X-Git-Url: https://jxself.org/git/?p=mudsync.git;a=blobdiff_plain;f=worlds%2Fbricabrac.scm;h=3584e87c15dd0376bf91e3b5d16edfbd1936c6fc;hp=a42be395a7a53cd3bedfc81e86d32f63f24e60a7;hb=43b6ac4e8ceff7aad909294b1b00ebdd6a38ec15;hpb=018caae3113b78f95427923d5ce21f916ccdc9c9 diff --git a/worlds/bricabrac.scm b/worlds/bricabrac.scm index a42be39..3584e87 100644 --- a/worlds/bricabrac.scm +++ b/worlds/bricabrac.scm @@ -19,10 +19,12 @@ ;;; Hotel Bricabrac (use-modules (mudsync) + (mudsync parser) (8sync systems actors) (8sync agenda) (oop goops) - (ice-9 format)) + (ice-9 format) + (rx irregex)) @@ -67,9 +69,6 @@ ;;; Lobby ;;; ----- -(define-class () - ) - (define-mhandler (npc-chat-randomly actor message) (define text-to-send (format #f "~a says: \"~a\"\n" @@ -88,18 +87,18 @@ (define hotel-owner-grumps '("Eight sinks! Eight sinks! And I couldn't unwind them..." "Don't mind the mess. I built this place on a dare, you - know?" +know?" "(*tearfully*) Here, take this parenthesis. May it serve - you well." +you well." "I gotta get back to the goblin farm soon..." "Oh, but I was going to make a mansion... a great, - beautiful mansion! Full of ghosts! Now all I have is this cruddy - mo... hotel. Oh... If only I had more time!" +beautiful mansion! Full of ghosts! Now all I have is this cruddy +mo... hotel. Oh... If only I had more time!" "I told them to paint more of the walls purple. - Why didn't they listen?" +Why didn't they listen?" "Listen to that overhead muzak. Whoever made that doesn't - know how to compose very well! Have you heard of the bands 'fmt' - or 'skribe'? Now *that's* composition!")) +know how to compose very well! Have you heard of the bands 'fmt' +or 'skribe'? Now *that's* composition!")) (define-class () (catchphrases #:init-value '("Blarga blarga blarga!") @@ -110,6 +109,61 @@ #:init-value (simple-dispatcher (append gameobj-actions chat-actions)))) +(define random-bricabrac + '("a creepy porcelain doll" + "assorted 1950s robots" + "an exquisite tea set" + "an antique mustard pot" + "the pickled head of Elvis" + "the pickled circuitboard of EVLIS" + "a scroll of teletype paper holding the software Four Freedoms" + "a telephone shaped like an orange cartoon cat")) + +(define-class () + (commands + #:init-value + (list + (indir-as-direct-command "sign" 'cmd-sign-form + '("as")))) + (message-handler + #:init-value + (simple-dispatcher + (append + (build-actions + (cmd-sign-form (wrap-apply sign-cmd-sign-in))) + gameobj-actions)))) + + +(define name-sre + (sre->irregex '(: alpha (** 1 14 (or alphanum "-" "_"))))) + +(define forbidden-words + (append article preposition + '("and" "or" "but" "admin"))) + +(define (valid-name? name) + (and (irregex-match name-sre name) + (not (member name forbidden-words)))) + +(define-mhandler (sign-cmd-sign-in actor message direct-obj indir-obj) + (define old-name + (message-ref + (<-wait actor (message-from message) 'get-name) + 'val)) + (define name indir-obj) + (if (valid-name? indir-obj) + (begin + (<-wait actor (message-from message) 'set-name! + #:val name) + (<- actor (slot-ref actor 'loc) 'tell-room + #:text (format #f "~a signs the form!\n~a is now known as ~a\n" + old-name old-name name))) + (<- actor (message-from message) 'tell + "Sorry, that's not a valid name. +Alphanumerics, _ and - only, 2-15 characters, starts with an alphabetic +character."))) + + (define lobby (lol ('room:lobby @@ -123,7 +177,12 @@ somewhere overhead. The room is lined with various curio cabinets, filled with all sorts of kitschy junk. It looks like whoever decorated this place had great ambitions, but actually assembled it all in a hurry and used whatever -kind of objects they found lying around.") +kind of objects they found lying around. + There's a door to the north leading to some kind of hallway." + #:exits + (list (make + #:name "north" + #:to-symbol 'room:grand-hallway))) ;; NPC: hotel owner ('npc:hotel-owner 'room:lobby @@ -159,17 +218,50 @@ Classy!" "hotel bricabrac sign" "lobby sign")) + ;; Object: curio cabinets + ('thing:cabinet + 'room:lobby + #:name "a curio cabinet" + #:goes-by '("curio cabinet" "cabinet" "bricabrac cabinet") + #:desc (lambda _ + (format #f " The curio cabinet is full of all sorts of oddities! +Something catches your eye! +Ooh, ~a!" (random-choice random-bricabrac)))) + ('thing:sign-in-form + 'room:lobby + #:name "sign-in form" + #:goes-by '("sign-in form" "form" "signin form") + #:desc "It looks like you could sign this form and set your name.") ;; Object: desk ;; - Object: bell ;; - Object: sign in form ;; - Object: pamphlet - ;; Object: curio cabinets ;; Object: : reprimands that you want to ring the ;; bell on the desk ) ) + +;;; Grand hallway +;;; ------------- + +(define grand-hallway + (lol + ('room:grand-hallway + #f + #:name "Grand Hallway" + #:desc " A majestic red carpet runs down the center of the room. +Busts of serious looking people line the walls, but there's no +clear indication that they have any logical relation to this place. + To the south is the lobby. All around are various doors, but +they're all boarded up. Guess this is still a work in progress, huh?" + #:exits + (list (make + #:name "south" + #:to-symbol 'room:lobby)) + ))) + ;;; Playroom ;;; -------- @@ -202,7 +294,7 @@ Classy!" ;;; ---- (define game-spec - (append lobby)) + (append lobby grand-hallway)) (define (run-game . args) (run-demo "/tmp/bricabrac-game.db" game-spec 'room:lobby))