X-Git-Url: https://jxself.org/git/?p=mudsync.git;a=blobdiff_plain;f=worlds%2Fbricabrac.scm;h=55e9cc2654f476355f2019e379a4a4b9d73cbd2b;hp=085822681aede781b2ae326cd68d622f56029bd7;hb=e16f5c202440d4091b54b1b45d7e023b4fcd4a6d;hpb=30b63e1ad9cab75cf45509e7e58dc713ddc82a21 diff --git a/worlds/bricabrac.scm b/worlds/bricabrac.scm index 0858226..55e9cc2 100644 --- a/worlds/bricabrac.scm +++ b/worlds/bricabrac.scm @@ -56,9 +56,9 @@ #:init-thunk (build-actions (cmd-read readable-cmd-read)))) -(define (readable-cmd-read actor message) +(define (readable-cmd-read actor message . _) (<- (message-from message) 'tell - #:text (string-append (slot-ref actor 'read-text) "\n"))) + #:text (slot-ref actor 'read-text))) ;; This one allows you to take from items that are proxied by it @@ -286,7 +286,8 @@ wanted to." 'lobby #:name "sign-in form" #:goes-by '("sign-in form" "form" "signin form") - #:desc "It looks like you could sign this form and set your name.") + #:desc '("It looks like you could sign this form and set your name like so: " + (i "sign form as "))) ;; Object: curio cabinets ;; TODO: respond to attempts to open the curio cabinet @@ -464,6 +465,22 @@ labeled \"RL02.5\".") #:exclude player) (gameobj-self-destruct gameobj)) + +;;; Grand hallway + +(define lobby-map-text + "\ + | : : | + .----------.----------. : & : .----------.----------. + | computer | |& :YOU ARE: &| smoking | *UNDER* | + | room + playroom + : HERE : + parlor | *CONS- | + | > | |& : : &| | TRUCTION*| + '----------'----------'-++-------++-'-------+--'----------' + | '-----' | | | + : LOBBY : '---' + '. .' + '---------'") + (define grand-hallway (lol ('grand-hallway @@ -487,6 +504,15 @@ room\", while a door to the west is labeled \"playroom\".")) (make #:name "east" #:to 'smoking-parlor))) + ('grand-hallway:map + 'grand-hallway + #:name "the hotel map" + #:desc '("This appears to be a map of the hotel. " + "Like the hotel itself, it seems to be " + "incomplete." + "You could read it if you want to.") + #:read-text `(pre ,lobby-map-text) + #:goes-by '("map" "hotel map")) ('grand-hallway:carpet 'grand-hallway #:name "the Grand Hallway carpet" @@ -1023,12 +1049,12 @@ the paint, but the wires themselves seem to be unusually sturdy." #:key direct-obj indir-obj preposition (player (message-from message))) (define (tell-room text) - (<- (gameobj-loc gameobj) 'tell-room - #:text text)) + (<-wait (gameobj-loc gameobj) 'tell-room + #:text text)) (define (tell-room-excluding-player text) - (<- (gameobj-loc gameobj) 'tell-room - #:text text - #:exclude player)) + (<-wait (gameobj-loc gameobj) 'tell-room + #:text text + #:exclude player)) (cond ((ci-member direct-obj '("button" "load button" "load")) (tell-room-excluding-player @@ -1094,25 +1120,195 @@ the paint, but the wires themselves seem to be unusually sturdy." #:text '((p "You insert the glowing disc into the drive.") (p "The LOAD button begins to glow.")))))) +;; The computar +(define-actor () + ((cmd-run-program computer-run-program) + (cmd-run-what (lambda (gameobj message . _) + (<- (message-from message) 'tell + #:text '("The computer is already running, and a program appears " + "ready to run." + "you mean to \"run the program on the computer\""))))) + (commands #:allocation #:each-subclass + #:init-thunk (build-commands + ("run" ((prep-indir-command cmd-run-program + '("on")) + (direct-command cmd-run-what)))))) + +(define* (computer-run-program gameobj message + #:key direct-obj indir-obj preposition + (player (message-from message))) + (define (hd-state) + (mbody-val (<-wait (dyn-ref gameobj 'computer-room:hard-drive) 'get-state))) + (define (tell-room text) + (<-wait (gameobj-loc gameobj) 'tell-room + #:text text)) + (define (tell-room-excluding-player text) + (<-wait (gameobj-loc gameobj) 'tell-room + #:text text + #:exclude player)) + (define (tell-player text) + (<-wait player 'tell + #:text text)) + (cond + ((ci-member direct-obj '("program")) + (tell-room-excluding-player + `(,(mbody-val (<-wait player 'get-name)) + " runs the program loaded on the computer...")) + (tell-player "You run the program on the computer...") + + (cond + ((not (eq? (hd-state) 'ready)) + (tell-room '("... but it errors out. " + "It seems to be complaining about a " (b "DISK ERROR!") + ". It looks like it is missing some essential software."))) + (else + (<- (dyn-ref gameobj 'computer-room:floor-panel) 'open-up)))))) + + +;; floor panel +(define-actor () + ;; TODO: Add "open" verb, since obviously people will try that + ((open? (lambda (panel message) + (<-reply message (slot-ref panel 'open)))) + (open-up floor-panel-open-up)) + (open #:init-value #f)) + +(define (floor-panel-open-up panel message) + (if (slot-ref panel 'open) + (<- (gameobj-loc panel) 'tell-room + #:text '("You hear some gears grind around the hinges of the " + "floor panel, but it appears to already be open.")) + (begin + (slot-set! panel 'open #t) + (<- (gameobj-loc panel) 'tell-room + #:text '("You hear some gears grind, as the metal panel on " + "the ground opens and reveals a stairwell going down!"))))) + +(define* (floor-panel-desc panel #:optional whos-looking) + `("It's a large metal panel on the floor in the middle of the room. " + ,(if (slot-ref panel 'open) + '("It's currently wide open, revealing a spiraling staircase " + "which descends into darkness.") + '("It's currently closed shut, but there are clearly hinges, and " + "it seems like there is a mechanism which probably opens it via " + "some automation. What could be down there?")))) + (define computer-room (lol ('computer-room #f #:name "Computer Room" - #:desc '((p "A sizable computer cabinet covers a good portion of the left -wall. It emits a pleasant hum which covers the room like a warm blanket. -Connected to a computer is a large hard drive.") - (p "On the floor is a large steel panel. It is closed, but it has -hinges which suggest it could be opened.")) + #:desc (lambda (gameobj whos-looking) + (define panel-open + (mbody-val (<-wait (dyn-ref gameobj 'computer-room:floor-panel) + 'open?))) + `((p "A sizable computer cabinet covers a good portion of the left + wall. It emits a pleasant hum which covers the room like a warm blanket. + Connected to a computer is a large hard drive.") + (p "On the floor is a large steel panel. " + ,(if panel-open + '("It is wide open, exposing a spiral staircase " + "which descends into darkness.") + '("It is closed, but it has hinges which " + "suggest it could be opened."))))) #:exits (list (make #:name "east" - #:to 'playroom))) + #:to 'playroom) + (make + #:name "down" + #:to 'underground-lab + #:traverse-check + (lambda (exit room whos-exiting) + (define panel-open + (mbody-val (<-wait (dyn-ref room 'computer-room:floor-panel) + 'open?))) + (if panel-open + (values #t "You descend the spiral staircase.") + (values #f '("You'd love to go down, but the only way " + "through is through that metal panel, " + "which seems closed."))))))) ('computer-room:hard-drive 'computer-room - #:name "a hard drive" + #:name "the hard drive" #:desc (wrap-apply hard-drive-desc) - #:goes-by '("hard drive" "drive" "hard disk")))) + #:goes-by '("hard drive" "drive" "hard disk")) + ('computer-room:computer + 'computer-room + #:name "the computer" + #:desc '((p "It's a coat closet sized computer labeled \"PDP-11.5\". ") + (p "The computer is itself turned on, and it looks like it is " + "all set up for you to run a program on it.")) + #:goes-by '("computer")) + ('computer-room:floor-panel + 'computer-room + #:name "a floor panel" + #:desc (wrap-apply floor-panel-desc) + #:invisible? #t + #:goes-by '("floor panel" "panel")))) + + +;;; * UNDERGROUND SECTION OF THE GAME! * + + +;;; The lab + +(define underground-map-text + "\ + _______ | + .-' @ '-. \\ ????? + .' '. .\\ + | [8sync Hive] |======' '-_____ + ', M ,' + '. @ .' + \\ @ / + '-__+__-' + '. @ .' + .--------------. \\ / + | [Guile Async | .-------+------. + | Museum] | | [Lab] #!#| .-------------. + | @| | MM | |[Federation | + | & ^ +##+@ || < +##| Station]| + | | | @ | | | + | & # | |*You-Are-Here*| '-------------' + | # ^ | #+-------+------' + '-------+------' # # + # # # + # # .-----------. + .-+----. # |# F | + |@?+%? +#### | ^ f## | + '------' | f f %| + |F [Mudsync | + | $ Swamp] | + '-----------'") + +(define underground-lab + (lol + ('underground-lab + #f + #:name "Underground laboratory" + #:desc '("This appears to be some sort of underground laboratory. " + ) + #:exits + (list (make + #:name "up" + #:to 'computer-room + #:traverse-check + (lambda (exit room whos-exiting) + (values #t "You climb the spiral staircase."))))) + + ;; Test tubes + ;; map + ('underground-lab:map + 'underground-lab + #:name "the underground map" + #:desc '("This appears to be a map of the surrounding area. " + "You could read it if you want to.") + #:read-text `(pre ,underground-map-text) + #:goes-by '("map" "underground map" "lab map")))) + + + @@ -1121,7 +1317,7 @@ hinges which suggest it could be opened.")) (define (game-spec) (append lobby grand-hallway smoking-parlor - playroom break-room computer-room)) + playroom break-room computer-room underground-lab)) ;; TODO: Provide command line args (define (run-game . args)