X-Git-Url: https://jxself.org/git/?p=mudsync.git;a=blobdiff_plain;f=worlds%2Fbricabrac.scm;h=bd953aa6d6a17d4cf8e447d6bbb16e71ddd19b2b;hp=49fcff0e236ca894f3240ea407de1ed073dff134;hb=c89d058e1fcd7b786f0511bd9d5aafb49b7ef0ec;hpb=65602269da15867401a949a5cebf3c5b330aaa0e diff --git a/worlds/bricabrac.scm b/worlds/bricabrac.scm index 49fcff0..bd953aa 100644 --- a/worlds/bricabrac.scm +++ b/worlds/bricabrac.scm @@ -425,9 +425,16 @@ this general shape in the 1990s." #:text '((p "As you attempt to pull the shield / disk platter from the statue a shining outline appears around it... and a completely separate, glowing copy of the disc materializes into your -hands!") - (p "You hear a voice whispering: " - (i "\"Share the software... and you'll be free...\""))))) +hands!"))) + (<- (gameobj-loc gameobj) 'tell-room + #:text `(,(mbody-val (<-wait player 'get-name)) + " pulls on the shield of the statue, and a glowing " + "copy of it materializes into their hands!") + #:exclude player) + (<- (gameobj-loc gameobj) 'tell-room + #:text + '(p "You hear a voice whisper: " + (i "\"Share the software... and you'll be free...\"")))) ;;; This is the disc that gets put in the player's inventory (define-actor () @@ -450,8 +457,11 @@ labeled \"RL02.5\".") #:key direct-obj (player (message-from message))) (<- player 'tell - #:text "You drop the glowing disc, and it shatters into a million -pieces!") + #:text "You drop the glowing disc, and it shatters into a million pieces!") + (<- (mbody-val (<-wait player 'get-loc)) 'tell-room + #:text `(,(mbody-val (<-wait player 'get-name)) + " drops a glowing disc, and it shatters into a million pieces!") + #:exclude player) (gameobj-self-destruct gameobj)) (define grand-hallway @@ -798,7 +808,7 @@ with tuition at where it is...")) #:allow-other-keys) (match (slot-ref clerk 'state) ('on-duty - (match (assoc (pk 'indir indir-obj) clerk-help-topics) + (match (assoc indir-obj clerk-help-topics) ((_ . info) (<- (message-from message) 'tell #:text @@ -917,7 +927,7 @@ if you need further help.") (begin (tell-room clerk-slack-excuse-text) ;; back bto the break room - (gameobj-set-loc! clerk (pk 'break-room (dyn-ref clerk 'break-room))) + (gameobj-set-loc! clerk (dyn-ref clerk 'break-room)) (tell-room clerk-return-to-slacking-text) ;; annnnnd back to slacking (slot-set! clerk 'state 'slacking) @@ -976,11 +986,21 @@ the paint, but the wires themselves seem to be unusually sturdy." ;; to distinguish both from the real thing. (define-actor () - () + ((cmd-put-in hard-drive-insert) + (cmd-push-button hard-drive-push-button) + (get-state hard-drive-act-get-state)) + (commands #:allocation #:each-subclass + #:init-thunk (build-commands + ("insert" ((prep-indir-command cmd-put-in + '("in" "inside" "into")))) + (("press" "push") ((prep-indir-command cmd-push-button))))) ;; the state moves from: empty -> with-disc -> loading -> ready (state #:init-value 'empty #:accessor .state)) +(define (hard-drive-act-get-state hard-drive message) + (<-reply message (.state hard-drive))) + (define* (hard-drive-desc hard-drive #:optional whos-looking) `((p "The hard drive is labeled \"RL02.5\". It's a little under a meter tall.") (p "There is a slot where a disk platter could be inserted, " @@ -993,8 +1013,86 @@ the paint, but the wires themselves seem to be unusually sturdy." "which is pressed in and unlit") ". There is a READY indicator " ,(if (eq? (.state hard-drive) 'ready) - "which is glowing. The machine emits a gentle whirring noise." - "which is unlit.")))) + "which is glowing." + "which is unlit.") + ,(if (member (.state hard-drive) '(loading ready)) + " The machine emits a gentle whirring noise." + "")))) + +(define* (hard-drive-push-button gameobj message + #:key direct-obj indir-obj preposition + (player (message-from message))) + (define (tell-room text) + (<- (gameobj-loc gameobj) 'tell-room + #:text text)) + (define (tell-room-excluding-player text) + (<- (gameobj-loc gameobj) 'tell-room + #:text text + #:exclude player)) + (cond + ((ci-member direct-obj '("button" "load button" "load")) + (tell-room-excluding-player + `(,(mbody-val (<-wait player 'get-name)) + " presses the button on the hard disk.")) + (<- player 'tell + #:text "You press the button on the hard disk.") + + (case (.state gameobj) + ((empty) + ;; I have no idea what this drive did when you didn't have a platter + ;; in it and pressed load, but I know there was a FAULT button. + (tell-room "You hear some movement inside the hard drive...") + (8sleep 1.5) + (tell-room + '("... but then the FAULT button blinks a couple times. " + "What could be missing?"))) + ((with-disc) + (set! (.state gameobj) 'loading) + (tell-room "The hard disk begins to spin up!") + (8sleep 2) + (set! (.state gameobj) 'ready) + (tell-room "The READY light turns on!")) + ((loading ready) + (<- 'tell player + #:text '("Pressing the button does nothing right now, " + "but it does feel satisfying."))))) + (else + (<- player 'tell + #:text '("How could you think of pressing anything else " + "but that tantalizing button right in front of you?"))))) + +(define* (hard-drive-insert gameobj message + #:key direct-obj indir-obj preposition + (player (message-from message))) + (define our-name (slot-ref gameobj 'name)) + (define this-thing + (call/ec + (lambda (return) + (for-each (lambda (occupant) + (define goes-by (mbody-val (<-wait occupant 'goes-by))) + (when (ci-member direct-obj goes-by) + (return occupant))) + (mbody-val (<-wait player 'get-occupants))) + ;; nothing found + #f))) + (cond + ((not this-thing) + (<- player 'tell + #:text `("You don't seem to have any such " ,direct-obj " to put " + ,preposition " " ,our-name "."))) + ((not (mbody-val (<-wait this-thing 'get-prop 'hd-platter?))) + (<- player 'tell + #:text `("It wouldn't make sense to put " + ,(mbody-val (<-wait this-thing 'get-name)) + " " ,preposition " " ,our-name "."))) + ((not (eq? (.state gameobj) 'empty)) + (<- player 'tell + #:text "The disk drive already has a platter in it.")) + (else + (set! (.state gameobj) 'with-disc) + (<- player 'tell + #:text '((p "You insert the glowing disc into the drive.") + (p "The LOAD button begins to glow.")))))) (define computer-room (lol