X-Git-Url: https://jxself.org/git/?p=mudsync.git;a=blobdiff_plain;f=mudsync%2Fplayer.scm;h=e3ae2ba8ffcee53cea6cef848d72216e5a74fbc4;hp=63af65e77a8f84071f5780cfd486f6a5fb183717;hb=701425bc611abaa8b4140942d995d5f32d24e2d7;hpb=8a2341e98f75a5df295f49c08485eb6339dda19e diff --git a/mudsync/player.scm b/mudsync/player.scm index 63af65e..e3ae2ba 100644 --- a/mudsync/player.scm +++ b/mudsync/player.scm @@ -21,7 +21,7 @@ #:use-module (mudsync gameobj) #:use-module (mudsync game-master) #:use-module (mudsync parser) - #:use-module (8sync systems actors) + #:use-module (8sync actors) #:use-module (8sync agenda) #:use-module (ice-9 control) #:use-module (ice-9 format) @@ -35,75 +35,85 @@ ;;; Players ;;; ======= -(define player-actions - (build-actions - (init (wrap-apply player-init!)) - (handle-input (wrap-apply player-handle-input)))) - -(define player-actions* - (append player-actions - gameobj-actions)) - -(define player-dispatcher - (simple-dispatcher player-actions*)) +(define player-self-commands + (list + (empty-command "inventory" 'cmd-inventory) + ;; aliases... + ;; @@: Should use an "alias" system for common aliases? + (empty-command "inv" 'cmd-inventory) + (empty-command "i" 'cmd-inventory))) (define-class () (username #:init-keyword #:username - #:accessor player-username) - ;; Connection id - (client #:accessor player-client) + #:getter player-username) - (self-commands - #:init-value '() - #:accessor player-self-commands) + (self-commands #:init-value player-self-commands) - (message-handler - #:init-value - ;; @@: We're gonna need action inheritance real awful soon, huh? - (wrap-apply player-dispatcher))) + (actions #:allocation #:each-subclass + #:init-value + (build-actions + (init player-init) + (handle-input player-handle-input) + (tell player-tell) + (disconnect-self-destruct player-disconnect-self-destruct) + (cmd-inventory player-cmd-inventory)))) ;;; player message handlers -(define-mhandler (player-init! player message) - (player-look-around player)) +(define (player-init player message) + ;; Look around the room we're in + (<- player (gameobj-loc player) 'look-room)) -(define-mhandler (player-handle-input player message input) +(define* (player-handle-input player message #:key input) (define split-input (split-verb-and-rest input)) - (define input-verb (pk 'input-verb (car split-input))) - (define input-rest (pk 'input-rest (cdr split-input))) + (define input-verb (car split-input)) + (define input-rest (cdr split-input)) (define command-candidates - (pk 'candidates - (player-gather-command-handlers player input-verb))) + (player-gather-command-handlers player input-verb)) (define winner - (pk 'winner (find-command-winner command-candidates input-rest))) + (find-command-winner command-candidates input-rest)) (match winner ((cmd-action winner-id message-args) - (apply send-message player (pk 'winner-id winner-id) (pk 'cmd-action cmd-action) (pk 'message-args message-args))) + (apply <- player winner-id cmd-action message-args)) (#f (<- player (gameobj-gm player) 'write-home #:text "Huh?\n")))) - -;;; player methods - -(define (player-look-around player) - (define room-name - (message-ref - (<-wait player (gameobj-loc player) 'get-name) - 'val)) - (define room-desc - (message-ref - (<-wait player (gameobj-loc player) 'get-desc) - 'val)) - (define message-text - (format #f "**~a**\n~a\n" room-name room-desc)) - - (<- player (gameobj-gm player) 'write-home #:text message-text)) +(define* (player-tell player message #:key text) + (<- player (gameobj-gm player) 'write-home + #:text text)) + +(define (player-disconnect-self-destruct player message) + "Action routine for being told to disconnect and self destruct." + (define loc (gameobj-loc player)) + (when loc + (<- player loc 'tell-room + #:exclude (actor-id player) + #:text (format #f "~a disappears in a puff of entropy!\n" + (slot-ref player 'name)))) + (gameobj-self-destruct player)) + +(define (player-cmd-inventory player message) + "Display the inventory for the player" + (define inv-names + (map + (lambda (inv-item) + (msg-val (<-wait player inv-item 'get-name))) + (gameobj-occupants player))) + (define text-to-show + (if (eq? inv-names '()) + "You aren't carrying anything.\n" + (apply string-append + "You are carrying:\n" + (map (lambda (item-name) + (string-append " * " item-name "\n")) + inv-names)))) + (<- player (actor-id player) 'tell #:text text-to-show)) ;;; Command handling @@ -123,19 +133,19 @@ ;; Ask the room for its commands (define room-commands ;; TODO: Map room id and sort - (message-ref - (<-wait player player-loc + (msg-receive (_ #:key commands) + (<-wait player player-loc 'get-container-commands #:verb verb) - 'commands)) + commands)) ;; All the co-occupants of the room (not including ourself) (define co-occupants (remove (lambda (x) (equal? x (actor-id player))) - (message-ref - (<-wait player player-loc 'get-occupants) - 'occupants))) + (msg-receive (_ #:key occupants) + (<-wait player player-loc 'get-occupants) + occupants))) ;; @@: There's a race condition here if someone leaves the room ;; during this, heh... @@ -144,31 +154,53 @@ ;; Get all the co-occupants' commands (define co-occupant-commands - ;; TODO: Switch this to a fold. Ignore a result if it - ;; returns false for in the command response - (map - (lambda (co-occupant) - (let ((result (<-wait player co-occupant 'get-commands - #:verb verb))) - (list - (message-ref result 'commands) - (message-ref result 'goes-by) - co-occupant))) + (fold + (lambda (co-occupant prev) + (msg-receive (_ #:key commands goes-by) + (<-wait player co-occupant 'get-commands + #:verb verb) + (append + (map (lambda (command) + (list command goes-by co-occupant)) + commands) + prev))) + '() co-occupants)) ;; Append our own command handlers (define our-commands - (player-self-commands player)) - - ;; TODO: Append our inventory's relevant command handlers + (filter + (lambda (cmd) + (equal? (command-verbs cmd) verb)) + (val-or-run + (slot-ref player 'self-commands)))) + + ;; Append our inventory's relevant command handlers + (define inv-items + (gameobj-occupants player)) + (define inv-item-commands + (fold + (lambda (inv-item prev) + (msg-receive (_ #:key commands goes-by) + (<-wait player inv-item + 'get-contained-commands + #:verb verb) + (append + (map (lambda (command) + (list command goes-by inv-item)) + commands) + prev))) + '() + inv-items)) ;; Now return a big ol sorted list of ((actor-id . command)) (append - (sort-commands-append-actor (pk 'room-commands room-commands) + (sort-commands-append-actor room-commands player-loc '()) ; room doesn't go by anything (sort-commands-multi-actors co-occupant-commands) (sort-commands-append-actor our-commands - (actor-id player) '()))) ; nor does player + (actor-id player) '()) ; nor does player + (sort-commands-multi-actors inv-item-commands))) (define (sort-commands-append-actor commands actor-id goes-by) (sort-commands-multi-actors @@ -178,14 +210,14 @@ (sort actors-and-commands (lambda (x y) - (> (command-priority (car (pk 'x x))) - (command-priority (car (pk 'y y))))))) + (> (command-priority (car x)) + (command-priority (car y)))))) (define (find-command-winner sorted-candidates line) "Find a command winner from a sorted list of candidates" ;; A cache of results from matchers we've already seen - ;; TODO: fill this in + ;; TODO: fill in this cache. This is a *critical* optimization! (define matcher-cache '()) (call/ec (lambda (return) @@ -201,7 +233,7 @@ actor-goes-by matched)) ; matched is kwargs if truthy (return (list (command-action command) - (pk 'earlier-actor-id actor-id) matched)) + actor-id matched)) #f)))) sorted-candidates) #f)))