X-Git-Url: https://jxself.org/git/?p=mudsync.git;a=blobdiff_plain;f=mudsync%2Froom.scm;h=efc2a380e9b2ea13436c1207cd51737b7cdd6ace;hp=56c5a5922751a71bb209e92bef8a8f8e9ff3ee1f;hb=582ae7c4ffaddad629c53750b80c807745489b37;hpb=7525c62ccdf9e3480214831fb14d9a2d30ab139d diff --git a/mudsync/room.scm b/mudsync/room.scm index 56c5a59..efc2a38 100644 --- a/mudsync/room.scm +++ b/mudsync/room.scm @@ -79,7 +79,10 @@ (wire-exits! (wrap-apply room-wire-exits!)) (cmd-go (wrap-apply room-cmd-go)) (cmd-go-where (wrap-apply room-cmd-go-where)) - (cmd-look-room (wrap-apply room-cmd-look-room)))) + (look-room (wrap-apply room-look-room)) + ;; in this case the command is the same version as the normal + ;; look-room version + (cmd-look-room (wrap-apply room-look-room)))) (define room-actions* (append room-actions gameobj-actions)) @@ -128,9 +131,12 @@ claim to point to." (room-exits room))) (cond (exit + ;; Set the player's new location (<-wait room (message-from message) 'set-loc! #:loc (slot-ref exit 'to-address)) - (<- room (message-from message) 'look-room)) + ;; Have the new room update the player to the new location + (<- room (slot-ref exit 'to-address) 'look-room + #:to-id (message-from message))) (else (<- room (message-from message) 'tell #:text "You don't see any way to go there.\n")))) @@ -139,5 +145,71 @@ claim to point to." (<- room (message-from message) 'tell #:text "Go where?\n")) -(define-mhandler (room-cmd-look-room room message) - (<- room (message-from message) 'look-room)) +;;; look commands + +(define (list-words-as-string words) + "A little utility for listing a bunch of words in an English-style list" + ;; TODO: This could be made faster by traversing the O(n) + ;; list once, not twice + (let ((word-length (length words))) + (cond + ((eqv? word-length 0) "") + ((eqv? word-length 1) (car words)) + (else + ;; TODO: and this is NOT efficient + (string-append + (string-join + (drop-right words 1) + ", ") + " and " + (last words)))))) + +(define (room-player-looks-around room player-id) + "Handle looking around the room" + ;; Get the room text + (define room-text + (format #f "**~a**\n~a\n" + (slot-ref room 'name) + (slot-ref room 'desc))) + + ;; Get a list of other things the player would see in the room + (define occupant-names-all + (map + (lambda (occupant) + (message-ref + (<-wait room occupant 'visible-name + #:whos-looking player-id) + 'text)) + (remove + (lambda (x) (equal? x player-id)) + (hash-map->list (lambda (x _) x) + (slot-ref room 'occupants))))) + + ;; Strip out the #f responses (these aren't listed because they lack a name + ;; or they aren't "obviously visible" to the player) + (define occupant-names-filtered + (filter identity occupant-names-all)) + + (define occupant-names-string + (if (eq? occupant-names-filtered '()) + #f + (format #f "You see here: ~a.\n" + (list-words-as-string occupant-names-filtered)))) + + (define final-text + (if occupant-names-string + (string-append room-text occupant-names-string) + room-text)) + + (<- room player-id 'tell + #:text final-text)) + + +(define-mhandler (room-look-room room message) + "Command: Player asks to look around the room" + (room-player-looks-around + room + ;; Either send it to the #:to-id of the message, or to the + ;; sender of the message + (message-ref message 'to-id + (message-from message))))