X-Git-Url: https://jxself.org/git/?p=mudsync.git;a=blobdiff_plain;f=worlds%2Fbricabrac.scm;h=3f71ce71aef194b94786bc7012c023403654fd39;hp=442e87d225ebd996641f1d91fe3ebd71099a1044;hb=0171d36c85d9fe770d136661c3e1fe9c478895a1;hpb=2dd0c84bef35a7aeda0cf0ec8a034b8714a58557 diff --git a/worlds/bricabrac.scm b/worlds/bricabrac.scm index 442e87d..3f71ce7 100644 --- a/worlds/bricabrac.scm +++ b/worlds/bricabrac.scm @@ -19,8 +19,8 @@ ;;; Hotel Bricabrac (use-modules (mudsync) - (8sync actors) - (8sync agenda) + (mudsync container) + (8sync) (oop goops) (ice-9 control) (ice-9 format) @@ -61,6 +61,31 @@ #:text (string-append (slot-ref actor 'read-text) "\n"))) +;; This one allows you to take from items that are proxied by it +(define-actor () + ((cmd-take-from take-from-proxy)) + (proxy-items #:init-keyword #:proxy-items)) + +(define* (take-from-proxy gameobj message + #:key direct-obj indir-obj preposition + (player (message-from message))) + (call/ec + (lambda (escape) + (for-each + (lambda (obj-sym) + (define obj-id (dyn-ref gameobj obj-sym)) + (define goes-by + (mbody-val (<-wait obj-id 'goes-by))) + (when (ci-member direct-obj goes-by) + (<- obj-id 'cmd-take #:direct-obj direct-obj #:player player) + (escape #f))) + (slot-ref gameobj 'proxy-items)) + + (<- player 'tell + #:text `("You don't see any such " ,direct-obj " to take " + ,preposition " " ,(slot-ref gameobj 'name) "."))))) + + ;;; Lobby ;;; ----- @@ -106,6 +131,7 @@ or 'skribe'? Now *that's* composition!")) #:allocation #:each-subclass #:init-thunk (build-commands ("sign" ((prep-direct-command cmd-sign-form '("as")))))) + (actions #:allocation #:each-subclass #:init-thunk (build-actions (cmd-sign-form sign-cmd-sign-in)))) @@ -189,6 +215,13 @@ character.\n"))) "How can you have money if none of you produces anything?" "On no account allow Arthur to request tea on this ship.")) +(define-class () + (take-me? #:init-value + (lambda _ + (values #f #:why-not + `("Hm, well... the cabinet is locked and the properitor " + "is right over there."))))) + (define lobby (lol ('lobby @@ -247,11 +280,23 @@ Classy!" #:desc " A shiny brass bell. Inscribed on its wooden base is the text \"ring me for service\". You probably could \"ring the bell\" if you wanted to." - #:summons 'break-desk-clerk) + #:summons 'break-room:desk-clerk) + + ('lobby:sign-in-form + 'lobby + #:name "sign-in form" + #:goes-by '("sign-in form" "form" "signin form") + #:desc "It looks like you could sign this form and set your name.") ;; Object: curio cabinets + ;; TODO: respond to attempts to open the curio cabinet ('lobby:cabinet - 'lobby + 'lobby + #:proxy-items '(lobby:porcelain-doll + lobby:1950s-robots + lobby:tea-set lobby:mustard-pot + lobby:head-of-elvis lobby:circuitboard-of-evlis + lobby:teletype-scroll lobby:orange-cat-phone) #:name "a curio cabinet" #:goes-by '("curio cabinet" "cabinet" "bricabrac cabinet" "cabinet of curiosities") @@ -267,21 +312,16 @@ Ooh, ~a!" (random-choice "the pickled circuitboard of EVLIS" "a scroll of teletype paper holding the software Four Freedoms" "a telephone shaped like an orange cartoon cat"))))) - ('lobby:sign-in-form - 'lobby - #:name "sign-in form" - #:goes-by '("sign-in form" "form" "signin form") - #:desc "It looks like you could sign this form and set your name.") ('lobby:porcelain-doll - 'lobby + 'lobby #:invisible? #t #:name "a creepy porcelain doll" #:desc "It strikes you that while the doll is technically well crafted, it's also the stuff of nightmares." #:goes-by '("porcelain doll" "doll")) ('lobby:1950s-robots - 'lobby + 'lobby #:invisible? #t #:name "a set of 1950s robots" #:desc "There's a whole set of these 1950s style robots. @@ -289,7 +329,7 @@ They seem to be stamped out of tin, and have various decorations of levers and buttons and springs. Some of them have wind-up knobs on them." #:goes-by '("robot" "robots" "1950s robot" "1950s robots")) ('lobby:tea-set - 'lobby + 'lobby #:invisible? #t #:name "a tea set" #:desc "A complete tea set. Some of the cups are chipped. @@ -297,7 +337,7 @@ You can imagine yourself joining a tea party using this set, around a nice table with some doilies, drinking some Earl Grey tea, hot. Mmmm." #:goes-by '("tea set" "tea")) ('lobby:mustard-pot - 'lobby + 'lobby #:invisible? #t #:name "a mustard pot" #:desc '((p "It's a mustard pot. I mean, it's kind of cool, it has a @@ -306,7 +346,7 @@ like this in a museum.") (p "Ha... imagine that... a mustard museum.")) #:goes-by '("mustard pot" "antique mustard pot" "mustard")) ('lobby:head-of-elvis - 'lobby + 'lobby #:invisible? #t #:name "the pickled head of Elvis" #:desc '((p "It's a jar full of some briny-looking liquid and... @@ -320,7 +360,7 @@ everything you read.")) #:goes-by '("pickled head of elvis" "pickled head of Elvis" "elvis" "Elvis" "head" "pickled head")) ('lobby:circuitboard-of-evlis - 'lobby + 'lobby #:invisible? #t #:name "the pickled circuitboard of Evlis" #:desc '((p "It's a circuitboard from a Lisp Machine called EVLIS. @@ -334,7 +374,7 @@ Too bad...")) "pickled circuitboard of EVLIS" "evlis" "Evlis" "EVLIS" "circuitboard" "pickled circuitboard")) ('lobby:teletype-scroll - 'lobby + 'lobby #:invisible? #t #:name "a scroll of teletype" #:desc '((p "This is a scroll of teletype paper. It's a bit old @@ -355,7 +395,7 @@ English language surrounding the word 'free' have lead to a lot of terminology d "scroll of teletype paper holding the software Four Freedoms" "scroll of teletype paper holding the software four freedoms")) ('lobby:orange-cat-phone - 'lobby + 'lobby #:invisible? #t #:name "a telephone shaped like an orange cartoon cat" #:desc "It's made out of a cheap plastic, and it's very orange. @@ -373,28 +413,45 @@ this general shape in the 1990s." ;;; Grand hallway ;;; ------------- -(define-actor () - ((cmd-take-from hackthena-take-from-proxy))) - -(define* (hackthena-take-from-proxy gameobj message - #:key direct-obj indir-obj preposition - (player (message-from message))) - (call/ec - (lambda (escape) - (for-each - (lambda (obj-sym) - (define obj-id (dyn-ref gameobj obj-sym)) - (define goes-by - (mbody-val (<-wait obj-id 'goes-by))) - (when (ci-member direct-obj goes-by) - (<- obj-id 'cmd-take #:direct-obj direct-obj #:player player) - (escape))) - '(grand-hallway:keyboard - grand-hallway:disc-platter grand-hallway:hackthena-horns)) - - (<- player 'tell - #:text - `("Hackthena doesn't appear to be holding " ,direct-obj "."))))) +(define-actor () + ((cmd-take disc-shield-take))) + +(define* (disc-shield-take gameobj message + #:key direct-obj + (player (message-from message))) + (create-gameobj (gameobj-gm gameobj) + player) ;; set loc to player to put in player's inventory + (<- player 'tell + #:text '((p "As you attempt to pull the shield / disk platter +from the statue, there is a bright glow... and a completely separate, +glowing copy of the disc materializes into your hands!") + (p "You hear a voice whispering in your ear: " + (i "\"Share the software... and you'll be free...\""))))) + +;;; This is the disc that gets put in the player's inventory +(define-actor () + ((cmd-drop glowing-disc-drop-cmd)) + (initial-props + #:allocation #:each-subclass + #:init-thunk (build-props + '((hd-platter? . #t)))) + (name #:allocation #:each-subclass + #:init-value "a glowing disc") + (desc #:allocation #:each-subclass + #:init-value "A brightly glowing disc. It's shaped like a hard +drive platter, not unlike the one from the statue it came from. It's +labeled \"RL02.5\".") + (goes-by #:init-value '("glowing disc" "glowing platter" + "glowing disc platter" "glowing disk platter" + "platter" "disc" "disk" "glowing shield"))) + +(define* (glowing-disc-drop-cmd gameobj message + #:key direct-obj + (player (message-from message))) + (<- player 'tell + #:text "You drop the glowing disc, and it shatters into a million +pieces!") + (gameobj-self-destruct gameobj)) (define grand-hallway (lol @@ -433,7 +490,7 @@ but there's no indication of who they are." #:invisible? #t #:goes-by '("busts" "bust" "busts of serious people" "bust of serious person")) ('grand-hallway:hackthena-statue - 'grand-hallway + 'grand-hallway #:name "the statue of Hackthena" #:desc '((p "The base of the statue says \"Hackthena, guardian of the hacker spirit\". You've heard of Hackthena... not a goddess, but spiritual protector of @@ -444,7 +501,10 @@ head, wears a pair of horn-rimmed glasses, and appears posed as if for battle. But instead of a weapon, she seems to hold some sort of keyboard. And her shield... well it's round like a shield, but something seems off about it. You'd better take a closer look to be sure.")) - #:goes-by '("hackthena statue" "hackthena" "statue" "statue of hackthena")) + #:goes-by '("hackthena statue" "hackthena" "statue" "statue of hackthena") + #:proxy-items '(grand-hallway:keyboard + grand-hallway:disc-platter + grand-hallway:hackthena-horns)) ('grand-hallway:keyboard 'grand-hallway #:name "a Knight Keyboard" @@ -471,12 +531,12 @@ Hackthena must be an emacs user." `("Are you seriously considering desecrating a statue?"))) #:goes-by '("hackthena's horns" "horns" "horns of hacktena")) ('grand-hallway:disc-platter - 'grand-hallway - #:name "a hard disc platter" - #:desc "This isn't a shield after all, it seems to be a hard disc -platter! It looks kind of loose..." + 'grand-hallway + #:name "Hackthena's shield" + #:desc "This isn't a shield after all, it seems to be a hard disk +platter! It has \"RL02.5\" written on it. It looks kind of loose..." #:invisible? #t - #:goes-by '("hard disc platter" "disc platter" "disc" "shield" "platter")))) + #:goes-by '("hackthena's shield" "shield" "platter")))) ;;; Playroom @@ -487,12 +547,16 @@ platter! It looks kind of loose..." ('playroom #f #:name "The Playroom" - #:desc " There are toys scattered everywhere here. It's really unclear -if this room is intended for children or child-like adults." + #:desc '(p (" There are toys scattered everywhere here. It's really unclear +if this room is intended for children or child-like adults.") + (" There are doors to both the east and the west.")) #:exits (list (make #:name "east" - #:to 'grand-hallway))) + #:to 'grand-hallway) + (make + #:name "west" + #:to 'computer-room))) ('playroom:cubey 'playroom #:name "Cubey" @@ -506,7 +570,7 @@ if this room is intended for children or child-like adults." #:desc " A warm and fuzzy cuddles plushie! It's a cuddlefish!") ('playroom:toy-chest - 'playroom + 'playroom #:name "a toy chest" #:goes-by '("toy chest" "chest") #:desc (lambda (toy-chest whos-looking) @@ -906,13 +970,59 @@ the paint, but the wires themselves seem to be unusually sturdy." ;;; Computer room ;;; ------------- +;; Our computer and hard drive are based off the PDP-11 and the RL01 / +;; RL02 disk drives. However we increment both by .5 (a true heresy) +;; to distinguish both from the real thing. + +(define-actor () + () + ;; the state moves from: empty -> with-disc -> loading -> ready + (state #:init-value 'empty + #:accessor .state)) + +(define* (hard-drive-desc hard-drive #:optional whos-looking) + `((p "The hard drive is labeled \"RL02.5\". It's a little under a meter tall.") + (p "There is a slot where a disk platter could be inserted, " + ,(if (eq? (.state hard-drive) 'empty) + "which is currently empty" + "which contains a glowing platter") + ". There is a LOAD button " + ,(if (member (.state hard-drive) '(empty with-disc)) + "which is glowing" + "which is pressed in and unlit") + ". There is a READY indicator " + ,(if (eq? (.state hard-drive) 'ready) + "which is glowing. The machine emits a gentle whirring noise." + "which is unlit.")))) + +(define computer-room + (lol + ('computer-room + #f + #:name "Computer Room" + #:desc '((p "A sizable computer cabinet covers a good portion of the left +wall. It emits a pleasant hum which covers the room like a warm blanket. +Connected to a computer is a large hard drive.") + (p "On the floor is a large steel panel. It is closed, but it has +hinges which suggest it could be opened.")) + #:exits + (list (make + #:name "east" + #:to 'playroom))) + ('computer-room:hard-drive + 'computer-room + #:name "a hard drive" + #:desc (wrap-apply hard-drive-desc) + #:goes-by '("hard drive" "drive" "hard disk")))) + + ;;; Game ;;; ---- (define (game-spec) (append lobby grand-hallway smoking-parlor - playroom break-room)) + playroom break-room computer-room)) ;; TODO: Provide command line args (define (run-game . args)