X-Git-Url: https://jxself.org/git/?p=mudsync.git;a=blobdiff_plain;f=mudsync%2Fgameobj.scm;h=827876955432036712c4f8bae655f89573e66ee6;hp=1d120072380ad17d49b276c016beba8a729ace47;hb=582ae7c4ffaddad629c53750b80c807745489b37;hpb=f2f19acbf45886ca9d66a687f98ae9f6d2bd25f6 diff --git a/mudsync/gameobj.scm b/mudsync/gameobj.scm index 1d12007..8278769 100644 --- a/mudsync/gameobj.scm +++ b/mudsync/gameobj.scm @@ -52,7 +52,8 @@ (set-loc! (wrap-apply gameobj-set-loc!)) (get-name (wrap-apply gameobj-get-name)) (get-desc (wrap-apply gameobj-get-desc)) - (goes-by (wrap-apply gameobj-goes-by)))) + (goes-by (wrap-apply gameobj-goes-by)) + (visible-name (wrap-apply gameobj-visible-name)))) ;;; *all* game components that talk to players should somehow ;;; derive from this class. @@ -91,7 +92,14 @@ (container-commands #:init-value '()) (message-handler #:init-value - (simple-dispatcher gameobj-actions))) + (simple-dispatcher gameobj-actions)) + + ;; Most objects are generally visible by default + (generally-visible #:init-value #t) + ;; @@: Would be preferable to be using generic methods for this... + ;; Hopefully we can port this to Guile 2.2 soon... + (visible-to-player? + #:init-value (wrap-apply gameobj-visible-to-player?))) ;;; gameobj message handlers @@ -186,3 +194,25 @@ (define (gameobj-simple-name-f gameobj) "Simplest version: return ourselves for our name." (gameobj-name gameobj)) + +(define (gameobj-visible-to-player? gameobj whos-looking) + "Check to see whether we're visible to the player or not. +By default, this is whether or not the generally-visible flag is set." + (slot-ref gameobj 'generally-visible)) + +(define-mhandler (gameobj-visible-name actor message whos-looking) + ;; Are we visible? + (define we-are-visible + ((slot-ref actor 'visible-to-player?) actor whos-looking)) + + (define name-to-return + (if we-are-visible + ;; Return our name + (match (slot-ref actor 'name) + ((? procedure? name-proc) + (name-proc actor whos-looking)) + ((? string? name) + name) + (#f #f)) + #f)) + (<-reply actor message #:text name-to-return))