X-Git-Url: https://jxself.org/git/?p=mudsync.git;a=blobdiff_plain;f=worlds%2Fbricabrac.scm;h=5797785579950f23f596cd8ace21b1f3f1ddb190;hp=db6d8f30835c987fe3af574132f543cc9c558e42;hb=ccbe2f18eb338a77b9a1986a3a36c7c9af07389c;hpb=85963b83c04295db994a5cbd531de9d234f61131 diff --git a/worlds/bricabrac.scm b/worlds/bricabrac.scm index db6d8f3..5797785 100644 --- a/worlds/bricabrac.scm +++ b/worlds/bricabrac.scm @@ -130,7 +130,12 @@ somewhere overhead. The room is lined with various curio cabinets, filled with all sorts of kitschy junk. It looks like whoever decorated this place had great ambitions, but actually assembled it all in a hurry and used whatever -kind of objects they found lying around.") +kind of objects they found lying around. + There's a door to the north leading to some kind of hallway." + #:exits + (list (make + #:name "north" + #:to-symbol 'room:grand-hallway))) ;; NPC: hotel owner ('npc:hotel-owner 'room:lobby @@ -186,6 +191,26 @@ Ooh, ~a!" (random-choice random-bricabrac)))) ) + +;;; Grand hallway +;;; ------------- + +(define grand-hallway + (lol + ('room:grand-hallway + #f + #:name "Grand Hallway" + #:desc " A majestic red carpet runs down the center of the room. +Busts of serious looking people line the walls, but there's no +clear indication that they have any logical relation to this place. + To the south is the lobby. All around are various doors, but +they're all boarded up. Guess this is still a work in progress, huh?" + #:exits + (list (make + #:name "south" + #:to-symbol 'room:lobby)) + ))) + ;;; Playroom ;;; -------- @@ -218,7 +243,7 @@ Ooh, ~a!" (random-choice random-bricabrac)))) ;;; ---- (define game-spec - (append lobby)) + (append lobby grand-hallway)) (define (run-game . args) (run-demo "/tmp/bricabrac-game.db" game-spec 'room:lobby))