Updating mudsync for 8sync suspendable-ports refactor
[mudsync.git] / mudsync / gameobj.scm
2016-12-10 Christopher Allan... gameobj: Fix dyn-ref match call wip-dbstuff
2016-05-10 Christopher Allan... Only change location when it isn't the same as current...
2016-05-10 Christopher Allan... Add clerk and bell
2016-05-09 Christopher Allan... basic things, with the ability to pick them up (but...
2016-05-08 Christopher Allan... remove "gameobj init!" debug message
2016-05-07 Christopher Allan... remove debugging pk
2016-05-07 Christopher Allan... added dynamic linking approach to exits. live hacking...
2016-05-07 Christopher Allan... Most of the rest of support for live hacking!
2016-05-06 Christopher Allan... A bunch of stuff so you can set your own username
2016-05-06 Christopher Allan... room level messages, client disconnection
2016-05-06 Christopher Allan... more tweaks
2016-05-06 Christopher Allan... Add keyword for generally-visible
2016-05-05 Christopher Allan... You can now look at things
2016-05-05 Christopher Allan... See objects in the same room as you
2016-05-05 Christopher Allan... Some docstrings on gameobj
2016-05-05 Christopher Allan... Remove all accessors
2016-05-05 Christopher Allan... Can FINALLY interact with objects! Woohoo!
2016-05-04 Christopher Allan... rearchitect so that the world can init with a game...
2016-05-04 Christopher Allan... more dynamic dispatch of commands
2016-05-04 Christopher Allan... We can finally move around!
2016-05-04 Christopher Allan... commands finally dispatch
2016-05-03 Christopher Allan... gameobj refactor mostly working now
2016-05-03 Christopher Allan... big refactor to players, rooms, gameobj stuff
2016-05-03 Christopher Allan... Many steps towards handling input (but not there yet...)
2016-05-02 Christopher Allan... Split mudsync.scm out into multiple files