1 = Open Adventure TODO =
3 The FORTRANish mess that once was is now mostly idiomatic C. Some issues
4 remain to be cleaned up:
6 * The remaining shared globals: WD1, WD1X, WD2, WD2X. These are used
7 rather promiscuously to pass around information that ought to be function
8 arguments in a modern language.
10 * Remaining unstructured gotos in playermove() and do_command(). The goto L12
11 in playermove() is particularly horrible, jumping backwards into the
14 * The program is still pretty much typeless - full of magic numbers being
15 sliced and diced in cryptic ways. Some attempt has been made to introduce
16 semantic types, but the job is barely started.