X-Git-Url: https://jxself.org/git/?p=mudsync.git;a=blobdiff_plain;f=mudsync%2Fplayer.scm;h=d2fc76dd64d1cbb15a4cf079bb3c9de8317761e9;hp=00b28edde4cbeab67239e2266dd462d06469c9d6;hb=7e11c67b59dc07a46576b2acaa4657ee533df7d5;hpb=d539213774955a5593ec760f06022aeecf4e1abc diff --git a/mudsync/player.scm b/mudsync/player.scm index 00b28ed..d2fc76d 100644 --- a/mudsync/player.scm +++ b/mudsync/player.scm @@ -39,7 +39,9 @@ (build-actions (init (wrap-apply player-init)) (handle-input (wrap-apply player-handle-input)) - (tell (wrap-apply player-tell)))) + (tell (wrap-apply player-tell)) + (disconnect-self-destruct (wrap-apply player-disconnect-self-destruct)) + (cmd-inventory (wrap-apply player-cmd-inventory)))) (define player-actions* (append player-actions @@ -48,19 +50,22 @@ (define player-dispatcher (simple-dispatcher player-actions*)) +(define player-self-commands + (list + (empty-command "inventory" 'cmd-inventory) + ;; aliases... + ;; @@: Should use an "alias" system for common aliases? + (empty-command "inv" 'cmd-inventory) + (empty-command "i" 'cmd-inventory))) + (define-class () (username #:init-keyword #:username - #:accessor player-username) - ;; Connection id - (client #:accessor player-client) + #:getter player-username) - (self-commands - #:init-value '() - #:accessor player-self-commands) + (self-commands #:init-value player-self-commands) (message-handler #:init-value - ;; @@: We're gonna need action inheritance real awful soon, huh? (wrap-apply player-dispatcher))) @@ -73,19 +78,18 @@ (define-mhandler (player-handle-input player message input) (define split-input (split-verb-and-rest input)) - (define input-verb (pk 'input-verb (car split-input))) - (define input-rest (pk 'input-rest (cdr split-input))) + (define input-verb (car split-input)) + (define input-rest (cdr split-input)) (define command-candidates - (pk 'candidates - (player-gather-command-handlers player input-verb))) + (player-gather-command-handlers player input-verb)) (define winner - (pk 'winner (find-command-winner command-candidates input-rest))) + (find-command-winner command-candidates input-rest)) (match winner ((cmd-action winner-id message-args) - (apply send-message player (pk 'winner-id winner-id) (pk 'cmd-action cmd-action) (pk 'message-args message-args))) + (apply send-message player winner-id cmd-action message-args)) (#f (<- player (gameobj-gm player) 'write-home #:text "Huh?\n")))) @@ -94,6 +98,34 @@ (<- player (gameobj-gm player) 'write-home #:text text)) +(define-mhandler (player-disconnect-self-destruct player message) + "Action routine for being told to disconnect and self destruct." + (define loc (gameobj-loc player)) + (when loc + (<- player loc 'tell-room + #:exclude (actor-id player) + #:text (format #f "~a disappears in a puff of entropy!\n" + (slot-ref player 'name)))) + (gameobj-self-destruct player)) + +(define-mhandler (player-cmd-inventory player message) + "Display the inventory for the player" + (define inv-names + (map + (lambda (inv-item) + (message-ref (<-wait player inv-item 'get-name) + 'val)) + (gameobj-occupants player))) + (define text-to-show + (if (eq? inv-names '()) + "You aren't carrying anything.\n" + (apply string-append + "You are carrying:\n" + (map (lambda (item-name) + (string-append " * " item-name "\n")) + inv-names)))) + (<- player (actor-id player) 'tell #:text text-to-show)) + ;;; Command handling ;;; ================ @@ -137,12 +169,10 @@ ;; returns false for in the command response (fold (lambda (co-occupant prev) - (display "pre-message\n") (let* ((result (<-wait player co-occupant 'get-commands #:verb verb)) (commands (message-ref result 'commands)) (goes-by (message-ref result 'goes-by))) - (display "post-message\n") (append (map (lambda (command) (list command goes-by co-occupant)) @@ -153,13 +183,17 @@ ;; Append our own command handlers (define our-commands - (player-self-commands player)) + (filter + (lambda (cmd) + (equal? (command-verbs cmd) verb)) + (val-or-run + (slot-ref player 'self-commands)))) ;; TODO: Append our inventory's relevant command handlers ;; Now return a big ol sorted list of ((actor-id . command)) (append - (sort-commands-append-actor (pk 'room-commands room-commands) + (sort-commands-append-actor room-commands player-loc '()) ; room doesn't go by anything (sort-commands-multi-actors co-occupant-commands) (sort-commands-append-actor our-commands @@ -173,8 +207,6 @@ (sort actors-and-commands (lambda (x y) - (pk 'x x) - (pk 'y y) (> (command-priority (car x)) (command-priority (car y)))))) @@ -182,7 +214,7 @@ (define (find-command-winner sorted-candidates line) "Find a command winner from a sorted list of candidates" ;; A cache of results from matchers we've already seen - ;; TODO: fill this in + ;; TODO: fill in this cache. This is a *critical* optimization! (define matcher-cache '()) (call/ec (lambda (return) @@ -198,7 +230,7 @@ actor-goes-by matched)) ; matched is kwargs if truthy (return (list (command-action command) - (pk 'earlier-actor-id actor-id) matched)) + actor-id matched)) #f)))) sorted-candidates) #f)))