREST9]},
2439 {verbs: [SOUTH], action: [goto, LOC_GRATE]},
2443 long: 'You are wandering aimlessly through the forest.'
2445 conditions: {FOREST: true, NOBACK: true, LIT: true}
2448 {verbs: [EAST], action: [goto, LOC_FOREST10]},
2449 {verbs: [WEST], action: [goto, LOC_FOREST8]},
2450 {verbs: [NORTH], action: [goto, LOC_FOREST22]},
2451 {verbs: [SOUTH], action: [goto, LOC_FOREST9]},
2455 long: 'You are wandering aimlessly through the forest.'
2457 conditions: {FOREST: true, NOBACK: true, LIT: true}
2460 {verbs: [EAST], action: [goto, LOC_FOREST13]},
2461 {verbs: [WEST], action: [goto, LOC_FOREST14]},
2462 {verbs: [NORTH], action: [goto, LOC_FOREST22]},
2463 {verbs: [SOUTH], action: [goto, LOC_VALLEY]},
2467 long: 'You are wandering aimlessly through the forest.'
2469 conditions: {FOREST: true, NOBACK: true, LIT: true}
2472 {verbs: [EAST], action: [goto, LOC_FOREST1]},
2473 {verbs: [WEST], action: [goto, LOC_FOREST12]},
2474 {verbs: [NORTH], action: [goto, LOC_FOREST20]},
2475 {verbs: [SOUTH], action: [goto, LOC_HILL]},
2479 long: 'You are wandering aimlessly through the forest.'
2481 conditions: {FOREST: true, NOBACK: true, LIT: true}
2484 {verbs: [EAST], action: [goto, LOC_ROADEND]},
2485 {verbs: [WEST], action: [goto, LOC_FOREST16]},
2486 {verbs: [NORTH], action: [goto, LOC_FOREST15]},
2487 {verbs: [SOUTH], action: [goto, LOC_FOREST12]},
2491 long: 'You are wandering aimlessly through the forest.'
2493 conditions: {FOREST: true, NOBACK: true, LIT: true}
2496 {verbs: [EAST], action: [goto, LOC_FOREST16]},
2497 {verbs: [WEST], action: [goto, LOC_FOREST22]},
2498 {verbs: [NORTH], action: [goto, LOC_ROADEND]},
2499 {verbs: [SOUTH], action: [goto, LOC_FOREST14]},
2503 long: 'You are wandering aimlessly through the forest.'
2505 conditions: {FOREST: true, NOBACK: true, LIT: true}
2508 {verbs: [EAST, NORTH], action: [goto, LOC_FOREST17]},
2509 {verbs: [WEST], action: [goto, LOC_FOREST14]},
2510 {verbs: [SOUTH], action: [goto, LOC_FOREST15]},
2514 long: 'You are wandering aimlessly through the forest.'
2516 conditions: {FOREST: true, NOBACK: true, LIT: true}
2519 {verbs: [EAST], action: [goto, LOC_FOREST18]},
2520 {verbs: [WEST, SOUTH], action: [goto, LOC_FOREST16]},
2521 {verbs: [NORTH], action: [goto, LOC_CLIFF]},
2525 long: 'You are wandering aimlessly through the forest.'
2527 conditions: {FOREST: true, NOBACK: true, LIT: true}
2530 {verbs: [EAST], action: [goto, LOC_FOREST19]},
2531 {verbs: [WEST], action: [goto, LOC_FOREST17]},
2532 {verbs: [NORTH], action: [goto, LOC_FOREST2]},
2533 {verbs: [SOUTH], action: [goto, LOC_FOREST21]},
2537 long: 'You are wandering aimlessly through the forest.'
2539 conditions: {FOREST: true, NOBACK: true, LIT: true}
2542 {verbs: [EAST], action: [goto, LOC_FOREST2]},
2543 {verbs: [WEST], action: [goto, LOC_FOREST18]},
2544 {verbs: [NORTH], action: [goto, LOC_CLIFF]},
2545 {verbs: [SOUTH], action: [goto, LOC_FOREST20]},
2549 long: 'You are wandering aimlessly through the forest.'
2551 conditions: {FOREST: true, NOBACK: true, LIT: true}
2554 {verbs: [EAST], action: [goto, LOC_HILL]},
2555 {verbs: [WEST], action: [goto, LOC_FOREST21]},
2556 {verbs: [NORTH], action: [goto, LOC_FOREST19]},
2557 {verbs: [SOUTH], action: [goto, LOC_FOREST13]},
2561 long: 'You are wandering aimlessly through the forest.'
2563 conditions: {FOREST: true, NOBACK: true, LIT: true}
2566 {verbs: [EAST], action: [goto, LOC_FOREST20]},
2567 {verbs: [WEST], action: [goto, LOC_ROADEND]},
2568 {verbs: [NORTH], action: [goto, LOC_FOREST18]},
2569 {verbs: [SOUTH], action: [goto, LOC_FOREST21]},
2573 long: 'You are wandering aimlessly through the forest.'
2575 conditions: {FOREST: true, NOBACK: true, LIT: true}
2578 {verbs: [EAST], action: [goto, LOC_FOREST8]},
2579 {verbs: [WEST], action: [goto, LOC_FOREST11]},
2580 {verbs: [NORTH], action: [goto, LOC_FOREST15]},
2581 {verbs: [SOUTH], action: [goto, LOC_FOREST12]},
2586 You are on a small ledge on one face of a sheer cliff. There are no
2587 paths away from the ledge. Across the chasm is a small clearing
2588 surrounded by forest.
2589 short: 'You''re on ledge.'
2590 conditions: {ABOVE: true, LIT: true}
2592 {verbs: [JUMP], action: [goto, LOC_NOMAKE]},
2597 You are walking across the bottom of the reservoir. Walls of water
2598 rear up on either side. The roar of the water cascading past is
2599 nearly deafening, and the mist is so thick you can barely see.
2600 short: 'You''re at bottom of reservoir.'
2601 conditions: {FLUID: true, DEEP: true}
2605 {verbs: [NORTH], action: [goto, LOC_RESNORTH]},
2606 {verbs: [SOUTH], action: [goto, LOC_RESERVOIR]},
2611 You are at the northern edge of the reservoir. A northwest passage
2612 leads sharply up from here.
2613 short: 'You''re north of reservoir.'
2614 conditions: {FLUID: true, DEEP: true}
2615 sound: WATERS_CRASHING
2617 {verbs: [SOUTH, ACROS, CROSS],
2618 cond: [not, RESER, WATERS_PARTED], action: [speak, BAD_DIRECTION]},
2619 {verbs: [SOUTH], action: [goto, LOC_RESBOTTOM]},
2620 {verbs: [NW, UPWAR, OUT], action: [goto, LOC_TREACHEROUS]},
2624 long: 'You are scrambling along a treacherously steep, rocky passage.'
2626 conditions: {DEEP: true}
2628 {verbs: [UPWAR, NW], action: [goto, LOC_STEEP]},
2629 {verbs: [DOWN, SE], action: [goto, LOC_RESNORTH]},
2633 long: 'You are on a very steep incline, which widens at it goes upward.'
2635 conditions: {DEEP: true}
2637 {verbs: [DOWN, SE], action: [goto, LOC_TREACHEROUS]},
2638 {verbs: [UPWAR, NW], action: [goto, LOC_CLIFFBASE]},
2643 You are at the base of a nearly vertical cliff. There are some
2644 slim footholds which would enable you to climb up, but it looks
2645 extremely dangerous. Here at the base of the cliff lie the remains
2646 of several earlier adventurers who apparently failed to make it.
2647 short: 'You''re at base of cliff.'
2648 conditions: {DEEP: true}
2650 {verbs: [DOWN, SE], action: [goto, LOC_STEEP]},
2651 {verbs: [UPWAR, CLIMB], action: [goto, LOC_CLIFFACE]},
2655 long: 'You are climbing along a nearly vertical cliff.'
2657 conditions: {DEEP: true}
2659 {verbs: [DOWN], action: [goto, LOC_CLIFFBASE]},
2660 {verbs: [UPWAR], cond: [carry, OBJ_46], action: [goto, LOC_CLIFFTOP]},
2661 {verbs: [UPWAR], action: [goto, LOC_FOOTSLIP]},
2666 Just as you reach the top, your foot slips on a loose rock and you
2667 tumble several hundred feet to join the other unlucky adventurers.
2669 conditions: {DEEP: true}
2671 {verbs: [], action: [goto, LOC_NOWHERE]},
2676 Just as you reach the top, your foot slips on a loose rock and you
2677 make one last desperate grab. Your luck holds, as does your grip.
2678 With an enormous heave, you lift yourself to the ledge above.
2680 conditions: {DEEP: true}
2682 {verbs: [], action: [goto, LOC_CLIFFLEDGE]},
2687 You are on a small ledge at the top of a nearly vertical cliff.
2688 There is a low crawl leading off to the northeast.
2689 short: 'You''re at top of cliff.'
2690 conditions: {DEEP: true}
2692 {verbs: [CLIMB, DOWN], action: [goto, LOC_CLIFFACE]},
2693 {verbs: [NE, CRAWL], action: [goto, LOC_REACHDEAD]},
2697 long: 'You have reached a dead end.'
2699 conditions: {DEEP: true}
2701 {verbs: [SW, OUT, CRAWL], action: [goto, LOC_CLIFFLEDGE]},
2705 long: 'There is now one more gruesome aspect to the spectacular vista.'
2707 conditions: {DEEP: true}
2709 {verbs: [], action: [goto, LOC_NOWHERE]},
2717 {verbs: [], action: [goto, LOC_DEBRIS]},
2723 conditions: {ABOVE: true}
2725 {verbs: [], action: [goto, LOC_BUILDING]},
2731 conditions: {DEEP: true}
2733 {verbs: [], action: [goto, LOC_Y2]},
2739 conditions: {ABOVE: true}
2741 {verbs: [], action: [goto, LOC_BUILDING]},
2747 conditions: {DEEP: true}
2749 {verbs: [], action: [goto, LOC_PLOVER]},
2755 conditions: {DEEP: true}
2757 {verbs: [], action: [goto, LOC_Y2]},
2760 arbitrary_messages: !!omap
2761 - NO_MESSAGE: !!null
2763 Somewhere nearby is Colossal Cave, where others have found fortunes in
2764 treasure and gold, though it is rumored that some who enter are never
2765 seen again. Magic is said to work in the cave. I will be your eyes
2766 and hands. Direct me with commands of 1 or 2 words. I should warn
2767 you that I look at only the first five letters of each word, so you'll
2768 have to enter "northeast" as "ne" to distinguish it from "north".
2769 You can type "help" for some general hints. For information on how
2770 to end your adventure, scoring, etc., type "info".
2772 This program was originally developed by Willie Crowther. Most of the
2773 features of the current program were added by Don Woods.
2774 - DWARF_BLOCK: 'A little dwarf with a big knife blocks your way.'
2776 A little dwarf just walked around a corner, saw you, threw a little
2777 axe at you which missed, cursed, and ran away.
2778 - DWARF_PACK: 'There are %d threatening little dwarves in the room with you.'
2779 - DWARF_SINGLE: 'There is a threatening little dwarf in the room with you!'
2780 - KNIFE_THROWN: 'One sharp nasty knife is thrown at you!'
2781 - SAYS_PLUGH: 'A hollow voice says "PLUGH".'
2782 - GETS_YOU: 'It gets you!'
2783 - MISSES_YOU: 'It misses!'
2784 - UNSURE_FACING: 'I am unsure how you are facing. Use compass points or nearby objects.'
2786 I don't know in from out here. Use compass points or name something
2787 in the general direction you want to go.
2788 - CANT_APPLY: 'I don''t know how to apply that word here.'
2789 - AM_GAME: 'I''m game. Would you care to explain how?'
2790 - NO_MORE_DETAIL: |-
2791 Sorry, but I am not allowed to give more detail. I will repeat the
2792 long description of your location.
2793 - PITCH_DARK: 'It is now pitch dark. If you proceed you will likely fall into a pit.'
2794 - W_IS_WEST: 'If you prefer, simply type w rather than west.'
2795 - REALLY_QUIT: 'Do you really want to quit now?'
2796 - PIT_FALL: 'You fell into a pit and broke every bone in your body!'
2797 - ALREADY_CARRYING: 'You are already carrying it!'
2798 - YOU_JOKING: 'You can''t be serious!'
2800 The bird seemed unafraid at first, but as you approach it becomes
2801 disturbed and you cannot catch it.
2802 - CANNOT_CARRY: 'You can catch the bird, but you cannot carry it.'
2803 - NOTHING_LOCKED: 'There is nothing here with a lock!'
2804 - ARENT_CARRYING: 'You aren''t carrying it!'
2806 The little bird attacks the green snake, and in an astounding flurry
2807 drives the snake away.
2808 - NO_KEYS: 'You have no keys!'
2809 - NO_LOCK: 'It has no lock.'
2810 - NOT_LOCKABLE: 'I don''t know how to lock or unlock such a thing.'
2811 - ALREADY_LOCKED: 'It was already locked.'
2812 - ALREADY_UNLOCKED: 'It was already unlocked.'
2814 There is no way to get past the bear to unlock the chain, which is
2815 probably just as well.
2816 - NOTHING_HAPPENS: 'Nothing happens.'
2817 - WHERE_QUERY: 'Where?'
2818 - NO_TARGET: 'There is nothing here to attack.'
2819 - BIRD_DEAD: 'The little bird is now dead. Its body disappears.'
2820 - SNAKE_WARNING: 'Attacking the snake both doesn''t work and is very dangerous.'
2821 - KILLED_DWARF: 'You killed a little dwarf.'
2822 - DWARF_DODGES: 'You attack a little dwarf, but he dodges out of the way.'
2823 - BARE_HANDS_QUERY: 'With what? Your bare hands?'
2824 - BAD_DIRECTION: 'There is no way to go that direction.'
2825 - TWO_WORDS: 'Please stick to 1- and 2-word commands.'
2826 - OK_MAN: &ok_man 'OK'
2827 - CANNOT_UNLOCK: 'You can''t unlock the keys.'
2829 You have crawled around in some little holes and wound up back in the
2832 I don't know where the cave is, but hereabouts no stream can run on
2833 the surface for long. I would try the stream.
2834 - NEED_DETAIL: 'I need more detailed instructions to do that.'
2836 I can only tell you what you see as you move about and manipulate
2837 things. I cannot tell you where remote things are.
2838 - OGRE_SNARL: 'The ogre snarls and shoves you back.'
2840 - WELCOME_YOU: 'Welcome to Adventure!! Would you like instructions?'
2841 - REQUIRES_DYNAMITE: 'Blasting requires dynamite.'
2842 - FEET_WET: 'Your feet are now wet.'
2843 - LOST_APPETITE: 'I think I just lost my appetite.'
2844 - THANKS_DELICIOUS: 'Thank you, it was delicious!'
2846 You have taken a drink from the stream. The water tastes strongly of
2847 minerals, but is not unpleasant. It is extremely cold.
2849 Rubbing the electric lamp is not particularly rewarding. Anyway,
2850 nothing exciting happens.
2851 - PECULIAR_NOTHING: 'Peculiar. Nothing unexpected happens.'
2852 - GROUND_WET: 'Your bottle is empty and the ground is wet.'
2853 - CANT_POUR: 'You can''t pour that.'
2854 - WHICH_WAY: 'Which way?'
2855 - FORGOT_PATH: 'Sorry, but I no longer seem to remember how it was you got here.'
2856 - CARRY_LIMIT: 'You can''t carry anything more. You''ll have to drop something first.'
2857 - GRATE_NOWAY: 'You can''t go through a locked steel grate!'
2858 - YOU_HAVEIT: 'I believe what you want is right here with you.'
2859 - DONT_FIT: 'You don''t fit through a two-inch slit!'
2860 - CROSS_BRIDGE: 'I respectfully suggest you go across the bridge instead of jumping.'
2861 - NO_CROSS: 'There is no way across the fissure.'
2862 - NO_CARRY: 'You''re not carrying anything.'
2863 - NOW_HOLDING: 'You are currently holding the following:'
2865 It's not hungry (it's merely pinin' for the fjords). Besides, you
2867 - BIRD_DEVOURED: 'The snake has now devoured your bird.'
2868 - NOTHING_EDIBLE: 'There''s nothing here it wants to eat (except perhaps you).'
2869 - REALLY_MAD: 'You fool, dwarves eat only coal! Now you''ve made him *REALLY* mad!!'
2870 - NO_CONTAINER: 'You have nothing in which to carry it.'
2871 - BOTTLE_FULL: 'Your bottle is already full.'
2872 - NO_LIQUID: 'There is nothing here with which to fill the bottle.'
2873 - CANT_FILL: 'You can''t fill that.'
2874 - RIDICULOUS_ATTEMPT: 'Don''t be ridiculous!'
2875 - RUSTY_DOOR: 'The door is extremely rusty and refuses to open.'
2876 - SHAKING_LEAVES: 'The plant indignantly shakes the oil off its leaves and asks, "Water?"'
2877 - DEEP_ROOTS: 'The plant has exceptionally deep roots and cannot be pulled free.'
2878 - KNIVES_VANISH: 'The dwarves'' knives vanish as they strike the walls of the cave.'
2880 Something you're carrying won't fit through the tunnel with you.
2881 You'd best take inventory and drop something.
2882 - CLAM_BLOCKER: 'You can''t fit this five-foot clam through that little passage!'
2883 - OYSTER_BLOCKER: 'You can''t fit this five-foot oyster through that little passage!'
2884 - DROP_CLAM: 'I advise you to put down the clam before opening it. >STRAIN!<'
2885 - DROP_OYSTER: 'I advise you to put down the oyster before opening it. >WRENCH!<'
2886 - CLAM_OPENER: 'You don''t have anything strong enough to open the clam.'
2887 - OYSTER_OPENER: 'You don''t have anything strong enough to open the oyster.'
2889 A glistening pearl falls out of the clam and rolls away. Goodness,
2890 this must really be an oyster. (I never was very good at identifying
2891 bivalves.) Whatever it is, it has now snapped shut again.
2893 The oyster creaks open, revealing nothing but oyster inside. It
2894 promptly snaps shut again.
2896 You have crawled around in some little holes and found your way
2897 blocked by a recent cave-in. You are now back in the main passage.
2898 - PIRATE_RUSTLES: 'There are faint rustling noises from the darkness behind you.'
2899 - PIRATE_POUNCES: |-
2900 Out from the shadows behind you pounces a bearded pirate! "Har, har,"
2901 he chortles, "I'll just take all this booty and hide it away with me
2902 chest deep in the maze!" He snatches your treasure and vanishes into
2905 A sepulchral voice reverberating through the cave, says, "Cave closing
2906 soon. All adventurers exit immediately through main office."
2908 A mysterious recorded voice groans into life and announces:
2909 "This exit is closed. Please leave via main office."
2911 It looks as though you're dead. Well, seeing as how it's so close to
2912 closing time anyway, I think we'll just call it a day.
2914 The sepulchral voice intones, "The cave is now closed." As the echoes
2915 fade, there is a blinding flash of light (and a small puff of orange
2916 smoke). . . . As your eyes refocus, you look around and find...
2917 - VICTORY_MESSAGE: |-
2918 There is a loud explosion, and a twenty-foot hole appears in the far
2919 wall, burying the dwarves in the rubble. You march through the hole
2920 and find yourself in the main office, where a cheering band of
2921 friendly elves carry the conquering adventurer off into the sunset.
2922 - DEFEAT_MESSAGE: |-
2923 There is a loud explosion, and a twenty-foot hole appears in the far
2924 wall, burying the snakes in the rubble. A river of molten lava pours
2925 in through the hole, destroying everything in its path, including you!
2926 - SPLATTER_MESSAGE: |-
2927 There is a loud explosion, and you are suddenly splashed across the
2929 - DWARVES_AWAKEN: |-
2930 The resulting ruckus has awakened the dwarves. There are now several
2931 threatening little dwarves in the room with you! Most of them throw
2932 knives at you! All of them get you!
2933 - UNHAPPY_BIRD: 'Oh, leave the poor unhappy bird alone.'
2934 - NEEDED_NEARBY: 'I daresay whatever you want is around here somewhere.'
2935 - NOT_CONNECTED: 'You can''t get there from here.'
2936 - TAME_BEAR: 'You are being followed by a very large, tame bear.'
2937 - WITHOUT_SUSPENDS: 'Now let''s see you do it without suspending in mid-Adventure.'
2938 - FILL_INVALID: 'There is nothing here with which to fill it.'
2939 - SHATTER_VASE: 'The sudden change in temperature has delicately shattered the vase.'
2940 - BEYOND_POWER: 'It is beyond your power to do that.'
2941 - NOT_KNOWHOW: ¬_knowhow 'I don''t know how.'
2942 - TOO_FAR: 'It is too far up for you to reach.'
2944 You killed a little dwarf. The body vanishes in a cloud of greasy
2946 - SHELL_IMPERVIOUS: 'The shell is very strong and is impervious to attack.'
2947 - START_OVER: 'What''s the matter, can''t you read? Now you''d best start over.'
2948 - DRAGON_SCALES: 'The axe bounces harmlessly off the dragon''s thick scales.'
2949 - NASTY_DRAGON: 'The dragon looks rather nasty. You''d best not try to get by.'
2951 The little bird attacks the green dragon, and in an astounding flurry
2952 gets burnt to a cinder. The ashes blow away.
2953 - ON_WHAT: 'On what?'
2955 Okay, from now on I'll only describe a place in full the first time
2956 you come to it. To get the full description, say "look".
2958 Trolls are close relatives with the rocks and have skin as tough as
2959 that of a rhinoceros. The troll fends off your blows effortlessly.
2961 The troll deftly catches the axe, examines it carefully, and tosses it
2962 back, declaring, "Good workmanship, but it's not valuable enough."
2963 - TROLL_SATISFIED: 'The troll catches your treasure and scurries away out of sight.'
2964 - TROLL_BLOCKS: 'The troll refuses to let you cross.'
2965 - BRIDGE_GONE: 'There is no longer any way across the chasm.'
2966 - BRIDGE_COLLAPSE: |-
2967 Just as you reach the other side, the bridge buckles beneath the
2968 weight of the bear, which was still following you around. You
2969 scrabble desperately for support, but as the bridge collapses you
2970 stumble back and fall into the chasm.
2971 - BEAR_HANDS: 'With what? Your bare hands? Against *HIS* bear hands??'
2972 - BEAR_CONFUSED: 'The bear is confused; he only wants to be your friend.'
2973 - ALREADY_DEAD: 'For crying out loud, the poor thing is already dead!'
2975 The bear eagerly wolfs down your food, after which he seems to calm
2976 down considerably and even becomes rather friendly.
2977 - BEAR_CHAINED: 'The bear is still chained to the wall.'
2978 - STILL_LOCKED: 'The chain is still locked.'
2979 - CHAIN_UNLOCKED: 'The chain is now unlocked.'
2980 - CHAIN_LOCKED: 'The chain is now locked.'
2981 - NO_LOCKSITE: 'There is nothing here to which the chain can be locked.'
2982 - NO_EDIBLES: 'There is nothing here to eat.'
2983 - WANT_HINT: 'Do you want the hint?'
2984 - TROLL_VICES: 'Gluttony is not one of the troll''s vices. Avarice, however, is.'
2986 Your lamp is getting dim. You'd best start wrapping this up, unless
2987 you can find some fresh batteries. I seem to recall there's a vending
2988 machine in the maze. Bring some coins with you.
2989 - LAMP_OUT: 'Your lamp has run out of power.'
2990 - PLEASE_ANSWER: 'Please answer the question.'
2991 - PIRATE_SPOTTED: |-
2992 There are faint rustling noises from the darkness behind you. As you
2993 turn toward them, the beam of your lamp falls across a bearded pirate.
2994 He is carrying a large chest. "Shiver me timbers!" he cries, "I've
2995 been spotted! I'd best hie meself off to the maze to hide me chest!"
2996 With that, he vanishes into the gloom.
2997 - GET_BATTERIES: 'Your lamp is getting dim. You''d best go back for those batteries.'
2998 - REPLACE_BATTERIES: |-
2999 Your lamp is getting dim. I'm taking the liberty of replacing the
3001 - MISSING_BATTERIES: |-
3002 Your lamp is getting dim, and you're out of spare batteries. You'd
3003 best start wrapping this up.
3004 - REMOVE_MESSAGE: |-
3005 You sift your fingers through the dust, but succeed only in
3006 obliterating the cryptic message.
3008 Hmmm, this looks like a clue, which means it'll cost you 10 points to
3009 read it. Should I go ahead and read it anyway?
3011 It says, "There is a way out of this place. Do you need any more
3012 information to escape? Sorry, but this initial hint is all you get."
3013 - DONT_UNDERSTAND: 'I''m afraid I don''t understand.'
3014 - HAND_PASSTHROUGH: 'Your hand passes through it as though it weren''t there.'
3016 You strike the mirror a resounding blow, whereupon it shatters into a
3017 myriad tiny fragments.
3019 You prod the nearest dwarf, who wakes up grumpily, takes one look at
3020 you, curses, and grabs for his axe.
3021 - THIS_ACCEPTABLE: 'Is this acceptable?'
3022 # This message is not currently used
3024 This adventure is already over. To start a new adventure, or to
3025 resume an earlier adventure, please run a fresh copy of the program.
3026 - OGRE_FULL: 'The ogre doesn''t appear to be hungry.'
3028 The ogre, who despite his bulk is quite agile, easily dodges your
3029 attack. He seems almost amused by your puny effort.
3031 The ogre, distracted by your rush, is struck by the knife. With a
3032 blood-curdling yell he turns and bounds after the dwarves, who flee
3033 in panic. You are left alone in the room.
3035 The ogre, distracted by your rush, is struck by the knife. With a
3036 blood-curdling yell he turns and bounds after the dwarf, who flees
3037 in panic. You are left alone in the room.
3038 - FREE_FLY: 'The bird flies about agitatedly for a moment.'
3039 - CAGE_FLY: 'The bird flies agitatedly about the cage.'
3041 The bird flies about agitatedly for a moment, then disappears through
3042 the crack. It reappears shortly, carrying in its beak a jade
3043 necklace, which it drops at your feet.
3045 You empty the bottle into the urn, which promptly ejects the water
3046 with uncanny accuracy, squirting you directly between the eyes.
3047 - OIL_URN: 'Your bottle is now empty and the urn is full of oil.'
3048 - FULL_URN: 'The urn is already full of oil.'
3049 - URN_NOPOUR: 'There''s no way to get the oil out of the urn.'
3050 - URN_NOBUDGE: 'The urn is far too firmly embedded for your puny strength to budge it.'
3052 As you rub the urn, there is a flash of light and a genie appears.
3053 His aspect is stern as he advises: "One who wouldst traffic in
3054 precious stones must first learn to recognize the signals thereof."
3055 He wrests the urn from the stone, leaving a small cavity. Turning to
3056 face you again, he fixes you with a steely eye and intones: "Caution!"
3057 Genie and urn vanish in a cloud of amber smoke. The smoke condenses
3058 to form a rare amber gemstone, resting in the cavity in the rock.
3059 - DOUGHNUT_HOLES: 'I suppose you collect doughnut holes, too?'
3060 - GEM_FITS: 'The gem fits easily into the cavity.'
3061 - RUG_RISES: 'The persian rug stiffens and rises a foot or so off the ground.'
3063 The persian rug draped over your shoulder seems to wriggle for a
3064 moment, but then subsides.
3065 - RUG_SETTLES: 'The persian rug settles gently to the ground.'
3066 - RUG_HOVERS: 'The rug hovers stubbornly where it is.'
3067 - RUG_NOTHING1: 'The rug does not appear inclined to cooperate.'
3069 If you mean to use the persian rug, it does not appear inclined to
3071 - FLAP_ARMS: 'Though you flap your arms furiously, it is to no avail.'
3073 You board the persian rug, which promptly whisks you across the chasm.
3074 You have time for a fleeting glimpse of a two thousand foot drop to a
3075 mighty river; then you find yourself on the other side.
3076 - RUG_RETURNS: 'The rug ferries you back across the chasm.'
3077 - ALL_SILENT: 'All is silent.'
3078 - STREAM_GURGLES: 'The stream is gurgling placidly.'
3079 - WIND_WHISTLES: 'The wind whistles coldly past your ears.'
3080 - STREAM_SPLASHES: 'The stream splashes loudly into the pool.'
3081 - NO_MEANING: 'You are unable to make anything of the splashing noise.'
3082 - MURMURING_SNORING: |-
3083 You can hear the murmuring of the beanstalks and the snoring of the
3085 - SNAKES_HISSING: 'A loud hissing emanates from the snake pit.'
3086 - DULL_RUMBLING: 'The air is filled with a dull rumbling sound.'
3087 - LOUD_ROAR: 'The roar is quite loud here.'
3088 - TOTAL_ROAR: 'The roaring is so loud that it drowns out all other sound.'
3090 The bird eyes you suspiciously and flutters away. A moment later you
3091 feel something wet land on your head, but upon looking up you can see
3092 no sign of the culprit.
3093 - FEW_DROPS: 'There are only a few drops--not enough to carry.'
3094 - NOT_BRIGHT: '(Uh, y''know, that wasn''t very bright.)'
3095 - TOOK_LONG: 'It''s a pity you took so long about it.'
3096 - UPSTREAM_DOWNSTREAM: 'Upstream or downstream?'
3097 - FOREST_QUERY: !!null
3098 - WATERS_CRASHING: 'The waters are crashing loudly against the shore.'
3099 - THROWN_KNIVES: '%d of them throw knives at you!'
3100 - MULTIPLE_HITS: '%d of them get you!'
3101 - ONE_HIT: 'One of them gets you!'
3102 - NONE_HIT: 'None of them hits you!'
3103 - DONT_KNOW: 'Sorry, I don''t know the word "%s".'
3104 - WHAT_DO: 'What do you want to do with the %s?'
3105 - NO_SEE: 'I see no %s here.'
3106 - DO_WHAT: '%s what?'
3107 - OKEY_DOKEY: 'Okay, "%s".'
3108 - GARNERED_POINTS: 'You have garnered %d out of a possible %d points, using %d turn%S.'
3109 - SUSPEND_WARNING: |-
3110 I can suspend your Adventure for you so that you can resume later, but
3111 it will cost you 5 points.
3112 - HINT_COST: 'I am prepared to give you a hint, but it will cost you %d point%S.'
3113 - TOTAL_SCORE: 'You scored %d out of a possible %d, using %d turn%S.'
3114 - NEXT_HIGHER: 'To achieve the next higher rating, you need %d more point%S.'
3116 To achieve the next higher rating would be a neat trick!
3118 - OFF_SCALE: 'You just went off my scale!!'
3119 - RESUME_HELP: 'To resume your Adventure, start a new game and then say "RESUME".'
3120 # This message is not currently used
3123 %d of %d words of messages %d of %d travel options
3124 %d of %d vocabulary words %d of %d locations
3125 %d of %d objects %d of %d action verbs
3126 %d of %d "random" messages %d of %d "class" messages
3127 %d of %d hints %d of %d turn threshholds'
3128 - RESUME_ABANDON: 'To resume an earlier Adventure, you must abandon the current one.'
3130 I'm sorry, but that Adventure was begun using Version %d.%d of the
3131 save file format, and this program uses Version %d.%d. You must find an instance
3132 using that other version in order to resume that Adventure.
3133 # This message is not currently used
3134 - SAVE_TAMPERING: |-
3135 A dark fog creeps in to surround you. From somewhere in the fog you
3136 hear a stern voice. "This Adventure has been tampered with! You have
3137 been dabbling in magic, knowing not the havoc you might cause thereby.
3138 Leave at once, before you do irrevocable harm!" The fog thickens,
3139 until at last you can see nothing at all. Your vision then clears,
3140 and you find yourself back in The Real World.
3142 Sorry, but the path twisted and turned so much that I can't figure
3143 out which way to go to get back.
3145 You don't have to say "go" every time; just specify a direction or, if
3146 it's nearby, name the place to which you wish to move.
3152 message: 'You are obviously a rank amateur. Better luck next time.'
3154 message: 'Your score qualifies you as a novice class adventurer.'
3156 message: 'You have achieved the rating: "Experienced Adventurer".'
3158 message: 'You may now consider yourself a "Seasoned Adventurer".'
3160 message: 'You have reached "Junior Master" status.'
3162 message: 'Your score puts you in Master Adventurer Class C.'
3164 message: 'Your score puts you in Master Adventurer Class B.'
3166 message: 'Your score puts you in Master Adventurer Class A.'
3168 message: 'All of Adventuredom gives tribute to you, Adventurer Grandmaster!'
3171 'Adventuredom stands in awe -- you have now joined the ranks of the
3172 W O R L D C H A M P I O N A D V E N T U R E R S !
3173 It may interest you to know that the Dungeon-Master himself has, to
3174 my knowledge, never achieved this threshhold in fewer than 330 turns.'
3180 Tsk! A wizard wouldn't have to take 350 turns. This is going to cost
3181 you a couple of points.
3184 message: '500 turns? That''s another few points you''ve lost.'
3187 message: 'Are you still at it? Five points off for exceeding 1000 turns!'
3191 Good grief, don't you *EVER* give up? Do you realize you've spent
3192 over 2500 turns at this? That's another ten points off, a total of
3193 twenty points lost for taking so long.
3198 descriptions: !!null
3200 words: ['keys', 'key']
3201 inventory: 'Set of keys'
3202 locations: LOC_BUILDING
3204 - 'There are some keys on the ground here.'
3206 words: ['lamp', 'lante']
3207 inventory: 'Brass lantern'
3208 locations: LOC_BUILDING
3209 states: [LAMP_DARK, LAMP_BRIGHT]
3211 - 'There is a shiny brass lamp nearby.'
3212 - 'There is a lamp shining nearby.'
3214 - 'Your lamp is now off.'
3215 - 'Your lamp is now on.'
3219 locations: [LOC_GRATE, LOC_BELOWGRATE]
3221 states: [GRATE_CLOSED, GRATE_OPEN]
3223 - 'The grate is locked.'
3224 - 'The grate is open.'
3226 - 'The grate is now locked.'
3227 - 'The grate is now unlocked.'
3230 inventory: 'Wicker cage'
3231 locations: LOC_COBBLE
3233 - 'There is a small wicker cage discarded nearby.'
3236 inventory: 'Black rod'
3237 locations: LOC_DEBRIS
3239 - 'A three foot black rod with a rusty star on an end lies nearby.'
3242 inventory: 'Black rod'
3243 locations: LOC_NOWHERE
3245 - 'A three foot black rod with a rusty mark on an end lies nearby.'
3249 locations: [LOC_PITTOP, LOC_MISTHALL]
3251 states: [STEPS_DOWN, STEPS_UP]
3253 - 'Rough stone steps lead down the pit.'
3254 - 'Rough stone steps lead up the dome.'
3257 inventory: 'Little bird in cage'
3259 states: [BIRD_UNCAGED, BIRD_CAGED, BIRD_FOREST_UNCAGED]
3261 - 'A cheerful little bird is sitting here singing.'
3262 - 'There is a little bird in the cage.'
3263 - 'A cheerful little bird is sitting here singing.'
3265 - 'The bird''s singing is quite melodious.'
3266 - 'The bird does not seem inclined to sing while in the cage.'
3267 - 'It almost seems as though the bird is trying to tell you something.'
3269 To your surprise, you can understand the bird''s chirping; it is
3270 singing about the joys of its forest home.
3271 - 'The bird does not seem inclined to sing while in the cage.'
3273 The bird is singing to you in gratitude for your having returned it to
3274 its home. In return, it informs you of a magic word which it thinks
3275 you may find useful somewhere near the Hall of Mists. The magic word
3276 changes frequently, but for now the bird believes it is "%s". You
3277 thank the bird for this information, and it flies off into the forest.
3280 inventory: '*rusty door'
3281 locations: LOC_IMMENSE
3283 states: [DOOR_RUSTED, DOOR_UNRUSTED]
3285 - 'The way north is barred by a massive, rusty, iron door.'
3286 - 'The way north leads through a massive, rusty, iron door.'
3288 - 'The hinges are quite thoroughly rusted now and won''t budge.'
3290 The oil has freed up the hinges so that the door will now move,
3291 although it requires some effort.
3293 words: ['pillo', 'velve']
3294 inventory: 'Velvet pillow'
3295 locations: LOC_SOFTROOM
3297 - 'A small velvet pillow lies on the floor.'
3301 locations: LOC_KINGHALL
3303 states: [SNAKE_BLOCKS, SNAKE_CHASED]
3305 - 'A huge green fierce snake bars the way!'
3308 - 'The snake is hissing venomously.'
3312 inventory: '*fissure'
3313 locations: [LOC_EASTBANK, LOC_WESTBANK]
3315 states: [UNBRIDGED, BRIDGED]
3318 - 'A crystal bridge spans the fissure.'
3320 - 'The crystal bridge has vanished!'
3321 - 'A crystal bridge now spans the fissure.'
3324 inventory: '*stone tablet'
3325 locations: LOC_DARKROOM
3329 A massive stone tablet imbedded in the wall reads:
3330 "Congratulations on bringing light into the dark-room!"
3332 - '"Congratulations on bringing light into the dark-room!"'
3335 inventory: 'Giant clam >GRUNT!<'
3336 locations: LOC_SHELLROOM
3338 - 'There is an enormous clam here with its shell tightly closed.'
3340 - 'The clam is as tight-mouthed as a, er, clam.'
3343 inventory: 'Giant oyster >GROAN!<'
3344 locations: LOC_NOWHERE
3346 - 'There is an enormous oyster here with its shell tightly closed.'
3347 - 'Interesting. There seems to be something written on the underside of\nthe oyster.'
3349 - 'Even though it''s an oyster, the critter''s as tight-mouthed as a clam.'
3350 - 'It says the same thing it did before. Hm, maybe it''s a pun?'
3352 words: ['magaz', 'issue', 'spelu', '"spel']
3353 inventory: '"Spelunker Today"'
3354 locations: LOC_ANTEROOM
3356 - 'There are a few recent issues of "Spelunker Today" magazine here.'
3359 I''m afraid the magazine is written in dwarvish. But pencilled on one
3360 cover you see, "Please leave the magazines at the construction site."
3362 words: ['dwarf', 'dwarv']
3364 locations: LOC_NOWHERE
3366 descriptions: !!null
3368 words: ['knife', 'knive']
3370 locations: LOC_NOWHERE
3371 descriptions: !!null
3373 words: ['food', 'ratio']
3374 inventory: 'Tasty food'
3375 locations: LOC_BUILDING
3377 - 'There is food here.'
3379 words: ['bottl', 'jar']
3380 inventory: 'Small bottle'
3381 locations: LOC_BUILDING
3382 states: [WATER_BOTTLE, EMPTY_BOTTLE, OIL_BOTTLE]
3384 - 'There is a bottle of water here.'
3385 - 'There is an empty bottle here.'
3386 - 'There is a bottle of oil here.'
3388 - 'Your bottle is now full of water.'
3389 - 'The bottle of water is now empty.'
3390 - 'Your bottle is now full of oil.'
3392 words: ['water', 'h2o']
3393 inventory: 'Water in the bottle'
3394 locations: LOC_NOWHERE
3395 descriptions: !!null
3398 inventory: 'Oil in the bottle'
3399 locations: LOC_NOWHERE
3400 descriptions: !!null
3403 inventory: '*mirror'
3404 locations: LOC_MIRRORCANYON
3406 descriptions: !!null
3408 words: ['plant', 'beans']
3410 locations: LOC_WESTPIT
3412 states: [PLANT_THIRSTY, PLANT_BELLOWING, PLANT_GROWN]
3414 - 'There is a tiny little plant in the pit, murmuring "water, water, ..."'
3415 - 'There is a 12-foot-tall beanstalk stretching up out of the pit,\nbellowing "WATER!! WATER!!"'
3416 - 'There is a gigantic beanstalk stretching all the way up to the hole.'
3418 - 'You''ve over-watered the plant! It''s shriveling up! And now . . .'
3419 - 'The plant spurts into furious growth for a few seconds.'
3420 - 'The plant grows explosively, almost filling the bottom of the pit.'
3422 - 'The plant continues to ask plaintively for water.'
3423 - 'The plant continues to demand water.'
3424 - 'The plant now maintains a contented silence.'
3427 inventory: '*phony plant' # seen in Twopit Room only when tall enough
3428 locations: [LOC_WESTEND, LOC_EASTEND]
3432 - 'The top of a 12-foot-tall beanstalk is poking out of the west pit.'
3433 - 'There is a huge beanstalk growing out of the west pit up to the hole.'
3436 inventory: '*stalactite'
3437 locations: LOC_TOPSTALACTITE
3442 words: ['shado', 'figur', 'windo']
3443 inventory: '*shadowy figure and/or window'
3444 locations: [LOC_WINDOW1, LOC_WINDOW2]
3447 - 'The shadowy figure seems to be trying to attract your attention.'
3450 inventory: 'Dwarf''s axe'
3451 locations: LOC_NOWHERE
3452 states: [AXE_HERE, AXE_LOST]
3454 - 'There is a little axe here.'
3455 - 'There is a little axe lying beside the bear.'
3458 - 'The axe misses and lands near the bear where you can''t get at it.'
3461 inventory: '*cave drawings'
3462 locations: LOC_ORIENTAL
3464 descriptions: !!null
3466 words: ['pirat', 'genie', 'djinn']
3467 inventory: '*pirate/genie'
3468 locations: LOC_NOWHERE
3470 descriptions: !!null # never present
3473 inventory: '*dragon'
3474 locations: [LOC_SECRET4, LOC_SECRET6]
3476 states: [DRAGON_BARS, DRAGON_DEAD, DRAGON_BLOODLESS]
3478 - 'A huge green fierce dragon bars the way!'
3479 - 'The blood-specked body of a huge green dead dragon lies to one side.'
3480 - 'The body of a huge green dead dragon is lying off to one side.'
3484 Congratulations! You have just vanquished a dragon with your bare
3485 hands! (Unbelievable, isn't it?)
3486 - 'Your head buzzes strangely for a moment.'
3488 - 'The dragon''s ominous hissing does not bode well for you.'
3489 - 'The dragon is, not surprisingly, silent.'
3490 - 'The dragon is, not surprisingly, silent.'
3494 locations: [LOC_SWCHASM, LOC_NECHASM]
3496 states: [TROLL_BRIDGE, BRIDGE_WRECKED]
3498 - 'A rickety wooden bridge extends across the chasm, vanishing into the\nmist. A notice posted on the bridge reads, "Stop! Pay troll!"'
3499 - 'The wreckage of a bridge (and a dead bear) can be seen at the bottom\nof the chasm.'
3503 locations: [LOC_SWCHASM, LOC_NECHASM]
3505 states: [TROLL_UNPAID, TROLL_PAIDONCE, TROLL_GONE]
3507 - 'A burly troll stands by the bridge and insists you throw him a\ntreasure before you may cross.'
3508 - 'The troll steps out from beneath the bridge and blocks your way.'
3514 The bear lumbers toward the troll, who lets out a startled shriek and
3515 scurries away. The bear soon gives up the pursuit and wanders back.
3517 - 'The troll sounds quite adamant in his demand for a treasure.'
3518 - 'The troll sounds quite adamant in his demand for a treasure.'
3522 inventory: '*phony troll'
3523 locations: [LOC_NOWHERE, LOC_NOWHERE]
3526 - 'The troll is nowhere to be seen.'
3529 inventory: !!null # bear uses rtext 141
3530 locations: LOC_BARRENROOM
3532 states: [UNTAMED_BEAR, SITTING_BEAR, CONTENTED_BEAR, BEAR_DEAD]
3534 - 'There is a ferocious cave bear eying you from the far end of the room!'
3535 - 'There is a gentle cave bear sitting placidly in one corner.'
3536 - 'There is a contented-looking bear wandering about nearby.'
3540 inventory: '*message in second maze'
3541 locations: LOC_NOWHERE
3545 There is a message scrawled in the dust in a flowery script, reading:
3546 "This is not the maze where the pirate leaves his treasure chest."
3548 - '"This is not the maze where the pirate leaves his treasure chest."'
3550 words: ['volca', 'geyse']
3551 inventory: '*volcano and/or geyser'
3552 locations: LOC_BREATHTAKING
3554 descriptions: !!null
3556 words: ['machi', 'vendi']
3557 inventory: '*vending machine'
3558 locations: LOC_DEADEND13
3560 states: [VEND_BLOCKS, VEND_UNBLOCKS]
3563 There is a massive and somewhat battered vending machine here. The
3564 instructions on it read: "Drop coins here to receive fresh batteries."
3566 There is a massive vending machine here, swung back to reveal a
3569 - 'The vending machine swings back to block the passage.'
3570 - 'As you strike the vending machine, it pivots backward along with a\nsection of wall, revealing a dark passage leading south.'
3572 - '"Drop coins here to receive fresh batteries."'
3573 - '"Drop coins here to receive fresh batteries."'
3576 inventory: 'Batteries'
3577 locations: LOC_NOWHERE
3578 states: [FRESH_BATTERIES, DEAD_BATTERIES]
3580 - 'There are fresh batteries here.'
3581 - 'Some worn-out batteries have been discarded nearby.'
3583 words: ['carpe', 'moss']
3584 inventory: '*carpet and/or moss and/or curtains'
3585 locations: LOC_SOFTROOM
3587 descriptions: !!null
3591 locations: LOC_LARGE
3594 - 'A formidable ogre bars the northern exit.'
3596 - 'The ogre is apparently the strong, silent type.'
3600 locations: LOC_CLIFF
3602 states: [URN_EMPTY, URN_DARK, URN_LIT]
3604 - 'A small urn is embedded in the rock.'
3605 - 'A small urn full of oil is embedded in the rock.'
3606 - 'A small oil flame extrudes from an urn embedded in the rock.'
3608 - 'The urn is empty and will not light.'
3609 - 'The urn is now dark.'
3610 - 'The urn is now lit.'
3613 inventory: '*cavity'
3614 locations: LOC_NOWHERE
3616 states: [CAVITY_FULL, CAVITY_EMPTY]
3618 - '' # something in it
3619 - 'There is a small urn-shaped cavity in the rock.'
3623 locations: LOC_NOWHERE
3626 - '' # described with dragon
3629 inventory: '*reservoir'
3630 locations: [LOC_RESERVOIR, LOC_RESNORTH]
3632 states: [WATERS_UNPARTED, WATERS_PARTED]
3635 - 'The waters have parted to form a narrow path across the reservoir.'
3637 - 'The waters crash together again.'
3638 - 'The waters have parted to form a narrow path across the reservoir.'
3640 words: ['appen', 'lepor']
3641 inventory: 'Leporine appendage'
3642 locations: LOC_FOREST22
3644 - 'Your keen eye spots a severed leporine appendage lying on the ground.'
3648 locations: LOC_DEBRIS
3653 - '"MAGIC WORD XYZZY"'
3657 locations: LOC_NUGGET
3662 - '"You won''t get it up the steps"'
3666 locations: LOC_ANTEROOM
3668 states: [INGAME_SIGN, ENDGAME_SIGN]
3674 Cave under construction beyond this point.
3675 Proceed at own risk.
3676 [Witt Construction Company]
3677 - '"Treasure Vault. Keys in main office."'
3679 words: ['gold', 'nugge']
3680 inventory: 'Large gold nugget'
3681 locations: LOC_NUGGET
3684 - 'There is a large sparkling nugget of gold here!'
3687 inventory: 'Several diamonds'
3688 locations: LOC_WESTBANK
3691 - 'There are diamonds here!'
3693 words: ['silve', 'bars']
3694 inventory: 'Bars of silver'
3695 locations: LOC_FLOORHOLE
3698 - 'There are bars of silver here!'
3701 inventory: 'Precious jewelry'
3702 locations: LOC_SOUTHSIDE
3705 - 'There is precious jewelry here!'
3708 inventory: 'Rare coins'
3709 locations: LOC_WESTSIDE
3712 - 'There are many coins here!'
3714 words: ['chest', 'box', 'treas']
3715 inventory: 'Treasure chest'
3716 locations: LOC_NOWHERE
3719 - 'The pirate''s treasure chest is here!'
3721 words: ['eggs', 'egg', 'nest']
3722 inventory: 'Golden eggs'
3723 locations: LOC_GIANTROOM
3725 states: [EGGS_HERE, EGGS_VANISHED, EGGS_DONE]
3727 - 'There is a large nest here, full of golden eggs!'
3728 - 'The nest of golden eggs has vanished!'
3732 inventory: 'Jeweled trident'
3733 locations: LOC_WATERFALL
3736 - 'There is a jewel-encrusted trident here!'
3738 words: ['vase', 'ming', 'shard', 'potte']
3739 inventory: 'Ming vase'
3740 locations: LOC_ORIENTAL
3742 states: [VASE_WHOLE, VASE_DROPPED, VASE_BROKEN]
3744 - 'There is a delicate, precious, ming vase here!'
3745 - 'The floor is littered with worthless shards of pottery.'
3746 - 'The floor is littered with worthless shards of pottery.'
3748 - 'The vase is now resting, delicately, on a velvet pillow.'
3749 - 'The ming vase drops with a delicate crash.'
3750 - 'You have taken the vase and hurled it delicately to the ground.'
3753 inventory: 'Egg-sized emerald'
3754 locations: LOC_PLOVER
3757 - 'There is an emerald here the size of a plover''s egg!'
3758 - 'There is an emerald resting in a small cavity in the rock!'
3760 words: ['plati', 'pyram']
3761 inventory: 'Platinum pyramid'
3762 locations: LOC_DARKROOM
3765 - 'There is a platinum pyramid here, 8 inches on a side!'
3768 inventory: 'Glistening pearl'
3769 locations: LOC_NOWHERE
3772 - 'Off to one side lies a glistening pearl!'
3774 words: ['rug', 'persi']
3775 inventory: 'Persian rug'
3776 locations: [LOC_SECRET4, LOC_SECRET6]
3779 states: [RUG_FLOOR, RUG_DRAGON, RUG_HOVER]
3781 - 'There is a persian rug spread out on the floor!'
3782 - 'The dragon is sprawled out on a persian rug!!'
3783 - 'There is a persian rug here, hovering in mid-air!'
3786 inventory: 'Rare spices'
3787 locations: LOC_BOULDERS2
3790 - 'There are rare spices here!'
3793 inventory: 'Golden chain'
3794 locations: LOC_BARRENROOM
3797 states: [CHAIN_HEAP, CHAINING_BEAR, CHAIN_FIXED]
3799 - 'There is a golden chain lying in a heap on the floor!'
3800 - 'The bear is locked to the wall with a golden chain!'
3801 - 'There is a golden chain locked to the wall!'
3804 inventory: 'Giant ruby'
3805 locations: LOC_STOREROOM
3808 - 'There is an enormous ruby here!'
3809 - 'There is a ruby resting in a small cavity in the rock!'
3811 words: ['jade', 'neckl']
3812 inventory: 'Jade necklace'
3813 locations: LOC_NOWHERE
3816 - 'A precious jade necklace has been dropped here!'
3818 words: ['amber', 'gemst']
3819 inventory: 'Amber gemstone'
3820 locations: LOC_NOWHERE
3822 states: [AMBER_IN_URN, AMBER_IN_ROCK]
3824 - 'There is a rare amber gemstone here!'
3825 - 'There is an amber gemstone resting in a small cavity in the rock!'
3828 inventory: 'Star sapphire'
3829 locations: LOC_LEDGE
3832 - 'A brilliant blue star sapphire is here!'
3833 - 'There is a star sapphire resting in a small cavity in the rock!'
3835 words: ['ebony', 'statu']
3836 inventory: 'Ebony statuette'
3837 locations: LOC_REACHDEAD
3840 - 'There is a richly-carved ebony statuette here!'
3844 Oh dear, you seem to have gotten yourself killed. I might be able to
3845 help you out, but I've never really done this before. Do you want me
3846 to try to reincarnate you?
3848 All right. But don't blame me if something goes wr......
3850 You are engulfed in a cloud of orange smoke. Coughing and gasping,
3851 you emerge from the smoke and find....
3853 You clumsy oaf, you've done it again! I don''t know how long I can
3854 keep this up. Do you want me to try reincarnating you again?
3856 Okay, now where did I put my orange smoke?.... >POOF!<
3857 Everything disappears in a dense cloud of orange smoke.
3859 Now you''ve really done it! I'm out of orange smoke! You don''t expect
3860 me to do a decent reincarnation without any orange smoke, do you?
3861 yes_response: 'Okay, if you''re so smart, do it yourself! I''m leaving!'
3883 message: 'You''re quite welcome.'
3886 message: 'Good try, but that is an old worn-out magic word.'
3887 words: ['sesam', 'opens', 'abra', 'abrac', 'shaza', 'hocus', 'pocus']
3890 I know of places, actions, and things. Most of my vocabulary
3891 describes places and is used to move you there. To move, try words
3892 like forest, building, downstream, enter, east, west, north, south,
3893 up, or down. I know about a few special objects, like a black rod
3894 hidden in the cave. These objects can be manipulated using some of
3895 the action words that I know. Usually you will need to give both the
3896 object and action words (in either order), but sometimes I can infer
3897 the object from the verb alone. Some objects also imply verbs; in
3898 particular, "inventory" implies "take inventory", which causes me to
3899 give you a list of what you're carrying. Some objects have unexpected
3900 effects; the effects are not always desirable! Usually people having
3901 trouble moving just need to try a few more words. Usually people
3902 trying unsuccessfully to manipulate an object are attempting something
3903 beyond their (or my!) capabilities and should try a completely
3904 different tack. One point often confusing to beginners is that, when
3905 there are several ways to go in a certain direction (e.g., if there
3906 are several holes in a wall), choosing that direction in effect
3907 chooses one of the ways at random; often, though, by specifying the
3908 place you want to reach you can guarantee choosing the right path.
3909 Also, to speed the game you can sometimes move long distances with a
3910 single word. For example, "building" usually gets you to the building
3911 from anywhere above ground except when lost in the forest. Also, note
3912 that cave passages and forest paths turn a lot, so leaving one place
3913 heading north doesn't guarantee entering the next from the south.
3914 However (another important point), except when you've used a "long
3915 distance" word such as "building", there is always a way to go back
3916 where you just came from unless I warn you to the contrary, even
3917 though the direction that takes you back might not be the reverse of
3918 what got you here. Good luck, and have fun!
3919 words: ['help', '?']
3925 The trees of the forest are large hardwood oak and maple, with an
3926 occasional grove of pine or spruce. There is quite a bit of under-
3927 growth, largely birch and ash saplings plus nondescript bushes of
3928 various sorts. This time of year visibility is quite restricted by
3929 all the leaves, but travel is quite easy if you detour around the
3930 spruce and berry bushes.
3931 words: ['tree', 'trees']
3934 Digging without a shovel is quite impractical. Even with a shovel
3935 progress is unlikely.
3936 words: ['dig', 'excav']
3938 message: 'I''m as confused as you are.'
3942 Mist is a white vapor, usually water, seen from time to time in
3943 caverns. It can be found anywhere but is frequently a sign of a deep
3944 pit leading down to water.'
3947 message: 'Watch it!'
3950 message: 'I don''t know the word "stop". Use "quit" if you want to give up.'
3954 For a summary of the most recent changes to the game, say "news".
3955 If you want to end your adventure early, say "quit". To suspend your
3956 adventure such that you can continue later, say "suspend" (or "pause"
3957 or "save"). To see how well you're doing, say "score". To get full
3958 credit for a treasure, you must have left it safely in the building,
3959 though you get partial credit just for locating it. You lose points
3960 for getting killed, or for quitting, though the former costs you more.
3961 There are also points based on how much (if any) of the cave you've
3962 managed to explore; in particular, there is a large bonus just for
3963 getting in (to distinguish the beginners from the rest of the pack),
3964 and there are other ways to determine whether you've been through some
3965 of the more harrowing sections. If you think you've found all the
3966 treasures, just keep exploring for a while. If nothing interesting
3967 happens, you haven't found them all yet. If something interesting
3968 *DOES* happen (incidentally, there *ARE* ways to hasten things along),
3969 it means you're getting a bonus and have an opportunity to garner many
3970 more points in the Master's section. I may occasionally offer hints
3971 if you seem to be having trouble. If I do, I'll warn you in advance
3972 how much it will affect your score to accept the hints. Finally, to
3973 save time, you may specify "brief", which tells me never to repeat the
3974 full description of a place unless you explicitly ask me to.
3975 words: ['info', 'infor']
3977 message: *not_knowhow
3980 message: 'Wizards are not to be disturbed by such as you.'
3983 message: 'Guess again.'
3987 Open Adventure is an author-approved open-source release of
3988 Version 2.5 with, as yet, no gameplay changes.
3989 Version 2.5 was essentially the same as Version II; the cave and the
3990 hazards therein are unchanged, and top score is still 430 points.
3991 There are a few more hints, especially for some of the more obscure
3992 puzzles. There are a few minor bugfixes and cosmetic changes. You
3993 can now save a game and resume it at once (formerly you had to wait a
3994 while first), but it now costs you a few points each time you save the
3995 game. Saved games are now stored in much smaller files than before.
3999 There is a puff of orange smoke; within it, fiery runes spell out:
4001 \tOpen Adventure %V - http://www.catb.org/esr/open-adventure/