From: Christopher Allan Webber Date: Tue, 24 Jan 2017 16:57:33 +0000 (-0600) Subject: Fix the self destruct on gameobj objects. X-Git-Tag: fosdem-2017~86 X-Git-Url: https://jxself.org/git/?p=mudsync.git;a=commitdiff_plain;h=010c6322cd8fa4bda1b3e6c58e521f16a9c66169;ds=sidebyside Fix the self destruct on gameobj objects. We basically need to accept but ignore the key argument. I mean, we could ignore all arguments, but we might as well show it's there. --- diff --git a/mudsync/gameobj.scm b/mudsync/gameobj.scm index 370ba47..11de8d3 100644 --- a/mudsync/gameobj.scm +++ b/mudsync/gameobj.scm @@ -314,7 +314,7 @@ By default, this is whether or not the generally-visible flag is set." ;; Boom! (self-destruct gameobj)) -(define (gameobj-act-self-destruct gameobj message) +(define* (gameobj-act-self-destruct gameobj message #:key why) "Action routine for self destruction" (gameobj-self-destruct gameobj))