X-Git-Url: https://jxself.org/git/?p=mudsync.git;a=blobdiff_plain;f=mudsync%2Froom.scm;h=efb52d828e96efeda3c5d12e3ace6262f5f22b40;hp=11920e2d04100b2420226eae915893a519725d24;hb=701425bc611abaa8b4140942d995d5f32d24e2d7;hpb=10ff4122c37899d011ded00c5ebe1333f2477a34 diff --git a/mudsync/room.scm b/mudsync/room.scm index 11920e2..efb52d8 100644 --- a/mudsync/room.scm +++ b/mudsync/room.scm @@ -19,26 +19,19 @@ (define-module (mudsync room) #:use-module (mudsync command) #:use-module (mudsync gameobj) - #:use-module (8sync systems actors) + #:use-module (8sync actors) #:use-module (8sync agenda) #:use-module (oop goops) #:use-module (srfi srfi-1) #:use-module (ice-9 control) - #:export ( - room-actions - room-actions* - - )) + #:export ( )) ;;; Exits ;;; ===== (define-class () - ;; Used for wiring - (to-symbol #:init-keyword #:to-symbol) - ;; The actual address we use - (to-address #:init-keyword #:address) + (to #:init-keyword #:to) ;; Name of the room (@@: Should this be names?) (name #:getter exit-name #:init-keyword #:name) @@ -72,29 +65,8 @@ (empty-command "look" 'cmd-look-room) (empty-command "go" 'cmd-go-where) (loose-direct-command "go" 'cmd-go) - (greedy-command "say" 'cmd-say))) - -(define room-actions - (build-actions - ;; desc == description - (init (wrap-apply room-init)) - (wire-exits! (wrap-apply room-wire-exits!)) - (cmd-go (wrap-apply room-cmd-go)) - (cmd-go-where (wrap-apply room-cmd-go-where)) - (announce-entrance (wrap-apply room-announce-entrance)) - (look-room (wrap-apply room-look-room)) - (tell-room (wrap-apply room-act-tell-room)) - ;; in this case the command is the same version as the normal - ;; look-room version - (cmd-look-room (wrap-apply room-look-room)) - (cmd-look-at (wrap-apply room-look-at)) - (cmd-say (wrap-apply room-cmd-say)))) - -(define room-actions* - (append room-actions gameobj-actions)) - -(define room-action-dispatch - (simple-dispatcher room-actions*)) + (greedy-command "say" 'cmd-say) + (greedy-command "emote" 'cmd-emote))) ;; TODO: Subclass from container? (define-class () @@ -106,39 +78,34 @@ (container-commands #:init-value (wrap %room-contain-commands)) - (message-handler - #:allocation #:each-subclass - ;; @@: Can remove this indirection once things settle - #:init-value (wrap-apply room-action-dispatch))) - -(define (room-init room message) - (room-wire-exits! room)) - -(define (room-wire-exits! room) - "Actually hook up the rooms' exit addresses to the rooms they -claim to point to." - (for-each - (lambda (exit) - (define new-exit - (message-ref - (<-wait room (gameobj-gm room) 'lookup-special - #:symbol (slot-ref exit 'to-symbol)) - 'room-id)) - - (slot-set! exit 'to-address new-exit)) - - (room-exits room))) - -(define-mhandler (room-cmd-go room message direct-obj) + (actions #:allocation #:each-subclass + #:init-value + (build-actions + (cmd-go room-cmd-go) + (cmd-go-where room-cmd-go-where) + (announce-entrance room-announce-entrance) + (look-room room-look-room) + (tell-room room-act-tell-room) + ;; in this case the command is the same version as the normal + ;; look-room version + (cmd-look-room room-look-room) + (cmd-look-at room-look-at) + (cmd-say room-cmd-say) + (cmd-emote room-cmd-emote)))) + +(define* (room-cmd-go room message #:key direct-obj) (define exit (find (lambda (exit) (equal? (exit-name exit) direct-obj)) (room-exits room))) - (define to-address (slot-ref exit 'to-address)) + (define to-address (if exit + ;; Get the exit, but resolve it dynamically + ;; in case it's a special + (dyn-ref room (slot-ref exit 'to)) + #f)) (define player-name - (message-ref (<-wait room (message-from message) - 'get-name) 'val)) + (msg-val (<-wait room (message-from message) 'get-name))) (cond (exit ;; Set the player's new location @@ -152,13 +119,13 @@ claim to point to." (<- room to-address 'announce-entrance #:who-entered (message-from message)) ;; Have the new room update the player to the new location - (<- room (slot-ref exit 'to-address) 'look-room + (<- room to-address 'look-room #:to-id (message-from message))) (else (<- room (message-from message) 'tell #:text "You don't see any way to go there.\n")))) -(define-mhandler (room-cmd-go-where room message) +(define (room-cmd-go-where room message) (<- room (message-from message) 'tell #:text "Go where?\n")) @@ -193,10 +160,10 @@ claim to point to." (define occupant-names-all (map (lambda (occupant) - (message-ref - (<-wait room occupant 'visible-name - #:whos-looking player-id) - 'text)) + (call-with-message (<-wait room occupant 'visible-name + #:whos-looking player-id) + (lambda* (_ #:key text) + text))) (remove (lambda (x) (equal? x player-id)) (hash-map->list (lambda (x _) x) @@ -222,14 +189,12 @@ claim to point to." #:text final-text)) -(define-mhandler (room-look-room room message) +(define* (room-look-room room message + ;; Either send it to the #:to-id of the message, + ;; or to the sender of the message + #:key (to-id (message-from message))) "Command: Player asks to look around the room" - (room-player-looks-around - room - ;; Either send it to the #:to-id of the message, or to the - ;; sender of the message - (message-ref message 'to-id - (message-from message)))) + (room-player-looks-around room to-id)) (define (room-find-thing-called room called-this) "Find something called CALLED-THIS in the room, if any." @@ -237,11 +202,10 @@ claim to point to." (lambda (return) (for-each (lambda (occupant) - (define goes-by - (message-ref (<-wait room occupant 'goes-by) - 'goes-by #f)) - (if (member called-this goes-by) - (return occupant))) + (msg-receive (_ #:key goes-by) + (<-wait room occupant 'goes-by) + (if (member called-this goes-by) + (return occupant)))) (hash-map->list (lambda (key val) key) (slot-ref room 'occupants))) #f))) @@ -249,7 +213,7 @@ claim to point to." (define %formless-desc "You don't see anything special.") -(define-mhandler (room-look-at room message direct-obj) +(define* (room-look-at room message #:key direct-obj) "Look at a specific object in the room." (define matching-object (room-find-thing-called room direct-obj)) @@ -257,10 +221,8 @@ claim to point to." (cond (matching-object (let ((obj-desc - (message-ref - (<-wait room matching-object 'get-desc - #:whos-looking (message-from message)) - 'val))) + (msg-val (<-wait room matching-object 'get-desc + #:whos-looking (message-from message))))) (if obj-desc (<- room (message-from message) 'tell #:text (string-append obj-desc "\n")) @@ -284,27 +246,33 @@ claim to point to." #:text text)) who-to-tell)) -(define-mhandler (room-act-tell-room room message text) +(define* (room-act-tell-room room message #:key text exclude wait) "Tell the room some messages." - (define exclude (message-ref message 'exclude #f)) - (define wait-delivery (message-ref message 'wait #f)) (room-tell-room room text #:exclude exclude - #:wait wait-delivery)) + #:wait wait)) -(define-mhandler (room-cmd-say room message phrase) +(define* (room-cmd-say room message #:key phrase) "Command: Say something to room participants." (define player-name - (message-ref (<-wait room (message-from message) - 'get-name) 'val)) + (msg-val (<-wait room (message-from message) + 'get-name))) (define message-to-send (format #f "~a says: ~a\n" player-name phrase)) (room-tell-room room message-to-send)) -(define-mhandler (room-announce-entrance room message who-entered) +(define* (room-cmd-emote room message #:key phrase) + "Command: Say something to room participants." + (define player-name + (msg-val (<-wait room (message-from message) + 'get-name))) + (define message-to-send + (format #f "* ~a ~a\n" player-name phrase)) + (room-tell-room room message-to-send)) + +(define* (room-announce-entrance room message #:key who-entered) (define player-name - (message-ref (<-wait room who-entered 'get-name) - 'val)) + (msg-val (<-wait room who-entered 'get-name))) (define message-to-send (format #f "~a enters the room.\n" player-name)) (room-tell-room room message-to-send