X-Git-Url: https://jxself.org/git/?p=mudsync.git;a=blobdiff_plain;f=mudsync%2Fgameobj.scm;h=779c092d0abf4ead2d3eb0341367c3bd8325728c;hp=7f2f4e202defc63db99f4cf1de60b1bb95a21420;hb=4eaef5c5c3c2e076d443dcd872850f6b0adf07ef;hpb=8268d0f1223f0d4fc77a8aa2b195368d56512ca4 diff --git a/mudsync/gameobj.scm b/mudsync/gameobj.scm index 7f2f4e2..779c092 100644 --- a/mudsync/gameobj.scm +++ b/mudsync/gameobj.scm @@ -93,10 +93,10 @@ ("drop" ((direct-command cmd-drop #:obvious? #f))))) ;; Most objects are generally visible by default - (generally-visible #:init-value #t - #:init-keyword #:generally-visible) - ;; @@: Would be preferable to be using generic methods for this... - ;; Hopefully we can port this to Guile 2.2 soon... + (invisible? #:init-value #f + #:init-keyword #:invisible?) + ;; TODO: Fold this into a procedure in invisible? similar + ;; to take-me? and etc (visible-to-player? #:init-value (wrap-apply gameobj-visible-to-player?)) @@ -322,7 +322,7 @@ and whos-asking, and see if we should just return it or run it." (define (gameobj-visible-to-player? gameobj whos-looking) "Check to see whether we're visible to the player or not. By default, this is whether or not the generally-visible flag is set." - (slot-ref gameobj 'generally-visible)) + (not (slot-ref gameobj 'invisible?))) (define* (gameobj-visible-name actor message #:key whos-looking) ;; Are we visible? @@ -533,7 +533,8 @@ By default, this is whether or not the generally-visible flag is set." ,our-name ".")) (<- player-loc 'tell-room #:text `(,player-name " takes " ,thing-to-take-name " from " - ,our-name ".")))))) + ,our-name ".") + #:exclude player))))) (define* (cmd-put-in gameobj message #:key direct-obj indir-obj preposition) @@ -552,7 +553,7 @@ By default, this is whether or not the generally-visible flag is set." (<-wait occupant 'goes-by) (when (member direct-obj goes-by) (return occupant)))) - (pk 'here (mbody-val (<-wait player 'get-occupants)))) + (mbody-val (<-wait player 'get-occupants))) ;; nothing found #f))) (define (should-put-in-me) @@ -574,11 +575,11 @@ By default, this is whether or not the generally-visible flag is set." (or why-not default-objection)))) (cond ;; Is it not there, or maybe we won't allow it to be taken? - ((pk '1st (or (not this-thing) (not (should-put-in-me)))) + ((or (not this-thing) (not (should-put-in-me))) (<- (message-from message) 'tell #:text default-objection)) ;; the thing we wsant to take itself has objected... - ((pk 'objection (this-thing-objection)) => + ((this-thing-objection) => (lambda (objection) (<- (message-from message) 'tell #:text objection))) @@ -592,8 +593,9 @@ By default, this is whether or not the generally-visible flag is set." ;; errors out or something. Maybe it's overthinking things, I dunno. (<-wait this-thing 'set-loc! #:loc (actor-id gameobj)) (<- player 'tell - #:text (pk 'txt `("You put " ,this-thing-name " in " - ,our-name "."))) + #:text `("You put " ,this-thing-name " in " + ,our-name ".")) (<- player-loc 'tell-room #:text `(,player-name " puts " ,this-thing-name " in " - ,our-name ".")))))) + ,our-name ".") + #:exclude player)))))