X-Git-Url: https://jxself.org/git/?p=mudsync.git;a=blobdiff_plain;f=mudsync%2Frun-game.scm;fp=mudsync%2Frun-game.scm;h=ff58f23a91beadd32c95f2212f23110dc5ba1fea;hp=daedf180dfcdee055fff85b604049ed44e378b14;hb=a1f2eb03faa50232cee704a2ad710d26da918cba;hpb=b6d16246290e70797a092e44ec48399122b79dba diff --git a/mudsync/run-game.scm b/mudsync/run-game.scm index daedf18..ff58f23 100644 --- a/mudsync/run-game.scm +++ b/mudsync/run-game.scm @@ -31,7 +31,7 @@ ;; Debug stuff, might go away %live-gm %live-hive - inject!)) + inject-gameobj!)) ;;; Debugging stuff @@ -46,7 +46,7 @@ ;; "quasi-evil for productivity's sake" anyway). You can set up your own ;; solution which doesn't use a global though. -(define (inject! game-spec special-symbol) +(define (inject-gameobj! game-spec special-symbol) (display "Game hasn't been started...\n")) @@ -73,7 +73,7 @@ (receive (post-run-hook gameobj-injector) (make-special-injector agenda hive (actor-id gm)) ;; Set up injector for live hacking - (set! inject! gameobj-injector) + (set! inject-gameobj! gameobj-injector) ;; Set up REPL sever (cond