X-Git-Url: https://jxself.org/git/?p=mudsync.git;a=blobdiff_plain;f=mudsync%2Fgameobj.scm;h=7abb448db99f608352b70a99b0003539f477e41b;hp=00858522281f2bc5257b6b13e51fe2c14aad469c;hb=566bf50b08106fe68270c79420886a546666e786;hpb=792da4a3c180c3fdb1797e3a5c2d4bca6f40b42d diff --git a/mudsync/gameobj.scm b/mudsync/gameobj.scm index 0085852..7abb448 100644 --- a/mudsync/gameobj.scm +++ b/mudsync/gameobj.scm @@ -62,6 +62,7 @@ ;; game master id (gm #:init-keyword #:gm #:getter gameobj-gm) + ;; a name to be known by (name #:init-keyword #:name #:init-value #f) @@ -73,7 +74,8 @@ ;; Commands we can handle (commands #:allocation #:each-subclass - #:init-thunk (build-commands)) + #:init-thunk (build-commands + ("take" ((direct-command cmd-take #:obvious? #f))))) ;; Commands we can handle by being something's container (container-commands #:allocation #:each-subclass @@ -81,7 +83,9 @@ ;; Commands we can handle by being contained by something else (contained-commands #:allocation #:each-subclass - #:init-thunk (build-commands)) + #:init-thunk + (build-commands + ("drop" ((direct-command cmd-drop #:obvious? #f))))) ;; Most objects are generally visible by default (generally-visible #:init-value #t @@ -91,6 +95,16 @@ (visible-to-player? #:init-value (wrap-apply gameobj-visible-to-player?)) + ;; Can be a boolean or a procedure accepting two arguments + ;; (thing-actor whos-acting) + (takeable #:init-value #f + #:init-keyword #:takeable) + ;; Can be a boolean or a procedure accepting two arguments + ;; (thing-actor whos-dropping) + (dropable #:init-value #t + #:init-keyword #:dropable) + + ;; TODO: Remove this and use actor-alive? instead. ;; Set this on self-destruct ;; (checked by some "long running" game routines) (destructed #:init-value #f) @@ -106,6 +120,7 @@ (get-container-commands gameobj-get-container-commands) ;; Commands for inventory items, etc (occupants of the gameobj commanding) (get-contained-commands gameobj-get-contained-commands) + (get-occupants gameobj-get-occupants) (add-occupant! gameobj-add-occupant!) (remove-occupant! gameobj-remove-occupant!) @@ -118,7 +133,12 @@ (visible-name gameobj-visible-name) (self-destruct gameobj-act-self-destruct) (tell gameobj-tell-no-op) - (assist-replace gameobj-act-assist-replace)))) + (assist-replace gameobj-act-assist-replace) + (ok-to-drop-here? (const #t)) ; ok to drop by default + + ;; Common commands + (cmd-take cmd-take) + (cmd-drop cmd-drop)))) ;;; gameobj message handlers @@ -352,3 +372,79 @@ By default, this is whether or not the generally-visible flag is set." (#f #f) ;; otherwise it's probably an address, return it as-is (_ special-symbol))) + + + +;;; Basic actions +;;; ------------- + +(define* (cmd-take gameobj message #:key direct-obj) + (define player (message-from message)) + (define player-name + (mbody-val (<-wait player 'get-name))) + (define player-loc + (mbody-val (<-wait player 'get-loc))) + (define our-name (slot-ref gameobj 'name)) + (define self-should-take + (slot-ref-maybe-runcheck gameobj 'takeable player)) + ;; @@: Is there any reason to allow the room to object in the way + ;; that there is for dropping? It doesn't seem like it. + ;; TODO: Allow gameobj to customize + (if self-should-take + ;; Set the location to whoever's picking us up + (begin + (gameobj-set-loc! gameobj player) + (<- player 'tell + #:text (format #f "You pick up ~a.\n" + our-name)) + (<- player-loc 'tell-room + #:text (format #f "~a picks up ~a.\n" + player-name + our-name) + #:exclude player)) + (<- player 'tell + #:text (format #f "It doesn't seem like you can take ~a.\n" + our-name)))) + +(define* (cmd-drop gameobj message #:key direct-obj) + (define player (message-from message)) + (define player-name + (mbody-val (<-wait player 'get-name))) + (define player-loc + (mbody-val (<-wait player 'get-loc))) + (define our-name (slot-ref gameobj 'name)) + (define should-drop + (slot-ref-maybe-runcheck gameobj 'dropable player)) + (define (room-objection-to-drop) + (mbody-receive (drop-ok? #:key why-not) ; does the room object to dropping? + (<-wait player-loc 'ok-to-drop-here? player (actor-id gameobj)) + (and (not drop-ok?) + ;; Either give the specified reason, or give a boilerplate one + (or why-not + `("You'd love to drop " ,our-name + " but for some reason it doesn't seem like you can" + " do that here."))))) + (cond + ((not player-loc) + (<- player 'tell + #:text `("It doesn't seem like you can drop " ,our-name + " here, because you don't seem to be anywhere?!?"))) + ;; TODO: Let ourselves supply a reason why not. + ((not should-drop) + (<- player 'tell + #:text (format #f "It doesn't seem like you can drop ~a.\n" + our-name))) + ((room-objection-to-drop) + (<- player 'tell + #:text room-objection-to-drop)) + (else + (gameobj-set-loc! gameobj player-loc) + ;; TODO: Allow more flavortext here. + (<- player 'tell + #:text (format #f "You drop ~a.\n" + our-name)) + (<- player-loc 'tell-room + #:text (format #f "~a drops ~a.\n" + player-name + our-name) + #:exclude player))))