X-Git-Url: https://jxself.org/git/?p=mudsync.git;a=blobdiff_plain;f=mudsync%2Fgameobj.scm;h=3e23ae6ff7b7054e7fe3fe26e614588b724f1b2f;hp=1d120072380ad17d49b276c016beba8a729ace47;hb=d198683d31a3b359e26cc688cc04cebc8ca978c6;hpb=f2f19acbf45886ca9d66a687f98ae9f6d2bd25f6 diff --git a/mudsync/gameobj.scm b/mudsync/gameobj.scm index 1d12007..3e23ae6 100644 --- a/mudsync/gameobj.scm +++ b/mudsync/gameobj.scm @@ -52,7 +52,8 @@ (set-loc! (wrap-apply gameobj-set-loc!)) (get-name (wrap-apply gameobj-get-name)) (get-desc (wrap-apply gameobj-get-desc)) - (goes-by (wrap-apply gameobj-goes-by)))) + (goes-by (wrap-apply gameobj-act-goes-by)) + (visible-name (wrap-apply gameobj-visible-name)))) ;;; *all* game components that talk to players should somehow ;;; derive from this class. @@ -76,7 +77,7 @@ (goes-by #:init-keyword #:goes-by #:init-value #f) - (desc #:init-value "" + (desc #:init-value #f #:init-keyword #:desc) ;; how to print our name @@ -91,7 +92,14 @@ (container-commands #:init-value '()) (message-handler #:init-value - (simple-dispatcher gameobj-actions))) + (simple-dispatcher gameobj-actions)) + + ;; Most objects are generally visible by default + (generally-visible #:init-value #t) + ;; @@: Would be preferable to be using generic methods for this... + ;; Hopefully we can port this to Guile 2.2 soon... + (visible-to-player? + #:init-value (wrap-apply gameobj-visible-to-player?))) ;;; gameobj message handlers @@ -119,6 +127,11 @@ (list name))) (else '()))) +(define (gameobj-act-goes-by actor message) + "Reply to a message requesting what we go by." + (<-reply actor message + #:goes-by (gameobj-goes-by actor))) + (define (val-or-run val-or-proc) "Evaluate if a procedure, or just return otherwise" (if (procedure? val-or-proc) @@ -186,3 +199,25 @@ (define (gameobj-simple-name-f gameobj) "Simplest version: return ourselves for our name." (gameobj-name gameobj)) + +(define (gameobj-visible-to-player? gameobj whos-looking) + "Check to see whether we're visible to the player or not. +By default, this is whether or not the generally-visible flag is set." + (slot-ref gameobj 'generally-visible)) + +(define-mhandler (gameobj-visible-name actor message whos-looking) + ;; Are we visible? + (define we-are-visible + ((slot-ref actor 'visible-to-player?) actor whos-looking)) + + (define name-to-return + (if we-are-visible + ;; Return our name + (match (slot-ref actor 'name) + ((? procedure? name-proc) + (name-proc actor whos-looking)) + ((? string? name) + name) + (#f #f)) + #f)) + (<-reply actor message #:text name-to-return))