X-Git-Url: https://jxself.org/git/?p=mudsync.git;a=blobdiff_plain;f=worlds%2FREADME.org;fp=worlds%2FREADME.org;h=0000000000000000000000000000000000000000;hp=42154c19bce68d98b6c70218cac3285fd3751de7;hb=f93060277575b616588db876b74b69ff927085b8;hpb=b90e7d077ce51959945e1ff1d4008fba9d2a7663 diff --git a/worlds/README.org b/worlds/README.org deleted file mode 100644 index 42154c1..0000000 --- a/worlds/README.org +++ /dev/null @@ -1,50 +0,0 @@ -* Mudsync - -Mudsync! What a game. Or is it? - -Well it's not really a game, more of a MUD framework. It does contain -a couple of small demo worlds. The more interesting of them is the -"bricabrac" world. I assume you want to play with it, but I guess -we're getting ahead of ourselves. - -** Installing Mudsync - -First of all, you need 8sync from git master (or 8sync 0.2.0, which -isn't out yet). Yikes! That's pretty new. Luckily, you can get a -tarball here: - - http://dustycloud.org/misc/8sync-0.2.0-pre.tar.gz - -Do the usual "./configure && make && sudo make install" there. - -Next, in mudsync's directory: - - source pre-install-env - guile -l worlds/bricabrac.scm -e run-game - -You can then connect: - - telnet 127.0.0.1 8889 - -** Playing - -Well, try some things! Assuming you're starting with the bricabrac -world, try "ring the bell", and that should give you some information -to get started. - - -** Hacking - -When you start up the bricabrac demo, it'll by default start up a -port you can connect over localhost to if you're using emacs + geiser. -Then you can live hack away! - -If you change something in bricabrac (or whatever) and want to update -the object you changed, you can "live" put in the new and updated -version from the game-spec at the REPL with: - - (insert! game-spec 'room:lobby) ; to replace the lobby, but of course - ; do what's appropriate for your - ; object - -That's it for now!