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You can now kiss the frog!
[mudsync.git]
/
mudsync
/ gameobj.scm
2022-09-15
Christine Lemmer...
Un-deadname myself
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2017-01-30
Christopher Allan...
fix prop stuff
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2017-01-30
Christopher Allan...
Add into to predicates
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2017-01-30
Christopher Allan...
Moving looking to be primarily a gameobj action.
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2017-01-30
Christopher Allan...
create-gameobj
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2017-01-29
Christopher Allan...
props subsystem
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2017-01-29
Christopher Allan...
oops fix actor -> gameobj
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2017-01-29
Christopher Allan...
props stuff
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2017-01-29
Christopher Allan...
distinguish container-sub-commands and container-dom...
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2017-01-28
Christopher Allan...
Move containers over to their own module.
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2017-01-28
Christopher Allan...
Fix up default-objection in cmd-take-from
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2017-01-28
Christopher Allan...
use ci-member, allow specifying why not to being taken...
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2017-01-28
Christopher Allan...
Allow to specify what the player is on take-from /...
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2017-01-28
Christopher Allan...
better take/drop
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2017-01-26
Christopher Allan...
remove some useless whitespace
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2017-01-26
Christopher Allan...
Switching from #:generally-visible to #:invisible?...
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2017-01-26
Christopher Allan...
Don't tell ourselves what we're doing
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2017-01-26
Christopher Allan...
remove pks
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2017-01-26
Christopher Allan...
Add container ability to gameobjs
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2017-01-26
Christopher Allan...
Remove thing and fold into gameobj. Allow to mark...
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2017-01-25
Christopher Allan...
Make commands use the inheritable rmeta-slot tooling
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2017-01-25
Christopher Allan...
Update to use #:init-thunk instead of #:init-value...
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2017-01-24
Christopher Allan...
Fix the self destruct on gameobj objects.
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2017-01-22
Christopher Allan...
removing pks
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2017-01-04
Christopher Allan...
Rename msg-foo to mbody-foo
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2017-01-03
Christopher Allan...
Update all actor usage of <- to not pass in from-actor.
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2016-12-21
Christopher Allan...
Update to use build-actions; fix clerk communication
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2016-12-17
Christopher Allan...
Update mudsync code to use easier to use action inherit...
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2016-12-13
Christopher Allan...
Use msg-val everywhere and fix some definitions' argume...
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2016-12-12
Christopher Allan...
Port to the remove-define-mhandler 8sync branch
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2016-12-11
Christopher Allan...
Switch to using the <- syntax for everything
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2016-12-10
Christopher Allan...
gameobj: Fix dyn-ref match call
wip-dbstuff
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2016-05-10
Christopher Allan...
Only change location when it isn't the same as current...
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2016-05-10
Christopher Allan...
Add clerk and bell
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2016-05-09
Christopher Allan...
basic things, with the ability to pick them up (but...
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2016-05-08
Christopher Allan...
remove "gameobj init!" debug message
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2016-05-07
Christopher Allan...
remove debugging pk
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2016-05-07
Christopher Allan...
added dynamic linking approach to exits. live hacking...
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2016-05-07
Christopher Allan...
Most of the rest of support for live hacking!
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2016-05-06
Christopher Allan...
A bunch of stuff so you can set your own username
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2016-05-06
Christopher Allan...
room level messages, client disconnection
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2016-05-06
Christopher Allan...
more tweaks
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2016-05-06
Christopher Allan...
Add keyword for generally-visible
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2016-05-05
Christopher Allan...
You can now look at things
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2016-05-05
Christopher Allan...
See objects in the same room as you
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2016-05-05
Christopher Allan...
Some docstrings on gameobj
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2016-05-05
Christopher Allan...
Remove all accessors
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2016-05-05
Christopher Allan...
Can FINALLY interact with objects! Woohoo!
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2016-05-04
Christopher Allan...
rearchitect so that the world can init with a game...
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2016-05-04
Christopher Allan...
more dynamic dispatch of commands
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2016-05-04
Christopher Allan...
We can finally move around!
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2016-05-04
Christopher Allan...
commands finally dispatch
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2016-05-03
Christopher Allan...
gameobj refactor mostly working now
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2016-05-03
Christopher Allan...
big refactor to players, rooms, gameobj stuff
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2016-05-03
Christopher Allan...
Many steps towards handling input (but not there yet...)
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2016-05-02
Christopher Allan...
Split mudsync.scm out into multiple files
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