X-Git-Url: https://jxself.org/git/?p=mudsync.git;a=blobdiff_plain;f=mudsync%2Fgameobj.scm;h=66f617f9db2e70f915b18bb09ca96873286266bd;hp=779c092d0abf4ead2d3eb0341367c3bd8325728c;hb=f077644528d3ff0aa8b64c3050f72e9b08b80d49;hpb=4eaef5c5c3c2e076d443dcd872850f6b0adf07ef diff --git a/mudsync/gameobj.scm b/mudsync/gameobj.scm index 779c092..66f617f 100644 --- a/mudsync/gameobj.scm +++ b/mudsync/gameobj.scm @@ -587,8 +587,6 @@ By default, this is whether or not the generally-visible flag is set." (else (let ((this-thing-name (mbody-val (<-wait this-thing 'get-name)))) - - ;; Wait to announce to the player just in case settting the location ;; errors out or something. Maybe it's overthinking things, I dunno. (<-wait this-thing 'set-loc! #:loc (actor-id gameobj))