+(define-mhandler (gm-write-home actor message text)
+ (define client-id (hash-ref (gm-reverse-client-dir actor)
+ (message-from message)))
+ (<- actor (gm-network-manager actor) 'send-to-client
+ #:client client-id
+ #:data text))
+
+
+;;; GM utilities
+
+(define (gm-register-client! gm client-id player)
+ (hash-set! (gm-client-dir gm) client-id player)
+ (hash-set! (gm-reverse-client-dir gm) player client-id))
+
+(define (gm-unregister-client! gm client-id)
+ "Remove a connection/player combo and ask them to self destruct"
+ (match (hash-remove! (gm-client-dir gm) client-id) ; Remove from our client dir
+ ((_ . player-id)
+ ;; Remove from reverse table too
+ (hash-remove! (gm-reverse-client-dir gm) client-id)
+ ;; Destroy player
+ (<- gm player-id 'destroy-self))
+ (#f (throw 'no-client-to-unregister
+ "Can't unregister a client that doesn't exist?"
+ client-id))))
+
+;;; An easy default
+
+(define (make-default-room-conn-handler default-room)
+ "Make a handler for a GM that dumps people in a default room
+with an anonymous persona"
+ (let ((count 0))
+ (lambda (gm client-id)
+ (define guest-name (string-append "Guest-"
+ (number->string count)))
+ (define room-id
+ (hash-ref (gm-room-dir gm) default-room))
+ ;; create and register the player
+ (define player
+ (create-actor* gm <player> "player"
+ #:username guest-name
+ #:gm (actor-id gm)
+ #:client client-id))
+
+ ;; Register the player in our database of players -> connections
+ (gm-register-client! gm client-id player)
+ ;; Dump the player into the default room
+ (<-wait gm player 'set-loc! #:id room-id)
+ ;; Initialize the player
+ (<- gm player 'init))))
+
+
+;;; Game actor
+;;; ==========