X-Git-Url: https://jxself.org/git/?p=mudsync.git;a=blobdiff_plain;f=mudsync%2Fgameobj.scm;h=bb4c8520628ba0a0b4dcb56f9babfb86564b9a64;hp=2c3970613d0867ae298fc817cafbfc44d83ba861;hb=d539213774955a5593ec760f06022aeecf4e1abc;hpb=136ce3b725c83af0b7e8be632e943de6b07b65c5 diff --git a/mudsync/gameobj.scm b/mudsync/gameobj.scm index 2c39706..bb4c852 100644 --- a/mudsync/gameobj.scm +++ b/mudsync/gameobj.scm @@ -20,8 +20,11 @@ ;;; ========== (define-module (mudsync gameobj) + #:use-module (mudsync command) #:use-module (8sync systems actors) #:use-module (8sync agenda) + #:use-module (srfi srfi-1) + #:use-module (ice-9 match) #:use-module (oop goops) #:export ( gameobj-simple-name-f @@ -29,8 +32,27 @@ gameobj-loc gameobj-gm gameobj-name - gameobj-name-f)) + gameobj-name-f + gameobj-actions)) + +;;; Gameobj +;;; ======= + + +;;; Actions supported by all gameobj +(define gameobj-actions + (build-actions + (init (wrap-apply gameobj-init)) + (get-commands (wrap-apply gameobj-get-commands)) + (get-container-commands (wrap-apply gameobj-get-container-commands)) + (get-occupants (wrap-apply gameobj-get-occupants)) + (add-occupant! (wrap-apply gameobj-add-occupant!)) + (remove-occupant! (wrap-apply gameobj-remove-occupant!)) + (set-loc! (wrap-apply gameobj-set-loc!)) + (get-name (wrap-apply gameobj-get-name)) + (get-desc (wrap-apply gameobj-get-desc)) + (goes-by (wrap-apply gameobj-goes-by)))) ;;; *all* game components that talk to players should somehow ;;; derive from this class. @@ -40,31 +62,121 @@ ;; location id (loc #:init-value #f #:accessor gameobj-loc) + + ;; Uses a hash table like a set (values ignored) + (occupants #:init-thunk make-hash-table + #:accessor gameobj-occupants) + ;; game master id (gm #:init-keyword #:gm #:getter gameobj-gm) ;; a name to be known by (name #:init-keyword #:name - #:accessor gameobj-name) + #:init-value #f) + (goes-by #:init-keyword #:goes-by + #:init-value #f) + + (desc #:init-value "" + #:init-keyword #:desc) ;; how to print our name (name-f #:init-keyword #:name-f #:getter gameobj-name-f #:init-value (wrap gameobj-simple-name-f)) - ;; Name aliases - (aliases #:init-keyword #:aliases - #:init-value '()) - ;; Commands we can handle (commands #:init-value '()) ;; Commands we can handle by being something's container - (contain-commands #:init-value '())) + (container-commands #:init-value '()) + (message-handler + #:init-value + (simple-dispatcher gameobj-actions))) + + +;;; gameobj message handlers +;;; ======================== + +;; Kind of a useful utility, maybe? +(define (simple-slot-getter slot) + (lambda (actor message) + (reply-message actor message + #:val (slot-ref actor slot)))) + + +;; @@: This could be kind of a messy way of doing gameobj-init +;; stuff. If only we had generic methods :( +(define-mhandler (gameobj-init actor message) + "Your most basic game object init procedure. Does nothing." + #f) + +(define (gameobj-goes-by gameobj) + "Find the name we go by. Defaults to #:name if nothing else provided." + (cond ((slot-ref gameobj 'goes-by) => + identity) + ((slot-ref gameobj 'name) => + (lambda (name) + (list name))) + (else '()))) +(define (val-or-run val-or-proc) + "Evaluate if a procedure, or just return otherwise" + (if (procedure? val-or-proc) + (val-or-proc) + val-or-proc)) + +(define (filter-commands commands verb) + (filter + (lambda (cmd) + (equal? (command-verbs cmd) + verb)) + commands)) + +(define-mhandler (gameobj-get-commands actor message verb) + (define filtered-commands + (filter-commands (val-or-run (slot-ref actor 'commands)) + verb)) + (<-reply actor message + #:commands filtered-commands + #:goes-by (gameobj-goes-by actor))) + +(define-mhandler (gameobj-get-container-commands actor message verb) + (define filtered-commands + (filter-commands (val-or-run (slot-ref actor 'container-commands)) + verb)) + (<-reply actor message #:commands filtered-commands)) + +(define-mhandler (gameobj-add-occupant! actor message who) + (hash-set! (slot-ref actor 'occupants) + who #t)) + +(define-mhandler (gameobj-remove-occupant! actor message who) + (hash-remove! (slot-ref actor 'occupants) who)) + +(define-mhandler (gameobj-get-occupants actor message) + (define occupants + (hash-map->list (lambda (key val) key) + (gameobj-occupants actor))) + + (<-reply actor message + #:occupants occupants)) + +;; @@: Should it really be #:id ? Maybe #:loc-id or #:loc? +(define-mhandler (gameobj-set-loc! actor message loc) + (define old-loc (gameobj-loc actor)) + (format #t "DEBUG: Location set to ~s for ~s\n" + loc (actor-id-actor actor)) + + (set! (gameobj-loc actor) loc) + ;; Change registation of where we currently are + (if loc + (<-wait actor loc 'add-occupant! #:who (actor-id actor))) + (if old-loc + (<-wait actor old-loc 'remove-occupant! #:who (actor-id actor)))) + +(define gameobj-get-name (simple-slot-getter 'name)) +(define gameobj-get-desc (simple-slot-getter 'desc)) (define (gameobj-simple-name-f gameobj) "Simplest version: return ourselves for our name." (gameobj-name gameobj)) - -