X-Git-Url: https://jxself.org/git/?p=mudsync.git;a=blobdiff_plain;f=mudsync%2Froom.scm;h=5c76977dac5106b35a4abd7cdf3ad5c9ebf56bbc;hp=a3ebc65908212063e2d60b9a21d8f7afe30d60c6;hb=f22e3b3e60031ebb8ef6260692bf8c03dcce1c60;hpb=ca990b14f563fc450548954184ff6fc0e4792739 diff --git a/mudsync/room.scm b/mudsync/room.scm index a3ebc65..5c76977 100644 --- a/mudsync/room.scm +++ b/mudsync/room.scm @@ -19,7 +19,8 @@ (define-module (mudsync room) #:use-module (mudsync command) #:use-module (mudsync gameobj) - #:use-module (8sync systems actors) + #:use-module (mudsync utils) + #:use-module (8sync actors) #:use-module (8sync agenda) #:use-module (oop goops) #:use-module (srfi srfi-1) @@ -59,15 +60,6 @@ ;;; Rooms ;;; ===== -(define %room-contain-commands - (list - (loose-direct-command "look" 'cmd-look-at) - (empty-command "look" 'cmd-look-room) - (empty-command "go" 'cmd-go-where) - (loose-direct-command "go" 'cmd-go) - (greedy-command "say" 'cmd-say) - (greedy-command "emote" 'cmd-emote))) - ;; TODO: Subclass from container? (define-class () ;; A list of @@ -75,12 +67,20 @@ #:init-keyword #:exits #:getter room-exits) - (container-commands - #:init-value (wrap %room-contain-commands)) + (container-dom-commands + #:allocation #:each-subclass + #:init-thunk + (build-commands + ("look" ((loose-direct-command cmd-look-at) + (empty-command cmd-look-room))) + ("go" ((empty-command cmd-go-where) + (loose-direct-command cmd-go))) + (("say" "\"" "'") ((greedy-command cmd-say))) + (("emote" "/me") ((greedy-command cmd-emote))))) (actions #:allocation #:each-subclass - #:init-value - (mhandlers + #:init-thunk + (build-actions (cmd-go room-cmd-go) (cmd-go-where room-cmd-go-where) (announce-entrance room-announce-entrance) @@ -105,62 +105,44 @@ (dyn-ref room (slot-ref exit 'to)) #f)) (define player-name - (msg-val (<-wait room (message-from message) 'get-name))) + (mbody-val (<-wait (message-from message) 'get-name))) (cond (exit ;; Set the player's new location - (<-wait room (message-from message) 'set-loc! + (<-wait (message-from message) 'set-loc! #:loc to-address) ;; Tell everyone else the person walked away (room-tell-room room (format #f "~a wanders ~a.\n" player-name direct-obj)) - (<- room to-address 'announce-entrance + (<- to-address 'announce-entrance #:who-entered (message-from message)) ;; Have the new room update the player to the new location - (<- room to-address 'look-room + (<- to-address 'look-room #:to-id (message-from message))) (else - (<- room (message-from message) 'tell + (<- (message-from message) 'tell #:text "You don't see any way to go there.\n")))) (define (room-cmd-go-where room message) - (<- room (message-from message) 'tell + (<- (message-from message) 'tell #:text "Go where?\n")) ;;; look commands -(define (list-words-as-string words) - "A little utility for listing a bunch of words in an English-style list" - ;; TODO: This could be made faster by traversing the O(n) - ;; list once, not twice - (let ((word-length (length words))) - (cond - ((eqv? word-length 0) "") - ((eqv? word-length 1) (car words)) - (else - ;; TODO: and this is NOT efficient - (string-append - (string-join - (drop-right words 1) - ", ") - " and " - (last words)))))) - (define (room-player-looks-around room player-id) "Handle looking around the room" ;; Get the room text (define room-text - (format #f "**~a**\n~a\n" - (slot-ref room 'name) - (slot-ref room 'desc))) + `((strong "=> " ,(slot-ref room 'name) " <=") + (p ,(slot-ref room 'desc)))) ;; Get a list of other things the player would see in the room (define occupant-names-all (map (lambda (occupant) - (call-with-message (<-wait room occupant 'visible-name + (call-with-message (<-wait occupant 'visible-name #:whos-looking player-id) (lambda* (_ #:key text) text))) @@ -178,14 +160,16 @@ (if (eq? occupant-names-filtered '()) #f (format #f "You see here: ~a.\n" - (list-words-as-string occupant-names-filtered)))) + (string-join occupant-names-filtered + ", ")))) (define final-text (if occupant-names-string - (string-append room-text occupant-names-string) + `(,@room-text + (p (em ,occupant-names-string))) room-text)) - (<- room player-id 'tell + (<- player-id 'tell #:text final-text)) @@ -202,10 +186,9 @@ (lambda (return) (for-each (lambda (occupant) - (msg-receive (_ #:key goes-by) - (<-wait room occupant 'goes-by) - (if (member called-this goes-by) - (return occupant)))) + (define goes-by (mbody-val (<-wait occupant 'goes-by))) + (if (ci-member called-this goes-by) + (return occupant))) (hash-map->list (lambda (key val) key) (slot-ref room 'occupants))) #f))) @@ -221,15 +204,13 @@ (cond (matching-object (let ((obj-desc - (msg-val (<-wait room matching-object 'get-desc + (mbody-val (<-wait matching-object 'get-desc #:whos-looking (message-from message))))) (if obj-desc - (<- room (message-from message) 'tell - #:text (string-append obj-desc "\n")) - (<- room (message-from message) 'tell - #:text (string-append %formless-desc "\n"))))) + (<- (message-from message) 'tell #:text obj-desc) + (<- (message-from message) 'tell #:text %formless-desc)))) (else - (<- room (message-from message) 'tell + (<- (message-from message) 'tell #:text "You don't see that here, so you can't look at it.\n")))) @@ -242,7 +223,7 @@ (if wait <-wait <-)) - (deliver-method room tell-me 'tell + (deliver-method tell-me 'tell #:text text)) who-to-tell)) @@ -255,24 +236,22 @@ (define* (room-cmd-say room message #:key phrase) "Command: Say something to room participants." (define player-name - (msg-val (<-wait room (message-from message) - 'get-name))) + (mbody-val (<-wait (message-from message) 'get-name))) (define message-to-send - (format #f "~a says: ~a\n" player-name phrase)) + `((b "<" ,player-name ">") " " ,phrase)) (room-tell-room room message-to-send)) (define* (room-cmd-emote room message #:key phrase) "Command: Say something to room participants." (define player-name - (msg-val (<-wait room (message-from message) - 'get-name))) + (mbody-val (<-wait (message-from message) 'get-name))) (define message-to-send - (format #f "* ~a ~a\n" player-name phrase)) + `((b "* " ,player-name) " " ,phrase)) (room-tell-room room message-to-send)) (define* (room-announce-entrance room message #:key who-entered) (define player-name - (msg-val (<-wait room who-entered 'get-name))) + (mbody-val (<-wait who-entered 'get-name))) (define message-to-send (format #f "~a enters the room.\n" player-name)) (room-tell-room room message-to-send