X-Git-Url: https://jxself.org/git/?p=mudsync.git;a=blobdiff_plain;f=mudsync%2Froom.scm;h=efb52d828e96efeda3c5d12e3ace6262f5f22b40;hp=b2d23e652a5f654cca29dc06b1e2b0007b87984c;hb=701425bc611abaa8b4140942d995d5f32d24e2d7;hpb=4736bfc66c4067b0cf9daf8eb69b1fe733d54e00 diff --git a/mudsync/room.scm b/mudsync/room.scm index b2d23e6..efb52d8 100644 --- a/mudsync/room.scm +++ b/mudsync/room.scm @@ -19,25 +19,19 @@ (define-module (mudsync room) #:use-module (mudsync command) #:use-module (mudsync gameobj) - #:use-module (8sync systems actors) + #:use-module (8sync actors) #:use-module (8sync agenda) #:use-module (oop goops) #:use-module (srfi srfi-1) - #:export ( - room-actions - room-actions* - - )) + #:use-module (ice-9 control) + #:export ( )) ;;; Exits ;;; ===== (define-class () - ;; Used for wiring - (to-symbol #:init-keyword #:to-symbol) - ;; The actual address we use - (to-address #:init-keyword #:address) + (to #:init-keyword #:to) ;; Name of the room (@@: Should this be names?) (name #:getter exit-name #:init-keyword #:name) @@ -70,21 +64,9 @@ (loose-direct-command "look" 'cmd-look-at) (empty-command "look" 'cmd-look-room) (empty-command "go" 'cmd-go-where) - (loose-direct-command "go" 'cmd-go))) - -(define room-actions - (build-actions - ;; desc == description - (wire-exits! (wrap-apply room-wire-exits!)) - (cmd-go (wrap-apply room-cmd-go)) - (cmd-go-where (wrap-apply room-cmd-go-where)) - (cmd-look-room (wrap-apply room-cmd-look-room)))) - -(define room-actions* - (append room-actions gameobj-actions)) - -(define room-action-dispatch - (simple-dispatcher room-actions*)) + (loose-direct-command "go" 'cmd-go) + (greedy-command "say" 'cmd-say) + (greedy-command "emote" 'cmd-emote))) ;; TODO: Subclass from container? (define-class () @@ -96,45 +78,202 @@ (container-commands #:init-value (wrap %room-contain-commands)) - (message-handler - #:allocation #:each-subclass - ;; @@: Can remove this indirection once things settle - #:init-value (wrap-apply room-action-dispatch))) - - -(define (room-wire-exits! room message) - "Actually hook up the rooms' exit addresses to the rooms they -claim to point to." - (for-each - (lambda (exit) - (define new-exit - (message-ref - (<-wait room (gameobj-gm room) 'lookup-room - #:symbol (slot-ref exit 'to-symbol)) - 'room-id)) - - (slot-set! exit 'to-address new-exit)) + (actions #:allocation #:each-subclass + #:init-value + (build-actions + (cmd-go room-cmd-go) + (cmd-go-where room-cmd-go-where) + (announce-entrance room-announce-entrance) + (look-room room-look-room) + (tell-room room-act-tell-room) + ;; in this case the command is the same version as the normal + ;; look-room version + (cmd-look-room room-look-room) + (cmd-look-at room-look-at) + (cmd-say room-cmd-say) + (cmd-emote room-cmd-emote)))) - (room-exits room))) - -(define-mhandler (room-cmd-go room message direct-obj) +(define* (room-cmd-go room message #:key direct-obj) (define exit (find (lambda (exit) (equal? (exit-name exit) direct-obj)) (room-exits room))) + (define to-address (if exit + ;; Get the exit, but resolve it dynamically + ;; in case it's a special + (dyn-ref room (slot-ref exit 'to)) + #f)) + (define player-name + (msg-val (<-wait room (message-from message) 'get-name))) (cond (exit + ;; Set the player's new location (<-wait room (message-from message) 'set-loc! - #:loc (slot-ref exit 'to-address)) - (<- room (message-from message) 'look-room)) + #:loc to-address) + ;; Tell everyone else the person walked away + (room-tell-room + room + (format #f "~a wanders ~a.\n" + player-name direct-obj)) + (<- room to-address 'announce-entrance + #:who-entered (message-from message)) + ;; Have the new room update the player to the new location + (<- room to-address 'look-room + #:to-id (message-from message))) (else (<- room (message-from message) 'tell - #:text "I don't know where that is?\n")))) + #:text "You don't see any way to go there.\n")))) -(define-mhandler (room-cmd-go-where room message) +(define (room-cmd-go-where room message) (<- room (message-from message) 'tell #:text "Go where?\n")) -(define-mhandler (room-cmd-look-room room message) - (<- room (message-from message) 'look-room)) +;;; look commands + +(define (list-words-as-string words) + "A little utility for listing a bunch of words in an English-style list" + ;; TODO: This could be made faster by traversing the O(n) + ;; list once, not twice + (let ((word-length (length words))) + (cond + ((eqv? word-length 0) "") + ((eqv? word-length 1) (car words)) + (else + ;; TODO: and this is NOT efficient + (string-append + (string-join + (drop-right words 1) + ", ") + " and " + (last words)))))) + +(define (room-player-looks-around room player-id) + "Handle looking around the room" + ;; Get the room text + (define room-text + (format #f "**~a**\n~a\n" + (slot-ref room 'name) + (slot-ref room 'desc))) + + ;; Get a list of other things the player would see in the room + (define occupant-names-all + (map + (lambda (occupant) + (call-with-message (<-wait room occupant 'visible-name + #:whos-looking player-id) + (lambda* (_ #:key text) + text))) + (remove + (lambda (x) (equal? x player-id)) + (hash-map->list (lambda (x _) x) + (slot-ref room 'occupants))))) + + ;; Strip out the #f responses (these aren't listed because they lack a name + ;; or they aren't "obviously visible" to the player) + (define occupant-names-filtered + (filter identity occupant-names-all)) + + (define occupant-names-string + (if (eq? occupant-names-filtered '()) + #f + (format #f "You see here: ~a.\n" + (list-words-as-string occupant-names-filtered)))) + + (define final-text + (if occupant-names-string + (string-append room-text occupant-names-string) + room-text)) + + (<- room player-id 'tell + #:text final-text)) + + +(define* (room-look-room room message + ;; Either send it to the #:to-id of the message, + ;; or to the sender of the message + #:key (to-id (message-from message))) + "Command: Player asks to look around the room" + (room-player-looks-around room to-id)) + +(define (room-find-thing-called room called-this) + "Find something called CALLED-THIS in the room, if any." + (call/ec + (lambda (return) + (for-each + (lambda (occupant) + (msg-receive (_ #:key goes-by) + (<-wait room occupant 'goes-by) + (if (member called-this goes-by) + (return occupant)))) + (hash-map->list (lambda (key val) key) + (slot-ref room 'occupants))) + #f))) + +(define %formless-desc + "You don't see anything special.") + +(define* (room-look-at room message #:key direct-obj) + "Look at a specific object in the room." + (define matching-object + (room-find-thing-called room direct-obj)) + + (cond + (matching-object + (let ((obj-desc + (msg-val (<-wait room matching-object 'get-desc + #:whos-looking (message-from message))))) + (if obj-desc + (<- room (message-from message) 'tell + #:text (string-append obj-desc "\n")) + (<- room (message-from message) 'tell + #:text (string-append %formless-desc "\n"))))) + (else + (<- room (message-from message) 'tell + #:text "You don't see that here, so you can't look at it.\n")))) + + +(define* (room-tell-room room text #:key exclude wait) + (define who-to-tell (gameobj-occupants room #:exclude exclude)) + (for-each + (lambda (tell-me) + ;; @@: Does anything really care? + (define deliver-method + (if wait + <-wait + <-)) + (deliver-method room tell-me 'tell + #:text text)) + who-to-tell)) + +(define* (room-act-tell-room room message #:key text exclude wait) + "Tell the room some messages." + (room-tell-room room text + #:exclude exclude + #:wait wait)) + +(define* (room-cmd-say room message #:key phrase) + "Command: Say something to room participants." + (define player-name + (msg-val (<-wait room (message-from message) + 'get-name))) + (define message-to-send + (format #f "~a says: ~a\n" player-name phrase)) + (room-tell-room room message-to-send)) + +(define* (room-cmd-emote room message #:key phrase) + "Command: Say something to room participants." + (define player-name + (msg-val (<-wait room (message-from message) + 'get-name))) + (define message-to-send + (format #f "* ~a ~a\n" player-name phrase)) + (room-tell-room room message-to-send)) + +(define* (room-announce-entrance room message #:key who-entered) + (define player-name + (msg-val (<-wait room who-entered 'get-name))) + (define message-to-send + (format #f "~a enters the room.\n" player-name)) + (room-tell-room room message-to-send + #:exclude who-entered))