X-Git-Url: https://jxself.org/git/?p=mudsync.git;a=blobdiff_plain;f=worlds%2Fbricabrac.scm;h=a00e7acc781115d62d045df2983b66b2ab44f51d;hp=87cd1c683c89eaa897f4beb78466b0e5b6507d60;hb=HEAD;hpb=606990a39eb1c61ca53c27a5b331874483a3ad31 diff --git a/worlds/bricabrac.scm b/worlds/bricabrac.scm index 87cd1c6..523546b 100644 --- a/worlds/bricabrac.scm +++ b/worlds/bricabrac.scm @@ -411,6 +411,7 @@ the four essential freedoms: ") English language surrounding the word 'free' have lead to a lot of terminology debates.")) #:goes-by '("scroll of teletype" "scroll of teletype paper" "teletype scroll" "teletype paper" "scroll" "four freedoms" + "paper" "scroll of teletype paper holding the software Four Freedoms" "scroll of teletype paper holding the software four freedoms")) ('lobby:orange-cat-phone @@ -472,6 +473,8 @@ hands!"))) #:allocation #:each-subclass #:init-thunk (build-props '((hd-platter? . #t)))) + (take-me? #:allocation #:each-subclass + #:init-value #t) (name #:allocation #:each-subclass #:init-value "a glowing disc") (desc #:allocation #:each-subclass @@ -2240,7 +2243,7 @@ comments, and so on flowing from node to node." (p (ul (li (b "Scheme") " " - (a "http://cs.au.dk/~hosc/local/HOSC-11-4-pp399-404.pdf" + (a "https://en.wikipedia.org/wiki/History_of_the_Scheme_programming_language" "was originally started ") " to explore the " (b "actor model") ". (It became more focused around studying the " (b "lambda calculus") @@ -2552,6 +2555,24 @@ re-orients itself."))) a bit.")) #:exclude player)) +(define-actor () + ;; TODO: Add "open" verb, since obviously people will try that + ((cmd-kiss frog-cmd-kiss)) + (commands + #:allocation #:each-subclass + #:init-thunk (build-commands + (("kiss") ((direct-command cmd-kiss)))))) + +(define* (frog-cmd-kiss actor message #:key direct-obj) + (define player (message-from message)) + (define player-loc (mbody-val (<-wait player 'get-loc))) + (define player-name (mbody-val (<-wait player 'get-name))) + (<- (message-from message) 'tell + #:text '((p "You kiss the frog. She blushes and you get a distinctly " + "princess'y vibe off of her!"))) + (<- player-loc 'tell-room + #:text `((p ,player-name " kisses the frog! The frog blushes!")) + #:exclude player)) (define wedding @@ -2621,7 +2642,7 @@ To the south is the forest.")) #:read-text `(pre ,wedding-map-text) #:goes-by '("map" "wedding map")) ('wedding-entrance:frog - 'wedding-entrance + 'wedding-entrance #:name "a frog" #:desc "The frog is sitting on top of the hostess podium and doing her best to look dignified. Actually, to be honest, she's doing a pretty @@ -2633,7 +2654,8 @@ good job looking dignified. My gosh! What a dignified frog!" "Welcome, welcome! *Ribbit!*" "*Ribbit!* We've been waiting for you, come in come in!" "We're so happy you're here!" - "Hoo, this wedding took a lot of work to plan but it was WORTH IT!")) + "Hoo, this wedding took a lot of work to plan but it was WORTH IT!" + "A kiss? Well... I wouldn't object to it...")) ('wedding-entrance:podium 'wedding-entrance #:name "a hostess podium"