X-Git-Url: https://jxself.org/git/?p=mudsync.git;a=blobdiff_plain;f=mudsync%2Froom.scm;h=aee0636ab4c817c6e9c985d18c6bee1ef2b888e9;hp=09ebdcbc0db8531802edf22e6e56d69ea702befa;hb=d539213774955a5593ec760f06022aeecf4e1abc;hpb=060a48dce227e8c53e007941cc673b494ca36024 diff --git a/mudsync/room.scm b/mudsync/room.scm index 09ebdcb..aee0636 100644 --- a/mudsync/room.scm +++ b/mudsync/room.scm @@ -17,31 +17,32 @@ ;;; along with Mudsync. If not, see . (define-module (mudsync room) + #:use-module (mudsync command) #:use-module (mudsync gameobj) #:use-module (8sync systems actors) #:use-module (8sync agenda) #:use-module (oop goops) + #:use-module (srfi srfi-1) #:export ( room-actions room-actions* )) -;;; Rooms + +;;; Exits ;;; ===== (define-class () ;; Used for wiring - (to-symbol #:accessor exit-to-symbol - #:init-keyword #:to-symbol) + (to-symbol #:init-keyword #:to-symbol) ;; The actual address we use - (to-address #:accessor exit-to-address - #:init-keyword #:address) + (to-address #:init-keyword #:address) ;; Name of the room (@@: Should this be names?) - (name #:accessor exit-name + (name #:getter exit-name #:init-keyword #:name) - (desc #:accessor exit-desc - #:init-keyword #:desc) + (desc #:init-keyword #:desc + #:init-value #f) ;; *Note*: These two methods have an extra layer of indirection, but ;; it's for a good reason. @@ -60,67 +61,106 @@ ((slot-ref exit 'traverse-check) exit actor target-actor)) -;; Kind of a useful utility, maybe? -(define (simple-slot-getter slot) - (lambda (actor message) - (reply-message actor message - #:val (slot-ref actor slot)))) - -(define always (const #t)) - -;; TODO: remove hack -(define full-command list) - -;; TODO: fill these in -(define cmatch-just-verb #f) -(define cmatch-direct-verb #f) -(define cmatch-direct-obj #f) + +;;; Rooms +;;; ===== (define %room-contain-commands (list - (full-command "look" cmatch-just-verb always 'look-room) - (full-command "look" cmatch-direct-obj always 'look-member) - (full-command "go" cmatch-just-verb always 'go-where) - (full-command "go" cmatch-direct-obj always 'go-exit))) + (loose-direct-command "look" 'cmd-look-at) + (empty-command "look" 'cmd-look-room) + (empty-command "go" 'cmd-go-where) + (loose-direct-command "go" 'cmd-go))) + +(define room-actions + (build-actions + ;; desc == description + (init (wrap-apply room-init)) + (wire-exits! (wrap-apply room-wire-exits!)) + (cmd-go (wrap-apply room-cmd-go)) + (cmd-go-where (wrap-apply room-cmd-go-where)) + (look-room (wrap-apply room-look-room)) + ;; in this case the command is the same version as the normal + ;; look-room version + (cmd-look-room (wrap-apply room-look-room)))) + +(define room-actions* + (append room-actions gameobj-actions)) +(define room-action-dispatch + (simple-dispatcher room-actions*)) ;; TODO: Subclass from container? (define-class () ;; A list of (exits #:init-value '() + #:init-keyword #:exits #:getter room-exits) - (contain-commands - #:init-value %room-contain-commands) + (container-commands + #:init-value (wrap %room-contain-commands)) (message-handler #:allocation #:each-subclass ;; @@: Can remove this indirection once things settle #:init-value (wrap-apply room-action-dispatch))) +(define (room-init room message) + (room-wire-exits! room)) -(define room-actions - (build-actions - ;; desc == description - (wire-exits! (wrap-apply room-wire-exits!)))) - -(define room-actions* - (append room-actions gameobj-actions)) - -(define room-action-dispatch - (simple-dispatcher room-actions*)) - - -(define (room-wire-exits! room message) +(define (room-wire-exits! room) "Actually hook up the rooms' exit addresses to the rooms they claim to point to." (for-each (lambda (exit) (define new-exit - (<-wait room (gameobj-gm room) 'lookup-room - #:symbol (exit-to-symbol exit))) + (message-ref + (<-wait room (gameobj-gm room) 'lookup-special + #:symbol (slot-ref exit 'to-symbol)) + 'room-id)) - (set! (exit-to-address exit) new-exit)) + (slot-set! exit 'to-address new-exit)) (room-exits room))) +(define-mhandler (room-cmd-go room message direct-obj) + (define exit + (find + (lambda (exit) + (equal? (exit-name exit) direct-obj)) + (room-exits room))) + (cond + (exit + ;; Set the player's new location + (<-wait room (message-from message) 'set-loc! + #:loc (slot-ref exit 'to-address)) + ;; Have the new room update the player to the new location + (<- room (slot-ref exit 'to-address) 'look-room + #:to-id (message-from message))) + (else + (<- room (message-from message) 'tell + #:text "You don't see any way to go there.\n")))) + +(define-mhandler (room-cmd-go-where room message) + (<- room (message-from message) 'tell + #:text "Go where?\n")) + +;;; look commands + +(define (room-player-looks-around room player-id) + "Handle looking around the room" + (define room-text + (format #f "**~a**\n~a\n" + (slot-ref room 'name) + (slot-ref room 'desc))) + (<- room player-id 'tell + #:text room-text)) + +(define-mhandler (room-look-room room message) + "Command: Player asks to look around the room" + (room-player-looks-around + room + ;; Either send it to the #:to-id of the message, or to the + ;; sender of the message + (message-ref message 'to-id + (message-from message))))